Jamanra, die Abscheulichkeit
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Jamanra, the Abomination
SpectreN
AreaVorhut der Festungskarawane, Vorhut der Festungskarawane
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Leben
540%
Rüstung
+50%
Widerstand
30 -30 30 0
Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
Stufe
57
Leben
23,803
Rüstung
2,682
Ausweichwert
353
Damage
328
Zauberschaden
328
Genauigkeit
1,504
Angriffszeit
1.5
Erfahrung
40,179
Minion Life
37,789
Minion Damage
1,815
Minion Armour
4,470
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 1273 bis 3818 Blitzschaden
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 25% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Abklingzeit: 22.5 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Abklingzeit: 25 Sek.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Projektile durchbohren alle Ziele
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 17 Sek.
Projektile durchbohren alle Ziele
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 450%
Angriffszeit: 1.5 Sek.
Abklingzeit: 18 Sek.
Verursacht 350% mehr Angriffsschaden
Wandelt 35% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Angriffszeit: 1.5 Sek.
Abklingzeit: 26 Sek.
Verursacht 300% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Abklingzeit: 42 Sek.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Abklingzeit: 17 Sek.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 606 bis 1818 Blitzschaden
25% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffszeit: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 1293 bis 3878 Blitzschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 6262 bis 18786 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffszeit: 1.5 Sek.
Verursacht 80% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffszeit: 1.5 Sek.
Verursacht 50% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 35.06 bis 105.2 Blitzschaden
90% mehr Elektrisierungsaufbau
Blitzschaden von dieser Fertigkeit wird auf den
Elektrisierungsaufbau angerechnet
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 2424 bis 7272 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffszeit: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
Wandelt 25% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
}

Preload
{
	preload_character_animation = "KnockdownLoop"
}

Actor
{
	basic_action = "MoveForced"
	basic_action = "StrafeLeftNoFlee"
	basic_action = "StrafeRightNoFlee"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
	define_shared_state =
	"
		invis = 1;
		lock_on;
		tornados;
	"

	define_shared_checkpoint_state = "seen_intro;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
	on_or_create_state_invis_0 = "MakeCollidable();"
	on_or_create_state_invis_1 = "RemoveCollidability();"
}

Stats
{
	set_monster_delay_item_drops_millis = 11000
	strafe_distance_+% = -60
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Beacon Shared */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
	define_shared_state =
	"
		has_left_beacon = 1;
		has_right_beacon = 1;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "first_arena_complete;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Obsidian Spear Toss (multi) */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
	on_event_prepare_proj_center =
	"
		this.spear_count = 0;
		this.multi_spear_target_center = target.GetLocation();
		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
		this.target_points = null;
		this.target_points += target_points2[2];
		this.target_points += target_points2[1];
		this.target_points += target_points2[3];
		this.target_points += target_points2[0];
		this.target_points += target_points2[4];
		this.target_points += target_points2[7];
		this.target_points += target_points2[5];
		this.target_points += target_points2[6];
	"

	on_event_prepare_proj =
	"
		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
		this.spear_count = spear_count + 1;
	"
}

Functions
{
	// arg1: center (location)
	// arg2: radius (float)
	// arg3: num points (float)
	generate_spear_target_points =
	"
		this.target_points2 = null;
		this.angle = 0.0;
		local angle_increment = 360.0 / arg3;
		local pi = 3.14159265359;
		Repeat( 8, ()
		{
			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
			this.target_points2 += new_loc;
			this.angle = angle + angle_increment;
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lost_head;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_invis_1 = "DisableRendering();"

	on_state_dead_1 =
	{
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	}
}

Render
{
	use_ao_lights = true
	allow_attached_arrows = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
	preload_environment = "G2_12_2_boss"
	preload_misc_beam = "PerennialKingBeaconSprayBeam"
	preload_misc_beam = "PerennialKingHandsprayBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Turning */
/* ------------------------------------------------------------------------------------------------------------------- */

// whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
// can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
// orientation is the server orientation, so this value will always be the actual direction the monster is facing
// bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
// so whenever those two aren't the same, you can assume the monster is turning
// also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
Positioned
{
	on_initial_position_set = "StartStateTimer( check_bearing );"

	on_movement_started =
	"
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
	on_timer_check_bearing =
	"
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
		} );
		If( angle_diff > 45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
		} );
		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
		} );
		If( angle_diff < -45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
		} );
		StartStateTimer( check_bearing );
	"

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_2 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_11 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_12 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fade_out = "FadeToBlack( 0, 3000, 6000 );"
	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"

	destroy_cart_core_instant =
	"
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	"

	hide_player_weapons = "arg1.HideWeapons();"
	show_player_weapons = "arg1.ShowWeapons();"
}

StateMachine
{
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_lost_head_1 =
	"
		HideMeshSegment( PerennialKing_headShape );
		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
	"
}

