부식성 게
지역: 때묻지 않은 낙원
Caustic Crab
Spectre | Y |
---|---|
Area | 때묻지 않은 낙원 |
Tags | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Packs |
생명력
115%
방어도
+100%
Ailment Threshold
%
저항
0
30
-30
0
Damage
115%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
경험치
115%
Model Size
123%
Type
ShellMonsterPoison
Metadata
ShellMonsterPoison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,490
방어도
2,893
회피
440
에너지 보호막
0
Damage
244
주문 피해
244
정확도
0
Attack Time
1.005
경험치
24,733
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 195–293
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShellMonsterDeathMortarPoison
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
14.21~21.31 물리 피해
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [10]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [10]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
EDSShellMonsterPoisonSpray
Triggerable, Spell, Damage
시전 속도: 3 초
재사용 대기시간: 11 초
6.604~9.906 카오스 피해
명중 시 50%의 확률로 중독 유발
spell maximum action distance +% [-65]
명중 시 50%의 확률로 중독 유발
spell maximum action distance +% [-65]
ShellMonsterSprayMortarPoison
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
14.21~21.31 물리 피해
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [30]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [30]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "burrowed;" } Stats { set_base_heavy_stun_duration_ms = 2400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_burrowed_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/epks/active_idle.epk' );" on_state_burrowed_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/epks/active_idle.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShellMonster/ShellMonsterPoison"] = { name = "Caustic Crab", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "ShellMonsterDeathMortarPoison", "ShellMonsterSprayMortarPoison", "EDSShellMonsterPoisonSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellMonsterDeathMortarPoison"] = { name = "ShellMonsterDeathMortarPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellMonsterSprayMortarPoison"] = { name = "ShellMonsterSprayMortarPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSShellMonsterPoisonSpray"] = { name = "EDSShellMonsterPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_chance_to_poison_on_hit_%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
부식성 게
monster inherent damage taken +% final [-80]
Caustic Crab
Spectre | N |
---|---|
Tags | beast, cannot_be_monolith, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, slow_movement |
생명력
115%
방어도
+100%
Ailment Threshold
%
저항
0
30
-30
0
Damage
115%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
경험치
115%
Model Size
123%
Type
ShellMonsterPoison
Metadata
ShellMonsterEmergePoison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,921
방어도
3,451
회피
477
에너지 보호막
0
Damage
268
주문 피해
268
정확도
0
Attack Time
1.005
경험치
32,929
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 214–322
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShellMonsterDeathMortarPoison
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
14.77~22.15 물리 피해
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [10]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [10]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
EDSShellMonsterPoisonSpray
Triggerable, Spell, Damage
시전 속도: 3 초
재사용 대기시간: 11 초
6.957~10.44 카오스 피해
명중 시 50%의 확률로 중독 유발
spell maximum action distance +% [-65]
명중 시 50%의 확률로 중독 유발
spell maximum action distance +% [-65]
ShellMonsterSprayMortarPoison
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
14.77~22.15 물리 피해
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [30]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [30]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
ShellCrabEmergeEG
Triggerable
재사용 대기시간: 5 초
Object Type
version 2 extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoison"] = { name = "Caustic Crab", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "ShellCrabEmergeEG", "ShellMonsterDeathMortarPoison", "ShellMonsterSprayMortarPoison", "EDSShellMonsterPoisonSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellCrabEmergeEG"] = { name = "ShellCrabEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellMonsterDeathMortarPoison"] = { name = "ShellMonsterDeathMortarPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellMonsterSprayMortarPoison"] = { name = "ShellMonsterSprayMortarPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSShellMonsterPoisonSpray"] = { name = "EDSShellMonsterPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_chance_to_poison_on_hit_%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
monster inherent damage taken +% final [-80]
Id | StanceShellMonster |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
부식성 게
지역: 때묻지 않은 낙원
monster inherent damage taken +% final [-80]
Caustic Crab
Spectre | N |
---|---|
Area | 때묻지 않은 낙원 |
Tags | beast, cannot_be_monolith, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, slow_movement |
Packs |
생명력
115%
방어도
+100%
Ailment Threshold
%
저항
0
30
-30
0
Damage
115%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
경험치
115%
Model Size
123%
Type
ShellMonsterPoison
Metadata
ShellMonsterEmergePoisonInland
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,490
방어도
2,893
회피
440
에너지 보호막
0
Damage
244
주문 피해
244
정확도
0
Attack Time
1.005
경험치
24,733
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 195–293
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.005 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShellMonsterDeathMortarPoison
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
14.21~21.31 물리 피해
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [10]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [10]
projectile spread radius [6]
projectile uses contact position [1]
use scaled contact offset [1]
EDSShellMonsterPoisonSpray
Triggerable, Spell, Damage
시전 속도: 3 초
재사용 대기시간: 11 초
6.604~9.906 카오스 피해
명중 시 50%의 확률로 중독 유발
spell maximum action distance +% [-65]
명중 시 50%의 확률로 중독 유발
spell maximum action distance +% [-65]
ShellMonsterSprayMortarPoison
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
14.21~21.31 물리 피해
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [30]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 33%의 확률로 중독 유발
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [30]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
ShellCrabEmergeEG
Triggerable
재사용 대기시간: 5 초
Object Type
version 2 extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Brimstone_Crab/hole2.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonInland"] = { name = "Caustic Crab", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "ShellCrabEmergeEG", "ShellMonsterDeathMortarPoison", "ShellMonsterSprayMortarPoison", "EDSShellMonsterPoisonSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellCrabEmergeEG"] = { name = "ShellCrabEmergeEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellMonsterDeathMortarPoison"] = { name = "ShellMonsterDeathMortarPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShellMonsterSprayMortarPoison"] = { name = "ShellMonsterSprayMortarPoison", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSShellMonsterPoisonSpray"] = { name = "EDSShellMonsterPoisonSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_chance_to_poison_on_hit_%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
monster inherent damage taken +% final [-80]
Id | StanceShellMonster |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |