Jamanra, l'Abomination
Zone : Avant-garde du Cuirassé
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Jamanra, the Abomination
Spectre | N |
---|---|
Area | Avant-garde du Cuirassé, Avant-garde du Cuirassé |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Vie
540%
Armure
+50%
Ailment Threshold
%
Résistance
30
-30
30
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
PerennialKing
Metadata
PerennialKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
57
Vie
23,803
Armure
1,788
Évasion
353
Bouclier d'énergie
0
Damage
328
Dégâts des sorts
328
Précision
0
Attack Time
1.5
Expérience
40,179
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 16.17 à 48.5 Dégâts de foudre
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
25% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Temps de recharge: 22.5 sec.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 18 sec.
Les Projectiles Transpercent toutes les cibles
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 17 sec.
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 450%
Attack Time: 1.5 sec.
Temps de recharge: 18 sec.
350% Davantage de Dégâts d'Attaque
Convertit 35% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 35% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Temps de recharge: 17 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 400%
Attack Time: 1.5 sec.
Temps de recharge: 26 sec.
300% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Temps de recharge: 42 sec.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Temps de recharge: 17 sec.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 7.698 à 23.1 Dégâts de foudre
25% Davantage de chances d'Électrocuter
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% Davantage de chances d'Électrocuter
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 90%
Attack Time: 1.5 sec.
10% de Perte de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 16.42 à 49.27 Dégâts de foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 79.55 à 238.7 Dégâts de foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.5 sec.
80% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 4.494 à 13.48 Dégâts de foudre
90% Davantage d'Accumulation de Foudroiement
Les dégâts de foudre de cette aptitude contribuent à
l'accumulation de l'Électrocution
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
90% Davantage d'Accumulation de Foudroiement
Les dégâts de foudre de cette aptitude contribuent à
l'accumulation de l'Électrocution
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 30.79 à 92.38 Dégâts de foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 263–394
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; " define_shared_checkpoint_state = "seen_intro;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "first_arena_complete;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } StateMachine { on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1000 ); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKing"] = { name = "Jamanra, the Abomination", life = 5.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Jamanra, l'Abomination
Zone : La Citadelle de cuivre
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
200% d'Augmentation des chances d'Électrocuter
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
200% d'Augmentation des chances d'Électrocuter
Jamanra, the Abomination
Spectre | N |
---|---|
Area | La Citadelle de cuivre |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Vie
540%
Armure
+50%
Ailment Threshold
%
Résistance
30
-30
30
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
PerennialKingMap
Metadata
PerennialKingMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
80
Vie
84,289
Armure
6,867
Évasion
644
Bouclier d'énergie
0
Damage
668
Dégâts des sorts
668
Précision
0
Attack Time
1.5
Expérience
300,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPerennialKingBasicLightningZap
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 24.09 à 72.28 Dégâts de foudre
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
spell maximum action distance +% [-85]
MASPerennialKingSandWhip
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
25% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS5PerennialKingSandstorm
action attack or cast time uses animation length [1]
CTS1PerennialKingEndSandstorm
action attack or cast time uses animation length [1]
EASPerennialKingBeaconToss
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
spell maximum action distance +% [-35]
EASPerennialKingBeaconBolts
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
EASPerennialKingLightningSpray
Temps de recharge: 22.5 sec.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitStart
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
EASPerennialKingBeaconOrbitRecall
action attack or cast time uses animation length [1]
CTS3PerennialKingMultistab
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
CTS1PerennialKingEndMultistab
action attack or cast time uses animation length [1]
MPWPerennialKingGlassSpearToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 18 sec.
Les Projectiles Transpercent toutes les cibles
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1125]
projectile uses contact position [1]
GPAPerennialKingGlassSpearMultiToss
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 17 sec.
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
attack maximum action distance + [70]
base is projectile [1]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
GAPerennialKingGlassSwordSlam
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 450%
Attack Time: 1.5 sec.
Temps de recharge: 18 sec.
350% Davantage de Dégâts d'Attaque
Convertit 35% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 35% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAPerennialKingGlassSwordFence
Temps de recharge: 17 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
attack maximum action distance + [30]
GAPerennialKingAxeCleave
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 400%
Attack Time: 1.5 sec.
Temps de recharge: 26 sec.
300% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill can be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MDPerennialKingObsidianStorm
Multicastable, Triggerable
Temps de recharge: 40 sec.
action attack or cast time uses animation length [1]
MDPerennialKingTornado
Multicastable, Triggerable
Temps de recharge: 42 sec.
action attack or cast time uses animation length [1]
EASPerennialKingOrbitTornado
action attack or cast time uses animation length [1]
SOPerennialKingObsidianMinigun
Triggerable
Temps de recharge: 17 sec.
action attack or cast time uses animation length [1]
EASAbsoluteCartnage
action attack or cast time uses animation length [1]
GSPerennialKingBeaconSpray
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 11.47 à 34.42 Dégâts de foudre
25% Davantage de chances d'Électrocuter
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
25% Davantage de chances d'Électrocuter
action attack or cast time uses animation length [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearStab
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.5 sec.