Functions
{
	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}

Life
{
	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"

	on_effect_start_GSPerennialKingBasicLightningZap =
	"
		Roll( 1, 6, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MASPerennialKingSandWhip =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS5PerennialKingSandstorm =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconToss =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconBolts =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingLightningSpray =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconOrbitStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS3PerennialKingMultistab =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MPWPerennialKingGlassSpearToss =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingGlassSwordSlam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EAAPerennialKingGlassSwordFence =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingAxeCleave =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingObsidianStorm =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingTornado =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_SOPerennialKingObsidianMinigun =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASAbsoluteCartnage =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 );
		} );
	"

	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}

Animated
{
	on_heavy_stun_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = {
    name = "Jamanra, the Abomination",
    life = 5.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MASPerennialKingSandWhip",
        "GPAPerennialKingGlassSpearMultiToss",
        "MPWPerennialKingGlassSpearToss",
        "MPWPerennialKingObsidianMinigun",
        "CTS1PerennialKingEndMultistab",
        "CTS3PerennialKingMultistab",
        "CTS5PerennialKingSandstorm",
        "CTS1PerennialKingEndSandstorm",
        "GAPerennialKingBeaconSpearStab",
        "GAPerennialKingBeaconSpearImpact",
        "GSPerennialKingBeaconOrbitLightningBeam",
        "GSPerennialKingBasicLightningZap",
        "GAPerennialKingGlassSwordSlam",
        "GAPerennialKingAxeCleave",
        "GAPerennialKingObsidianStormImpact",
        "GSPerennialKingSandnadoPhysDamage",
        "GSPerennialKingSandnadoLightningDamage",
        "GSPerennialKingBeaconSpray",
        "GAPerennialKingGlassSpearTossImpact",
        "GAPerennialKingGlassSpearTossImpactMulti",
        "GSPerennialKingGlassSwordFenceZap",
        "EASPerennialKingBeaconToss",
        "EASPerennialKingBeaconBolts",
        "EASPerennialKingLightningSpray",
        "EASPerennialKingBeaconOrbitStart",
        "EASPerennialKingBeaconOrbitRecall",
        "EASAbsoluteCartnage",
        "EAAPerennialKingGlassSwordFence",
        "EASPerennialKingOrbitTornado",
        "MDPerennialKingObsidianStorm",
        "MDPerennialKingTornado",
        "SOPerennialKingObsidianMinigun",
        "SOPerennialKingGlassSpearMultiRock",
        "SOPerennialKingGlassSwordFence",
        "GTPerennialKingGlassSpearToss",
        "EDSPerennialKingBeaconLightningBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPerennialKingSandWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAPerennialKingGlassSpearMultiToss"] = {
    name = "GPAPerennialKingGlassSpearMultiToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingGlassSpearToss"] = {
    name = "MPWPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingObsidianMinigun"] = {
    name = "MPWPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndMultistab"] = {
    name = "CTS1PerennialKingEndMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PerennialKingMultistab"] = {
    name = "CTS3PerennialKingMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS5PerennialKingSandstorm"] = {
    name = "CTS5PerennialKingSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndSandstorm"] = {
    name = "CTS1PerennialKingEndSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearStab"] = {
    name = "GAPerennialKingBeaconSpearStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearImpact"] = {
    name = "GAPerennialKingBeaconSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
    name = "GSPerennialKingBeaconOrbitLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBasicLightningZap"] = {
    name = "GSPerennialKingBasicLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSwordSlam"] = {
    name = "GAPerennialKingGlassSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingAxeCleave"] = {
    name = "GAPerennialKingAxeCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingObsidianStormImpact"] = {
    name = "GAPerennialKingObsidianStormImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoPhysDamage"] = {
    name = "GSPerennialKingSandnadoPhysDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoLightningDamage"] = {
    name = "GSPerennialKingSandnadoLightningDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconSpray"] = {
    name = "GSPerennialKingBeaconSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpact"] = {
    name = "GAPerennialKingGlassSpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
    name = "GAPerennialKingGlassSpearTossImpactMulti",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingGlassSwordFenceZap"] = {
    name = "GSPerennialKingGlassSwordFenceZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_electrocutes_as_though_dealt_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_lightning_damage_can_electrocute",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconToss"] = {
    name = "EASPerennialKingBeaconToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconBolts"] = {
    name = "EASPerennialKingBeaconBolts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingLightningSpray"] = {
    name = "EASPerennialKingLightningSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitStart"] = {
    name = "EASPerennialKingBeaconOrbitStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitRecall"] = {
    name = "EASPerennialKingBeaconOrbitRecall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbsoluteCartnage"] = {
    name = "EASAbsoluteCartnage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAPerennialKingGlassSwordFence"] = {
    name = "EAAPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingOrbitTornado"] = {
    name = "EASPerennialKingOrbitTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianStorm"] = {
    name = "MDPerennialKingObsidianStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingTornado"] = {
    name = "MDPerennialKingTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingObsidianMinigun"] = {
    name = "SOPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSpearMultiRock"] = {
    name = "SOPerennialKingGlassSpearMultiRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSwordFence"] = {
    name = "SOPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingGlassSpearToss"] = {
