Jamanra, the Abomination
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
SpectreN
AreaDreadnought Vanguard, Dreadnought Vanguard
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Life
540%
Armour
+50%
Resistance
30 -30 30 0
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
Level
57
Life
23,803
Armour
2,682
Evasion Rating
353
Damage
328
Spell Damage
328
Accuracy
1,504
Attack Time
1.5
Experience
40,179
Minion Life
37,789
Minion Damage
1,815
Minion Armour
4,470
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 1273 to 3818 Lightning Damage
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 25% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Cooldown Time: 22.5 sec
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 18 sec
Projectiles Pierce all Targets
Converts 25% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 17 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 450%
Attack Time: 1.5 sec
Cooldown Time: 18 sec
Deals 350% more Attack Damage
Converts 35% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Cooldown Time: 17 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 400%
Attack Time: 1.5 sec
Cooldown Time: 26 sec
Deals 300% more Attack Damage
Converts 25% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Cooldown Time: 42 sec
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Cooldown Time: 17 sec
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 606 to 1818 Lightning Damage
25% more chance to Shock
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 1293 to 3878 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 6262 to 18786 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 180%
Attack Time: 1.5 sec
Deals 80% more Attack Damage
Converts 25% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Converts 25% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 35.06 to 105.2 Lightning Damage
90% more Electrocution buildup
Lightning damage from this skill Contributes to
Electrocution Buildup
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 2424 to 7272 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Critical Hit Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
Converts 25% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
}

Preload
{
	preload_character_animation = "KnockdownLoop"
}

Actor
{
	basic_action = "MoveForced"
	basic_action = "StrafeLeftNoFlee"
	basic_action = "StrafeRightNoFlee"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
	define_shared_state =
	"
		invis = 1;
		lock_on;
		tornados;
	"

	define_shared_checkpoint_state = "seen_intro;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
	on_or_create_state_invis_0 = "MakeCollidable();"
	on_or_create_state_invis_1 = "RemoveCollidability();"
}

Stats
{
	set_monster_delay_item_drops_millis = 11000
	strafe_distance_+% = -60
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Beacon Shared */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
	define_shared_state =
	"
		has_left_beacon = 1;
		has_right_beacon = 1;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "first_arena_complete;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Obsidian Spear Toss (multi) */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
	on_event_prepare_proj_center =
	"
		this.spear_count = 0;
		this.multi_spear_target_center = target.GetLocation();
		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
		this.target_points = null;
		this.target_points += target_points2[2];
		this.target_points += target_points2[1];
		this.target_points += target_points2[3];
		this.target_points += target_points2[0];
		this.target_points += target_points2[4];
		this.target_points += target_points2[7];
		this.target_points += target_points2[5];
		this.target_points += target_points2[6];
	"

	on_event_prepare_proj =
	"
		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
		this.spear_count = spear_count + 1;
	"
}

Functions
{
	// arg1: center (location)
	// arg2: radius (float)
	// arg3: num points (float)
	generate_spear_target_points =
	"
		this.target_points2 = null;
		this.angle = 0.0;
		local angle_increment = 360.0 / arg3;
		local pi = 3.14159265359;
		Repeat( 8, ()
		{
			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
			this.target_points2 += new_loc;
			this.angle = angle + angle_increment;
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lost_head;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_invis_1 = "DisableRendering();"

	on_state_dead_1 =
	{
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	}
}

Render
{
	use_ao_lights = true
	allow_attached_arrows = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
	preload_environment = "G2_12_2_boss"
	preload_misc_beam = "PerennialKingBeaconSprayBeam"
	preload_misc_beam = "PerennialKingHandsprayBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Turning */
/* ------------------------------------------------------------------------------------------------------------------- */

// whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
// can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
// orientation is the server orientation, so this value will always be the actual direction the monster is facing
// bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
// so whenever those two aren't the same, you can assume the monster is turning
// also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
Positioned
{
	on_initial_position_set = "StartStateTimer( check_bearing );"

	on_movement_started =
	"
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
	on_timer_check_bearing =
	"
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
		} );
		If( angle_diff > 45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
		} );
		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
		} );
		If( angle_diff < -45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
		} );
		StartStateTimer( check_bearing );
	"

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_2 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_11 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_12 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fade_out = "FadeToBlack( 0, 3000, 6000 );"
	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"

	destroy_cart_core_instant =
	"
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	"

	hide_player_weapons = "arg1.HideWeapons();"
	show_player_weapons = "arg1.ShowWeapons();"
}

