Pirasha, la Prisionera olvidada




Área: Fortaleza
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Pirasha, the Forgotten Prisoner
Spectre | N |
---|---|
Area | Fortaleza |
Tags | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Vida
250%
Evasión
+80%
Resistencia




Damage
250%
Precisión
100%
Impactos críticos Chance
7%
Attack Distance
6 ~ 13
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
140%
Type
BalbalaMap
Metadata
BalbalaMAP
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
16,283
2,023
1,193
Damage
531
Daño de hechizos
531
Precisión
2,214
Tiempo de ataque
1.5
Experiencia
53,768
Minion Life
15,705
Minion Damage
2,072
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BalbalaTeleportStrike1
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 30% más de daño de ataques
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaTeleportStrike2
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 30% más de daño de ataques
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaFlickerCloneStrike
Tiempo de recarga: 26 seg
Las habilidades se repiten 8 veces más
Inflige un 30% más de daño de ataques
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaSpawnCloneMAP
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
alternate minion [1105]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BalbalaMinionFinisher
Spell, Movement
Tiempo de lanzamiento: 2 seg
Inflige un 30% más de daño de ataques
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaWhirl
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 13.5 seg
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistida por Golpes múltiples.
Inflige un 180% más de daño de ataques
attack maximum action distance + [15]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]

BalbalaAttack1TriggeredSlash1
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash2
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash3
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash1
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash2
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash1
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash2
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash3
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaHideAndSeekDisappear
Tiempo de recarga: 40 seg
skill cannot be interrupted [1]
skill cannot be stunned [1]
BalbalaHideAndSeekSlam
action attack or cast time uses animation length [1]
BalbalaHideAndSeekSlamImpact
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 350%
Tiempo de ataque: 1.5 seg
Inflige un 250% más de daño de ataques
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [30]
BalbalaDetonateClone
Area, Damage, Triggerable
base skill effect duration [50]
is area damage [1]
upheaval number of spikes [1]
BalbalaTeleportToClone
Tiempo de recarga: 6.5 seg
action attack or cast time uses animation length [1]
BalbalaDetonateCloneGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 436.3 de daño de fuego base por segundo
active skill area of effect radius +% final [-24]
base skill effect duration [11000]
ground fire art variation [1001]
EGBalbalaDeathShockwave
Triggerable
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FaceLastTarget
Enfrenta al último objetivo

BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]

GPABalbalaHoveringKnife
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
Perfora a todos los objetivos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
use scaled contact offset [1]
BalbalaFlickerCloneStrikeEnd
Spell, Movement
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSBalbalaCoin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 16 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1102]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]

SOBalbalaRuneMap
Triggerable
GSBalbalaRuneExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
BalbalaGlaiveProjectileLeft
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Dispara 5 proyectiles adicionales
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]

BalbalaGlaiveProjectileRight
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Dispara 5 proyectiles adicionales
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]

GABalbalaFlickerStrikeTriggeredAttack1
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABalbalaFlickerStrikeTriggeredAttack2
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABalbalaDaggerSummonMultiThrow
Tiempo de recarga: 26 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MPWBalbalaKnifeSummon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1131]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BalbalaReverseKnifeFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
Tormenta de fuego
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Lanza una lluvia de descargas ardientes sobre el área objetivo. Puede consumir los tres tipos de infusiones elementales; se vuelve mucho más grande cuando está infundida con fuego, crea descargas de rayo cuando está infundida con rayo y hace que caigan descargas de hielo cuando está infundida con hielo.
La duración de la tormenta es de 0.2 segundos
Un choque cada 0.03 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]

