憎惡者.賈嫚拉
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Jamanra, the Abomination
SpectreN
Area無畏隊先鋒, 無畏隊先鋒
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
生命
540%
護甲
+50%
抗性
30 -30 30 0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
等級
57
生命
23,803
護甲
2,682
閃避值
353
傷害
328
法術傷害
328
命中
1,504
Attack Time
1.5
經驗值
40,179
Minion Life
37,789
Minion Damage
1,815
GSPerennialKingBasicLightningZap
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 12733818 閃電傷害
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 75%
Attack Time: 1.5 秒
冷卻時間: 6 秒
造成 25% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
冷卻時間: 22.5 秒
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 263–394
暴擊率: 5%
Attack Time: 1.5 秒
冷卻時間: 18 秒
投射物穿透全部目標
25% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
Attack Time: 1.5 秒
冷卻時間: 17 秒
投射物穿透全部目標
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 450%
Attack Time: 1.5 秒
冷卻時間: 18 秒
造成 350% 更多攻擊傷害
35% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
冷卻時間: 17 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 400%
Attack Time: 1.5 秒
冷卻時間: 26 秒
造成 300% 更多攻擊傷害
25% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
法術可重複, 可觸發
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
MDPerennialKingTornado
法術可重複, 可觸發
冷卻時間: 42 秒
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
可觸發
冷卻時間: 17 秒
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 6061818 閃電傷害
25% 更多感電機率
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 70%
Attack Time: 1.5 秒
造成 30% 更少攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 90%
Attack Time: 1.5 秒
造成 10% 更少攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
可觸發, 法術, 傷害
施放時間: 1 秒
造成 12933878 閃電傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 626218786 閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
可觸發
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 180%
Attack Time: 1.5 秒
造成 80% 更多攻擊傷害
25% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 150%
Attack Time: 1.5 秒
造成 50% 更多攻擊傷害
25% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
可觸發
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
可觸發
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 35.06105.2 閃電傷害
90% 更多觸電累積
此技能造成的閃電傷害會貢獻
觸電累積
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
可觸發, 攻擊
Base Damage: 263–394
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
可觸發, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
可觸發, 法術, 傷害
施放時間: 1 秒
造成 24247272 閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 263–394
暴擊率: 5%
攻擊傷害: 50%
Attack Time: 1.5 秒
造成 50% 更少攻擊傷害
25% 的物理傷害轉換閃電傷害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
}

Preload
{
	preload_character_animation = "KnockdownLoop"
}

Actor
{
	basic_action = "MoveForced"
	basic_action = "StrafeLeftNoFlee"
	basic_action = "StrafeRightNoFlee"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
	define_shared_state =
	"
		invis = 1;
		lock_on;
		tornados;
	"

	define_shared_checkpoint_state = "seen_intro;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
	on_or_create_state_invis_0 = "MakeCollidable();"
	on_or_create_state_invis_1 = "RemoveCollidability();"
}

Stats
{
	set_monster_delay_item_drops_millis = 11000
	strafe_distance_+% = -60
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Beacon Shared */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
	define_shared_state =
	"
		has_left_beacon = 1;
		has_right_beacon = 1;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "first_arena_complete;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Obsidian Spear Toss (multi) */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
	on_event_prepare_proj_center =
	"
		this.spear_count = 0;
		this.multi_spear_target_center = target.GetLocation();
		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
		this.target_points = null;
		this.target_points += target_points2[2];
		this.target_points += target_points2[1];
		this.target_points += target_points2[3];
		this.target_points += target_points2[0];
		this.target_points += target_points2[4];
		this.target_points += target_points2[7];
		this.target_points += target_points2[5];
		this.target_points += target_points2[6];
	"

	on_event_prepare_proj =
	"
		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
		this.spear_count = spear_count + 1;
	"
}

Functions
{
	// arg1: center (location)
	// arg2: radius (float)
	// arg3: num points (float)
	generate_spear_target_points =
	"
		this.target_points2 = null;
		this.angle = 0.0;
		local angle_increment = 360.0 / arg3;
		local pi = 3.14159265359;
		Repeat( 8, ()
		{
			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
			this.target_points2 += new_loc;
			this.angle = angle + angle_increment;
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lost_head;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_invis_1 = "DisableRendering();"

	on_state_dead_1 =
	{
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	}
}

Render
{
	use_ao_lights = true
	allow_attached_arrows = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
	preload_environment = "G2_12_2_boss"
	preload_misc_beam = "PerennialKingBeaconSprayBeam"
	preload_misc_beam = "PerennialKingHandsprayBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Turning */
/* ------------------------------------------------------------------------------------------------------------------- */

// whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
// can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
// orientation is the server orientation, so this value will always be the actual direction the monster is facing
// bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
// so whenever those two aren't the same, you can assume the monster is turning
// also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
Positioned
{
	on_initial_position_set = "StartStateTimer( check_bearing );"

	on_movement_started =
	"
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
	on_timer_check_bearing =
	"
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
		} );
		If( angle_diff > 45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
		} );
		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
		} );
		If( angle_diff < -45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
		} );
		StartStateTimer( check_bearing );
	"

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_2 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_11 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_12 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fade_out = "FadeToBlack( 0, 3000, 6000 );"
	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"

	destroy_cart_core_instant =
	"
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	"

	hide_player_weapons = "arg1.HideWeapons();"
	show_player_weapons = "arg1.ShowWeapons();"
}

StateMachine
{
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_lost_head_1 =
	"
		HideMeshSegment( PerennialKing_headShape );
		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
	"
}

Functions
{
	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}

Life
{
	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"

	on_effect_start_GSPerennialKingBasicLightningZap =
	"
		Roll( 1, 6, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MASPerennialKingSandWhip =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS5PerennialKingSandstorm =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconToss =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconBolts =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingLightningSpray =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconOrbitStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS3PerennialKingMultistab =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MPWPerennialKingGlassSpearToss =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingGlassSwordSlam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EAAPerennialKingGlassSwordFence =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingAxeCleave =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingObsidianStorm =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingTornado =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_SOPerennialKingObsidianMinigun =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASAbsoluteCartnage =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 );
		} );
	"

