SpectreY
AreaErmo Mastodonte, O Fosso Ósseo, Santuário Sel Khari, [DNT] River Barrens, Qimah, Ilha Rebelde, O Refúgio Zigurate
Tagsallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Packs
  • Ermo Mastodonte, O Fosso Ósseo, [DNT] River Barrens, Qimah: Fanático dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • Santuário Sel Khari: Xamã da Serpente, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • Ermo Mastodonte, O Fosso Ósseo, [DNT] River Barrens, Qimah: Fanático dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • Ermo Mastodonte, O Fosso Ósseo, [DNT] River Barrens, Qimah: Necromante dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • O Refúgio Zigurate: Necromante dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • O Refúgio Zigurate: Bruto dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • Vida
    80%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Attack Distance
    3 ~ 11
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    Nível
    65
    Vida
    5,210
    Damage
    170
    Dano Mágico
    170
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 136–204
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 seg
    Causa 15% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5,
    		{
    			ShowMeshSegment( L_back_leg_bindingsShape );
    			ShowMeshSegment( R_back_leg_bindingsShape );
    		} );
    	"
    
    	on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lança-crânios
    Morto-vivo
    Área: Freythorn
    Skullslinger
    SpectreY
    AreaFreythorn
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
    Packs
  • Freythorn: Arranca-costelas, Lança-crânios, Rouba-dorsal
  • Vida
    80%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Attack Distance
    3 ~ 11
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    Nível
    11
    Vida
    62
    Damage
    18
    Dano Mágico
    18
    Precisão
    162
    Tempo de Ataque
    1.5
    Experiência
    120
    Minion Life
    341
    Minion Damage
    17
    Minion Armour
    34
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 14–21
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 seg
    Causa 15% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lança-crânios
    Morto-vivo
    Skullslinger
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
    Vida
    80%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Attack Distance
    3 ~ 11
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    Nível
    68
    Vida
    6,206
    Damage
    186
    Dano Mágico
    186
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 149–224
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 seg
    Causa 15% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lança-crânios
    Construto
    Skullslinger
    SpectreY
    AreaGlebas Queimadas
    Tagsbones, construct, slow_movement
    Packs
  • Glebas Queimadas: Xamã Azak, Lança-crânios, Range-costelas, Rapina-espinhas
  • Vida
    80%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Attack Distance
    3 ~ 11
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands1
    Metadata
    PitifulFabricationFarmlands1_
    Nível
    54
    Vida
    2,646
    Damage
    119
    Dano Mágico
    119
    Precisão
    1,472
    Tempo de Ataque
    1.5
    Experiência
    8,798
    Minion Life
    3,438
    Minion Damage
    367
    Minion Armour
    1,039
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 95–143
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 115%
    Tempo de Ataque: 1.5 seg
    Causa 15% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands1_"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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