Jamanra, a Abominação
Humanóide
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Jamanra, the Abomination
SpectreN
AreaVanguarda do Couraçado
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Vida
717%
Resistência
30 -30 30 0
Damage
200%
Precisão
100%
Attack Distance
6 ~ 18
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
Nível
32
Vida
4,897
Damage
131
Dano Mágico
131
Precisão
576
Tempo de Ataque
1.5
Experiência
6,426
Minion Life
12,433
Minion Damage
245
Minion Armour
593
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 42.96 a 128.9 de Dano de Raio
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
Causa 25% menos Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Recarga: 15 seg
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Recarga: 30 seg
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Recarga: 25 seg
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 18 seg
Converte 25% do Dano Físico para Dano de Raio
Perfura todos os Alvos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 17 seg
Perfura todos os Alvos
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 450%
Tempo de Ataque: 1.5 seg
Recarga: 18 seg
Causa 350% mais Dano com Ataque
Converte 35% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Recarga: 17 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 400%
Tempo de Ataque: 1.5 seg
Recarga: 26 seg
Causa 300% mais Dano com Ataque
Converte 25% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Recarga: 40 seg
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Recarga: 42 seg
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Recarga: 17 seg
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 20.46 a 61.37 de Dano de Raio
25% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 seg
Causa 30% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 90%
Tempo de Ataque: 1.5 seg
Causa 10% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 43.64 a 130.9 de Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 211.4 a 634.1 de Dano de Raio
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.5 seg
Causa 80% mais Dano com Ataque
Converte 25% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 seg
Causa 50% mais Dano com Ataque
Converte 25% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 7.975 a 23.93 de Dano de Raio
90% mais acúmulo de Eletrocussão
O Dano de Raio desta habilidade contribui
com o Acúmulo de Eletrocussão
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 81.83 a 245.5 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 seg
Causa 50% menos Dano com Ataque
Converte 25% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
	set_is_act_boss = true
}

Preload
{
	preload_character_animation = "KnockdownLoop"
	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingStage2OnlyCorpses.ao"
	preload_environment = "G2_12_2"
}

Actor
{
	basic_action = "MoveForced"
	basic_action = "StrafeLeftNoFlee"
	basic_action = "StrafeRightNoFlee"
	leveled_starting_effects = "DoLiterallyNothing"
}

StateMachine
{
	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
	define_shared_state =
	"
		invis = 1;
		lock_on;
		tornados;
	"

	define_shared_checkpoint_state = "seen_intro;"
	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
	on_or_create_state_invis_0 = "MakeCollidable();"
	on_or_create_state_invis_1 = "RemoveCollidability();"
}

Stats
{
	set_monster_delay_item_drops_millis = 11000
	strafe_distance_+% = -60
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Beacon Shared */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
	define_shared_state =
	"
		has_left_beacon = 1;
		has_right_beacon = 1;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "first_arena_complete;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Obsidian Spear Toss (multi) */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
	on_event_prepare_proj_center =
	"
		this.spear_count = 0;
		this.multi_spear_target_center = target.GetLocation();
		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
		this.target_points = null;
		this.target_points += target_points2[2];
		this.target_points += target_points2[1];
		this.target_points += target_points2[3];
		this.target_points += target_points2[0];
		this.target_points += target_points2[4];
		this.target_points += target_points2[7];
		this.target_points += target_points2[5];
		this.target_points += target_points2[6];
	"

	on_event_prepare_proj =
	"
		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
		this.spear_count = spear_count + 1;
	"
}

Functions
{
	// arg1: center (location)
	// arg2: radius (float)
	// arg3: num points (float)
	generate_spear_target_points =
	"
		this.target_points2 = null;
		this.angle = 0.0;
		local angle_increment = 360.0 / arg3;
		local pi = 3.14159265359;
		Repeat( 8, ()
		{
			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
			this.target_points2 += new_loc;
			this.angle = angle + angle_increment;
		} );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "lost_head;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_invis_1 = "DisableRendering();"

	on_state_dead_1 =
	{
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	}
}

Render
{
	use_ao_lights = true
	allow_attached_arrows = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
	preload_environment = "G2_12_2_boss"
	preload_misc_beam = "PerennialKingBeaconSprayBeam"
	preload_misc_beam = "PerennialKingHandsprayBeam"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Movement/Turning */
/* ------------------------------------------------------------------------------------------------------------------- */

// whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
// can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
// orientation is the server orientation, so this value will always be the actual direction the monster is facing
// bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
// so whenever those two aren't the same, you can assume the monster is turning
// also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
Positioned
{
	on_initial_position_set = "StartStateTimer( check_bearing );"

	on_movement_started =
	"
		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

StateMachine
{
	define_state = "current_rotate_dir;"
	define_timer = "check_bearing = 0.033;"

	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
	on_timer_check_bearing =
	"
		this.orientation = GetOrientation();
		this.bearing = GetAnimatedBearing();
		this.angle_diff = bearing - orientation;
		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
		} );
		If( angle_diff > 45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
		} );
		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
		} );
		If( angle_diff < -45.0, ()
		{
			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
		} );
		StartStateTimer( check_bearing );
	"

