Jamanra, a Abominação





Área: Vanguarda do Couraçado
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain experience +% [0]
Jamanra, the Abomination
Spectre | N |
---|---|
Area | Vanguarda do Couraçado |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Vida
717%
+50%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 18
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
32
Vida
4,897
356
266
Damage
131
Dano Mágico
131
Precisão
576
Tempo de Ataque
1.5
Experiência
6,426
Minion Life
12,433
Minion Damage
245
Minion Armour
593
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 42.96 a 128.9 de Dano de Raio
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
Causa 25% menos Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Recarga: 15 seg
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Recarga: 30 seg
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Recarga: 25 seg
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 18 seg
Perfura todos os Alvos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 17 seg
Perfura todos os Alvos
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 450%
Tempo de Ataque: 1.5 seg
Recarga: 18 seg
Causa 350% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Recarga: 17 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 400%
Tempo de Ataque: 1.5 seg
Recarga: 26 seg
Causa 300% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Recarga: 40 seg
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Recarga: 42 seg
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Recarga: 17 seg
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 20.46 a 61.37 de Dano de Raio
25% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 seg
Causa 30% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 90%
Tempo de Ataque: 1.5 seg
Causa 10% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 43.64 a 130.9 de Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 211.4 a 634.1 de Dano de Raio
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.5 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 seg
Causa 50% mais Dano com Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 7.975 a 23.93 de Dano de Raio
90% mais acúmulo de Eletrocussão
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 81.83 a 245.5 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 104–157
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 seg
Causa 50% menos Dano com Ataque
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } set_is_act_boss = true } Preload { preload_character_animation = "KnockdownLoop" preload_animated_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingStage2OnlyCorpses.ao" preload_environment = "G2_12_2" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; " define_shared_checkpoint_state = "seen_intro;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "first_arena_complete;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } StateMachine { on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 ); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_death_idle_01 = " Delay( 2, { PlayTextAudio( PerennialKing_Dreadnought_PostStabDeath, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = { name = "Jamanra, the Abomination", life = 7.17, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Jamanra, a Abominação





Área: A Cidadela de Cobre
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Chance de Eletrizar aumentada em 200%
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Chance de Eletrizar aumentada em 200%
Jamanra, the Abomination
Spectre | N |
---|---|
Area | A Cidadela de Cobre |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Vida
717%
+50%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 18
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
PerennialKingMap
Metadata
PerennialKingMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
111,917
7,205
905
Damage
668
Dano Mágico
668
Precisão
3,718
Tempo de Ataque
1.5
Experiência
300,000
Minion Life
72,302
Minion Damage
3,553
Minion Armour
12,008
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 214.4 a 643.3 de Dano de Raio
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
Causa 25% menos Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Recarga: 15 seg
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Recarga: 22.5 seg
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Recarga: 30 seg
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Recarga: 25 seg
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 18 seg
Perfura todos os Alvos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 17 seg
Perfura todos os Alvos
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 450%
Tempo de Ataque: 1.5 seg
Recarga: 18 seg
Causa 350% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Recarga: 17 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 400%
Tempo de Ataque: 1.5 seg
Recarga: 26 seg
Causa 300% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Recarga: 40 seg
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Recarga: 42 seg
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Recarga: 17 seg
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 102.1 a 306.3 de Dano de Raio
25% mais chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill cannot be parried [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.5 seg
Causa 30% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 90%
Tempo de Ataque: 1.5 seg
Causa 10% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 217.8 a 653.5 de Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 1055 a 3166 de Dano de Raio
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.5 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 seg
Causa 50% mais Dano com Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 35.39 a 106.2 de Dano de Raio
90% mais acúmulo de Eletrocussão
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 408.5 a 1225 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 seg
Causa 50% menos Dano com Ataque
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" preload_animated_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingStage2OnlyCorpses.ao" preload_environment = "G2_12_2" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; seen_intro = 1; " on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); SetGlobalAudioParam( PerennialKingUberDeath, 1 ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = " PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 ); SetGlobalAudioParam( PerennialKingUberDeath, 1 ); " } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing'); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = { name = "Jamanra, the Abomination", life = 7.17, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Chance de Eletrizar aumentada em 200%
Family | ShockChanceIncrease |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods |
Jamanra, a Abominação Text Audio /141
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.