EAABalbalaCombo
Tiempo de recarga: 26 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
MPWBalbalaPoisonKnife
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [80]
monster projectile variation [1132]
projectile uses contact position [1]
use scaled contact offset [1]
EAABalbalaMultiStab
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/BossBase" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " visible = 1; hiding; multi_stab; knives_visible = 1; collidable = 1; " on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" on_or_create_state_collidable_1 = "MakeCollidable();" } Transitionable {} Animated { on_event_rotate_for_whirlingblades_01 = " TurnToOverTime( GetOrientation() + 180, 0.8f ); QueueAnimation( idle_no_blend_01 ); " on_event_contact_for_disappear_slam_01 = "ForceSkillIntoCooldown( BalbalaHideAndSeekDisappear );" } Stats { set_base_heavy_stun_duration_ms = 5600 set_monster_delay_item_drops_millis = 7500 } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); /* PlayAnimationType( Idle, 1.0, 0, 0 ); */ }, true ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/bladegrass_slam.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } StateMachine { create_state_visible_0 = " RemoveCollidability(); HideAllMeshSegments(); HideAllMeshColliders(); " create_state_visible_1 = "MakeCollidable();" on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); IfState( knives_visible, 0, (){ HideMeshSegments( knife02Shape ); } ); " on_or_create_state_hiding_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );" on_state_hiding_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );" on_or_create_state_knives_visible_1 = " IfState( visible, 1, (){ ShowMeshSegments( knife02Shape ); } ); " on_or_create_state_knives_visible_0 = "HideMeshSegments( knife02Shape );" } Transitionable { create_untransitioned = " IfAlive( (){ PlayAnimation( impaled_idle_01 ); } ); HideMeshSegment( knife02Shape ); " create_transitioned = " EnableTargetable(); ShowMeshSegment( knife02Shape ); " on_transition = "EnableTargetable();" } Actor { on_event_epkout_for_Teleport = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk', 1.0 ); DisableHighlighting(); " on_event_epkin_for_Teleport = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); Delay( 1.0, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " on_event_epkin_for_EmptyActionAttack2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); Delay( 1.0, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " } Animated { on_event_showweapons_for_impaled_activate_01 = "ShowMeshSegment( knife02Shape );" on_end_death_01 = "DisableRendering();" on_disappear_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' ); PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' ); } ); " on_rune_detonate_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); PlayTextAudio( BalbalaCoinAmbushRandom, 'Metadata/Monsters/Balbala/BalbalaMAP', 800 ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " on_whirlingblades_01 = "PlayTextAudio( BalbalaWhirlingBladesRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_flicker_strike_end_01 = "PlayTextAudio( BalbalaFinalStrikeRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_coin_toss_01 = "PlayTextAudio( BalbalaCoinTossRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_heavy_stun_01 = "PlayTextAudio( BalbalaHeavyStunRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_disappear_slam_01 = "PlayTextAudio( BalbalaFlickerStrikeSkillRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_disappear_01 = "PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_clone_strike_finisher_01 = "PlayTextAudio( BalbalaAmbushRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_pedestal_emerge_01 = "PlayTextAudio( BalbalaSpiritReleasedFromCoin, 'Metadata/Monsters/Balbala/BalbalaMAP' );" //on_multi_throw_01 = "PlayTextAudio( BalbalaDekharRandom, 'Metadata/Monsters/Balbala/BalbalaMAP', 200);" } Preload { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Balbala/BalbalaMAP"] = { name = "Pirasha, the Forgotten Prisoner", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPABalbalaHoveringKnife", "MPSBalbalaCoin", "MPWBalbalaKnifeSummon", "MPWBalbalaPoisonKnife", "FaceLastTarget", "BalbalaGlaiveProjectileLeft", "BalbalaGlaiveProjectileRight", "GSBalbalaRuneExplode", "GABalbalaFlickerStrikeTriggeredAttack1", "GABalbalaFlickerStrikeTriggeredAttack2", "EAABalbalaDaggerSummonMultiThrow", "EAABalbalaCombo", "EAABalbalaMultiStab", "BalbalaTeleportStrike1", "BalbalaTeleportStrike2", "SOBalbalaRuneMap", "BalbalaFlickerCloneStrike", "BalbalaFlickerCloneStrikeEnd", "BalbalaTeleportToClone", "BalbalaAttack1TriggeredSlash1", "BalbalaAttack1TriggeredSlash2", "BalbalaAttack1TriggeredSlash3", "BalbalaAttack2TriggeredSlash1", "BalbalaAttack2TriggeredSlash2", "BalbalaAttack3TriggeredSlash1", "BalbalaAttack3TriggeredSlash2", "BalbalaAttack3TriggeredSlash3", "BalbalaSpawnCloneMAP", "BalbalaDetonateClone", "BalbalaDetonateCloneGround", "BalbalaMinionFinisher", "BalbalaWhirl", "BalbalaHideAndSeekSlam", "BalbalaHideAndSeekSlamImpact", "BalbalaHideAndSeekDisappear", "BalbalaCloneMelee", "BalbalaCloneKnifeThrow", "EGBalbalaDeathShockwave", "BalbalaReverseKnifeFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPABalbalaHoveringKnife"] = { name = "GPABalbalaHoveringKnife", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBalbalaCoin"] = { name = "MPSBalbalaCoin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1102, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBalbalaKnifeSummon"] = { name = "MPWBalbalaKnifeSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {1131, -30, 2, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBalbalaPoisonKnife"] = { name = "MPWBalbalaPoisonKnife", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "global_poison_on_hit", }, levels = { [1] = {1132, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaGlaiveProjectileLeft"] = { name = "BalbalaGlaiveProjectileLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "attack_maximum_action_distance_+", "animation_effect_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaGlaiveProjectileRight"] = { name = "BalbalaGlaiveProjectileRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "attack_maximum_action_distance_+", "animation_effect_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBalbalaRuneExplode"] = { name = "GSBalbalaRuneExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABalbalaFlickerStrikeTriggeredAttack1"] = { name = "GABalbalaFlickerStrikeTriggeredAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABalbalaFlickerStrikeTriggeredAttack2"] = { name = "GABalbalaFlickerStrikeTriggeredAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaDaggerSummonMultiThrow"] = { name = "EAABalbalaDaggerSummonMultiThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaCombo"] = { name = "EAABalbalaCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaMultiStab"] = { name = "EAABalbalaMultiStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportStrike1"] = { name = "BalbalaTeleportStrike1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportStrike2"] = { name = "BalbalaTeleportStrike2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBalbalaRuneMap"] = { name = "SOBalbalaRuneMap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaFlickerCloneStrike"] = { name = "BalbalaFlickerCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {8, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaFlickerCloneStrikeEnd"] = { name = "BalbalaFlickerCloneStrikeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportToClone"] = { name = "BalbalaTeleportToClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.065, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash1"] = { name = "BalbalaAttack1TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash2"] = { name = "BalbalaAttack1TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash3"] = { name = "BalbalaAttack1TriggeredSlash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack2TriggeredSlash1"] = { name = "BalbalaAttack2TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack2TriggeredSlash2"] = { name = "BalbalaAttack2TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash1"] = { name = "BalbalaAttack3TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash2"] = { name = "BalbalaAttack3TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash3"] = { name = "BalbalaAttack3TriggeredSlash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaSpawnCloneMAP"] = { name = "BalbalaSpawnCloneMAP", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {1, 1105, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaDetonateClone"] = { name = "BalbalaDetonateClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaDetonateCloneGround"] = { name = "BalbalaDetonateCloneGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 1001, 11000, -24, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaMinionFinisher"] = { name = "BalbalaMinionFinisher", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaWhirl"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "attack_maximum_action_distance_+", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, 15, baseMultiplier = 2.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekSlam"] = { name = "BalbalaHideAndSeekSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekSlamImpact"] = { name = "BalbalaHideAndSeekSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {40, 150, 30, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekDisappear"] = { name = "BalbalaHideAndSeekDisappear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaCloneMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaCloneKnifeThrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBalbalaDeathShockwave"] = { name = "EGBalbalaDeathShockwave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaReverseKnifeFirestorm"] = { name = "Firestorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Limit] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "fire_storm/statset_0", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 200, 120, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Pirasha, la Prisionera olvidada




monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Pirasha, the Forgotten Prisoner
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Vida
250%
Evasión
+80%
Resistencia




Damage
250%
Precisión
100%
Impactos críticos Chance
7%
Attack Distance
6 ~ 13
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
140%
Type
BalbalaSTANDALONE
Metadata
BalbalaSTANDALONE_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,393
2,413
1,274
Damage
583
Daño de hechizos
583
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BalbalaTeleportStrike1
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 30% más de daño de ataques
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaTeleportStrike2
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 30% más de daño de ataques
monster penalty against minions damage +% final vs player minions [100]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [3]
BalbalaFlickerCloneStrike
Tiempo de recarga: 26 seg
Las habilidades se repiten 8 veces más
Inflige un 30% más de daño de ataques
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaSpawnCloneMAP
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
alternate minion [1105]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BalbalaMinionFinisher
Spell, Movement
Tiempo de lanzamiento: 2 seg
Inflige un 30% más de daño de ataques
skill cannot be knocked back [1]
skill cannot be stunned [1]
BalbalaWhirl
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 13.5 seg
Te lanzas entre los enemigos e infliges daño de arma. Solo funciona con dagas, garras y espadas a una mano. No puede ser asistida por Golpes múltiples.
Inflige un 180% más de daño de ataques
attack maximum action distance + [15]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]

BalbalaAttack1TriggeredSlash1
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash2
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack1TriggeredSlash3
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash1
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack2TriggeredSlash2
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash1
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash2
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaAttack3TriggeredSlash3
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
monster penalty against minions damage +% final vs player minions [100]
BalbalaHideAndSeekDisappear
Tiempo de recarga: 40 seg
skill cannot be interrupted [1]
skill cannot be stunned [1]
BalbalaHideAndSeekSlam
action attack or cast time uses animation length [1]
BalbalaHideAndSeekSlamImpact
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Daño de ataque: 350%
Tiempo de ataque: 1.5 seg
Inflige un 250% más de daño de ataques
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [30]
BalbalaDetonateClone
Area, Damage, Triggerable
base skill effect duration [50]
is area damage [1]
upheaval number of spikes [1]
BalbalaTeleportToClone
Tiempo de recarga: 6.5 seg
action attack or cast time uses animation length [1]
BalbalaDetonateCloneGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 478.3 de daño de fuego base por segundo
active skill area of effect radius +% final [-24]
base skill effect duration [11000]
ground fire art variation [1001]
EGBalbalaDeathShockwave
Triggerable
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FaceLastTarget
Enfrenta al último objetivo

BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]

GPABalbalaHoveringKnife
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
Perfora a todos los objetivos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
use scaled contact offset [1]
BalbalaFlickerCloneStrikeEnd
Spell, Movement
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSBalbalaCoin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 16 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1102]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]

SOBalbalaRuneMap
Triggerable
GSBalbalaRuneExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [30]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
BalbalaGlaiveProjectileLeft
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Dispara 5 proyectiles adicionales
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]

BalbalaGlaiveProjectileRight
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Dispara 5 proyectiles adicionales
action attack or cast time uses animation length [1]
animation effect variation [1]
attack maximum action distance + [40]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [1700]
lunaris glaive angle [-20]
projectile uses contact position [1]

GABalbalaFlickerStrikeTriggeredAttack1
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GABalbalaFlickerStrikeTriggeredAttack2
Triggerable, Attack
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
EAABalbalaDaggerSummonMultiThrow
Tiempo de recarga: 26 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MPWBalbalaKnifeSummon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Dispara 2 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1131]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BalbalaReverseKnifeFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
Tormenta de fuego
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Lanza una lluvia de descargas ardientes sobre el área objetivo. Puede consumir los tres tipos de infusiones elementales; se vuelve mucho más grande cuando está infundida con fuego, crea descargas de rayo cuando está infundida con rayo y hace que caigan descargas de hielo cuando está infundida con hielo.
La duración de la tormenta es de 0.2 segundos
Un choque cada 0.03 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]