	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}

Animated
{
	on_heavy_stun_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = {
    name = "Jamanra, the Abomination",
    life = 5.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MASPerennialKingSandWhip",
        "GPAPerennialKingGlassSpearMultiToss",
        "MPWPerennialKingGlassSpearToss",
        "MPWPerennialKingObsidianMinigun",
        "CTS1PerennialKingEndMultistab",
        "CTS3PerennialKingMultistab",
        "CTS5PerennialKingSandstorm",
        "CTS1PerennialKingEndSandstorm",
        "GAPerennialKingBeaconSpearStab",
        "GAPerennialKingBeaconSpearImpact",
        "GSPerennialKingBeaconOrbitLightningBeam",
        "GSPerennialKingBasicLightningZap",
        "GAPerennialKingGlassSwordSlam",
        "GAPerennialKingAxeCleave",
        "GAPerennialKingObsidianStormImpact",
        "GSPerennialKingSandnadoPhysDamage",
        "GSPerennialKingSandnadoLightningDamage",
        "GSPerennialKingBeaconSpray",
        "GAPerennialKingGlassSpearTossImpact",
        "GAPerennialKingGlassSpearTossImpactMulti",
        "GSPerennialKingGlassSwordFenceZap",
        "EASPerennialKingBeaconToss",
        "EASPerennialKingBeaconBolts",
        "EASPerennialKingLightningSpray",
        "EASPerennialKingBeaconOrbitStart",
        "EASPerennialKingBeaconOrbitRecall",
        "EASAbsoluteCartnage",
        "EAAPerennialKingGlassSwordFence",
        "EASPerennialKingOrbitTornado",
        "MDPerennialKingObsidianStorm",
        "MDPerennialKingTornado",
        "SOPerennialKingObsidianMinigun",
        "SOPerennialKingGlassSpearMultiRock",
        "SOPerennialKingGlassSwordFence",
        "GTPerennialKingGlassSpearToss",
        "EDSPerennialKingBeaconLightningBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPerennialKingSandWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAPerennialKingGlassSpearMultiToss"] = {
    name = "GPAPerennialKingGlassSpearMultiToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingGlassSpearToss"] = {
    name = "MPWPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingObsidianMinigun"] = {
    name = "MPWPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndMultistab"] = {
    name = "CTS1PerennialKingEndMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PerennialKingMultistab"] = {
    name = "CTS3PerennialKingMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS5PerennialKingSandstorm"] = {
    name = "CTS5PerennialKingSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndSandstorm"] = {
    name = "CTS1PerennialKingEndSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearStab"] = {
    name = "GAPerennialKingBeaconSpearStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearImpact"] = {
    name = "GAPerennialKingBeaconSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
    name = "GSPerennialKingBeaconOrbitLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBasicLightningZap"] = {
    name = "GSPerennialKingBasicLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSwordSlam"] = {
    name = "GAPerennialKingGlassSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingAxeCleave"] = {
    name = "GAPerennialKingAxeCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingObsidianStormImpact"] = {
    name = "GAPerennialKingObsidianStormImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoPhysDamage"] = {
    name = "GSPerennialKingSandnadoPhysDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoLightningDamage"] = {
    name = "GSPerennialKingSandnadoLightningDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconSpray"] = {
    name = "GSPerennialKingBeaconSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpact"] = {
    name = "GAPerennialKingGlassSpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
    name = "GAPerennialKingGlassSpearTossImpactMulti",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingGlassSwordFenceZap"] = {
    name = "GSPerennialKingGlassSwordFenceZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_electrocutes_as_though_dealt_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_lightning_damage_can_electrocute",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconToss"] = {
    name = "EASPerennialKingBeaconToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconBolts"] = {
    name = "EASPerennialKingBeaconBolts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingLightningSpray"] = {
    name = "EASPerennialKingLightningSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitStart"] = {
    name = "EASPerennialKingBeaconOrbitStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitRecall"] = {
    name = "EASPerennialKingBeaconOrbitRecall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbsoluteCartnage"] = {
    name = "EASAbsoluteCartnage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAPerennialKingGlassSwordFence"] = {
    name = "EAAPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingOrbitTornado"] = {
    name = "EASPerennialKingOrbitTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianStorm"] = {
    name = "MDPerennialKingObsidianStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingTornado"] = {
    name = "MDPerennialKingTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingObsidianMinigun"] = {
    name = "SOPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSpearMultiRock"] = {
    name = "SOPerennialKingGlassSpearMultiRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSwordFence"] = {
    name = "SOPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingGlassSpearToss"] = {
    name = "GTPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPerennialKingBeaconLightningBolt"] = {
    name = "EDSPerennialKingBeaconLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • 恆久之王
    地區: 青銅城塞
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    增加 200% 感電機率
    Jamanra, the Abomination
    SpectreN
    Area青銅城塞
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    生命
    540%
    護甲
    +50%
    抗性
    30 -30 30 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    300%
    Model Size
    100%
    Type
    PerennialKingMap
    Metadata
    PerennialKingMap
    等級
    80
    生命
    84,289
    護甲
    10,301
    閃避值
    644
    傷害
    668
    法術傷害
    668
    命中
    3,204
    Attack Time
    1.5
    經驗值
    300,000
    Minion Life
    99,603
    Minion Damage
    8,244
    GSPerennialKingBasicLightningZap
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    造成 1139534185 閃電傷害
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-85]
    MASPerennialKingSandWhip
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 75%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    造成 25% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CTS5PerennialKingSandstorm
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndSandstorm
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconToss
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    EASPerennialKingBeaconBolts
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    EASPerennialKingLightningSpray
    冷卻時間: 22.5 秒
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitStart
    冷卻時間: 30 秒
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitRecall
    action attack or cast time uses animation length [1]
    CTS3PerennialKingMultistab
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndMultistab
    action attack or cast time uses animation length [1]
    MPWPerennialKingGlassSpearToss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 534–801
    暴擊率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 18 秒
    投射物穿透全部目標
    25% 的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1125]
    projectile uses contact position [1]
    GPAPerennialKingGlassSpearMultiToss
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 17 秒
    投射物穿透全部目標
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    attack maximum action distance + [70]
    base is projectile [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAPerennialKingGlassSwordSlam
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 450%
    Attack Time: 1.5 秒
    冷卻時間: 18 秒
    造成 350% 更多攻擊傷害
    35% 的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EAAPerennialKingGlassSwordFence
    冷卻時間: 17 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    GAPerennialKingAxeCleave
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 400%
    Attack Time: 1.5 秒
    冷卻時間: 26 秒
    造成 300% 更多攻擊傷害
    25% 的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDPerennialKingObsidianStorm
    法術可重複, 可觸發
    冷卻時間: 40 秒
    action attack or cast time uses animation length [1]
    MDPerennialKingTornado
    法術可重複, 可觸發
    冷卻時間: 42 秒
    action attack or cast time uses animation length [1]
    EASPerennialKingOrbitTornado
    action attack or cast time uses animation length [1]
    SOPerennialKingObsidianMinigun
    可觸發
    冷卻時間: 17 秒
    action attack or cast time uses animation length [1]
    EASAbsoluteCartnage
    action attack or cast time uses animation length [1]
    GSPerennialKingBeaconSpray
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    造成 542616279 閃電傷害
    25% 更多感電機率
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearStab
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 70%
    Attack Time: 1.5 秒
    造成 30% 更少攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearImpact
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 90%
    Attack Time: 1.5 秒
    造成 10% 更少攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingBeaconOrbitLightningBeam
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 1157634728 閃電傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EDSPerennialKingBeaconLightningBolt
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    造成 56071168213 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    GTPerennialKingGlassSpearToss
    可觸發
    action attack or cast time uses animation length [1]
    GAPerennialKingGlassSpearTossImpact
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 180%
    Attack Time: 1.5 秒
    造成 80% 更多攻擊傷害
    25% 的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingGlassSpearTossImpactMulti
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 150%
    Attack Time: 1.5 秒
    造成 50% 更多攻擊傷害
    25% 的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    SOPerennialKingGlassSpearMultiRock
    可觸發
    action attack or cast time uses animation length [1]
    SOPerennialKingGlassSwordFence
    可觸發
    action attack or cast time uses animation length [1]
    GSPerennialKingGlassSwordFenceZap
    可觸發, 法術, 傷害
    暴擊率: 6%
    施放時間: 1 秒
    造成 120.1360.3 閃電傷害
    90% 更多觸電累積
    此技能造成的閃電傷害會貢獻
    觸電累積
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingObsidianStormImpact
    可觸發, 攻擊
    Base Damage: 534–801
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoPhysDamage
    可觸發, 法術, 傷害
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoLightningDamage
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 2170565115 閃電傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MPWPerennialKingObsidianMinigun
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 534–801
    暴擊率: 5%
    攻擊傷害: 50%
    Attack Time: 1.5 秒
    造成 50% 更少攻擊傷害
    25% 的物理傷害轉換閃電傷害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1127]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [400]
    projectile maximum range override [250]
    projectile spread radius [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
    }
    
