IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Crabe caustique
CategoryBeastsBête
IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
is spectre with death action [1]
Caustic Crab
Spectre
AreaRepaire : Littoral, L'Île de Whakapanu, Paradis immaculé, Sprawling Jungle
Tagsallows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
Packs
  • L'Île de Whakapanu, Repaire : Littoral: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • L'Île de Whakapanu, Repaire : Littoral, Sprawling Jungle: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • Paradis immaculé: Crabe caustique, Crabe caustique
  • Vie
    115%
    +100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterPoison_
    Niveau
    65
    Vie
    7,538
    4,046
    Damage
    244
    Dégâts des sorts
    244
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 195293
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 3 sec.
    Temps de recharge: 11 sec.
    Inflige 48.87 à 73.3 Dégâts de Chaos
    50% de chances d'Empoisonner au Toucher
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterPoison_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Crabe caustique
    CategoryBeastsBête
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    Caustic Crab
    Spectre
    AreaRepaire : Littoral, L'Île de Whakapanu, Sprawling Jungle
    Tagsallows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
    Packs
  • L'Île de Whakapanu, Repaire : Littoral: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • L'Île de Whakapanu, Repaire : Littoral, Sprawling Jungle: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • Vie
    115%
    +100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterPoisonSmall
    Niveau
    65
    Vie
    7,538
    4,046
    Damage
    244
    Dégâts des sorts
    244
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 195293
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 3 sec.
    Temps de recharge: 11 sec.
    Inflige 48.87 à 73.3 Dégâts de Chaos
    50% de chances d'Empoisonner au Toucher
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterPoisonSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Crabe caustique
    CategoryBeastsBête
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoison_
    AreaRepaire : Littoral, L'Île de Whakapanu, Le Refuge de la Ziggourat
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • L'Île de Whakapanu, Repaire : Littoral: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • Le Refuge de la Ziggourat: Crabe caustique, Crabe caustique
  • Vie
    115%
    +100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoison_
    Niveau
    65
    Vie
    7,538
    4,046
    Damage
    244
    Dégâts des sorts
    244
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 195293
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 3 sec.
    Temps de recharge: 11 sec.
    Inflige 48.87 à 73.3 Dégâts de Chaos
    50% de chances d'Empoisonner au Toucher
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoison_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Crabe caustique
    CategoryBeastsBête
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoisonSmall
    AreaRepaire : Littoral, L'Île de Whakapanu, Le Refuge de la Ziggourat
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • L'Île de Whakapanu, Repaire : Littoral: Crabe caustique, Crabe caustique, Crabe caustique
  • Le Refuge de la Ziggourat: Crabe caustique
  • Vie
    115%
    +100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonSmall
    Niveau
    65
    Vie
    7,538
    4,046
    Damage
    244
    Dégâts des sorts
    244
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 195293
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 3 sec.
    Temps de recharge: 11 sec.
    Inflige 48.87 à 73.3 Dégâts de Chaos
    50% de chances d'Empoisonner au Toucher
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Crabe caustique
    CategoryBeastsBête
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoison_
    AreaRepaire : Littoral, L'Île de Whakapanu, Paradis immaculé, Sprawling Jungle
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • L'Île de Whakapanu, Repaire : Littoral, Sprawling Jungle: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • Paradis immaculé: Crabe caustique, Crabe caustique
  • Vie
    115%
    +100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonInland
    Niveau
    65
    Vie
    7,538
    4,046
    Damage
    244
    Dégâts des sorts
    244
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 195293
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 3 sec.
    Temps de recharge: 11 sec.
    Inflige 48.87 à 73.3 Dégâts de Chaos
    50% de chances d'Empoisonner au Toucher
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonInland"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Crabe caustique
    CategoryBeastsBête
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoisonSmall
    AreaRepaire : Littoral, L'Île de Whakapanu, Sprawling Jungle
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • L'Île de Whakapanu, Repaire : Littoral, Sprawling Jungle: Crabe caustique, Crabe caustique, Crabe caustique, Crabe caustique
  • Vie
    115%
    +100%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonInlandSmall
    Niveau
    65
    Vie
    7,538
    4,046
    Damage
    244
    Dégâts des sorts
    244
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 195293
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 3 sec.
    Temps de recharge: 11 sec.
    Inflige 48.87 à 73.3 Dégâts de Chaos
    50% de chances d'Empoisonner au Toucher
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chances de Touche critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 214.3 à 321.4 Dégâts Physiques
    33% de chances d'Empoisonner au Toucher
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonInlandSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Edit

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