EAABalbalaCombo
Tiempo de recarga: 26 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
MPWBalbalaPoisonKnife
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [80]
monster projectile variation [1132]
projectile uses contact position [1]
use scaled contact offset [1]
EAABalbalaMultiStab
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/BossBaseStandAlone" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " visible = 1; hiding; multi_stab; knives_visible = 1; collidable = 1; " on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" on_or_create_state_collidable_0 = "RemoveCollidability();" on_or_create_state_collidable_1 = "MakeCollidable();" } Transitionable {} Animated { on_event_rotate_for_whirlingblades_01 = " TurnToOverTime( GetOrientation() + 180, 0.8f ); QueueAnimation( idle_no_blend_01 ); " on_event_contact_for_disappear_slam_01 = "ForceSkillIntoCooldown( BalbalaHideAndSeekDisappear );" } Stats { set_monster_delay_item_drops_millis = 7500 } Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); /* PlayAnimationType( Idle, 1.0, 0, 0 ); */ }, true ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/bladegrass_slam.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/BossBaseStandAlone" Render { use_ao_lights = true } StateMachine { create_state_visible_0 = " RemoveCollidability(); HideAllMeshSegments(); HideAllMeshColliders(); " create_state_visible_1 = "MakeCollidable();" on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); IfState( knives_visible, 0, (){ HideMeshSegments( knife02Shape ); } ); " on_or_create_state_hiding_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );" on_state_hiding_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );" on_or_create_state_knives_visible_1 = " IfState( visible, 1, (){ ShowMeshSegments( knife02Shape ); } ); " on_or_create_state_knives_visible_0 = "HideMeshSegments( knife02Shape );" } Actor { on_event_epkout_for_Teleport = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk', 1.0 ); DisableHighlighting(); " on_event_epkin_for_Teleport = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); Delay( 1.0, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " on_event_epkin_for_EmptyActionAttack2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); Delay( 1.0, { EnableHighlighting(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " } Animated { on_event_showweapons_for_impaled_activate_01 = "ShowMeshSegment( knife02Shape );" on_end_death_01 = "DisableRendering();" on_disappear_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' ); PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' ); } ); " on_rune_detonate_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 ); PlayTextAudio( BalbalaCoinAmbushRandom, 'Metadata/Monsters/Balbala/BalbalaMAP', 800 ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' ); } ); " on_whirlingblades_01 = "PlayTextAudio( BalbalaWhirlingBladesRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_flicker_strike_end_01 = "PlayTextAudio( BalbalaFinalStrikeRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_coin_toss_01 = "PlayTextAudio( BalbalaCoinTossRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_heavy_stun_01 = "PlayTextAudio( BalbalaHeavyStunRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_disappear_slam_01 = "PlayTextAudio( BalbalaFlickerStrikeSkillRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_disappear_01 = "PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_clone_strike_finisher_01 = "PlayTextAudio( BalbalaAmbushRandom, 'Metadata/Monsters/Balbala/BalbalaMAP' );" on_pedestal_emerge_01 = "PlayTextAudio( BalbalaSpiritReleasedFromCoin, 'Metadata/Monsters/Balbala/BalbalaMAP' );" //on_multi_throw_01 = "PlayTextAudio( BalbalaDekharRandom, 'Metadata/Monsters/Balbala/BalbalaMAP', 200);" } Preload { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Balbala/BalbalaSTANDALONE_"] = { name = "Pirasha, the Forgotten Prisoner", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "GPABalbalaHoveringKnife", "MPSBalbalaCoin", "MPWBalbalaKnifeSummon", "MPWBalbalaPoisonKnife", "FaceLastTarget", "BalbalaGlaiveProjectileLeft", "BalbalaGlaiveProjectileRight", "GSBalbalaRuneExplode", "GABalbalaFlickerStrikeTriggeredAttack1", "GABalbalaFlickerStrikeTriggeredAttack2", "EAABalbalaDaggerSummonMultiThrow", "EAABalbalaCombo", "EAABalbalaMultiStab", "BalbalaTeleportStrike1", "BalbalaTeleportStrike2", "SOBalbalaRuneMap", "BalbalaFlickerCloneStrike", "BalbalaFlickerCloneStrikeEnd", "BalbalaTeleportToClone", "BalbalaAttack1TriggeredSlash1", "BalbalaAttack1TriggeredSlash2", "BalbalaAttack1TriggeredSlash3", "BalbalaAttack2TriggeredSlash1", "BalbalaAttack2TriggeredSlash2", "BalbalaAttack3TriggeredSlash1", "BalbalaAttack3TriggeredSlash2", "BalbalaAttack3TriggeredSlash3", "BalbalaSpawnCloneMAP", "BalbalaDetonateClone", "BalbalaDetonateCloneGround", "BalbalaMinionFinisher", "BalbalaWhirl", "BalbalaHideAndSeekSlam", "BalbalaHideAndSeekSlamImpact", "BalbalaHideAndSeekDisappear", "BalbalaCloneMelee", "BalbalaCloneKnifeThrow", "EGBalbalaDeathShockwave", "BalbalaReverseKnifeFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPABalbalaHoveringKnife"] = { name = "GPABalbalaHoveringKnife", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBalbalaCoin"] = { name = "MPSBalbalaCoin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1102, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBalbalaKnifeSummon"] = { name = "MPWBalbalaKnifeSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {1131, -30, 2, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBalbalaPoisonKnife"] = { name = "MPWBalbalaPoisonKnife", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "global_poison_on_hit", }, levels = { [1] = {1132, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaGlaiveProjectileLeft"] = { name = "BalbalaGlaiveProjectileLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "attack_maximum_action_distance_+", "animation_effect_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaGlaiveProjectileRight"] = { name = "BalbalaGlaiveProjectileRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "attack_maximum_action_distance_+", "animation_effect_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBalbalaRuneExplode"] = { name = "GSBalbalaRuneExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABalbalaFlickerStrikeTriggeredAttack1"] = { name = "GABalbalaFlickerStrikeTriggeredAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABalbalaFlickerStrikeTriggeredAttack2"] = { name = "GABalbalaFlickerStrikeTriggeredAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaDaggerSummonMultiThrow"] = { name = "EAABalbalaDaggerSummonMultiThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaCombo"] = { name = "EAABalbalaCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABalbalaMultiStab"] = { name = "EAABalbalaMultiStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportStrike1"] = { name = "BalbalaTeleportStrike1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportStrike2"] = { name = "BalbalaTeleportStrike2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBalbalaRuneMap"] = { name = "SOBalbalaRuneMap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaFlickerCloneStrike"] = { name = "BalbalaFlickerCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {8, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaFlickerCloneStrikeEnd"] = { name = "BalbalaFlickerCloneStrikeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaTeleportToClone"] = { name = "BalbalaTeleportToClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.065, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash1"] = { name = "BalbalaAttack1TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash2"] = { name = "BalbalaAttack1TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack1TriggeredSlash3"] = { name = "BalbalaAttack1TriggeredSlash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack2TriggeredSlash1"] = { name = "BalbalaAttack2TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack2TriggeredSlash2"] = { name = "BalbalaAttack2TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash1"] = { name = "BalbalaAttack3TriggeredSlash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash2"] = { name = "BalbalaAttack3TriggeredSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaAttack3TriggeredSlash3"] = { name = "BalbalaAttack3TriggeredSlash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaSpawnCloneMAP"] = { name = "BalbalaSpawnCloneMAP", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {1, 1105, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaDetonateClone"] = { name = "BalbalaDetonateClone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaDetonateCloneGround"] = { name = "BalbalaDetonateCloneGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 1001, 11000, -24, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaMinionFinisher"] = { name = "BalbalaMinionFinisher", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaWhirl"] = { name = "Whirling Blades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_flurry", "attack_maximum_action_distance_+", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {1, 15, baseMultiplier = 2.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekSlam"] = { name = "BalbalaHideAndSeekSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekSlamImpact"] = { name = "BalbalaHideAndSeekSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {40, 150, 30, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaHideAndSeekDisappear"] = { name = "BalbalaHideAndSeekDisappear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaCloneMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaCloneKnifeThrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBalbalaDeathShockwave"] = { name = "EGBalbalaDeathShockwave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BalbalaReverseKnifeFirestorm"] = { name = "Firestorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Limit] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "fire_storm/statset_0", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 200, 120, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.