    Preload
    {
    	preload_character_animation = "KnockdownLoop"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "StrafeLeftNoFlee"
    	basic_action = "StrafeRightNoFlee"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    StateMachine
    {
    	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
    	define_shared_state =
    	"
    		invis = 1;
    		lock_on;
    		tornados;
    		seen_intro = 1;
    	"
    
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    	on_or_create_state_invis_0 = "MakeCollidable();"
    	on_or_create_state_invis_1 = "RemoveCollidability();"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 11000
    	strafe_distance_+% = -60
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Beacon Shared */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
    	define_shared_state =
    	"
    		has_left_beacon = 1;
    		has_right_beacon = 1;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Obsidian Spear Toss (multi) */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Animated
    {
    	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
    	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
    	on_event_prepare_proj_center =
    	"
    		this.spear_count = 0;
    		this.multi_spear_target_center = target.GetLocation();
    		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
    		this.target_points = null;
    		this.target_points += target_points2[2];
    		this.target_points += target_points2[1];
    		this.target_points += target_points2[3];
    		this.target_points += target_points2[0];
    		this.target_points += target_points2[4];
    		this.target_points += target_points2[7];
    		this.target_points += target_points2[5];
    		this.target_points += target_points2[6];
    	"
    
    	on_event_prepare_proj =
    	"
    		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
    		this.spear_count = spear_count + 1;
    	"
    }
    
    Functions
    {
    	// arg1: center (location)
    	// arg2: radius (float)
    	// arg3: num points (float)
    	generate_spear_target_points =
    	"
    		this.target_points2 = null;
    		this.angle = 0.0;
    		local angle_increment = 360.0 / arg3;
    		local pi = 3.14159265359;
    		Repeat( 8, ()
    		{
    			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
    			this.target_points2 += new_loc;
    			this.angle = angle + angle_increment;
    		} );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lost_head;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
    	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
    	on_or_create_state_invis_0 = "EnableRendering();"
    	on_or_create_state_invis_1 = "DisableRendering();"
    
    	on_state_dead_1 =
    	{
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	}
    }
    
    Render
    {
    	use_ao_lights = true
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
    	preload_environment = "G2_12_2_boss"
    	preload_misc_beam = "PerennialKingBeaconSprayBeam"
    	preload_misc_beam = "PerennialKingHandsprayBeam"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Turning */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
    // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
    // orientation is the server orientation, so this value will always be the actual direction the monster is facing
    // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
    // so whenever those two aren't the same, you can assume the monster is turning
    // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
    Positioned
    {
    	on_initial_position_set = "StartStateTimer( check_bearing );"
    
    	on_movement_started =
    	"
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
    	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
    	on_timer_check_bearing =
    	"
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
    		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
    		} );
    		If( angle_diff > 45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
    		} );
    		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
    		} );
    		If( angle_diff < -45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
    		} );
    		StartStateTimer( check_bearing );
    	"
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_2 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_11 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_12 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Phase change to second arena */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fade_out = "FadeToBlack( 0, 3000, 6000 );"
    	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"
    
    	destroy_cart_core_instant =
    	"
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	"
    
    	hide_player_weapons = "arg1.HideWeapons();"
    	show_player_weapons = "arg1.ShowWeapons();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_lost_head_1 =
    	"
    		HideMeshSegment( PerennialKing_headShape );
    		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
    	"
    }
    
    Functions
    {
    	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Audio */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "PerennialKing2InRange"
    	life_percent_param = "PerennialKing2LifePercentage"
    	range = 130
    }
    
