Oswin, el Guardián de temor
No muerto
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Oswin, the Dread Warden
SpectreN
AreaFuerte de los lobos
Tags1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Vida
288%
Resistencia
30 75 0 0
Damage
300%
Precisión
100%
Attack Distance
6 ~ 20
Tiempo de ataque
2.175 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
FrozenOneBoss
Metadata
FrozenOneBoss
Nivel
56
Vida
10,817
Damage
477
Daño de hechizos
477
Precisión
1,588
Tiempo de ataque
2.175
Experiencia
31,365
Minion Life
13,297
Minion Damage
1,538
Minion Armour
2,940
GAFrozenOneIcicleCrashImpactWall
Triggerable, Attack
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 2.175 seg
Inflige un 30% menos de daño de ataques
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
SOFrozenOneIcicleCrashImpactFloor
Triggerable
action attack or cast time uses animation length [1]
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
Convierte el 40% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFrozenOneCascadeSlam
Triggerable, Attack
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GTFrozenOneCascadeSlam
Triggerable
Tiempo de recarga: 8 seg
FrozenOneCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
Tiempo de recarga: 8 seg
Convierte el 75% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [200]
use melee pattern range [1]
EGFrozenOneBrittleBell
Triggerable
Tiempo de recarga: 8 seg
GSFrozenOneBrittleBell
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 12.51 a 18.77 de daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
MPWFrozenOneIcicleCrash
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1165]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
GSFrozenOneIceSpikeExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Convierte el 60% del daño físico en daño de hielo
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesRightOuter
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
EDSFrozenOneSummonSpikesRightInner
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesMiddle
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftOuter
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftInner
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftOuterNoCooldown
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesRightOuterNoCooldown
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 112.8 a 169.2 de daño físico
Probabilidad de lisiar aumentada un 50%
Convierte el 25% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ForsakenSon/FrozenOneBoss"] = {
    name = "Oswin, the Dread Warden",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.175,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedCold",
        "MPWFrozenOneIcicleCrash",
        "GAFrozenOneCascadeSlam",
        "GAFrozenOneIcicleCrashImpactWall",
        "GSFrozenOneIceSpikeExplode",
        "EGFrozenOneBrittleBell",
        "SOFrozenOneIcicleCrashImpactFloor",
        "GTFrozenOneCascadeSlam",
        "EDSFrozenOneSummonSpikesRightOuter",
        "EDSFrozenOneSummonSpikesRightInner",
        "EDSFrozenOneSummonSpikesMiddle",
        "EDSFrozenOneSummonSpikesLeftOuter",
        "EDSFrozenOneSummonSpikesLeftInner",
        "EDSFrozenOneSummonSpikesLeftOuterNoCooldown",
        "EDSFrozenOneSummonSpikesRightOuterNoCooldown",
        "FrozenOneCyclone",
        "GSFrozenOneBrittleBell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFrozenOneIcicleCrash"] = {
    name = "MPWFrozenOneIcicleCrash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1165, 0, 20, 2000, 65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFrozenOneCascadeSlam"] = {
    name = "GAFrozenOneCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFrozenOneIcicleCrashImpactWall"] = {
    name = "GAFrozenOneIcicleCrashImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFrozenOneIceSpikeExplode"] = {
    name = "GSFrozenOneIceSpikeExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFrozenOneBrittleBell"] = {
    name = "EGFrozenOneBrittleBell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFrozenOneIcicleCrashImpactFloor"] = {
    name = "SOFrozenOneIcicleCrashImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFrozenOneCascadeSlam"] = {
    name = "GTFrozenOneCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightOuter"] = {
    name = "EDSFrozenOneSummonSpikesRightOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightInner"] = {
    name = "EDSFrozenOneSummonSpikesRightInner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesMiddle"] = {
    name = "EDSFrozenOneSummonSpikesMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftOuter"] = {
    name = "EDSFrozenOneSummonSpikesLeftOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftInner"] = {
    name = "EDSFrozenOneSummonSpikesLeftInner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftOuterNoCooldown"] = {
    name = "EDSFrozenOneSummonSpikesLeftOuterNoCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightOuterNoCooldown"] = {
    name = "EDSFrozenOneSummonSpikesRightOuterNoCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrozenOneCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "use_melee_pattern_range",
    },
    levels = {
        [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFrozenOneBrittleBell"] = {
    name = "GSFrozenOneBrittleBell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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