	// play a different additive turn anim for different turn directions and velocity
	on_state_current_rotate_dir_1 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_2 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_right, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_11 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_02_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"

	on_state_current_rotate_dir_12 =
	"
		If( GetCurrentMoveSpeed() < 1.0, ()
		{
			PlayAdditiveAnimation( turn_01_left, 9 );
			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Phase change to second arena */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	fade_out = "FadeToBlack( 0, 3000, 6000 );"
	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"

	destroy_cart_core_instant =
	"
		globals.destructable_arena_core.PlayAnimation( crash_01 );
		globals.destructable_arena_core.GoToAnimationEnd();
	"

	hide_player_weapons = "arg1.HideWeapons();"
	show_player_weapons = "arg1.ShowWeapons();"
}

StateMachine
{
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_lost_head_1 =
	"
		HideMeshSegment( PerennialKing_headShape );
		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
	"
}

Functions
{
	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}

Life
{
	on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );"
}

Actor
{
	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"

	on_effect_start_GSPerennialKingBasicLightningZap =
	"
		Roll( 1, 6, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MASPerennialKingSandWhip =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS5PerennialKingSandstorm =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconToss =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconBolts =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingLightningSpray =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASPerennialKingBeaconOrbitStart =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_CTS3PerennialKingMultistab =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MPWPerennialKingGlassSpearToss =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingGlassSwordSlam =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EAAPerennialKingGlassSwordFence =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_GAPerennialKingAxeCleave =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingObsidianStorm =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_MDPerennialKingTornado =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_SOPerennialKingObsidianMinigun =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_effect_start_EASAbsoluteCartnage =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 );
		} );
	"

	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"
}

Animated
{
	on_heavy_stun_01 =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
		} );
	"

	on_death_idle_01 =
	"
			Delay( 2, { PlayTextAudio( PerennialKing_Dreadnought_PostStabDeath, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } );
			