    Life
    {
    	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
    }
    
    Actor
    {
    	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"
    
    	on_effect_start_GSPerennialKingBasicLightningZap =
    	"
    		Roll( 1, 6, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MASPerennialKingSandWhip =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS5PerennialKingSandstorm =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconToss =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconBolts =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingLightningSpray =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconOrbitStart =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS3PerennialKingMultistab =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MPWPerennialKingGlassSpearToss =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingGlassSwordSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EAAPerennialKingGlassSwordFence =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingAxeCleave =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingObsidianStorm =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingTornado =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_SOPerennialKingObsidianMinigun =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASAbsoluteCartnage =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing');
    		} );
    	"
    
    	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    
    Animated
    {
    	on_heavy_stun_01 =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = {
        name = "Jamanra, the Abomination",
        life = 5.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MASPerennialKingSandWhip",
            "GPAPerennialKingGlassSpearMultiToss",
            "MPWPerennialKingGlassSpearToss",
            "MPWPerennialKingObsidianMinigun",
            "CTS1PerennialKingEndMultistab",
            "CTS3PerennialKingMultistab",
            "CTS5PerennialKingSandstorm",
            "CTS1PerennialKingEndSandstorm",
            "GAPerennialKingBeaconSpearStab",
            "GAPerennialKingBeaconSpearImpact",
            "GSPerennialKingBeaconOrbitLightningBeam",
            "GSPerennialKingBasicLightningZap",
            "GAPerennialKingGlassSwordSlam",
            "GAPerennialKingAxeCleave",
            "GAPerennialKingObsidianStormImpact",
            "GSPerennialKingSandnadoPhysDamage",
            "GSPerennialKingSandnadoLightningDamage",
            "GSPerennialKingBeaconSpray",
            "GAPerennialKingGlassSpearTossImpact",
            "GAPerennialKingGlassSpearTossImpactMulti",
            "GSPerennialKingGlassSwordFenceZap",
            "EASPerennialKingBeaconToss",
            "EASPerennialKingBeaconBolts",
            "EASPerennialKingLightningSpray",
            "EASPerennialKingBeaconOrbitStart",
            "EASPerennialKingBeaconOrbitRecall",
            "EASAbsoluteCartnage",
            "EAAPerennialKingGlassSwordFence",
            "EASPerennialKingOrbitTornado",
            "MDPerennialKingObsidianStorm",
            "MDPerennialKingTornado",
            "SOPerennialKingObsidianMinigun",
            "SOPerennialKingGlassSpearMultiRock",
            "SOPerennialKingGlassSwordFence",
            "GTPerennialKingGlassSpearToss",
            "EDSPerennialKingBeaconLightningBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASPerennialKingSandWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPerennialKingGlassSpearMultiToss"] = {
        name = "GPAPerennialKingGlassSpearMultiToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingGlassSpearToss"] = {
        name = "MPWPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingObsidianMinigun"] = {
        name = "MPWPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndMultistab"] = {
        name = "CTS1PerennialKingEndMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3PerennialKingMultistab"] = {
        name = "CTS3PerennialKingMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS5PerennialKingSandstorm"] = {