StateMachine
{
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_lost_head_1 =
	"
		HideMeshSegment( PerennialKing_headShape );
		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
	"
}

Functions
{
	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}

Life
{
	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"

	on_effect_start_GSPerennialKingBasicLightningZap =
	"
		Roll( 1, 6, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MASPerennialKingSandWhip =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS5PerennialKingSandstorm =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconToss =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconBolts =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingLightningSpray =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconOrbitStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS3PerennialKingMultistab =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MPWPerennialKingGlassSpearToss =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingGlassSwordSlam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EAAPerennialKingGlassSwordFence =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingAxeCleave =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingObsidianStorm =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingTornado =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_SOPerennialKingObsidianMinigun =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASAbsoluteCartnage =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 );
		} );
	"

	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}

Animated
{
	on_heavy_stun_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = {
    name = "Jamanra, the Abomination",
    life = 5.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MASPerennialKingSandWhip",
        "GPAPerennialKingGlassSpearMultiToss",
        "MPWPerennialKingGlassSpearToss",
        "MPWPerennialKingObsidianMinigun",
        "CTS1PerennialKingEndMultistab",
        "CTS3PerennialKingMultistab",
        "CTS5PerennialKingSandstorm",
        "CTS1PerennialKingEndSandstorm",
        "GAPerennialKingBeaconSpearStab",
        "GAPerennialKingBeaconSpearImpact",
        "GSPerennialKingBeaconOrbitLightningBeam",
        "GSPerennialKingBasicLightningZap",
        "GAPerennialKingGlassSwordSlam",
        "GAPerennialKingAxeCleave",
        "GAPerennialKingObsidianStormImpact",
        "GSPerennialKingSandnadoPhysDamage",
        "GSPerennialKingSandnadoLightningDamage",
        "GSPerennialKingBeaconSpray",
        "GAPerennialKingGlassSpearTossImpact",
        "GAPerennialKingGlassSpearTossImpactMulti",
        "GSPerennialKingGlassSwordFenceZap",
        "EASPerennialKingBeaconToss",
        "EASPerennialKingBeaconBolts",
        "EASPerennialKingLightningSpray",
        "EASPerennialKingBeaconOrbitStart",
        "EASPerennialKingBeaconOrbitRecall",
        "EASAbsoluteCartnage",
        "EAAPerennialKingGlassSwordFence",
        "EASPerennialKingOrbitTornado",
        "MDPerennialKingObsidianStorm",
        "MDPerennialKingTornado",
        "SOPerennialKingObsidianMinigun",
        "SOPerennialKingGlassSpearMultiRock",
        "SOPerennialKingGlassSwordFence",
        "GTPerennialKingGlassSpearToss",
        "EDSPerennialKingBeaconLightningBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPerennialKingSandWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAPerennialKingGlassSpearMultiToss"] = {
    name = "GPAPerennialKingGlassSpearMultiToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingGlassSpearToss"] = {
    name = "MPWPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingObsidianMinigun"] = {
    name = "MPWPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndMultistab"] = {
    name = "CTS1PerennialKingEndMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PerennialKingMultistab"] = {
    name = "CTS3PerennialKingMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS5PerennialKingSandstorm"] = {
    name = "CTS5PerennialKingSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndSandstorm"] = {
    name = "CTS1PerennialKingEndSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearStab"] = {
    name = "GAPerennialKingBeaconSpearStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearImpact"] = {
    name = "GAPerennialKingBeaconSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
    name = "GSPerennialKingBeaconOrbitLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBasicLightningZap"] = {
    name = "GSPerennialKingBasicLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSwordSlam"] = {
    name = "GAPerennialKingGlassSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingAxeCleave"] = {
    name = "GAPerennialKingAxeCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingObsidianStormImpact"] = {
    name = "GAPerennialKingObsidianStormImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoPhysDamage"] = {
    name = "GSPerennialKingSandnadoPhysDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoLightningDamage"] = {
    name = "GSPerennialKingSandnadoLightningDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconSpray"] = {
    name = "GSPerennialKingBeaconSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpact"] = {
    name = "GAPerennialKingGlassSpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
    name = "GAPerennialKingGlassSpearTossImpactMulti",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingGlassSwordFenceZap"] = {
    name = "GSPerennialKingGlassSwordFenceZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_electrocutes_as_though_dealt_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_lightning_damage_can_electrocute",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconToss"] = {
    name = "EASPerennialKingBeaconToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconBolts"] = {
    name = "EASPerennialKingBeaconBolts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingLightningSpray"] = {
    name = "EASPerennialKingLightningSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitStart"] = {
    name = "EASPerennialKingBeaconOrbitStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitRecall"] = {
    name = "EASPerennialKingBeaconOrbitRecall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbsoluteCartnage"] = {
    name = "EASAbsoluteCartnage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAPerennialKingGlassSwordFence"] = {
    name = "EAAPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingOrbitTornado"] = {
    name = "EASPerennialKingOrbitTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianStorm"] = {
    name = "MDPerennialKingObsidianStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingTornado"] = {
    name = "MDPerennialKingTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingObsidianMinigun"] = {