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = {
    name = "Jamanra, the Abomination",
    life = 7.17,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MASPerennialKingSandWhip",
        "GPAPerennialKingGlassSpearMultiToss",
        "MPWPerennialKingGlassSpearToss",
        "MPWPerennialKingObsidianMinigun",
        "CTS1PerennialKingEndMultistab",
        "CTS3PerennialKingMultistab",
        "CTS5PerennialKingSandstorm",
        "CTS1PerennialKingEndSandstorm",
        "GAPerennialKingBeaconSpearStab",
        "GAPerennialKingBeaconSpearImpact",
        "GSPerennialKingBeaconOrbitLightningBeam",
        "GSPerennialKingBasicLightningZap",
        "GAPerennialKingGlassSwordSlam",
        "GAPerennialKingAxeCleave",
        "GAPerennialKingObsidianStormImpact",
        "GSPerennialKingSandnadoPhysDamage",
        "GSPerennialKingSandnadoLightningDamage",
        "GSPerennialKingBeaconSpray",
        "GAPerennialKingGlassSpearTossImpact",
        "GAPerennialKingGlassSpearTossImpactMulti",
        "GSPerennialKingGlassSwordFenceZap",
        "EASPerennialKingBeaconToss",
        "EASPerennialKingBeaconBolts",
        "EASPerennialKingLightningSpray",
        "EASPerennialKingBeaconOrbitStart",
        "EASPerennialKingBeaconOrbitRecall",
        "EASAbsoluteCartnage",
        "EAAPerennialKingGlassSwordFence",
        "EASPerennialKingOrbitTornado",
        "MDPerennialKingObsidianStorm",
        "MDPerennialKingTornado",
        "SOPerennialKingObsidianMinigun",
        "SOPerennialKingGlassSpearMultiRock",
        "SOPerennialKingGlassSwordFence",
        "GTPerennialKingGlassSpearToss",
        "EDSPerennialKingBeaconLightningBolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASPerennialKingSandWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAPerennialKingGlassSpearMultiToss"] = {
    name = "GPAPerennialKingGlassSpearMultiToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingGlassSpearToss"] = {
    name = "MPWPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPerennialKingObsidianMinigun"] = {
    name = "MPWPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndMultistab"] = {
    name = "CTS1PerennialKingEndMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3PerennialKingMultistab"] = {
    name = "CTS3PerennialKingMultistab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS5PerennialKingSandstorm"] = {
    name = "CTS5PerennialKingSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1PerennialKingEndSandstorm"] = {
    name = "CTS1PerennialKingEndSandstorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearStab"] = {
    name = "GAPerennialKingBeaconSpearStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingBeaconSpearImpact"] = {
    name = "GAPerennialKingBeaconSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
    name = "GSPerennialKingBeaconOrbitLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBasicLightningZap"] = {
    name = "GSPerennialKingBasicLightningZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSwordSlam"] = {
    name = "GAPerennialKingGlassSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingAxeCleave"] = {
    name = "GAPerennialKingAxeCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingObsidianStormImpact"] = {
    name = "GAPerennialKingObsidianStormImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoPhysDamage"] = {
    name = "GSPerennialKingSandnadoPhysDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingSandnadoLightningDamage"] = {
    name = "GSPerennialKingSandnadoLightningDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBeaconSpray"] = {
    name = "GSPerennialKingBeaconSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpact"] = {
    name = "GAPerennialKingGlassSpearTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
    name = "GAPerennialKingGlassSpearTossImpactMulti",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingGlassSwordFenceZap"] = {
    name = "GSPerennialKingGlassSwordFenceZap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_electrocutes_as_though_dealt_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_lightning_damage_can_electrocute",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconToss"] = {
    name = "EASPerennialKingBeaconToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconBolts"] = {
    name = "EASPerennialKingBeaconBolts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingLightningSpray"] = {
    name = "EASPerennialKingLightningSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitStart"] = {
    name = "EASPerennialKingBeaconOrbitStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingBeaconOrbitRecall"] = {
    name = "EASPerennialKingBeaconOrbitRecall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbsoluteCartnage"] = {
    name = "EASAbsoluteCartnage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAPerennialKingGlassSwordFence"] = {
    name = "EAAPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPerennialKingOrbitTornado"] = {
    name = "EASPerennialKingOrbitTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianStorm"] = {
    name = "MDPerennialKingObsidianStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingTornado"] = {
    name = "MDPerennialKingTornado",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingObsidianMinigun"] = {
    name = "SOPerennialKingObsidianMinigun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSpearMultiRock"] = {
    name = "SOPerennialKingGlassSpearMultiRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOPerennialKingGlassSwordFence"] = {
    name = "SOPerennialKingGlassSwordFence",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingGlassSpearToss"] = {
    name = "GTPerennialKingGlassSpearToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSPerennialKingBeaconLightningBolt"] = {
    name = "EDSPerennialKingBeaconLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • Jamanra, a Abominação
    Humanóide
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Chance de Eletrizar aumentada em 200%
    Jamanra, the Abomination
    SpectreN
    AreaA Cidadela de Cobre
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    Vida
    717%
    Resistência
    30 -30 30 0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    6 ~ 18
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    300%
    Model Size
    100%
    Type
    PerennialKingMap
    Metadata
    PerennialKingMap
    Nível
    80
    Vida
    111,917
    Damage
    668
    Dano Mágico
    668
    Precisão
    3,718
    Tempo de Ataque
    1.5
    Experiência
    300,000
    Minion Life
    72,302
    Minion Damage
    3,553
    Minion Armour
    12,008
    GSPerennialKingBasicLightningZap
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 214.4 a 643.3 de Dano de Raio
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    spell maximum action distance +% [-85]
    MASPerennialKingSandWhip
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 75%
    Tempo de Ataque: 1.5 seg
    Recarga: 6 seg
    Causa 25% menos Dano com Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CTS5PerennialKingSandstorm
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndSandstorm
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconToss
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    EASPerennialKingBeaconBolts
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    EASPerennialKingLightningSpray
    Recarga: 22.5 seg
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitStart
    Recarga: 30 seg
    action attack or cast time uses animation length [1]
    EASPerennialKingBeaconOrbitRecall
    action attack or cast time uses animation length [1]
    CTS3PerennialKingMultistab
    Recarga: 25 seg
    action attack or cast time uses animation length [1]
    CTS1PerennialKingEndMultistab
    action attack or cast time uses animation length [1]
    MPWPerennialKingGlassSpearToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Recarga: 18 seg
    Converte 25% do Dano Físico para Dano de Raio
    Perfura todos os Alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1125]
    projectile uses contact position [1]
    GPAPerennialKingGlassSpearMultiToss
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Recarga: 17 seg
    Perfura todos os Alvos
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [0]
    attack maximum action distance + [70]
    base is projectile [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAPerennialKingGlassSwordSlam
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 450%
    Tempo de Ataque: 1.5 seg
    Recarga: 18 seg
    Causa 350% mais Dano com Ataque
    Converte 35% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EAAPerennialKingGlassSwordFence
    Recarga: 17 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    GAPerennialKingAxeCleave
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 400%
    Tempo de Ataque: 1.5 seg
    Recarga: 26 seg
    Causa 300% mais Dano com Ataque
    Converte 25% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MDPerennialKingObsidianStorm
    Multicastable, Triggerable
    Recarga: 40 seg
    action attack or cast time uses animation length [1]
    MDPerennialKingTornado
    Multicastable, Triggerable
    Recarga: 42 seg
    action attack or cast time uses animation length [1]
    EASPerennialKingOrbitTornado
    action attack or cast time uses animation length [1]
    SOPerennialKingObsidianMinigun
    Triggerable
    Recarga: 17 seg
    action attack or cast time uses animation length [1]
    EASAbsoluteCartnage
    action attack or cast time uses animation length [1]
    GSPerennialKingBeaconSpray
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 102.1 a 306.3 de Dano de Raio
    25% mais chance de Eletrizar inimigos
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill cannot be parried [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearStab
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 70%
    Tempo de Ataque: 1.5 seg
    Causa 30% menos Dano com Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingBeaconSpearImpact
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 90%
    Tempo de Ataque: 1.5 seg
    Causa 10% menos Dano com Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingBeaconOrbitLightningBeam
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    Causa 217.8 a 653.5 de Dano de Raio
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    EDSPerennialKingBeaconLightningBolt
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 1055 a 3166 de Dano de Raio
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]
    GTPerennialKingGlassSpearToss
    Triggerable
    action attack or cast time uses animation length [1]
    GAPerennialKingGlassSpearTossImpact
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 1.5 seg
    Causa 80% mais Dano com Ataque
    Converte 25% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingGlassSpearTossImpactMulti
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 seg
    Causa 50% mais Dano com Ataque
    Converte 25% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    SOPerennialKingGlassSpearMultiRock
    Triggerable
    action attack or cast time uses animation length [1]
    SOPerennialKingGlassSwordFence
    Triggerable
    action attack or cast time uses animation length [1]
    GSPerennialKingGlassSwordFenceZap
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 35.39 a 106.2 de Dano de Raio
    90% mais acúmulo de Eletrocussão
    O Dano de Raio desta habilidade contribui
    com o Acúmulo de Eletrocussão
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GAPerennialKingObsidianStormImpact
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoPhysDamage
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSPerennialKingSandnadoLightningDamage
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    Causa 408.5 a 1225 de Dano de Raio
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MPWPerennialKingObsidianMinigun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 seg
    Causa 50% menos Dano com Ataque
    Converte 25% do Dano Físico para Dano de Raio
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [1127]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [400]
    projectile maximum range override [250]
    projectile spread radius [0]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents
    {
    	on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); }
    }
    