        name = "CTS5PerennialKingSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndSandstorm"] = {
        name = "CTS1PerennialKingEndSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearStab"] = {
        name = "GAPerennialKingBeaconSpearStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearImpact"] = {
        name = "GAPerennialKingBeaconSpearImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
        name = "GSPerennialKingBeaconOrbitLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBasicLightningZap"] = {
        name = "GSPerennialKingBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSwordSlam"] = {
        name = "GAPerennialKingGlassSwordSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingAxeCleave"] = {
        name = "GAPerennialKingAxeCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingObsidianStormImpact"] = {
        name = "GAPerennialKingObsidianStormImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoPhysDamage"] = {
        name = "GSPerennialKingSandnadoPhysDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoLightningDamage"] = {
        name = "GSPerennialKingSandnadoLightningDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconSpray"] = {
        name = "GSPerennialKingBeaconSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpact"] = {
        name = "GAPerennialKingGlassSpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
        name = "GAPerennialKingGlassSpearTossImpactMulti",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingGlassSwordFenceZap"] = {
        name = "GSPerennialKingGlassSwordFenceZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_electrocutes_as_though_dealt_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_lightning_damage_can_electrocute",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconToss"] = {
        name = "EASPerennialKingBeaconToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconBolts"] = {
        name = "EASPerennialKingBeaconBolts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingLightningSpray"] = {
        name = "EASPerennialKingLightningSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitStart"] = {
        name = "EASPerennialKingBeaconOrbitStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitRecall"] = {
        name = "EASPerennialKingBeaconOrbitRecall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAbsoluteCartnage"] = {
        name = "EASAbsoluteCartnage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAPerennialKingGlassSwordFence"] = {
        name = "EAAPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingOrbitTornado"] = {
        name = "EASPerennialKingOrbitTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingObsidianStorm"] = {
        name = "MDPerennialKingObsidianStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingTornado"] = {
        name = "MDPerennialKingTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingObsidianMinigun"] = {
        name = "SOPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSpearMultiRock"] = {
        name = "SOPerennialKingGlassSpearMultiRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSwordFence"] = {
        name = "SOPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTPerennialKingGlassSpearToss"] = {
        name = "GTPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPerennialKingBeaconLightningBolt"] = {
        name = "EDSPerennialKingBeaconLightningBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 增加 200% 感電機率
    IdEndgameBossShockChance
    FamilyShockChanceIncrease
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • shock chance +% Min: 200 Max: 200 Global
  • Adds Tagsno_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods
    憎惡者.賈嫚拉 Text Audio /141
    名字
    啊……是阿杜拉的絲克瑪呀。向國王俯首稱臣吧!
    PerennialKing_Dreadnought_Intro_Random
    啊……是阿杜拉的絲克瑪呀。向國王俯首稱臣吧!
    PerennialKing_Dreadnought_Intro_2
    無論如何,一切注定要在這裡結束。
    PerennialKing_Dreadnought_Intro_ThisEnds_Random
    無論如何,一切注定要在這裡結束。
    PerennialKing_Dreadnought_Intro_ThisEnds_2
    法里登終將復仇!
    PerennialKing_Dreadnought_Intro2_Random
    法里登終將復仇!