    name = "SOPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSpearMultiRock"] = {
    name = "SOPerennialKingGlassSpearMultiRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSwordFence"] = {
    name = "SOPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingGlassSpearToss"] = {
    name = "GTPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPerennialKingBeaconLightningBolt"] = {
    name = "EDSPerennialKingBeaconLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • Jamanra, the Abomination
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    200% increased chance to Shock
    SpectreN
    AreaThe Copper Citadel
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    Life
    540%
    Armour
    +50%
    Resistance
    30 -30 30 0
    Damage
    200%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    PerennialKingMap
    Metadata
    PerennialKingMap
    Level
    80
    Life
    84,289
    Armour
    10,301
    Evasion Rating
    644
    Damage
    668
    Spell Damage
    668
    Accuracy
    3,204
    Attack Time
    1.5
    Experience
    300,000
    Minion Life
    99,603
    Minion Damage
    8,244
    Minion Armour
    17,168
    GSPerennialKingBasicLightningZap
    Triggerable, Spell, Damage
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 11395 to 34185 Lightning Damage
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-85]
    MASPerennialKingSandWhip
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 25% less Attack Damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CTS5PerennialKingSandstorm
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndSandstorm
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconToss
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    EASPerennialKingBeaconBolts
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    EASPerennialKingLightningSpray
    Cooldown Time: 22.5 sec
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitStart
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitRecall
    action attack or cast time uses animation length [1]
    CTS3PerennialKingMultistab
    Cooldown Time: 25 sec
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndMultistab
    action attack or cast time uses animation length [1]
    MPWPerennialKingGlassSpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 18 sec
    Projectiles Pierce all Targets
    Converts 25% of Physical Damage to Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1125]
    projectile uses contact position [1]
    GPAPerennialKingGlassSpearMultiToss
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 17 sec
    Projectiles Pierce all Targets
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    attack maximum action distance + [70]
    base is projectile [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAPerennialKingGlassSwordSlam
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 450%
    Attack Time: 1.5 sec
    Cooldown Time: 18 sec
    Deals 350% more Attack Damage
    Converts 35% of Physical Damage to Lightning Damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EAAPerennialKingGlassSwordFence
    Cooldown Time: 17 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    GAPerennialKingAxeCleave
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 400%
    Attack Time: 1.5 sec
    Cooldown Time: 26 sec
    Deals 300% more Attack Damage
    Converts 25% of Physical Damage to Lightning Damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDPerennialKingObsidianStorm
    Multicastable, Triggerable
    Cooldown Time: 40 sec
    action attack or cast time uses animation length [1]
    MDPerennialKingTornado
    Multicastable, Triggerable
    Cooldown Time: 42 sec
    action attack or cast time uses animation length [1]
    EASPerennialKingOrbitTornado
    action attack or cast time uses animation length [1]
    SOPerennialKingObsidianMinigun
    Triggerable
    Cooldown Time: 17 sec
    action attack or cast time uses animation length [1]
    EASAbsoluteCartnage
    action attack or cast time uses animation length [1]
    GSPerennialKingBeaconSpray
    Triggerable, Spell, Damage
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 5426 to 16279 Lightning Damage
    25% more chance to Shock
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearStab
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 70%
    Attack Time: 1.5 sec
    Deals 30% less Attack Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearImpact
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 90%
    Attack Time: 1.5 sec
    Deals 10% less Attack Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingBeaconOrbitLightningBeam
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 11576 to 34728 Lightning Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EDSPerennialKingBeaconLightningBolt
    Triggerable, Spell, Damage
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 56071 to 168213 Lightning Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    GTPerennialKingGlassSpearToss
    Triggerable
    action attack or cast time uses animation length [1]
    GAPerennialKingGlassSpearTossImpact
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 180%
    Attack Time: 1.5 sec
    Deals 80% more Attack Damage
    Converts 25% of Physical Damage to Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingGlassSpearTossImpactMulti
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    Converts 25% of Physical Damage to Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    SOPerennialKingGlassSpearMultiRock
    Triggerable
    action attack or cast time uses animation length [1]
    SOPerennialKingGlassSwordFence
    Triggerable
    action attack or cast time uses animation length [1]
    GSPerennialKingGlassSwordFenceZap
    Triggerable, Spell, Damage
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 120.1 to 360.3 Lightning Damage
    90% more Electrocution buildup
    Lightning damage from this skill Contributes to
    Electrocution Buildup
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingObsidianStormImpact
    Triggerable, Attack
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoPhysDamage
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoLightningDamage
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 21705 to 65115 Lightning Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MPWPerennialKingObsidianMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 534–801
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack Damage
    Converts 25% of Physical Damage to Lightning Damage
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1127]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [400]
    projectile maximum range override [250]
    projectile spread radius [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
    }
    
