IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Caranguejo Cáustico
CategoryBeastsFera
IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
is spectre with death action [1]
Caustic Crab
Spectre
AreaRefúgio da Costa, Ilha Whakapanu, Paraíso Imaculado, Selva Extensa
Tagsallows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
Packs
  • Ilha Whakapanu, Refúgio da Costa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • Ilha Whakapanu, Refúgio da Costa, Selva Extensa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • Paraíso Imaculado: Caranguejo Cáustico, Caranguejo Cáustico
  • Vida
    115%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterPoison_
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.005
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.005 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 11 s
    Causa de 48.87 a 73.3 de dano de caos
    50% de chance de envenenar ao atingir
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterPoison_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Caranguejo Cáustico
    CategoryBeastsFera
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    Caustic Crab
    Spectre
    AreaRefúgio da Costa, Ilha Whakapanu, Selva Extensa
    Tagsallows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
    Packs
  • Ilha Whakapanu, Refúgio da Costa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • Ilha Whakapanu, Refúgio da Costa, Selva Extensa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • Vida
    115%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterPoisonSmall
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.005
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.005 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 11 s
    Causa de 48.87 a 73.3 de dano de caos
    50% de chance de envenenar ao atingir
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterPoisonSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Caranguejo Cáustico
    CategoryBeastsFera
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoison_
    AreaRefúgio da Costa, Ilha Whakapanu, O Refúgio Zigurate
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • Ilha Whakapanu, Refúgio da Costa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • O Refúgio Zigurate: Caranguejo Cáustico, Caranguejo Cáustico
  • Vida
    115%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoison_
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.005
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.005 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 11 s
    Causa de 48.87 a 73.3 de dano de caos
    50% de chance de envenenar ao atingir
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Tempo de Recarga: 5 s

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoison_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Caranguejo Cáustico
    CategoryBeastsFera
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoisonSmall
    AreaRefúgio da Costa, Ilha Whakapanu, O Refúgio Zigurate
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • Ilha Whakapanu, Refúgio da Costa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • O Refúgio Zigurate: Caranguejo Cáustico
  • Vida
    115%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonSmall
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.005
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.005 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 11 s
    Causa de 48.87 a 73.3 de dano de caos
    50% de chance de envenenar ao atingir
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Tempo de Recarga: 5 s

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Caranguejo Cáustico
    CategoryBeastsFera
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoison_
    AreaRefúgio da Costa, Ilha Whakapanu, Paraíso Imaculado, Selva Extensa
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • Ilha Whakapanu, Refúgio da Costa, Selva Extensa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • Paraíso Imaculado: Caranguejo Cáustico, Caranguejo Cáustico
  • Vida
    115%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonInland
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.005
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.005 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 11 s
    Causa de 48.87 a 73.3 de dano de caos
    50% de chance de envenenar ao atingir
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Tempo de Recarga: 5 s

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonInland"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Caranguejo Cáustico
    CategoryBeastsFera
    IconEnemyArmourStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    is spectre with death action [1]
    monster inherent damage taken +% final [-80]
    Caustic Crab
    Spectre
    Spectre OverrideMetadata/Monsters/ShellMonster/ShellMonsterPoisonSmall
    AreaRefúgio da Costa, Ilha Whakapanu, Selva Extensa
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
    Packs
  • Ilha Whakapanu, Refúgio da Costa, Selva Extensa: Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico, Caranguejo Cáustico
  • Vida
    115%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterPoison
    Metadata
    ShellMonsterEmergePoisonInlandSmall
    Nível
    65
    Vida
    7,538
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,228
    Tempo de Ataque
    1.005
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    8,092
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 195293
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.005 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ShellMonsterDeathMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterPoisonSpray
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 11 s
    Causa de 48.87 a 73.3 de dano de caos
    50% de chance de envenenar ao atingir
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortarPoison
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 214.3 a 321.4 de dano físico
    33% de chance de envenenar ao atingir
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Tempo de Recarga: 5 s

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonsterPoison"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergePoisonInlandSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Caustic Crab",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterDeathMortarPoison",
            "ShellMonsterSprayMortarPoison",
            "EDSShellMonsterPoisonSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortarPoison"] = {
        name = "ShellMonsterDeathMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortarPoison"] = {
        name = "ShellMonsterSprayMortarPoison",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterPoisonSpray"] = {
        name = "EDSShellMonsterPoisonSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final -80 -80 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.