    Preload
    {
    	preload_character_animation = "KnockdownLoop"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingStage2OnlyCorpses.ao"
    	preload_environment = "G2_12_2"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "StrafeLeftNoFlee"
    	basic_action = "StrafeRightNoFlee"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    StateMachine
    {
    	// the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin
    	define_shared_state =
    	"
    		invis = 1;
    		lock_on;
    		tornados;
    		seen_intro = 1;
    	"
    
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    	on_or_create_state_invis_0 = "MakeCollidable();"
    	on_or_create_state_invis_1 = "RemoveCollidability();"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 11000
    	strafe_distance_+% = -60
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Beacon Shared */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills
    	define_shared_state =
    	"
    		has_left_beacon = 1;
    		has_right_beacon = 1;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Obsidian Spear Toss (multi) */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Animated
    {
    	// this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target
    	// the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover
    	on_event_prepare_proj_center =
    	"
    		this.spear_count = 0;
    		this.multi_spear_target_center = target.GetLocation();
    		Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 );
    		this.target_points = null;
    		this.target_points += target_points2[2];
    		this.target_points += target_points2[1];
    		this.target_points += target_points2[3];
    		this.target_points += target_points2[0];
    		this.target_points += target_points2[4];
    		this.target_points += target_points2[7];
    		this.target_points += target_points2[5];
    		this.target_points += target_points2[6];
    	"
    
    	on_event_prepare_proj =
    	"
    		SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true );
    		this.spear_count = spear_count + 1;
    	"
    }
    
    Functions
    {
    	// arg1: center (location)
    	// arg2: radius (float)
    	// arg3: num points (float)
    	generate_spear_target_points =
    	"
    		this.target_points2 = null;
    		this.angle = 0.0;
    		local angle_increment = 360.0 / arg3;
    		local pi = 3.14159265359;
    		Repeat( 8, ()
    		{
    			local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) );
    			this.target_points2 += new_loc;
    			this.angle = angle + angle_increment;
    		} );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "lost_head;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	// this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins
    	// fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman
    	on_or_create_state_invis_0 = "EnableRendering();"
    	on_or_create_state_invis_1 = "DisableRendering();"
    
    	on_state_dead_1 =
    	{
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	}
    }
    
    Render
    {
    	use_ao_lights = true
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12"
    	preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13"
    	preload_environment = "G2_12_2_boss"
    	preload_misc_beam = "PerennialKingBeaconSprayBeam"
    	preload_misc_beam = "PerennialKingHandsprayBeam"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Movement/Turning */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right)
    // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing()))
    // orientation is the server orientation, so this value will always be the actual direction the monster is facing
    // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction
    // so whenever those two aren't the same, you can assume the monster is turning
    // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims
    Positioned
    {
    	on_initial_position_set = "StartStateTimer( check_bearing );"
    
    	on_movement_started =
    	"
    		If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    StateMachine
    {
    	define_state = "current_rotate_dir;"
    	define_timer = "check_bearing = 0.033;"
    
    	// compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set)
    	// that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished
    	// 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one
    	// there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed
    	on_timer_check_bearing =
    	"
    		this.orientation = GetOrientation();
    		this.bearing = GetAnimatedBearing();
    		this.angle_diff = bearing - orientation;
    		this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 );
    		// If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } );
    		If( And( angle_diff > 5.0, angle_diff <= 45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } );
    		} );
    		If( angle_diff > 45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } );
    		} );
    		If( And( angle_diff < -5.0, angle_diff >= -45.0 ), ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } );
    		} );
    		If( angle_diff < -45.0, ()
    		{
    			If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } );
    		} );
    		StartStateTimer( check_bearing );
    	"
    