    Preload
    {
    	preload_character_animation = "KnockdownLoop"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "StrafeLeftNoFlee"
    	basic_action = "StrafeRightNoFlee"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    StateMachine
    {
    	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
    	define_shared_state =
    	"
    		invis = 1;
    		lock_on;
    		tornados;
    		seen_intro = 1;
    	"
    
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    	on_or_create_state_invis_0 = "MakeCollidable();"
    	on_or_create_state_invis_1 = "RemoveCollidability();"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 11000
    	strafe_distance_+% = -60
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Beacon Shared */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
    	define_shared_state =
    	"
    		has_left_beacon = 1;
    		has_right_beacon = 1;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Obsidian Spear Toss (multi) */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Animated
    {
    	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
    	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
    	on_event_prepare_proj_center =
    	"
    		this.spear_count = 0;
    		this.multi_spear_target_center = target.GetLocation();
    		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
    		this.target_points = null;
    		this.target_points += target_points2[2];
    		this.target_points += target_points2[1];
    		this.target_points += target_points2[3];
    		this.target_points += target_points2[0];
    		this.target_points += target_points2[4];
    		this.target_points += target_points2[7];
    		this.target_points += target_points2[5];
    		this.target_points += target_points2[6];
    	"
    
    	on_event_prepare_proj =
    	"
    		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
    		this.spear_count = spear_count + 1;
    	"
    }
    
    Functions
    {
    	// arg1: center (location)
    	// arg2: radius (float)
    	// arg3: num points (float)
    	generate_spear_target_points =
    	"
    		this.target_points2 = null;
    		this.angle = 0.0;
    		local angle_increment = 360.0 / arg3;
    		local pi = 3.14159265359;
    		Repeat( 8, ()
    		{
    			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
    			this.target_points2 += new_loc;
    			this.angle = angle + angle_increment;
    		} );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lost_head;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
    	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
    	on_or_create_state_invis_0 = "EnableRendering();"
    	on_or_create_state_invis_1 = "DisableRendering();"
    
    	on_state_dead_1 =
    	{
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	}
    }
    
    Render
    {
    	use_ao_lights = true
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
    	preload_environment = "G2_12_2_boss"
    	preload_misc_beam = "PerennialKingBeaconSprayBeam"
    	preload_misc_beam = "PerennialKingHandsprayBeam"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Turning */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
    // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
    // orientation is the server orientation, so this value will always be the actual direction the monster is facing
    // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
    // so whenever those two aren't the same, you can assume the monster is turning
    // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
    Positioned
    {
    	on_initial_position_set = "StartStateTimer( check_bearing );"
    
    	on_movement_started =
    	"
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
    	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
    	on_timer_check_bearing =
    	"
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
    		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
    		} );
    		If( angle_diff > 45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
    		} );
    		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
    		} );
    		If( angle_diff < -45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
    		} );
    		StartStateTimer( check_bearing );
    	"
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_2 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_11 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_12 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Phase change to second arena */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fade_out = "FadeToBlack( 0, 3000, 6000 );"
    	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"
    
    	destroy_cart_core_instant =
    	"
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	"
    
    	hide_player_weapons = "arg1.HideWeapons();"
    	show_player_weapons = "arg1.ShowWeapons();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_lost_head_1 =
    	"
    		HideMeshSegment( PerennialKing_headShape );
    		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
    	"
    }
    
    Functions
    {
    	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Audio */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "PerennialKing2InRange"
    	life_percent_param = "PerennialKing2LifePercentage"
    	range = 130
    }
    
