Яманра, отродье
Область: Авангард Дредноута
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Jamanra, the Abomination
Spectre | N |
---|---|
Area | Авангард Дредноута, Авангард Дредноута |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Здоровье
540%
Доспехи
+50%
Ailment Threshold
%
Сопротивление
30
-30
30
0
Damage
200%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
57
Здоровье
23,803
Доспехи
1,788
Уклонение
353
Энерг. щит
0
Damage
328
Урон от чар
328
Меткость
0
Attack Time
1.5
Опыт
40,179
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 16.17 до 48.5 урона от молнии
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 25% меньше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Перезарядка: 22.5 сек.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Перезарядка: 30 сек.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Перезарядка: 25 сек.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 18 сек.
Снаряды пронзают пронзают все цели
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 17 сек.
Снаряды пронзают пронзают все цели
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 450%
Attack Time: 1.5 сек.
Перезарядка: 18 сек.
Наносит на 350% больше урона атаками
35% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
35% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Перезарядка: 17 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 400%
Attack Time: 1.5 сек.
Перезарядка: 26 сек.
Наносит на 300% больше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Перезарядка: 42 сек.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Перезарядка: 17 сек.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 7.698 до 23.1 урона от молнии
На 25% больше шанса наложения шока
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
На 25% больше шанса наложения шока
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 70%
Attack Time: 1.5 сек.
Наносит на 30% меньше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 90%
Attack Time: 1.5 сек.
Наносит на 10% меньше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 16.42 до 49.27 урона от молнии
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 79.55 до 238.7 урона от молнии
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 180%
Attack Time: 1.5 сек.
Наносит на 80% больше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Наносит на 50% больше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 4.494 до 13.48 урона от молнии
На 90% больше скорости накопления шкалы электризации
Урон от молнии от этого умения влияет
на накопление шкалы электризации
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
На 90% больше скорости накопления шкалы электризации
Урон от молнии от этого умения влияет
на накопление шкалы электризации
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 30.79 до 92.38 урона от молнии
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 50%
Attack Time: 1.5 сек.
Наносит на 50% меньше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; " define_shared_checkpoint_state = "seen_intro;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "first_arena_complete;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } StateMachine { on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 ); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = { name = "Jamanra, the Abomination", life = 5.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Яманра, отродье
Область: Медная цитадель
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
200% увеличение шанса наложения шока
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
200% увеличение шанса наложения шока
Jamanra, the Abomination
Spectre | N |
---|---|
Area | Медная цитадель |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Здоровье
540%
Доспехи
+50%
Ailment Threshold
%
Сопротивление
30
-30
30
0
Damage
200%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
100%
Type
PerennialKingMap
Metadata
PerennialKingMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
80
Здоровье
84,289
Доспехи
6,867
Уклонение
644
Энерг. щит
0
Damage
668
Урон от чар
668
Меткость
0
Attack Time
1.5
Опыт
300,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 24.09 до 72.28 урона от молнии
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 25% меньше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Перезарядка: 22.5 сек.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Перезарядка: 30 сек.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Перезарядка: 25 сек.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 18 сек.
Снаряды пронзают пронзают все цели
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 17 сек.
Снаряды пронзают пронзают все цели
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 450%
Attack Time: 1.5 сек.
Перезарядка: 18 сек.
Наносит на 350% больше урона атаками
35% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
35% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Перезарядка: 17 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 400%
Attack Time: 1.5 сек.
Перезарядка: 26 сек.
Наносит на 300% больше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Перезарядка: 40 сек.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Перезарядка: 42 сек.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Перезарядка: 17 сек.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 11.47 до 34.42 урона от молнии
На 25% больше шанса наложения шока
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
На 25% больше шанса наложения шока
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 70%
Attack Time: 1.5 сек.
Наносит на 30% меньше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 90%
Attack Time: 1.5 сек.
Наносит на 10% меньше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 24.48 до 73.43 урона от молнии
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 118.6 до 355.7 урона от молнии
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 180%
Attack Time: 1.5 сек.
Наносит на 80% больше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Наносит на 50% больше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Шанс критического удара: 6%
Время применения: 1 сек.
Наносит от 6.622 до 19.87 урона от молнии
На 90% больше скорости накопления шкалы электризации
Урон от молнии от этого умения влияет
на накопление шкалы электризации
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
На 90% больше скорости накопления шкалы электризации
Урон от молнии от этого умения влияет
на накопление шкалы электризации
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 45.89 до 137.7 урона от молнии
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Шанс [Critical|крит. попадания]: 5%
Урон от атаки: 50%
Attack Time: 1.5 сек.
Наносит на 50% меньше урона атаками
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
25% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; seen_intro = 1; " on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing'); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = { name = "Jamanra, the Abomination", life = 5.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
200% увеличение шанса наложения шока
Id | EndgameBossShockChance |
---|---|
Family | ShockChanceIncrease |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods |