Jamanra, die Abscheulichkeit



Gebiet: Vorhut der Festungskarawane
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Jamanra, the Abomination
Spectre | N |
---|---|
Area | Vorhut der Festungskarawane, Vorhut der Festungskarawane |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Leben
540%
Rüstung
+50%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
57
Leben
23,803
Rüstung
2,682
Ausweichwert
353
Damage
328
Zauberschaden
328
Genauigkeit
1,504
Angriffszeit
1.5
Erfahrung
40,179
Minion Life
37,789
Minion Damage
1,815
Minion Armour
4,470
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 1273 bis 3818 Blitzschaden
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 25% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Abklingzeit: 22.5 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Projektile durchbohren alle Ziele
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 17 Sek.
Projektile durchbohren alle Ziele
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 450%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Verursacht 350% mehr Angriffsschaden
Wandelt 35% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Angriffszeit: 1.5 Sek.
Abklingzeit: 26 Sek.
Verursacht 300% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Abklingzeit: 42 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 606 bis 1818 Blitzschaden
25% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffszeit: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 1293 bis 3878 Blitzschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 6262 bis 18786 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffszeit: 1.5 Sek.
Verursacht 80% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffszeit: 1.5 Sek.
Verursacht 50% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 35.06 bis 105.2 Blitzschaden
90% mehr Elektrisierungsaufbau
Blitzschaden von dieser Fertigkeit wird auf den
Elektrisierungsaufbau angerechnet
Elektrisierungsaufbau angerechnet
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 2424 bis 7272 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffszeit: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; " define_shared_checkpoint_state = "seen_intro;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "first_arena_complete;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } StateMachine { on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 ); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = { name = "Jamanra, the Abomination", life = 5.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Jamanra, die Abscheulichkeit



Gebiet: Die Kupferzitadelle
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
200% erhöhte Chance auf Schocken
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
200% erhöhte Chance auf Schocken
Jamanra, the Abomination
Spectre | N |
---|---|
Area | Die Kupferzitadelle |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Leben
540%
Rüstung
+50%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
PerennialKingMap
Metadata
PerennialKingMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
80
Leben
84,289
Rüstung
10,301
Ausweichwert
644
Damage
668
Zauberschaden
668
Genauigkeit
3,204
Angriffszeit
1.5
Erfahrung
300,000
Minion Life
99,603
Minion Damage
8,244
Minion Armour
17,168
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 11395 bis 34185 Blitzschaden
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 25% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Abklingzeit: 22.5 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Projektile durchbohren alle Ziele
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 17 Sek.
Projektile durchbohren alle Ziele
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 450%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Verursacht 350% mehr Angriffsschaden
Wandelt 35% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Angriffszeit: 1.5 Sek.
Abklingzeit: 26 Sek.
Verursacht 300% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Abklingzeit: 42 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 5426 bis 16279 Blitzschaden
25% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffszeit: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 11576 bis 34728 Blitzschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 56071 bis 168213 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffszeit: 1.5 Sek.
Verursacht 80% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffszeit: 1.5 Sek.
Verursacht 50% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 120.1 bis 360.3 Blitzschaden
90% mehr Elektrisierungsaufbau
Blitzschaden von dieser Fertigkeit wird auf den
Elektrisierungsaufbau angerechnet
Elektrisierungsaufbau angerechnet
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 21705 bis 65115 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffszeit: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; seen_intro = 1; " on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing'); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = { name = "Jamanra, the Abomination", life = 5.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
200% erhöhte Chance auf Schocken
Id | EndgameBossShockChance |
---|---|
Family | ShockChanceIncrease |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods |
Jamanra, die Abscheulichkeit Text Audio /141
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.