    Life
    {
    	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
    }
    
    Actor
    {
    	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"
    
    	on_effect_start_GSPerennialKingBasicLightningZap =
    	"
    		Roll( 1, 6, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MASPerennialKingSandWhip =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS5PerennialKingSandstorm =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconToss =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconBolts =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingLightningSpray =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconOrbitStart =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS3PerennialKingMultistab =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MPWPerennialKingGlassSpearToss =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingGlassSwordSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EAAPerennialKingGlassSwordFence =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingAxeCleave =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingObsidianStorm =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingTornado =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_SOPerennialKingObsidianMinigun =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASAbsoluteCartnage =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing');
    		} );
    	"
    
    	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    
    Animated
    {
    	on_heavy_stun_01 =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = {
        name = "Jamanra, the Abomination",
        life = 5.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MASPerennialKingSandWhip",
            "GPAPerennialKingGlassSpearMultiToss",
            "MPWPerennialKingGlassSpearToss",
            "MPWPerennialKingObsidianMinigun",
            "CTS1PerennialKingEndMultistab",
            "CTS3PerennialKingMultistab",
            "CTS5PerennialKingSandstorm",
            "CTS1PerennialKingEndSandstorm",
            "GAPerennialKingBeaconSpearStab",
            "GAPerennialKingBeaconSpearImpact",
            "GSPerennialKingBeaconOrbitLightningBeam",
            "GSPerennialKingBasicLightningZap",
            "GAPerennialKingGlassSwordSlam",
            "GAPerennialKingAxeCleave",
            "GAPerennialKingObsidianStormImpact",
            "GSPerennialKingSandnadoPhysDamage",
            "GSPerennialKingSandnadoLightningDamage",
            "GSPerennialKingBeaconSpray",
            "GAPerennialKingGlassSpearTossImpact",
            "GAPerennialKingGlassSpearTossImpactMulti",
            "GSPerennialKingGlassSwordFenceZap",
            "EASPerennialKingBeaconToss",
            "EASPerennialKingBeaconBolts",
            "EASPerennialKingLightningSpray",
            "EASPerennialKingBeaconOrbitStart",
            "EASPerennialKingBeaconOrbitRecall",
            "EASAbsoluteCartnage",
            "EAAPerennialKingGlassSwordFence",
            "EASPerennialKingOrbitTornado",
            "MDPerennialKingObsidianStorm",
            "MDPerennialKingTornado",
            "SOPerennialKingObsidianMinigun",
            "SOPerennialKingGlassSpearMultiRock",
            "SOPerennialKingGlassSwordFence",
            "GTPerennialKingGlassSpearToss",
            "EDSPerennialKingBeaconLightningBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASPerennialKingSandWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPerennialKingGlassSpearMultiToss"] = {
        name = "GPAPerennialKingGlassSpearMultiToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingGlassSpearToss"] = {
        name = "MPWPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingObsidianMinigun"] = {
        name = "MPWPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndMultistab"] = {
        name = "CTS1PerennialKingEndMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3PerennialKingMultistab"] = {
        name = "CTS3PerennialKingMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS5PerennialKingSandstorm"] = {
        name = "CTS5PerennialKingSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndSandstorm"] = {
        name = "CTS1PerennialKingEndSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearStab"] = {
        name = "GAPerennialKingBeaconSpearStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearImpact"] = {
        name = "GAPerennialKingBeaconSpearImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
        name = "GSPerennialKingBeaconOrbitLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBasicLightningZap"] = {