    	// play a different additive turn anim for different turn directions and velocity
    	on_state_current_rotate_dir_1 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_2 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_right, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_11 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_02_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    
    	on_state_current_rotate_dir_12 =
    	"
    		If( GetCurrentMoveSpeed() < 1.0, ()
    		{
    			PlayAdditiveAnimation( turn_01_left, 9 );
    			Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } );
    		}, (){ SetStateTo( current_rotate_dir, 0 ); } );
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Phase change to second arena */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Functions
    {
    	fade_out = "FadeToBlack( 0, 3000, 6000 );"
    	destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );"
    
    	destroy_cart_core_instant =
    	"
    		globals.destructable_arena_core.PlayAnimation( crash_01 );
    		globals.destructable_arena_core.GoToAnimationEnd();
    	"
    
    	hide_player_weapons = "arg1.HideWeapons();"
    	show_player_weapons = "arg1.ShowWeapons();"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Death */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	on_or_create_state_lost_head_1 =
    	"
    		HideMeshSegment( PerennialKing_headShape );
    		DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' );
    		SetGlobalAudioParam( PerennialKingUberDeath, 1 );
    	"
    }
    
    Functions
    {
    	get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Audio */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "PerennialKing2InRange"
    	life_percent_param = "PerennialKing2LifePercentage"
    	range = 130
    }
    
    Life
    {
    	on_life_percent_reaches_1 = 
    	"
    		PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );
    		SetGlobalAudioParam( PerennialKingUberDeath, 1 );
    
    	"
    }
    
    Actor
    {
    	on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );"
    
    	on_effect_start_GSPerennialKingBasicLightningZap =
    	"
    		Roll( 1, 6, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MASPerennialKingSandWhip =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS5PerennialKingSandstorm =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconToss =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconBolts =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingLightningSpray =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASPerennialKingBeaconOrbitStart =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_CTS3PerennialKingMultistab =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MPWPerennialKingGlassSpearToss =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GPAPerennialKingGlassSpearMultiToss =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingGlassSwordSlam =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EAAPerennialKingGlassSwordFence =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_GAPerennialKingAxeCleave =
    	"
    		Roll( 1, 5, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingObsidianStorm =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_MDPerennialKingTornado =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_SOPerennialKingObsidianMinigun =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    
    	on_effect_start_EASAbsoluteCartnage =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing');
    		} );
    	"
    