30% de Perte de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingBeaconSpearImpact
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 90%
Attack Time: 1.5 sec.
10% de Perte de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBeaconOrbitLightningBeam
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 24.48 à 73.43 Dégâts de foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EDSPerennialKingBeaconLightningBolt
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 118.6 à 355.7 Dégâts de foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTPerennialKingGlassSpearToss
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingGlassSpearTossImpact
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.5 sec.
80% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingGlassSpearTossImpactMulti
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
SOPerennialKingGlassSpearMultiRock
Triggerable
action attack or cast time uses animation length [1]
SOPerennialKingGlassSwordFence
Triggerable
action attack or cast time uses animation length [1]
GSPerennialKingGlassSwordFenceZap
Triggerable, Spell, Damage
Chances de coup critique: 6%
Temps d'incantation: 1 sec.
Inflige 6.622 à 19.87 Dégâts de foudre
90% Davantage d'Accumulation de Foudroiement
Les dégâts de foudre de cette aptitude contribuent à
l'accumulation de l'Électrocution
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
90% Davantage d'Accumulation de Foudroiement
Les dégâts de foudre de cette aptitude contribuent à
l'accumulation de l'Électrocution
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingObsidianStormImpact
Triggerable, Attack
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoPhysDamage
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingSandnadoLightningDamage
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 45.89 à 137.7 Dégâts de foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPWPerennialKingObsidianMinigun
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Convertit 25% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [1127]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [400]
projectile maximum range override [250]
projectile spread radius [0]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.pen_king = this; AddToPlayerWakeGroup( true ); } } Preload { preload_character_animation = "KnockdownLoop" } Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" leveled_starting_effects = "DoLiterallyNothing" } StateMachine { // the fake PK sets this to 0 when the emerge sequence begins, so it can swap to the correct skin define_shared_state = " invis = 1; lock_on; tornados; seen_intro = 1; " on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" on_or_create_state_invis_0 = "MakeCollidable();" on_or_create_state_invis_1 = "RemoveCollidability();" } Stats { set_monster_delay_item_drops_millis = 11000 strafe_distance_+% = -60 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beacon Shared */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // these states are used for ALL the beacon skills and keep track of the beacons, so the boss knows if it can use the other beacon skills define_shared_state = " has_left_beacon = 1; has_right_beacon = 1; " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Obsidian Spear Toss (multi) */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { // this event fires a bit before the projectiles do, so they target a location that is a bit behind to prevent them from always hitting the target // the target points are generated around a circle, so they need to be reshuffled to minimise projectile crossover on_event_prepare_proj_center = " this.spear_count = 0; this.multi_spear_target_center = target.GetLocation(); Call( generate_spear_target_points, multi_spear_target_center, 20.0, 8 ); this.target_points = null; this.target_points += target_points2[2]; this.target_points += target_points2[1]; this.target_points += target_points2[3]; this.target_points += target_points2[0]; this.target_points += target_points2[4]; this.target_points += target_points2[7]; this.target_points += target_points2[5]; this.target_points += target_points2[6]; " on_event_prepare_proj = " SetTargetLocation( GetVariablesFromGroup( target_points, spear_count, Index ), 0, 0, true ); this.spear_count = spear_count + 1; " } Functions { // arg1: center (location) // arg2: radius (float) // arg3: num points (float) generate_spear_target_points = " this.target_points2 = null; this.angle = 0.0; local angle_increment = 360.0 / arg3; local pi = 3.14159265359; Repeat( 8, () { local new_loc = MakeLocation( arg1.x + Eval( arg2 * Cos( angle ) ), arg1.y + Eval( arg2 * Sin( angle ) ) ); this.target_points2 += new_loc; this.angle = angle + angle_increment; } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "lost_head;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this state is set by the 'fake' perennial king that exists pre-emerge, so when it does emerge it can swap skins // fake PK: Metadata/Terrain/Gallows/Act2/2_12_2/Objects/PerennialKingHuman on_or_create_state_invis_0 = "EnableRendering();" on_or_create_state_invis_1 = "DisableRendering();" on_state_dead_1 = { globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); } } Render { use_ao_lights = true allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_arena.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/big_zap_01.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/PerennialKingBeacon" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend1" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend2" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend3" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend4_" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend5" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend6" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend7" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend8" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend9" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend10__" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend11" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend12" preload_monster_variety = "Metadata/Monsters/PerennialKingStage2/PerennialKingCorpseFriend13" preload_environment = "G2_12_2_boss" preload_misc_beam = "PerennialKingBeaconSprayBeam" preload_misc_beam = "PerennialKingHandsprayBeam" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ // whenever PK turns need to also play an additive turn animation, using the correct animation for the turn direction (left or right) // can do this by constantly checking the monsters orientation (GetOrientation() and comparing it with its bearing (GetAnimatedBearing())) // orientation is the server orientation, so this value will always be the actual direction the monster is facing // bearing is the clients current facing direction, and this one does visually match with the monsters facing direction // so whenever those two aren't the same, you can assume the monster is turning // also, when the monster is moving don't do any of this cause it messes with the additive n-directional anims Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1/2/11/12 (if its not already set) // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // 1 and 2 are for the right turns, 1 being used for shorter turns (based on the angle_diff value), and 11/12 are for left with 11 being the short one // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); // If( angle_diff == 0.0, (){ FadeAnimations( 9, 0.666 ); } ); If( And( angle_diff > 5.0, angle_diff <= 45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 1 ); } ); } ); If( angle_diff > 45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 2 ); } ); } ); If( And( angle_diff < -5.0, angle_diff >= -45.0 ), () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 11 ); } ); } ); If( angle_diff < -45.0, () { If( GetState( current_rotate_dir ) == 0, (){ SetStateTo( current_rotate_dir, 12 ); } ); } ); StartStateTimer( check_bearing ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_2 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_right, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_11 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_02_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " on_state_current_rotate_dir_12 = " If( GetCurrentMoveSpeed() < 1.0, () { PlayAdditiveAnimation( turn_01_left, 9 ); Delay( 0.666, { SetStateTo( current_rotate_dir, 0 ); } ); }, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Phase change to second arena */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { fade_out = "FadeToBlack( 0, 3000, 6000 );" destroy_cart_core = "globals.destructable_arena_core.PlayAnimationAtSpeed( crash_01, 1.0 );" destroy_cart_core_instant = " globals.destructable_arena_core.PlayAnimation( crash_01 ); globals.destructable_arena_core.GoToAnimationEnd(); " hide_player_weapons = "arg1.HideWeapons();" show_player_weapons = "arg1.ShowWeapons();" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_lost_head_1 = " HideMeshSegment( PerennialKing_headShape ); DetachAllOfType( 'Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.fmt;Art/Models/MONSTERS/PerennialKingStage2/attachments/PerennialKingHelmet.ao' ); " } Functions { get_up_asala = { PlayCharacterAudioEvent( AfterPerennialKingSeeAsala ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ GlobalAudioParamEvents { player_in_range_param = "PerennialKing2InRange" life_percent_param = "PerennialKing2LifePercentage" range = 130 } Life { on_life_percent_reaches_1 = "PlayTextAudio( PerennialKing_Dreadnought_DeathMisc_7, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 1500 );" } Actor { on_effect_start_CTS1BossFightStart = "QueueTextAudio( PerennialKing_Dreadnought_Intro_ThisEnds_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing', 3500 );" on_effect_start_GSPerennialKingBasicLightningZap = " Roll( 1, 6, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MASPerennialKingSandWhip = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS5PerennialKingSandstorm = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_SummonSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconToss = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconBolts = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightning_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingLightningSpray = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconLightningSpray_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASPerennialKingBeaconOrbitStart = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconSend_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_CTS3PerennialKingMultistab = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconStab_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MPWPerennialKingGlassSpearToss = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GPAPerennialKingGlassSpearMultiToss = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_SpearThrow_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingGlassSwordSlam = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_2hSword_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EAAPerennialKingGlassSwordFence = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Lacerate_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_GAPerennialKingAxeCleave = " Roll( 1, 5, () { PlayTextAudio( PerennialKing_Dreadnought_MiscSkill_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingObsidianStorm = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_ObsidianTornado_2, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_MDPerennialKingTornado = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_Tornado_4, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_SOPerennialKingObsidianMinigun = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_BeaconElectrify_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " on_effect_start_EASAbsoluteCartnage = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_Countess_3, 'Metadata/Monsters/PerennialKingStage2/PerennialKing'); } ); " on_effect_event_contact_for_EASPerennialKingOrbitTornado = " Roll( 1, 1, () { PlayTextAudio( PerennialKing_Dreadnought_BeastSandstorm_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " } Animated { on_heavy_stun_01 = " Roll( 1, 2, () { PlayTextAudio( PerennialKing_Dreadnought_HeavyStun_Random, 'Metadata/Monsters/PerennialKingStage2/PerennialKing' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingStage2/PerennialKingMap"] = { name = "Jamanra, the Abomination", life = 5.