Soldado de piedra




Stone Soldier
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Vida
99%
+50%
Resistencia




Damage
88%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 12
Tiempo de ataque
1.17 Second
Damage Spread
±20%
Experiencia
22%
Model Size
125%
Type
TerracottaGuardianWeak
Metadata
StoneGuardianSickleShieldAmbush
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,679
3,620
708
Damage
205
Daño de hechizos
205
Precisión
2,464
Tiempo de ataque
1.17
Experiencia
6,299
Minion Life
6,861
Minion Damage
853
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 164–246
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.17 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
Object Type Codes
version 2 extends "Metadata/Monsters/TerracottaGuardians/TerracottaGuardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TerracottaGuardians/StoneGuardianSickleShieldAmbush"] = { name = "Stone Soldier", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.88, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.