    name = "GTPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPerennialKingBeaconLightningBolt"] = {
    name = "EDSPerennialKingBeaconLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • Jamanra, die Abscheulichkeit
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    200% erhöhte Chance auf Schocken
    Jamanra, the Abomination
    SpectreN
    AreaDie Kupferzitadelle
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    Leben
    540%
    Rüstung
    +50%
    Widerstand
    30 -30 30 0
    Damage
    200%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 18
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    PerennialKingMap
    Metadata
    PerennialKingMap
    Stufe
    80
    Leben
    84,289
    Rüstung
    10,301
    Ausweichwert
    644
    Damage
    668
    Zauberschaden
    668
    Genauigkeit
    3,204
    Angriffszeit
    1.5
    Erfahrung
    300,000
    Minion Life
    99,603
    Minion Damage
    8,244
    Minion Armour
    17,168
    GSPerennialKingBasicLightningZap
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 11395 bis 34185 Blitzschaden
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-85]
    MASPerennialKingSandWhip
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 25% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CTS5PerennialKingSandstorm
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndSandstorm
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconToss
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    EASPerennialKingBeaconBolts
    Abklingzeit: 15 Sek.
    action attack or cast time uses animation length [1]
    EASPerennialKingLightningSpray
    Abklingzeit: 22.5 Sek.
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitStart
    Abklingzeit: 30 Sek.
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitRecall
    action attack or cast time uses animation length [1]
    CTS3PerennialKingMultistab
    Abklingzeit: 25 Sek.
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndMultistab
    action attack or cast time uses animation length [1]
    MPWPerennialKingGlassSpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 18 Sek.
    Projektile durchbohren alle Ziele
    Wandelt 25% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1125]
    projectile uses contact position [1]
    GPAPerennialKingGlassSpearMultiToss
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 17 Sek.
    Projektile durchbohren alle Ziele
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    attack maximum action distance + [70]
    base is projectile [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAPerennialKingGlassSwordSlam
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 450%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 18 Sek.
    Verursacht 350% mehr Angriffsschaden
    Wandelt 35% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EAAPerennialKingGlassSwordFence
    Abklingzeit: 17 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    GAPerennialKingAxeCleave
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 400%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 26 Sek.
    Verursacht 300% mehr Angriffsschaden
    Wandelt 25% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDPerennialKingObsidianStorm
    Multicastable, Triggerable
    Abklingzeit: 40 Sek.
    action attack or cast time uses animation length [1]
    MDPerennialKingTornado
    Multicastable, Triggerable
    Abklingzeit: 42 Sek.
    action attack or cast time uses animation length [1]
    EASPerennialKingOrbitTornado
    action attack or cast time uses animation length [1]
    SOPerennialKingObsidianMinigun
    Triggerable
    Abklingzeit: 17 Sek.
    action attack or cast time uses animation length [1]
    EASAbsoluteCartnage
    action attack or cast time uses animation length [1]
    GSPerennialKingBeaconSpray
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 5426 bis 16279 Blitzschaden
    25% mehr Chance auf Schocken
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearStab
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 70%
    Angriffszeit: 1.5 Sek.
    Verursacht 30% weniger Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearImpact
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 90%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% weniger Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingBeaconOrbitLightningBeam
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 11576 bis 34728 Blitzschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EDSPerennialKingBeaconLightningBolt
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 56071 bis 168213 Blitzschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    GTPerennialKingGlassSpearToss
    Triggerable
    action attack or cast time uses animation length [1]
    GAPerennialKingGlassSpearTossImpact
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 180%
    Angriffszeit: 1.5 Sek.
    Verursacht 80% mehr Angriffsschaden
    Wandelt 25% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingGlassSpearTossImpactMulti
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% mehr Angriffsschaden
    Wandelt 25% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    SOPerennialKingGlassSpearMultiRock
    Triggerable
    action attack or cast time uses animation length [1]
    SOPerennialKingGlassSwordFence
    Triggerable
    action attack or cast time uses animation length [1]
    GSPerennialKingGlassSwordFenceZap
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 120.1 bis 360.3 Blitzschaden
    90% mehr Elektrisierungsaufbau
    Blitzschaden von dieser Fertigkeit wird auf den
    Elektrisierungsaufbau angerechnet
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingObsidianStormImpact
    Triggerable, Attack
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoPhysDamage
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoLightningDamage
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 21705 bis 65115 Blitzschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MPWPerennialKingObsidianMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 534–801
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    Wandelt 25% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1127]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [400]
    projectile maximum range override [250]
    projectile spread radius [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
    }
    
    Preload
    {
    	preload_character_animation = "KnockdownLoop"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "StrafeLeftNoFlee"
    	basic_action = "StrafeRightNoFlee"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    StateMachine
    {
    	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
    	define_shared_state =
    	"
    		invis = 1;
    		lock_on;
    		tornados;
    		seen_intro = 1;
    	"
    
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    	on_or_create_state_invis_0 = "MakeCollidable();"
    	on_or_create_state_invis_1 = "RemoveCollidability();"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 11000
    	strafe_distance_+% = -60
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Beacon Shared */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
    	define_shared_state =
    	"
    		has_left_beacon = 1;
    		has_right_beacon = 1;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Obsidian Spear Toss (multi) */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Animated
    {
    	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
    	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
    	on_event_prepare_proj_center =
    	"
    		this.spear_count = 0;
    		this.multi_spear_target_center = target.GetLocation();
    		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
    		this.target_points = null;
    		this.target_points += target_points2[2];
    		this.target_points += target_points2[1];
    		this.target_points += target_points2[3];
    		this.target_points += target_points2[0];
    		this.target_points += target_points2[4];
    		this.target_points += target_points2[7];
    		this.target_points += target_points2[5];
    		this.target_points += target_points2[6];
    	"
    
    	on_event_prepare_proj =
    	"
    		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
    		this.spear_count = spear_count + 1;
    	"
    }
    
    Functions
    {
    	// arg1: center (location)
    	// arg2: radius (float)
    	// arg3: num points (float)
    	generate_spear_target_points =
    	"
    		this.target_points2 = null;
    		this.angle = 0.0;
    		local angle_increment = 360.0 / arg3;
    		local pi = 3.14159265359;
    		Repeat( 8, ()
    		{
    			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
    			this.target_points2 += new_loc;
    			this.angle = angle + angle_increment;
    		} );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lost_head;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
    	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
    	on_or_create_state_invis_0 = "EnableRendering();"
    	on_or_create_state_invis_1 = "DisableRendering();"
    
    	on_state_dead_1 =
    	{
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	}
    }
    
    Render
    {
    	use_ao_lights = true
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
    	preload_environment = "G2_12_2_boss"
    	preload_misc_beam = "PerennialKingBeaconSprayBeam"
    	preload_misc_beam = "PerennialKingHandsprayBeam"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Turning */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
    // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
    // orientation is the server orientation, so this value will always be the actual direction the monster is facing
    // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
    // so whenever those two aren't the same, you can assume the monster is turning
    // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
    Positioned
    {
    	on_initial_position_set = "StartStateTimer( check_bearing );"
    
    	on_movement_started =
    	"
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
    	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
    	on_timer_check_bearing =
    	"
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
    		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
    		} );
    		If( angle_diff > 45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
    		} );
    		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
    		} );
    		If( angle_diff < -45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
    		} );
    		StartStateTimer( check_bearing );
    	"
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_2 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_11 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_12 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Phase change to second arena */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fade_out = "FadeToBlack( 0, 3000, 6000 );"
    	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"
    
    	destroy_cart_core_instant =
    	"
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	"
    
    	hide_player_weapons = "arg1.HideWeapons();"
    	show_player_weapons = "arg1.ShowWeapons();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_lost_head_1 =
    	"
    		HideMeshSegment( PerennialKing_headShape );
    		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
    	"
    }
    
    Functions
    {
    	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Audio */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "PerennialKing2InRange"
    	life_percent_param = "PerennialKing2LifePercentage"
    	range = 130
    }
    
    Life
    {
    	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
    }
    
    Actor
    {
    	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"
    
    	on_effect_start_GSPerennialKingBasicLightningZap =
    	"
    		Roll( 1, 6, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MASPerennialKingSandWhip =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS5PerennialKingSandstorm =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconToss =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconBolts =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingLightningSpray =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconOrbitStart =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS3PerennialKingMultistab =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MPWPerennialKingGlassSpearToss =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingGlassSwordSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EAAPerennialKingGlassSwordFence =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingAxeCleave =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingObsidianStorm =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingTornado =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_SOPerennialKingObsidianMinigun =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASAbsoluteCartnage =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing');
    		} );
    	"
    