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MASPerennialKingSandWhip", "GPAPerennialKingGlassSpearMultiToss", "MPWPerennialKingGlassSpearToss", "MPWPerennialKingObsidianMinigun", "CTS1PerennialKingEndMultistab", "CTS3PerennialKingMultistab", "CTS5PerennialKingSandstorm", "CTS1PerennialKingEndSandstorm", "GAPerennialKingBeaconSpearStab", "GAPerennialKingBeaconSpearImpact", "GSPerennialKingBeaconOrbitLightningBeam", "GSPerennialKingBasicLightningZap", "GAPerennialKingGlassSwordSlam", "GAPerennialKingAxeCleave", "GAPerennialKingObsidianStormImpact", "GSPerennialKingSandnadoPhysDamage", "GSPerennialKingSandnadoLightningDamage", "GSPerennialKingBeaconSpray", "GAPerennialKingGlassSpearTossImpact", "GAPerennialKingGlassSpearTossImpactMulti", "GSPerennialKingGlassSwordFenceZap", "EASPerennialKingBeaconToss", "EASPerennialKingBeaconBolts", "EASPerennialKingLightningSpray", "EASPerennialKingBeaconOrbitStart", "EASPerennialKingBeaconOrbitRecall", "EASAbsoluteCartnage", "EAAPerennialKingGlassSwordFence", "EASPerennialKingOrbitTornado", "MDPerennialKingObsidianStorm", "MDPerennialKingTornado", "SOPerennialKingObsidianMinigun", "SOPerennialKingGlassSpearMultiRock", "SOPerennialKingGlassSwordFence", "GTPerennialKingGlassSpearToss", "EDSPerennialKingBeaconLightningBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASPerennialKingSandWhip"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {8, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAPerennialKingGlassSpearMultiToss"] = { name = "GPAPerennialKingGlassSpearMultiToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {70, 0, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingGlassSpearToss"] = { name = "MPWPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1125, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPerennialKingObsidianMinigun"] = { name = "MPWPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "active_skill_base_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1127, 0, 400, 250, 20, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndMultistab"] = { name = "CTS1PerennialKingEndMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3PerennialKingMultistab"] = { name = "CTS3PerennialKingMultistab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS5PerennialKingSandstorm"] = { name = "CTS5PerennialKingSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS1PerennialKingEndSandstorm"] = { name = "CTS1PerennialKingEndSandstorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearStab"] = { name = "GAPerennialKingBeaconSpearStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingBeaconSpearImpact"] = { name = "GAPerennialKingBeaconSpearImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconOrbitLightningBeam"] = { name = "GSPerennialKingBeaconOrbitLightningBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBasicLightningZap"] = { name = "GSPerennialKingBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, -85, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSwordSlam"] = { name = "GAPerennialKingGlassSwordSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 35, 200, baseMultiplier = 4.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingAxeCleave"] = { name = "GAPerennialKingAxeCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {12, 25, 200, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingObsidianStormImpact"] = { name = "GAPerennialKingObsidianStormImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoPhysDamage"] = { name = "GSPerennialKingSandnadoPhysDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingSandnadoLightningDamage"] = { name = "GSPerennialKingSandnadoLightningDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingBeaconSpray"] = { name = "GSPerennialKingBeaconSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 25, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpact"] = { name = "GAPerennialKingGlassSpearTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPerennialKingGlassSpearTossImpactMulti"] = { name = "GAPerennialKingGlassSpearTossImpactMulti", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {25, 200, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingGlassSwordFenceZap"] = { name = "GSPerennialKingGlassSwordFenceZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_electrocutes_as_though_dealt_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_lightning_damage_can_electrocute", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.5, 1.5, 90, 4000, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconToss"] = { name = "EASPerennialKingBeaconToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconBolts"] = { name = "EASPerennialKingBeaconBolts", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingLightningSpray"] = { name = "EASPerennialKingLightningSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitStart"] = { name = "EASPerennialKingBeaconOrbitStart", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingBeaconOrbitRecall"] = { name = "EASPerennialKingBeaconOrbitRecall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbsoluteCartnage"] = { name = "EASAbsoluteCartnage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAPerennialKingGlassSwordFence"] = { name = "EAAPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPerennialKingOrbitTornado"] = { name = "EASPerennialKingOrbitTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingObsidianStorm"] = { name = "MDPerennialKingObsidianStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDPerennialKingTornado"] = { name = "MDPerennialKingTornado", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingObsidianMinigun"] = { name = "SOPerennialKingObsidianMinigun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSpearMultiRock"] = { name = "SOPerennialKingGlassSpearMultiRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOPerennialKingGlassSwordFence"] = { name = "SOPerennialKingGlassSwordFence", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTPerennialKingGlassSpearToss"] = { name = "GTPerennialKingGlassSpearToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPerennialKingBeaconLightningBolt"] = { name = "EDSPerennialKingBeaconLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 150, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
200% d'Augmentation des chances d'Électrocuter
Id | EndgameBossShockChance |
---|---|
Family | ShockChanceIncrease |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | no_fire_spell_mods no_cold_spell_mods no_chaos_spell_mods |