Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Soldado de piedra
CategoryConstructConstructo
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold
Stone Soldier
Spectre
Tagsconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Vida
99%
Resistencia
IconEnemyResistanceFire45% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
88%
Precisión
100%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
StoneGuardianSickleShieldAmbush
Reserva
16
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
13.8%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nivel
68
Vida
8,174
Damage
205
Daño de hechizos
205
Precisión
2,502
Tiempo de ataque
1.17
Experiencia
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 164—246
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TerracottaGuardians/StoneGuardianSickleShieldAmbush"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Stone Soldier",
    life = 0.99,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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