    	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    
    Animated
    {
    	on_heavy_stun_01 =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = {
        name = "Jamanra, the Abomination",
        life = 5.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MASPerennialKingSandWhip",
            "GPAPerennialKingGlassSpearMultiToss",
            "MPWPerennialKingGlassSpearToss",
            "MPWPerennialKingObsidianMinigun",
            "CTS1PerennialKingEndMultistab",
            "CTS3PerennialKingMultistab",
            "CTS5PerennialKingSandstorm",
            "CTS1PerennialKingEndSandstorm",
            "GAPerennialKingBeaconSpearStab",
            "GAPerennialKingBeaconSpearImpact",
            "GSPerennialKingBeaconOrbitLightningBeam",
            "GSPerennialKingBasicLightningZap",
            "GAPerennialKingGlassSwordSlam",
            "GAPerennialKingAxeCleave",
            "GAPerennialKingObsidianStormImpact",
            "GSPerennialKingSandnadoPhysDamage",
            "GSPerennialKingSandnadoLightningDamage",
            "GSPerennialKingBeaconSpray",
            "GAPerennialKingGlassSpearTossImpact",
            "GAPerennialKingGlassSpearTossImpactMulti",
            "GSPerennialKingGlassSwordFenceZap",
            "EASPerennialKingBeaconToss",
            "EASPerennialKingBeaconBolts",
            "EASPerennialKingLightningSpray",
            "EASPerennialKingBeaconOrbitStart",
            "EASPerennialKingBeaconOrbitRecall",
            "EASAbsoluteCartnage",
            "EAAPerennialKingGlassSwordFence",
            "EASPerennialKingOrbitTornado",
            "MDPerennialKingObsidianStorm",
            "MDPerennialKingTornado",
            "SOPerennialKingObsidianMinigun",
            "SOPerennialKingGlassSpearMultiRock",
            "SOPerennialKingGlassSwordFence",
            "GTPerennialKingGlassSpearToss",
            "EDSPerennialKingBeaconLightningBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASPerennialKingSandWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPerennialKingGlassSpearMultiToss"] = {
        name = "GPAPerennialKingGlassSpearMultiToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingGlassSpearToss"] = {
        name = "MPWPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingObsidianMinigun"] = {
        name = "MPWPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndMultistab"] = {
        name = "CTS1PerennialKingEndMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3PerennialKingMultistab"] = {
        name = "CTS3PerennialKingMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS5PerennialKingSandstorm"] = {
        name = "CTS5PerennialKingSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndSandstorm"] = {
        name = "CTS1PerennialKingEndSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearStab"] = {
        name = "GAPerennialKingBeaconSpearStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearImpact"] = {
        name = "GAPerennialKingBeaconSpearImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
        name = "GSPerennialKingBeaconOrbitLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBasicLightningZap"] = {
        name = "GSPerennialKingBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSwordSlam"] = {
        name = "GAPerennialKingGlassSwordSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingAxeCleave"] = {
        name = "GAPerennialKingAxeCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingObsidianStormImpact"] = {
        name = "GAPerennialKingObsidianStormImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoPhysDamage"] = {
        name = "GSPerennialKingSandnadoPhysDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoLightningDamage"] = {
        name = "GSPerennialKingSandnadoLightningDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconSpray"] = {
        name = "GSPerennialKingBeaconSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpact"] = {
        name = "GAPerennialKingGlassSpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
        name = "GAPerennialKingGlassSpearTossImpactMulti",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingGlassSwordFenceZap"] = {
        name = "GSPerennialKingGlassSwordFenceZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_electrocutes_as_though_dealt_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_lightning_damage_can_electrocute",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconToss"] = {
        name = "EASPerennialKingBeaconToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconBolts"] = {