        name = "GSPerennialKingBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSwordSlam"] = {
        name = "GAPerennialKingGlassSwordSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingAxeCleave"] = {
        name = "GAPerennialKingAxeCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingObsidianStormImpact"] = {
        name = "GAPerennialKingObsidianStormImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoPhysDamage"] = {
        name = "GSPerennialKingSandnadoPhysDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoLightningDamage"] = {
        name = "GSPerennialKingSandnadoLightningDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconSpray"] = {
        name = "GSPerennialKingBeaconSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpact"] = {
        name = "GAPerennialKingGlassSpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
        name = "GAPerennialKingGlassSpearTossImpactMulti",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingGlassSwordFenceZap"] = {
        name = "GSPerennialKingGlassSwordFenceZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_electrocutes_as_though_dealt_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_lightning_damage_can_electrocute",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconToss"] = {
        name = "EASPerennialKingBeaconToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconBolts"] = {
        name = "EASPerennialKingBeaconBolts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingLightningSpray"] = {
        name = "EASPerennialKingLightningSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitStart"] = {
        name = "EASPerennialKingBeaconOrbitStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitRecall"] = {
        name = "EASPerennialKingBeaconOrbitRecall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAbsoluteCartnage"] = {
        name = "EASAbsoluteCartnage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAPerennialKingGlassSwordFence"] = {
        name = "EAAPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingOrbitTornado"] = {
        name = "EASPerennialKingOrbitTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingObsidianStorm"] = {
        name = "MDPerennialKingObsidianStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingTornado"] = {
        name = "MDPerennialKingTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingObsidianMinigun"] = {
        name = "SOPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSpearMultiRock"] = {
        name = "SOPerennialKingGlassSpearMultiRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSwordFence"] = {
        name = "SOPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTPerennialKingGlassSpearToss"] = {
        name = "GTPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPerennialKingBeaconLightningBolt"] = {
        name = "EDSPerennialKingBeaconLightningBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 200% increased chance to Shock
    IdEndgameBossShockChance
    FamilyShockChanceIncrease
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • shock chance +% Min: 200 Max: 200 Global
  • Adds Tagsno_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods
    Jamanra, the Abomination Text Audio /141
    Name
    Ahh.. the Sekhema of the Ardura. Bow before your King!
    PerennialKing_Dreadnought_Intro_Random
    Ahh.. the Sekhema of the Ardura. Bow before your King!
    PerennialKing_Dreadnought_Intro_2
    One way or another, this ends here.
    PerennialKing_Dreadnought_Intro_ThisEnds_Random
    One way or another, this ends here.
    PerennialKing_Dreadnought_Intro_ThisEnds_2
    The Faridun will finally have their vengeance!
    PerennialKing_Dreadnought_Intro2_Random
    The Faridun will finally have their vengeance!
    PerennialKing_Dreadnought_Intro2_2
    We will finally have the revenge we were promised!
    PerennialKing_Dreadnought_Intro2_3
    We will finally have the revenge we were promised!
    PerennialKing_Dreadnought_Intro2_4
    My Queen, take the beast!
    PerennialKing_Dreadnought_Countess_Random
    Go, my Queen.
    PerennialKing_Dreadnought_Countess_2
    Nothing matters now but the Beast. Go!
    PerennialKing_Dreadnought_Countess_3
    I will hold this oppressor at bay!
    PerennialKing_Dreadnought_Countess_4
    This ends here!
    PerennialKing_Dreadnought_Wreckage_Random
    This ends here!
    PerennialKing_Dreadnought_Wreckage_2
    Let us finish this like warriors of old. One on one!
    PerennialKing_Dreadnought_Wreckage_3
    Let us finish this like warriors of old. One on one!
    PerennialKing_Dreadnought_Wreckage_4
