Cangrejo cáustico
Bestia
is spectre with death action [1]
Caustic Crab
SpectreY
AreaParaíso prístino
Tagsallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Packs
  • Paraíso prístino: Cangrejo cáustico, Cangrejo cáustico
  • Vida
    115%
    Armadura
    +100%
    Resistencia
    0 30 -30 0
    Damage
    115%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 9
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterPoison
    Nivel
    65
    Vida
    7,490
    Armadura
    4,046
    Evasión
    440
    Damage
    244
    Daño de hechizos
    244
    Precisión
    1,974
    Tiempo de ataque
    1.005
    Experiencia
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 195–293
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 214.3 a 321.4 de daño físico
    33% de probabilidad de envenenar al impactar
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 11 seg
    Inflige de 48.87 a 73.3 de daño de caos
    50% de probabilidad de envenenar al impactar
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 214.3 a 321.4 de daño físico
    33% de probabilidad de envenenar al impactar
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_burrowed_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/epks/active_idle.epk' );"
    	on_state_burrowed_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/epks/active_idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterPoison"] = {
        name = "Caustic Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Cangrejo cáustico
    Bestia
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    SpectreN
    Tagsbeast, cannot_be_monolith, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, slow_movement
    Vida
    115%
    Armadura
    +100%
    Resistencia
    0 30 -30 0
    Damage
    115%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 9
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoison
    Nivel
    68
    Vida
    8,921
    Armadura
    4,826
    Evasión
    477
    Damage
    268
    Daño de hechizos
    268
    Precisión
    2,180
    Tiempo de ataque
    1.005
    Experiencia
    32,929
    Minion Life
    7,970
    Minion Damage
    1,114
    Minion Armour
    9,652
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 214–322
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 232.5 a 348.7 de daño físico
    33% de probabilidad de envenenar al impactar
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 11 seg
    Inflige de 53.57 a 80.35 de daño de caos
    50% de probabilidad de envenenar al impactar
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 232.5 a 348.7 de daño físico
    33% de probabilidad de envenenar al impactar
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Tiempo de recarga: 5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole2.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoison"] = {
        name = "Caustic Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Cangrejo cáustico
    Bestia
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    SpectreN
    AreaParaíso prístino
    Tagsbeast, cannot_be_monolith, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, slow_movement
    Packs
  • Paraíso prístino: Cangrejo cáustico, Cangrejo cáustico
  • Vida
    115%
    Armadura
    +100%
    Resistencia
    0 30 -30 0
    Damage
    115%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 9
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonInland
    Nivel
    65
    Vida
    7,490
    Armadura
    4,046
    Evasión
    440
    Damage
    244
    Daño de hechizos
    244
    Precisión
    1,974
    Tiempo de ataque
    1.005
    Experiencia
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 195–293
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 214.3 a 321.4 de daño físico
    33% de probabilidad de envenenar al impactar
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 11 seg
    Inflige de 48.87 a 73.3 de daño de caos
    50% de probabilidad de envenenar al impactar
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 214.3 a 321.4 de daño físico
    33% de probabilidad de envenenar al impactar
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Tiempo de recarga: 5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole2.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonInland"] = {
        name = "Caustic Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Edit

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