        name = "EASPerennialKingBeaconBolts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingLightningSpray"] = {
        name = "EASPerennialKingLightningSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitStart"] = {
        name = "EASPerennialKingBeaconOrbitStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitRecall"] = {
        name = "EASPerennialKingBeaconOrbitRecall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAbsoluteCartnage"] = {
        name = "EASAbsoluteCartnage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAPerennialKingGlassSwordFence"] = {
        name = "EAAPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingOrbitTornado"] = {
        name = "EASPerennialKingOrbitTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingObsidianStorm"] = {
        name = "MDPerennialKingObsidianStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingTornado"] = {
        name = "MDPerennialKingTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingObsidianMinigun"] = {
        name = "SOPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSpearMultiRock"] = {
        name = "SOPerennialKingGlassSpearMultiRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSwordFence"] = {
        name = "SOPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTPerennialKingGlassSpearToss"] = {
        name = "GTPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPerennialKingBeaconLightningBolt"] = {
        name = "EDSPerennialKingBeaconLightningBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 15 Max: 15 Global
  • 200% erhöhte Chance auf Schocken
    IdEndgameBossShockChance
    FamilyShockChanceIncrease
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • shock chance +% Min: 200 Max: 200 Global
  • Adds Tagsno_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods
    Jamanra, die Abscheulichkeit Text Audio /141
    Name
    Ahh … Die Sekhema der Ardura. Verneigt Euch vor Eurem König!
    PerennialKing_Dreadnought_Intro_Random
    Ahh … Die Sekhema der Ardura. Verneigt Euch vor Eurem König!
    PerennialKing_Dreadnought_Intro_2
    Das endet hier, auf die eine oder andere Weise.
    PerennialKing_Dreadnought_Intro_ThisEnds_Random
    Das endet hier, auf die eine oder andere Weise.
    PerennialKing_Dreadnought_Intro_ThisEnds_2
    Die Faridun werden endlich Vergeltung üben!
    PerennialKing_Dreadnought_Intro2_Random
    Die Faridun werden endlich Vergeltung üben!
    PerennialKing_Dreadnought_Intro2_2
    Wir werden endlich die Rache üben, die uns versprochen wurde!
    PerennialKing_Dreadnought_Intro2_3
    Wir werden endlich die Rache üben, die uns versprochen wurde!
    PerennialKing_Dreadnought_Intro2_4
    Meine Königin, nehmt die Bestie!
    PerennialKing_Dreadnought_Countess_Random
    Geht, meine Königin.
    PerennialKing_Dreadnought_Countess_2
    Nur die Bestie ist jetzt wichtig. Geht!
    PerennialKing_Dreadnought_Countess_3
    {Ich werde diesen Unterdrücker in Schach halten!}{Ich werde diese Unterdrückerin in Schach halten!}
    PerennialKing_Dreadnought_Countess_4
    Das endet hier!
    PerennialKing_Dreadnought_Wreckage_Random
    Das endet hier!
    PerennialKing_Dreadnought_Wreckage_2
    {Lasst uns das beenden wie die Krieger in alten Zeiten. Mann gegen Mann!}{Lasst uns das beenden wie die Krieger in alten Zeiten. Eins gegen Eins!}
    PerennialKing_Dreadnought_Wreckage_3
    {Lasst uns das beenden wie die Krieger in alten Zeiten. Mann gegen Mann!}{Lasst uns das beenden wie die Krieger in alten Zeiten. Eins gegen Eins!}
    PerennialKing_Dreadnought_Wreckage_4
    Ich werde beweisen, dass die Faridun Respekt verdienen!
    PerennialKing_Dreadnought_Wreckage_5
    Dafür werden die Maraketh bezahlen!
    PerennialKing_Dreadnought_MiscSkill_Random
    Dafür werden die Maraketh bezahlen!
    PerennialKing_Dreadnought_MiscSkill_2
    Jetzt beginnt die Ära der Faridun!
    PerennialKing_Dreadnought_MiscSkill_3
    Jetzt beginnt die Ära der Faridun!
    PerennialKing_Dreadnought_MiscSkill_4
    Wir sind Legion!
    PerennialKing_Dreadnought_BeaconStab_Random
    Wir sind Legion!
    PerennialKing_Dreadnought_BeaconStab_2
    Wir sind zahllos!
    PerennialKing_Dreadnought_BeaconStab_3
    Wir sind zahllos!
    PerennialKing_Dreadnought_BeaconStab_4
    Wir sind zahllos!
    PerennialKing_Dreadnought_BeaconStab_5
    Wir sind zahllos!
    PerennialKing_Dreadnought_BeaconStab_6
    Gerechtigkeit der Wüste!
    PerennialKing_Dreadnought_BeaconStab_7
    Gerechtigkeit der Wüste!
    PerennialKing_Dreadnought_BeaconStab_8