    I will prove the Faridun deserve respect!
    PerennialKing_Dreadnought_Wreckage_5
    The Maraketh will pay!
    PerennialKing_Dreadnought_MiscSkill_Random
    The Maraketh will pay!
    PerennialKing_Dreadnought_MiscSkill_2
    The Era of the Faridun is now!
    PerennialKing_Dreadnought_MiscSkill_3
    The Era of the Faridun is now!
    PerennialKing_Dreadnought_MiscSkill_4
    We are legion!
    PerennialKing_Dreadnought_BeaconStab_Random
    We are legion!
    PerennialKing_Dreadnought_BeaconStab_2
    We are endless!
    PerennialKing_Dreadnought_BeaconStab_3
    We are endless!
    PerennialKing_Dreadnought_BeaconStab_4
    We are endless!
    PerennialKing_Dreadnought_BeaconStab_5
    We are endless!
    PerennialKing_Dreadnought_BeaconStab_6
    Desert justice!
    PerennialKing_Dreadnought_BeaconStab_7
    Desert justice!
    PerennialKing_Dreadnought_BeaconStab_8
    Desert justice!
    PerennialKing_Dreadnought_BeaconStab_9
    Justice!
    PerennialKing_Dreadnought_BeaconLightning_Random
    Justice!
    PerennialKing_Dreadnought_BeaconLightning_2
    Reprisal!
    PerennialKing_Dreadnought_BeaconLightning_3
    Reprisal!
    PerennialKing_Dreadnought_BeaconLightning_4
    Reprisal!
    PerennialKing_Dreadnought_BeaconLightning_5
    We will have what is ours!
    PerennialKing_Dreadnought_BeaconLightning_6
    We will have what is ours!
    PerennialKing_Dreadnought_BeaconLightning_7
    We will have what is ours!
    PerennialKing_Dreadnought_BeaconLightning_8
    We will have what is ours!
    PerennialKing_Dreadnought_BeaconLightning_9
    We repay hate in kind!
    PerennialKing_Dreadnought_BeaconLightning_10
    We repay hate in kind!
    PerennialKing_Dreadnought_BeaconLightning_11
    We repay hate in kind!
    PerennialKing_Dreadnought_BeaconLightning_12
    We are the storm!
    PerennialKing_Dreadnought_BeaconLightningSpray_Random
    We are the storm!
    PerennialKing_Dreadnought_BeaconLightningSpray_2
    We are the storm!
    PerennialKing_Dreadnought_BeaconLightningSpray_3
    We are vengeance!
    PerennialKing_Dreadnought_BeaconLightningSpray_4
    We are vengeance!
    PerennialKing_Dreadnought_BeaconLightningSpray_5
    We are vengeance!
    PerennialKing_Dreadnought_BeaconLightningSpray_6
    Vengeance!
    PerennialKing_Dreadnought_BeaconLightningSpray_7
    Vengeance!
    PerennialKing_Dreadnought_BeaconLightningSpray_8
    Vastiri vengeance!
    PerennialKing_Dreadnought_SummonSandstorm_Random
    Vastiri vengeance!
    PerennialKing_Dreadnought_SummonSandstorm_2
    Doom of the desert!
    PerennialKing_Dreadnought_SummonSandstorm_3
    Doom of the desert!
    PerennialKing_Dreadnought_SummonSandstorm_4
    Doom of the desert!
    PerennialKing_Dreadnought_SummonSandstorm_5
    Doom of the desert!
    PerennialKing_Dreadnought_SummonSandstorm_6
    By the sands!
    PerennialKing_Dreadnought_SummonSandstorm_7
    By the sands!
    PerennialKing_Dreadnought_SummonSandstorm_8
    We are the children of the desert!
    PerennialKing_Dreadnought_SummonSandstorm_9
    We are the children of the desert!
    PerennialKing_Dreadnought_SummonSandstorm_10
    Winds, aid us!
    PerennialKing_Dreadnought_SummonSandstorm_11
    Winds, aid us!
    PerennialKing_Dreadnought_SummonSandstorm_12
    Forge of hate!
    PerennialKing_Dreadnought_2hSword_Random
    Forge of hate!
    PerennialKing_Dreadnought_2hSword_2
    Forge of hate!
    PerennialKing_Dreadnought_2hSword_3
    Take our hate!
    PerennialKing_Dreadnought_2hSword_4
    Take our hate!
    PerennialKing_Dreadnought_2hSword_5
    Take our hate!
    PerennialKing_Dreadnought_2hSword_6
    Our gift to you!
    PerennialKing_Dreadnought_2hSword_7
    Our gift to you!
    PerennialKing_Dreadnought_2hSword_8
    Our gift to you!
    PerennialKing_Dreadnought_2hSword_9
    Our gift to you!
    PerennialKing_Dreadnought_2hSword_10
    Blood!
    PerennialKing_Dreadnought_Lacerate_Random
    Blood!
    PerennialKing_Dreadnought_Lacerate_2
    Blood!
    PerennialKing_Dreadnought_Lacerate_3
    We will have blood!
    PerennialKing_Dreadnought_Lacerate_4
    We will have blood!
    PerennialKing_Dreadnought_Lacerate_5
    We will have blood!
    PerennialKing_Dreadnought_Lacerate_6
    We will have blood!
    PerennialKing_Dreadnought_Lacerate_7
    Fall, damn you!
    PerennialKing_Dreadnought_Lacerate_8
    Fall, damn you!
    PerennialKing_Dreadnought_Lacerate_9
    Fall, damn you!
    PerennialKing_Dreadnought_Lacerate_10
    Fall, damn you!
    PerennialKing_Dreadnought_Lacerate_11
    We will blot out the sun!
    PerennialKing_Dreadnought_SpearThrow_Random
    We will blot out the sun!