    	on_effect_event_contact_for_EASPerennialKingOrbitTornado =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    
    Animated
    {
    	on_heavy_stun_01 =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = {
        name = "Jamanra, the Abomination",
        life = 7.17,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MASPerennialKingSandWhip",
            "GPAPerennialKingGlassSpearMultiToss",
            "MPWPerennialKingGlassSpearToss",
            "MPWPerennialKingObsidianMinigun",
            "CTS1PerennialKingEndMultistab",
            "CTS3PerennialKingMultistab",
            "CTS5PerennialKingSandstorm",
            "CTS1PerennialKingEndSandstorm",
            "GAPerennialKingBeaconSpearStab",
            "GAPerennialKingBeaconSpearImpact",
            "GSPerennialKingBeaconOrbitLightningBeam",
            "GSPerennialKingBasicLightningZap",
            "GAPerennialKingGlassSwordSlam",
            "GAPerennialKingAxeCleave",
            "GAPerennialKingObsidianStormImpact",
            "GSPerennialKingSandnadoPhysDamage",
            "GSPerennialKingSandnadoLightningDamage",
            "GSPerennialKingBeaconSpray",
            "GAPerennialKingGlassSpearTossImpact",
            "GAPerennialKingGlassSpearTossImpactMulti",
            "GSPerennialKingGlassSwordFenceZap",
            "EASPerennialKingBeaconToss",
            "EASPerennialKingBeaconBolts",
            "EASPerennialKingLightningSpray",
            "EASPerennialKingBeaconOrbitStart",
            "EASPerennialKingBeaconOrbitRecall",
            "EASAbsoluteCartnage",
            "EAAPerennialKingGlassSwordFence",
            "EASPerennialKingOrbitTornado",
            "MDPerennialKingObsidianStorm",
            "MDPerennialKingTornado",
            "SOPerennialKingObsidianMinigun",
            "SOPerennialKingGlassSpearMultiRock",
            "SOPerennialKingGlassSwordFence",
            "GTPerennialKingGlassSpearToss",
            "EDSPerennialKingBeaconLightningBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASPerennialKingSandWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPerennialKingGlassSpearMultiToss"] = {
        name = "GPAPerennialKingGlassSpearMultiToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingGlassSpearToss"] = {
        name = "MPWPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1125, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPerennialKingObsidianMinigun"] = {
        name = "MPWPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndMultistab"] = {
        name = "CTS1PerennialKingEndMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3PerennialKingMultistab"] = {
        name = "CTS3PerennialKingMultistab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS5PerennialKingSandstorm"] = {
        name = "CTS5PerennialKingSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1PerennialKingEndSandstorm"] = {
        name = "CTS1PerennialKingEndSandstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearStab"] = {
        name = "GAPerennialKingBeaconSpearStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingBeaconSpearImpact"] = {
        name = "GAPerennialKingBeaconSpearImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconOrbitLightningBeam"] = {
        name = "GSPerennialKingBeaconOrbitLightningBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBasicLightningZap"] = {
        name = "GSPerennialKingBasicLightningZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSwordSlam"] = {
        name = "GAPerennialKingGlassSwordSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingAxeCleave"] = {
        name = "GAPerennialKingAxeCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingObsidianStormImpact"] = {
        name = "GAPerennialKingObsidianStormImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoPhysDamage"] = {
        name = "GSPerennialKingSandnadoPhysDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingSandnadoLightningDamage"] = {
        name = "GSPerennialKingSandnadoLightningDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingBeaconSpray"] = {
        name = "GSPerennialKingBeaconSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpact"] = {
        name = "GAPerennialKingGlassSpearTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPerennialKingGlassSpearTossImpactMulti"] = {
        name = "GAPerennialKingGlassSpearTossImpactMulti",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingGlassSwordFenceZap"] = {
        name = "GSPerennialKingGlassSwordFenceZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_electrocutes_as_though_dealt_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_lightning_damage_can_electrocute",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconToss"] = {
        name = "EASPerennialKingBeaconToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconBolts"] = {
        name = "EASPerennialKingBeaconBolts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingLightningSpray"] = {
        name = "EASPerennialKingLightningSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitStart"] = {
        name = "EASPerennialKingBeaconOrbitStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingBeaconOrbitRecall"] = {
        name = "EASPerennialKingBeaconOrbitRecall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAbsoluteCartnage"] = {
        name = "EASAbsoluteCartnage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAPerennialKingGlassSwordFence"] = {
        name = "EAAPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPerennialKingOrbitTornado"] = {
        name = "EASPerennialKingOrbitTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingObsidianStorm"] = {
        name = "MDPerennialKingObsidianStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDPerennialKingTornado"] = {
        name = "MDPerennialKingTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingObsidianMinigun"] = {
        name = "SOPerennialKingObsidianMinigun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSpearMultiRock"] = {