    Gerechtigkeit der Wüste!
    PerennialKing_Dreadnought_BeaconStab_9
    Gerechtigkeit!
    PerennialKing_Dreadnought_BeaconLightning_Random
    Gerechtigkeit!
    PerennialKing_Dreadnought_BeaconLightning_2
    Vergeltung!
    PerennialKing_Dreadnought_BeaconLightning_3
    Vergeltung!
    PerennialKing_Dreadnought_BeaconLightning_4
    Vergeltung!
    PerennialKing_Dreadnought_BeaconLightning_5
    Wir werden uns nehmen, was uns gehört!
    PerennialKing_Dreadnought_BeaconLightning_6
    Wir werden uns nehmen, was uns gehört!
    PerennialKing_Dreadnought_BeaconLightning_7
    Wir werden uns nehmen, was uns gehört!
    PerennialKing_Dreadnought_BeaconLightning_8
    Wir werden uns nehmen, was uns gehört!
    PerennialKing_Dreadnought_BeaconLightning_9
    Wir werden Hass mit Hass vergelten!
    PerennialKing_Dreadnought_BeaconLightning_10
    Wir werden Hass mit Hass vergelten!
    PerennialKing_Dreadnought_BeaconLightning_11
    Wir werden Hass mit Hass vergelten!
    PerennialKing_Dreadnought_BeaconLightning_12
    Wir sind der Sturm!
    PerennialKing_Dreadnought_BeaconLightningSpray_Random
    Wir sind der Sturm!
    PerennialKing_Dreadnought_BeaconLightningSpray_2
    Wir sind der Sturm!
    PerennialKing_Dreadnought_BeaconLightningSpray_3
    Wir sind die Vergeltung!
    PerennialKing_Dreadnought_BeaconLightningSpray_4
    Wir sind die Vergeltung!
    PerennialKing_Dreadnought_BeaconLightningSpray_5
    Wir sind die Vergeltung!
    PerennialKing_Dreadnought_BeaconLightningSpray_6
    Vergeltung!
    PerennialKing_Dreadnought_BeaconLightningSpray_7
    Vergeltung!
    PerennialKing_Dreadnought_BeaconLightningSpray_8
    Vergeltung der Vastiri!
    PerennialKing_Dreadnought_SummonSandstorm_Random
    Vergeltung der Vastiri!
    PerennialKing_Dreadnought_SummonSandstorm_2
    Verderben der Wüste!
    PerennialKing_Dreadnought_SummonSandstorm_3
    Verderben der Wüste!
    PerennialKing_Dreadnought_SummonSandstorm_4
    Verderben der Wüste!
    PerennialKing_Dreadnought_SummonSandstorm_5
    Verderben der Wüste!
    PerennialKing_Dreadnought_SummonSandstorm_6
    Beim Sand!
    PerennialKing_Dreadnought_SummonSandstorm_7
    Beim Sand!
    PerennialKing_Dreadnought_SummonSandstorm_8
    Wir sind die Kinder der Wüste!
    PerennialKing_Dreadnought_SummonSandstorm_9
    Wir sind die Kinder der Wüste!
    PerennialKing_Dreadnought_SummonSandstorm_10
    Winde, helft uns!
    PerennialKing_Dreadnought_SummonSandstorm_11
    Winde, helft uns!
    PerennialKing_Dreadnought_SummonSandstorm_12
    Schmiede des Hasses!
    PerennialKing_Dreadnought_2hSword_Random
    Schmiede des Hasses!
    PerennialKing_Dreadnought_2hSword_2
    Schmiede des Hasses!
    PerennialKing_Dreadnought_2hSword_3
    Spürt unseren Hass!
    PerennialKing_Dreadnought_2hSword_4
    Spürt unseren Hass!
    PerennialKing_Dreadnought_2hSword_5
    Spürt unseren Hass!
    PerennialKing_Dreadnought_2hSword_6
    Unser Geschenk an Euch!
    PerennialKing_Dreadnought_2hSword_7
    Unser Geschenk an Euch!
    PerennialKing_Dreadnought_2hSword_8
    Unser Geschenk an Euch!
    PerennialKing_Dreadnought_2hSword_9
    Unser Geschenk an Euch!
    PerennialKing_Dreadnought_2hSword_10
    Blut!
    PerennialKing_Dreadnought_Lacerate_Random
    Blut!
    PerennialKing_Dreadnought_Lacerate_2
    Blut!
    PerennialKing_Dreadnought_Lacerate_3
    Wir werden Blut vergießen!
    PerennialKing_Dreadnought_Lacerate_4
    Wir werden Blut vergießen!
    PerennialKing_Dreadnought_Lacerate_5
    Wir werden Blut vergießen!
    PerennialKing_Dreadnought_Lacerate_6
    Wir werden Blut vergießen!
    PerennialKing_Dreadnought_Lacerate_7
    Geht zu Boden, verdammt!
    PerennialKing_Dreadnought_Lacerate_8
    Geht zu Boden, verdammt!
    PerennialKing_Dreadnought_Lacerate_9
    Geht zu Boden, verdammt!
    PerennialKing_Dreadnought_Lacerate_10
    Geht zu Boden, verdammt!
    PerennialKing_Dreadnought_Lacerate_11
    Wir werden die Sonne verdunkeln!
    PerennialKing_Dreadnought_SpearThrow_Random
    Wir werden die Sonne verdunkeln!
    PerennialKing_Dreadnought_SpearThrow_2
    Wir werden die Sonne verdunkeln!
    PerennialKing_Dreadnought_SpearThrow_3
    Zehntausend Speere!
    PerennialKing_Dreadnought_SpearThrow_4
    Zehntausend Speere!
    PerennialKing_Dreadnought_SpearThrow_5
    Zehntausend Speere!
    PerennialKing_Dreadnought_SpearThrow_6
    Ich werde Euch zu Staub zermahlen!
    PerennialKing_Dreadnought_ObsidianTornado_Random
    Ich werde Euch zu Staub zermahlen!
    PerennialKing_Dreadnought_ObsidianTornado_2
    Ihr werdet vergessen sein!