    PerennialKing_Dreadnought_Intro2_2
    我們終將復仇!
    PerennialKing_Dreadnought_Intro2_3
    我們終將復仇!
    PerennialKing_Dreadnought_Intro2_4
    我的女王,收下這頭巨獸吧!
    PerennialKing_Dreadnought_Countess_Random
    出發吧,我的女王。
    PerennialKing_Dreadnought_Countess_2
    一切都不會比這頭巨獸重要,走吧!
    PerennialKing_Dreadnought_Countess_3
    我會擋住壓迫者!
    PerennialKing_Dreadnought_Countess_4
    結束了!
    PerennialKing_Dreadnought_Wreckage_Random
    結束了!
    PerennialKing_Dreadnought_Wreckage_2
    就照古時戰士們的方法結束這場仗吧,單挑!
    PerennialKing_Dreadnought_Wreckage_3
    就照古時戰士們的方法結束這場仗吧,單挑!
    PerennialKing_Dreadnought_Wreckage_4
    我會證明法里登值得受人尊敬!
    PerennialKing_Dreadnought_Wreckage_5
    馬拉克斯將會付出代價!
    PerennialKing_Dreadnought_MiscSkill_Random
    馬拉克斯將會付出代價!
    PerennialKing_Dreadnought_MiscSkill_2
    屬於法里登的時代來了!
    PerennialKing_Dreadnought_MiscSkill_3
    屬於法里登的時代來了!
    PerennialKing_Dreadnought_MiscSkill_4
    我們就是神諭!
    PerennialKing_Dreadnought_BeaconStab_Random
    我們就是神諭!
    PerennialKing_Dreadnought_BeaconStab_2
    我們永無止盡!
    PerennialKing_Dreadnought_BeaconStab_3
    我們永無止盡!
    PerennialKing_Dreadnought_BeaconStab_4
    我們永無止盡!
    PerennialKing_Dreadnought_BeaconStab_5
    我們永無止盡!
    PerennialKing_Dreadnought_BeaconStab_6
    沙漠的正道!
    PerennialKing_Dreadnought_BeaconStab_7
    沙漠的正道!
    PerennialKing_Dreadnought_BeaconStab_8
    沙漠的正道!
    PerennialKing_Dreadnought_BeaconStab_9
    正道!
    PerennialKing_Dreadnought_BeaconLightning_Random
    正道!
    PerennialKing_Dreadnought_BeaconLightning_2
    報仇雪恨!
    PerennialKing_Dreadnought_BeaconLightning_3
    報仇雪恨!
    PerennialKing_Dreadnought_BeaconLightning_4
    報仇雪恨!
    PerennialKing_Dreadnought_BeaconLightning_5
    我們會得到屬於我們的一切!
    PerennialKing_Dreadnought_BeaconLightning_6
    我們會得到屬於我們的一切!
    PerennialKing_Dreadnought_BeaconLightning_7
    我們會得到屬於我們的一切!
    PerennialKing_Dreadnought_BeaconLightning_8
    我們會得到屬於我們的一切!
    PerennialKing_Dreadnought_BeaconLightning_9
    我們以德報怨!
    PerennialKing_Dreadnought_BeaconLightning_10
    我們以德報怨!
    PerennialKing_Dreadnought_BeaconLightning_11
    我們以德報怨!
    PerennialKing_Dreadnought_BeaconLightning_12
    我們是風暴的化身!
    PerennialKing_Dreadnought_BeaconLightningSpray_Random
    我們是風暴的化身!
    PerennialKing_Dreadnought_BeaconLightningSpray_2
    我們是風暴的化身!
    PerennialKing_Dreadnought_BeaconLightningSpray_3
    我們是復仇的化身!
    PerennialKing_Dreadnought_BeaconLightningSpray_4
    我們是復仇的化身!
    PerennialKing_Dreadnought_BeaconLightningSpray_5
    我們是復仇的化身!
    PerennialKing_Dreadnought_BeaconLightningSpray_6
    復仇!
    PerennialKing_Dreadnought_BeaconLightningSpray_7
    復仇!
    PerennialKing_Dreadnought_BeaconLightningSpray_8
    瓦斯提里的復仇!
    PerennialKing_Dreadnought_SummonSandstorm_Random
    瓦斯提里的復仇!
    PerennialKing_Dreadnought_SummonSandstorm_2
    沙漠之厄!
    PerennialKing_Dreadnought_SummonSandstorm_3
    沙漠之厄!
    PerennialKing_Dreadnought_SummonSandstorm_4
    沙漠之厄!
    PerennialKing_Dreadnought_SummonSandstorm_5
    沙漠之厄!
    PerennialKing_Dreadnought_SummonSandstorm_6
    以飛沙之名!
    PerennialKing_Dreadnought_SummonSandstorm_7
    以飛沙之名!
    PerennialKing_Dreadnought_SummonSandstorm_8
    我們是沙漠之子!
    PerennialKing_Dreadnought_SummonSandstorm_9
    我們是沙漠之子!
    PerennialKing_Dreadnought_SummonSandstorm_10
    風啊,助我們一臂之力!
    PerennialKing_Dreadnought_SummonSandstorm_11
    風啊,助我們一臂之力!
    PerennialKing_Dreadnought_SummonSandstorm_12
    憎恨賜予力量!
    PerennialKing_Dreadnought_2hSword_Random
    憎恨賜予力量!
    PerennialKing_Dreadnought_2hSword_2
    憎恨賜予力量!
    PerennialKing_Dreadnought_2hSword_3
    感受我們的憎恨!
    PerennialKing_Dreadnought_2hSword_4
    感受我們的憎恨!
    PerennialKing_Dreadnought_2hSword_5
    感受我們的憎恨!
    PerennialKing_Dreadnought_2hSword_6
    禮尚往來!
    PerennialKing_Dreadnought_2hSword_7
    禮尚往來!
    PerennialKing_Dreadnought_2hSword_8
    禮尚往來!
    PerennialKing_Dreadnought_2hSword_9
    禮尚往來!
    PerennialKing_Dreadnought_2hSword_10
    鮮血!
    PerennialKing_Dreadnought_Lacerate_Random
    鮮血!
    PerennialKing_Dreadnought_Lacerate_2
    鮮血!
    PerennialKing_Dreadnought_Lacerate_3
    我們要血染大地!