        name = "SOPerennialKingGlassSpearMultiRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPerennialKingGlassSwordFence"] = {
        name = "SOPerennialKingGlassSwordFence",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTPerennialKingGlassSpearToss"] = {
        name = "GTPerennialKingGlassSpearToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPerennialKingBeaconLightningBolt"] = {
        name = "EDSPerennialKingBeaconLightningBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Chance de Eletrizar aumentada em 200%
    FamilyShockChanceIncrease
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • shock chance +% Min: 200 Max: 200 Global
  • Adds Tagsno_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods
    Jamanra, a Abominação Text Audio /141
    Nome
    Ahh.. a Sekhema dos Ardura. Curve-se diante do seu Rei!
    PerennialKing_Dreadnought_Intro_Random
    Ahh.. a Sekhema dos Ardura. Curve-se diante do seu Rei!
    PerennialKing_Dreadnought_Intro_2
    De um jeito ou de outro, isso acaba aqui.
    PerennialKing_Dreadnought_Intro_ThisEnds_Random
    De um jeito ou de outro, isso acaba aqui.
    PerennialKing_Dreadnought_Intro_ThisEnds_2
    Os Faridun finalmente terão sua vingança!
    PerennialKing_Dreadnought_Intro2_Random
    Os Faridun finalmente terão sua vingança!
    PerennialKing_Dreadnought_Intro2_2
    Finalmente teremos a vingança que nos foi prometida!
    PerennialKing_Dreadnought_Intro2_3
    Finalmente teremos a vingança que nos foi prometida!
    PerennialKing_Dreadnought_Intro2_4
    Minha Rainha, pegue a Fera!
    PerennialKing_Dreadnought_Countess_Random
    Vá, minha Rainha.
    PerennialKing_Dreadnought_Countess_2
    Só a Besta importa agora. Vá!
    PerennialKing_Dreadnought_Countess_3
    Eu manterei esse opressor sob controle!
    PerennialKing_Dreadnought_Countess_4
    Isso acaba aqui!
    PerennialKing_Dreadnought_Wreckage_Random
    Isso acaba aqui!
    PerennialKing_Dreadnought_Wreckage_2
    Vamos terminar isso como os guerreiros de antigamente. Um contra o outro!
    PerennialKing_Dreadnought_Wreckage_3
    Vamos terminar isso como os guerreiros de antigamente. Um contra o outro!
    PerennialKing_Dreadnought_Wreckage_4
    Vou provar que os Faridun merecem respeito!
    PerennialKing_Dreadnought_Wreckage_5
    Os Maraketianos pagarão!
    PerennialKing_Dreadnought_MiscSkill_Random
    Os Maraketianos pagarão!
    PerennialKing_Dreadnought_MiscSkill_2
    A Era dos Faridun é agora!
    PerennialKing_Dreadnought_MiscSkill_3
    A Era dos Faridun é agora!
    PerennialKing_Dreadnought_MiscSkill_4
    Nós somos legião!
    PerennialKing_Dreadnought_BeaconStab_Random
    Nós somos legião!
    PerennialKing_Dreadnought_BeaconStab_2
    Nós somos infinitos!
    PerennialKing_Dreadnought_BeaconStab_3
    Nós somos infinitos!
    PerennialKing_Dreadnought_BeaconStab_4
    Nós somos infinitos!
    PerennialKing_Dreadnought_BeaconStab_5
    Nós somos infinitos!
    PerennialKing_Dreadnought_BeaconStab_6
    Nós somos infinitos!
    PerennialKing_Dreadnought_BeaconStab_7
    Deserte a justiça!
    PerennialKing_Dreadnought_BeaconStab_8
    Deserte a justiça!
    PerennialKing_Dreadnought_BeaconStab_9
    Deserte a justiça!
    PerennialKing_Dreadnought_BeaconLightning_Random
    Justiça!
    PerennialKing_Dreadnought_BeaconLightning_2
    Represália!
    PerennialKing_Dreadnought_BeaconLightning_3
    Represália!
    PerennialKing_Dreadnought_BeaconLightning_4
    Represália!
    PerennialKing_Dreadnought_BeaconLightning_5
    Teremos o que é nosso!
    PerennialKing_Dreadnought_BeaconLightning_6
    Teremos o que é nosso!
    PerennialKing_Dreadnought_BeaconLightning_7
    Teremos o que é nosso!
    PerennialKing_Dreadnought_BeaconLightning_8
    Teremos o que é nosso!
    PerennialKing_Dreadnought_BeaconLightning_9
    Nós retribuímos o ódio na mesma moeda!
    PerennialKing_Dreadnought_BeaconLightning_10
    Nós retribuímos o ódio na mesma moeda!
    PerennialKing_Dreadnought_BeaconLightning_11
    Nós somos a tempestade!
    PerennialKing_Dreadnought_BeaconLightning_12
    Nós somos a tempestade!
    PerennialKing_Dreadnought_BeaconLightningSpray_Random
    Nós somos a vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_2
    Nós somos a vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_3
    Nós somos a vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_4
    Nós somos a vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_5
    Nós somos a vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_6
    Vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_7
    Vingança!
    PerennialKing_Dreadnought_BeaconLightningSpray_8
    Vingança Vastiri!
    PerennialKing_Dreadnought_SummonSandstorm_Random
    Vingança Vastiri!
    PerennialKing_Dreadnought_SummonSandstorm_2
    Perdição do deserto!
    PerennialKing_Dreadnought_SummonSandstorm_3
    Perdição do deserto!
    PerennialKing_Dreadnought_SummonSandstorm_4
    Perdição do deserto!
    PerennialKing_Dreadnought_SummonSandstorm_5
    Perdição do deserto!
    PerennialKing_Dreadnought_SummonSandstorm_6
    Pelas areias!
    PerennialKing_Dreadnought_SummonSandstorm_7
    Pelas areias!
    PerennialKing_Dreadnought_SummonSandstorm_8
    Nós somos os filhos do deserto!
    PerennialKing_Dreadnought_SummonSandstorm_9
    Nós somos os filhos do deserto!
    PerennialKing_Dreadnought_SummonSandstorm_10
    Ventos, nos ajudem!
    PerennialKing_Dreadnought_SummonSandstorm_11
    Ventos, nos ajudem!
    PerennialKing_Dreadnought_SummonSandstorm_12
    Forja do ódio!
    PerennialKing_Dreadnought_2hSword_Random
    Forja do ódio!
    PerennialKing_Dreadnought_2hSword_2
    Forja do ódio!
    PerennialKing_Dreadnought_2hSword_3
    Pegue nosso ódio!
    PerennialKing_Dreadnought_2hSword_4
    Pegue nosso ódio!
    PerennialKing_Dreadnought_2hSword_5
    Pegue nosso ódio!
    PerennialKing_Dreadnought_2hSword_6