    PerennialKing_Dreadnought_ObsidianTornado_3
    Ihr werdet vergessen sein!
    PerennialKing_Dreadnought_ObsidianTornado_4
    Ich werde Euch auslöschen!
    PerennialKing_Dreadnought_ObsidianTornado_5
    Ich werde Euch auslöschen!
    PerennialKing_Dreadnought_ObsidianTornado_6
    Für mein Volk!
    PerennialKing_Dreadnought_BeaconSend_Random
    Für mein Volk!
    PerennialKing_Dreadnought_BeaconSend_2
    Für mein Volk!
    PerennialKing_Dreadnought_BeaconSend_3
    Endloser Hass!
    PerennialKing_Dreadnought_BeaconElectrify_Random
    Endloser Hass!
    PerennialKing_Dreadnought_BeaconElectrify_2
    Endloser Hass!
    PerennialKing_Dreadnought_BeaconElectrify_3
    Ich rufe die Winde!
    PerennialKing_Dreadnought_Tornado_Random
    Ich rufe die Winde!
    PerennialKing_Dreadnought_Tornado_2
    Ich rufe die Winde!
    PerennialKing_Dreadnought_Tornado_3
    Winde, zu mir!
    PerennialKing_Dreadnought_Tornado_4
    Winde, zu mir!
    PerennialKing_Dreadnought_Tornado_5
    Winde, zu mir!
    PerennialKing_Dreadnought_Tornado_6
    Ich werde nicht untergehen.
    PerennialKing_Dreadnought_HeavyStun_Random
    Ihr werdet nicht gewinnen.
    PerennialKing_Dreadnought_HeavyStun_2
    Ich kann nicht aufgeben.
    PerennialKing_Dreadnought_HeavyStun_3
    Ich kann nicht aufgeben.
    PerennialKing_Dreadnought_HeavyStun_4
    Alles, was wir wollten …
    PerennialKing_Dreadnought_DeathMisc_Random
    Das ist ohne Bedeutung … wir hatten Erfolg …
    PerennialKing_Dreadnought_DeathMisc_2
    Das ist ohne Bedeutung … wir hatten Erfolg …
    PerennialKing_Dreadnought_DeathMisc_3
    Ich lasse mit Freude mein Leben.
    PerennialKing_Dreadnought_DeathMisc_4
    Ihr habt keine Ahnung … was Ihr getan habt …
    PerennialKing_Dreadnought_DeathMisc_5
    Ihr habt keine Ahnung … was Ihr getan habt …
    PerennialKing_Dreadnought_DeathMisc_6
    Sterbt … Törichte Sekhema!
    PerennialKing_Dreadnought_DeathMisc_7
    Das Ende der Tyrannei ist nahe …
    PerennialKing_Dreadnought_DeathMisc_8
    Das Ende der Tyrannei ist nahe …
    PerennialKing_Dreadnought_DeathMisc_9
    Das Ende der Tyrannei ist nahe …
    PerennialKing_Dreadnought_DeathMisc_10
    Die Faridun werden nicht in Vergessenheit geraten …
    PerennialKing_Dreadnought_DeathMisc_11
    Die Faridun werden nicht in Vergessenheit geraten …
    PerennialKing_Dreadnought_DeathMisc_12
    Der Zorn der Faridun wird nie vergehen …
    PerennialKing_Dreadnought_Misc_3
    Ihr habt nichts erreicht, törichte Sekhema.
    PerennialKing_Dreadnought_Misc_Random
    Die Faridun werden niemals aufhören …
    PerennialKing_Dreadnought_Misc_2
    Niemand kann seiner Vergangenheit entrinnen …
    PerennialKing_Dreadnought_Misc_4
    Ich habe für sowas keine Zeit. Sand, beuge dich meinem Willen! Halte meine Feinde auf!
    PerennialKing_Dreadnought_BeastSandstorm_Random
    Ich habe für sowas keine Zeit. Sand, beuge dich meinem Willen! Halte meine Feinde auf!
    PerennialKing_Dreadnought_BeastSandstorm_2
    Worauf … wartet Ihr … Gewährt mir … den Tod eines Kriegers!
    PerennialKing_Dreadnought_DeathIntro_Random
    Worauf … wartet Ihr … Gewährt mir … den Tod eines Kriegers!
    PerennialKing_Dreadnought_DeathIntro_2
    Gräfin? Meine Königin … sie hat uns Macht verliehen … sie hat uns Respekt verschafft … wir wären Narren gewesen, hätten wir es nicht versucht …
    PerennialKing_Dreadnought_DeathStabbed_Random
    Gräfin? Meine Königin … sie hat uns Macht verliehen … sie hat uns Respekt verschafft … wir wären Narren gewesen, hätten wir es nicht versucht …
    PerennialKing_Dreadnought_DeathStabbed_2
    Sie bringt sie … weit weg von hier … Ihr könnt sie nicht mehr erreichen.
    PerennialKing_Dreadnought_DeathBeast_Random
    Sie bringt sie … weit weg von hier … Ihr könnt sie nicht mehr erreichen.
    PerennialKing_Dreadnought_DeathBeast_2
    Sie bringt sie … weit weg von hier … Ihr könnt sie nicht mehr erreichen.
    PerennialKing_Dreadnought_DeathBeast_3
    Ihr dachtet, wir wären schwach … wir haben bewiesen … wie sehr Ihr Euch getäuscht habt …
    PerennialKing_Dreadnought_DeathFaridun_Random
    Ihr dachtet, wir wären schwach … wir haben bewiesen … wie sehr Ihr Euch getäuscht habt …
    PerennialKing_Dreadnought_DeathFaridun_2
    Ich sterbe wie ein wahrer Krieger.
    PerennialKing_Dreadnought_DeathFinal_Random
    Ich sterbe wie ein wahrer Krieger.
    PerennialKing_Dreadnought_DeathFinal_2
    Ich sterbe wie ein wahrer Krieger.
    PerennialKing_Dreadnought_DeathFinal_3
    Edit

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