    PerennialKing_Dreadnought_SpearThrow_2
    We will blot out the sun!
    PerennialKing_Dreadnought_SpearThrow_3
    Ten thousand spears!
    PerennialKing_Dreadnought_SpearThrow_4
    Ten thousand spears!
    PerennialKing_Dreadnought_SpearThrow_5
    Ten thousand spears!
    PerennialKing_Dreadnought_SpearThrow_6
    I will grind you into dust!
    PerennialKing_Dreadnought_ObsidianTornado_Random
    I will grind you into dust!
    PerennialKing_Dreadnought_ObsidianTornado_2
    You will be forgotten!
    PerennialKing_Dreadnought_ObsidianTornado_3
    You will be forgotten!
    PerennialKing_Dreadnought_ObsidianTornado_4
    I will erase you!
    PerennialKing_Dreadnought_ObsidianTornado_5
    I will erase you!
    PerennialKing_Dreadnought_ObsidianTornado_6
    For my people!
    PerennialKing_Dreadnought_BeaconSend_Random
    For my people!
    PerennialKing_Dreadnought_BeaconSend_2
    For my people!
    PerennialKing_Dreadnought_BeaconSend_3
    Endless hate!
    PerennialKing_Dreadnought_BeaconElectrify_Random
    Endless hate!
    PerennialKing_Dreadnought_BeaconElectrify_2
    Endless hate!
    PerennialKing_Dreadnought_BeaconElectrify_3
    I call the winds!
    PerennialKing_Dreadnought_Tornado_Random
    I call the winds!
    PerennialKing_Dreadnought_Tornado_2
    I call the winds!
    PerennialKing_Dreadnought_Tornado_3
    Winds, to me!
    PerennialKing_Dreadnought_Tornado_4
    Winds, to me!
    PerennialKing_Dreadnought_Tornado_5
    Winds, to me!
    PerennialKing_Dreadnought_Tornado_6
    I will not fall.
    PerennialKing_Dreadnought_HeavyStun_Random
    You will not win.
    PerennialKing_Dreadnought_HeavyStun_2
    I cannot give up.
    PerennialKing_Dreadnought_HeavyStun_3
    I cannot give up.
    PerennialKing_Dreadnought_HeavyStun_4
    All we wanted...
    PerennialKing_Dreadnought_DeathMisc_Random
    It doesn't matter... we succeeded...
    PerennialKing_Dreadnought_DeathMisc_2
    It doesn't matter... we succeeded...
    PerennialKing_Dreadnought_DeathMisc_3
    I give my life gladly.
    PerennialKing_Dreadnought_DeathMisc_4
    You have no idea... what you've done...
    PerennialKing_Dreadnought_DeathMisc_5
    You have no idea... what you've done...
    PerennialKing_Dreadnought_DeathMisc_6
    Die... Foolish Sekhema!
    PerennialKing_Dreadnought_DeathMisc_7
    Tyranny's end is nigh...
    PerennialKing_Dreadnought_DeathMisc_8
    Tyranny's end is nigh...
    PerennialKing_Dreadnought_DeathMisc_9
    Tyranny's end is nigh...
    PerennialKing_Dreadnought_DeathMisc_10
    The Faridun will not be forgotten...
    PerennialKing_Dreadnought_DeathMisc_11
    The Faridun will not be forgotten...
    PerennialKing_Dreadnought_DeathMisc_12
    The Faridun Rage will never end...
    PerennialKing_Dreadnought_Misc_3
    You've accomplished nothing, fool Sekhema.
    PerennialKing_Dreadnought_Misc_Random
    The Faridun will never stop...
    PerennialKing_Dreadnought_Misc_2
    You can never escape your past...
    PerennialKing_Dreadnought_Misc_4
    I don't have time for this. Sands, bend to my will! Impede my enemies!
    PerennialKing_Dreadnought_BeastSandstorm_Random
    I don't have time for this. Sands, bend to my will! Impede my enemies!
    PerennialKing_Dreadnought_BeastSandstorm_2
    What are.... you waiting for... Give me.... a warriors death!
    PerennialKing_Dreadnought_DeathIntro_Random
    What are.... you waiting for... Give me.... a warriors death!
    PerennialKing_Dreadnought_DeathIntro_2
    Countess? My Queen... she gave us power... she gave us respect... we would have been fools not to try...
    PerennialKing_Dreadnought_DeathStabbed_Random
    Countess? My Queen... she gave us power... she gave us respect... we would have been fools not to try...
    PerennialKing_Dreadnought_DeathStabbed_2
    She's taking it... far from here... it's beyond you now.
    PerennialKing_Dreadnought_DeathBeast_Random
    She's taking it... far from here... it's beyond you now.
    PerennialKing_Dreadnought_DeathBeast_2
    She's taking it... far from here... it's beyond you now.
    PerennialKing_Dreadnought_DeathBeast_3
    You thought us weak... we have proven... how wrong you were...
    PerennialKing_Dreadnought_DeathFaridun_Random
    You thought us weak... we have proven... how wrong you were...
    PerennialKing_Dreadnought_DeathFaridun_2
    I die a true warrior.
    PerennialKing_Dreadnought_DeathFinal_Random
    I die a true warrior.
    PerennialKing_Dreadnought_DeathFinal_2
    I die a true warrior.
    PerennialKing_Dreadnought_DeathFinal_3
    Edit

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