    Nosso presente para você!
    PerennialKing_Dreadnought_2hSword_7
    Nosso presente para você!
    PerennialKing_Dreadnought_2hSword_8
    Nosso presente para você!
    PerennialKing_Dreadnought_2hSword_9
    Nosso presente para você!
    PerennialKing_Dreadnought_2hSword_10
    Sangue!
    PerennialKing_Dreadnought_Lacerate_Random
    Sangue!
    PerennialKing_Dreadnought_Lacerate_2
    Sangue!
    PerennialKing_Dreadnought_Lacerate_3
    Teremos sangue!
    PerennialKing_Dreadnought_Lacerate_4
    Teremos sangue!
    PerennialKing_Dreadnought_Lacerate_5
    Teremos sangue!
    PerennialKing_Dreadnought_Lacerate_6
    Teremos sangue!
    PerennialKing_Dreadnought_Lacerate_7
    {Caia, maldito!}{Caia, maldita!}
    PerennialKing_Dreadnought_Lacerate_8
    {Caia, maldito!}{Caia, maldita!}
    PerennialKing_Dreadnought_Lacerate_9
    {Caia, maldito!}{Caia, maldita!}
    PerennialKing_Dreadnought_Lacerate_10
    {Caia, maldito!}{Caia, maldita!}
    PerennialKing_Dreadnought_Lacerate_11
    {Caia, maldito!}{Caia, maldita!}
    PerennialKing_Dreadnought_SpearThrow_Random
    Vamos apagar o sol!
    PerennialKing_Dreadnought_SpearThrow_2
    Vamos apagar o sol!
    PerennialKing_Dreadnought_SpearThrow_3
    Dez mil lanças!
    PerennialKing_Dreadnought_SpearThrow_4
    Dez mil lanças!
    PerennialKing_Dreadnought_SpearThrow_5
    Dez mil lanças!
    PerennialKing_Dreadnought_SpearThrow_6
    Eu vou te moer até virar pó!
    PerennialKing_Dreadnought_ObsidianTornado_Random
    Eu vou te moer até virar pó!
    PerennialKing_Dreadnought_ObsidianTornado_2
    {Você será esquecido!}{Você será esquecida!}
    PerennialKing_Dreadnought_ObsidianTornado_3
    {Você será esquecido!}{Você será esquecida!}
    PerennialKing_Dreadnought_ObsidianTornado_4
    Eu vou apagar você!
    PerennialKing_Dreadnought_ObsidianTornado_5
    Eu vou apagar você!
    PerennialKing_Dreadnought_ObsidianTornado_6
    Pelo meu povo!
    PerennialKing_Dreadnought_BeaconSend_Random
    Pelo meu povo!
    PerennialKing_Dreadnought_BeaconSend_2
    Pelo meu povo!
    PerennialKing_Dreadnought_BeaconSend_3
    Ódio sem fim!
    PerennialKing_Dreadnought_BeaconElectrify_Random
    Ódio sem fim!
    PerennialKing_Dreadnought_BeaconElectrify_2
    Ódio sem fim!
    PerennialKing_Dreadnought_BeaconElectrify_3
    Eu chamo os ventos!
    PerennialKing_Dreadnought_Tornado_Random
    Eu chamo os ventos!
    PerennialKing_Dreadnought_Tornado_2
    Eu chamo os ventos!
    PerennialKing_Dreadnought_Tornado_3
    Ventos, para mim!
    PerennialKing_Dreadnought_Tornado_4
    Ventos, para mim!
    PerennialKing_Dreadnought_Tornado_5
    Ventos, para mim!
    PerennialKing_Dreadnought_Tornado_6
    Eu não vou cair.
    PerennialKing_Dreadnought_HeavyStun_Random
    Você não vai vencer.
    PerennialKing_Dreadnought_HeavyStun_2
    Não posso desistir.
    PerennialKing_Dreadnought_HeavyStun_3
    Não posso desistir.
    PerennialKing_Dreadnought_HeavyStun_4
    Tudo que queremos...
    PerennialKing_Dreadnought_DeathMisc_Random
    Não importa... nós conseguimos...
    PerennialKing_Dreadnought_DeathMisc_2
    Não importa... nós conseguimos...
    PerennialKing_Dreadnought_DeathMisc_3
    Eu dou minha vida com alegria.
    PerennialKing_Dreadnought_DeathMisc_4
    Você não tem ideia... do que fez...
    PerennialKing_Dreadnought_DeathMisc_5
    Você não tem ideia... do que fez...
    PerennialKing_Dreadnought_DeathMisc_6
    Morra... Sekhema tola!
    PerennialKing_Dreadnought_DeathMisc_7
    O fim da tirania está próximo...
    PerennialKing_Dreadnought_DeathMisc_8
    O fim da tirania está próximo...
    PerennialKing_Dreadnought_DeathMisc_9
    O fim da tirania está próximo...
    PerennialKing_Dreadnought_DeathMisc_10
    Os Faridun não serão esquecidos...
    PerennialKing_Dreadnought_DeathMisc_11
    Os Faridun não serão esquecidos...
    PerennialKing_Dreadnought_DeathMisc_12
    A Fúria Faridun nunca acabará...
    PerennialKing_Dreadnought_Misc_3
    Você não conquistou nada, Sekhema idiota.
    PerennialKing_Dreadnought_Misc_Random
    Os Faridun nunca vão parar...
    PerennialKing_Dreadnought_Misc_2
    Você nunca pode escapar do seu passado...
    PerennialKing_Dreadnought_Misc_4
    Eu não tenho tempo para isso. Areia, dobre-se à minha vontade! Impeça meus inimigos!
    PerennialKing_Dreadnought_BeastSandstorm_Random
    Eu não tenho tempo para isso. Areia, dobre-se à minha vontade! Impeça meus inimigos!
    PerennialKing_Dreadnought_BeastSandstorm_2
    O que... você está esperando... Dê-me... a morte de um guerreiro!
    PerennialKing_Dreadnought_DeathIntro_Random
    O que... você está esperando... Dê-me... a morte de um guerreiro!
    PerennialKing_Dreadnought_DeathIntro_2
    Condessa? Minha Rainha... ela nos deu poder... ela nos deu respeito... seríamos tolos se não tentássemos...
    PerennialKing_Dreadnought_DeathStabbed_Random
    Condessa? Minha Rainha... ela nos deu poder... ela nos deu respeito... seríamos tolos se não tentássemos...
    PerennialKing_Dreadnought_DeathStabbed_2
    Ela está levando... para longe daqui... você não pode fazer nada agora.
    PerennialKing_Dreadnought_DeathBeast_Random
    Ela está levando... para longe daqui... você não pode fazer nada agora.
    PerennialKing_Dreadnought_DeathBeast_2
    Ela está levando... para longe daqui... você não pode fazer nada agora.
    PerennialKing_Dreadnought_DeathBeast_3
    Você achou que éramos fracos... nós provamos... o quão errados você estava...
    PerennialKing_Dreadnought_DeathFaridun_Random
    Você achou que éramos fracos... nós provamos... o quão errados você estava...
    PerennialKing_Dreadnought_DeathFaridun_2
    Eu morro como um verdadeiro guerreiro.
    PerennialKing_Dreadnought_DeathFinal_Random
    Eu morro como um verdadeiro guerreiro.
    PerennialKing_Dreadnought_DeathFinal_2
    Eu morro como um verdadeiro guerreiro.
    PerennialKing_Dreadnought_DeathFinal_3
    Edit

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