    PerennialKing_Dreadnought_Lacerate_4
    我們要血染大地!
    PerennialKing_Dreadnought_Lacerate_5
    我們要血染大地!
    PerennialKing_Dreadnought_Lacerate_6
    我們要血染大地!
    PerennialKing_Dreadnought_Lacerate_7
    死吧,你這天殺的!
    PerennialKing_Dreadnought_Lacerate_8
    死吧,你這天殺的!
    PerennialKing_Dreadnought_Lacerate_9
    死吧,你這天殺的!
    PerennialKing_Dreadnought_Lacerate_10
    死吧,你這天殺的!
    PerennialKing_Dreadnought_Lacerate_11
    我們會讓日月無光!
    PerennialKing_Dreadnought_SpearThrow_Random
    我們會讓日月無光!
    PerennialKing_Dreadnought_SpearThrow_2
    我們會讓日月無光!
    PerennialKing_Dreadnought_SpearThrow_3
    萬千長鋒!
    PerennialKing_Dreadnought_SpearThrow_4
    萬千長鋒!
    PerennialKing_Dreadnought_SpearThrow_5
    萬千長鋒!
    PerennialKing_Dreadnought_SpearThrow_6
    我會把你化為灰燼!
    PerennialKing_Dreadnought_ObsidianTornado_Random
    我會把你化為灰燼!
    PerennialKing_Dreadnought_ObsidianTornado_2
    你就受人遺忘吧!
    PerennialKing_Dreadnought_ObsidianTornado_3
    你就受人遺忘吧!
    PerennialKing_Dreadnought_ObsidianTornado_4
    我會讓你消失!
    PerennialKing_Dreadnought_ObsidianTornado_5
    我會讓你消失!
    PerennialKing_Dreadnought_ObsidianTornado_6
    為同袍手足而戰!
    PerennialKing_Dreadnought_BeaconSend_Random
    為同袍手足而戰!
    PerennialKing_Dreadnought_BeaconSend_2
    為同袍手足而戰!
    PerennialKing_Dreadnought_BeaconSend_3
    無盡的仇恨!
    PerennialKing_Dreadnought_BeaconElectrify_Random
    無盡的仇恨!
    PerennialKing_Dreadnought_BeaconElectrify_2
    無盡的仇恨!
    PerennialKing_Dreadnought_BeaconElectrify_3
    我呼喚風的力量!
    PerennialKing_Dreadnought_Tornado_Random
    我呼喚風的力量!
    PerennialKing_Dreadnought_Tornado_2
    我呼喚風的力量!
    PerennialKing_Dreadnought_Tornado_3
    風哪,回應我的呼喚!
    PerennialKing_Dreadnought_Tornado_4
    風哪,回應我的呼喚!
    PerennialKing_Dreadnought_Tornado_5
    風哪,回應我的呼喚!
    PerennialKing_Dreadnought_Tornado_6
    我不會就這樣倒下。
    PerennialKing_Dreadnought_HeavyStun_Random
    你無法獲勝的。
    PerennialKing_Dreadnought_HeavyStun_2
    我不會放棄。
    PerennialKing_Dreadnought_HeavyStun_3
    我不會放棄。
    PerennialKing_Dreadnought_HeavyStun_4
    我們所要的一切……
    PerennialKing_Dreadnought_DeathMisc_Random
    無所謂……我們成功了……
    PerennialKing_Dreadnought_DeathMisc_2
    無所謂……我們成功了……
    PerennialKing_Dreadnought_DeathMisc_3
    我甘願奉獻自己的生命。
    PerennialKing_Dreadnought_DeathMisc_4
    你根本不知道……自己做了什麼……
    PerennialKing_Dreadnought_DeathMisc_5
    你根本不知道……自己做了什麼……
    PerennialKing_Dreadnought_DeathMisc_6
    死吧……愚蠢的絲克瑪!
    PerennialKing_Dreadnought_DeathMisc_7
    暴政即將終結……
    PerennialKing_Dreadnought_DeathMisc_8
    暴政即將終結……
    PerennialKing_Dreadnought_DeathMisc_9
    暴政即將終結……
    PerennialKing_Dreadnought_DeathMisc_10
    法里登將不會為世人遺忘……
    PerennialKing_Dreadnought_DeathMisc_11
    法里登將不會為世人遺忘……
    PerennialKing_Dreadnought_DeathMisc_12
    法里登的怒火永不停息……
    PerennialKing_Dreadnought_Misc_3
    你一事無成,愚蠢的絲克瑪。
    PerennialKing_Dreadnought_Misc_Random
    法里登將永不停息……
    PerennialKing_Dreadnought_Misc_2
    你無法逃離自己的過去……
    PerennialKing_Dreadnought_Misc_4
    我沒有時間在這裡耗下去。砂土啊,聽從我的指揮!阻礙敵人的行進!
    PerennialKing_Dreadnought_BeastSandstorm_Random
    我沒有時間在這裡耗下去。砂土啊,聽從我的指揮!阻礙敵人的行進!
    PerennialKing_Dreadnought_BeastSandstorm_2
    你……在等什麼……讓我死得……像個……堂堂正正的……戰士!
    PerennialKing_Dreadnought_DeathIntro_Random
    你……在等什麼……讓我死得……像個……堂堂正正的……戰士!
    PerennialKing_Dreadnought_DeathIntro_2
    伯爵夫人?女王她……給予我們力量……尊重我們……不願嘗試就是傻了……
    PerennialKing_Dreadnought_DeathStabbed_Random
    伯爵夫人?女王她……給予我們力量……尊重我們……不願嘗試就是傻了……
    PerennialKing_Dreadnought_DeathStabbed_2
    她把那東西……帶去遠方……你拿不到的。
    PerennialKing_Dreadnought_DeathBeast_Random
    她把那東西……帶去遠方……你拿不到的。
    PerennialKing_Dreadnought_DeathBeast_2
    她把那東西……帶去遠方……你拿不到的。
    PerennialKing_Dreadnought_DeathBeast_3
    你原先以為我們是弱者……而我們已經證明……你的眼光有多短淺……
    PerennialKing_Dreadnought_DeathFaridun_Random
    你原先以為我們是弱者……而我們已經證明……你的眼光有多短淺……
    PerennialKing_Dreadnought_DeathFaridun_2
    我雖然犧牲了,但至少像個貨真價實的戰士。
    PerennialKing_Dreadnought_DeathFinal_Random
    我雖然犧牲了,但至少像個貨真價實的戰士。
    PerennialKing_Dreadnought_DeathFinal_2
    我雖然犧牲了,但至少像個貨真價實的戰士。
    PerennialKing_Dreadnought_DeathFinal_3
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