ซอนดาร์ ผู้รั้งมรสุม
Sondar, the Stormbinder
SpectreN
Tags2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
พลังชีวิต
125%
Energy Shield From Life
30%
การหลบหลีก
+30%
ค่าต้านทาน
0 0 0 0
Damage
175%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 12
{เวลาโจมตี}
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
เลเวล
68
พลังชีวิต
6,787
ค่าเกราะ
2,413
อัตราการหลบหลีก
620
โล่พลังงาน
2,909
Damage
408
ความเสียหายเวท
408
ความแม่นยำ
2,180
{เวลาโจมตี}
1.005
ค่าประสบการณ์
71,585
Minion Life
5,802
Minion Energy Shield
2,487
Minion Damage
909
Minion Armour
2,413
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
ฟาดด้วยไม้พลองวรยุทธ์
Base Damage: 326–490
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 115%
{เวลาโจมตี}: 1.005 {วิ}
ฟาดด้วยไม้พลองวรยุทธ์ของคุณ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
is area damage [1]
melee conditional step distance [10]
WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
หมุนตัวจู่โจม
Base Damage: 326–490
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 45%
{เวลาโจมตี}: 1.005 {วิ}
บุกไปข้างหน้าพลางหมุนตัวฟาดศัตรูรอบตัวคุณหลายครั้ง
สร้างความเสียหาย โจมตี ลดลง อีก 55%
เวลาโจมตีสุทธิ +1.4 วินาที
ลดพื้นที่ส่งผล อีก 20%
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
visual hit effect physical is wind [1]
GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill
ลมสนั่น
Base Damage: 326–490
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 120%
{เวลาโจมตี}: 1.005 {วิ}
เหวี่ยงอาวุธกระพือลมเพื่อฟาดศัตรูจากระยะไกล ศัตรูจะถูกผลักออกไปตามความใกล้เคียง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
เพิ่มการสะสมค่าสตัน อีก 150%
ผลักศัตรูออกไป
สะสมค่างุนงง เท่ากับ 500% ของความเสียหาย กายภาพ ที่สร้าง
ทรงกรวยมีความยาว 6 เมตร
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
visual hit effect physical is wind [1]
VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel
ทะยานสะเทือนโลก
Base Damage: 326–490
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 1.005 {วิ}
กระโจนไปข้างหน้าแล้วทุบพื้นเพื่อปล่อยคลื่นกระแทกที่สร้างสถานะ สตัน ที่มีศักยภาพสูงเป็นพิเศษต่อศัตรูที่ติดสถานะ งุนงง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
เวลาโจมตีสุทธิ +1 วินาที
ลดพื้นที่ส่งผล อีก 20%
เพิ่มการสะสมค่าสตัน อีก 80%
กลืนกินสถานะ งุนงง ต่อศัตรูเพื่อสะสมค่าสตัน เพิ่มขึ้น อีก 300%
การกระทบ มีรัศมี 2.4 เมตร
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]
GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike
พายุก่อตัว
Base Damage: 326–490
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 120%
{เวลาโจมตี}: 1.005 {วิ}
ตีลังกากลับหลังแล้วแชนเนลเพื่อชาร์จพลังสายฟ้าเข้ากับไม้พลองวรยุทธ์ของคุณ การปล่อยปุ่มจะทำให้คุณพุ่งตัวแบบไปยังตำแหน่งเป้าหมายและสร้างความเสียหายต่อศัตรูไปตามทาง การปล่อยปุ่มตรงจังหวะจะทำการพุ่งตัวอาบพลังสายฟ้าที่ปล่อยคลื่นกระแทกออกมาจากศัตรูที่คุณพุ่งผ่านและทิ้ง พื้นช็อค ไว้เป็นทางข้างหลังคุณ สกิลนี้ไม่สามารถรับพลังจากบรรพชนได้
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 20% เป็น สายฟ้า
เวลาโจมตีสุทธิ +0.8 วินาที
ระยะการฟาดประชิด +10
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [35]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [8]
is area damage [1]
perfect strike timing window base ms [300]
quality display gathering storm is gem [1]
GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure
เยือกแข็งเรียงหลั่น
Base Damage: 326–490
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 65%
{เวลาโจมตี}: 1.005 {วิ}
เหวี่ยงไม้พลองวรยุทธ์ของคุณไปด้านบน เพื่อปล่อยรอยแยกเยือกแข็งที่ปะทุมาสร้างความเสียหายเป็นระลอกแล้วจบลงด้วยหนามขนาดใหญ่ หนามสุดท้ายจะสร้างความเสียหายรุนแรงต่อศัตรูที่ติดสถานะ แช่แข็ง ที่ถูกปะทะ แต่กลืนกินสถานะ แช่แข็ง การปะทะของหนามสุดท้ายจะทำให้ผลึกน้ำแข็งระเบิดออก
สร้างความเสียหาย โจมตี ลดลง อีก 35%
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
ไม่สร้างสถานะ แช่แข็ง
การปะทุ มีรัศมี 0.5 เมตร
คลื่นมีความยาว 4.8 เมตร
ทำให้เกิดการปะทุ 8 ครั้ง
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ระยะการกลิ้งหลบ +3.7 เมตร
สร้างความเสียหาย โจมตี ลดลง อีก 10%
ความเร็วในการร่ายของสกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Monk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll( 1, 2,
		{
			PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );
		} );
	"

	// this will have a chance to fire instead of the class specific lines when combat first starts
	player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); }
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = {
    name = "Sondar, the Stormbinder",
    life = 1.25,
    energyShield = 0.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeQuarterstaffRogueExile",
        "DodgeRollRogueExileGeneric",
        "WhirlingAssaultExileMonk1",
        "GaleStrikeExileMonk1",
        "VaultingImpactExileMonk1",
        "GatheringStormExileMonk1",
        "GlacialCascadeExileMonk1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeQuarterstaffRogueExile"] = {
    name = "Quarterstaff Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Quarterstaff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingAssaultExileMonk1"] = {
    name = "Whirling Assault",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "total_attack_time_+_ms",
        "attack_maximum_action_distance_+",
        "active_skill_area_of_effect_+%_final",
        "melee_defer_damage_prediction",
        "cannot_cancel_skill_before_contact_point",
        "visual_hit_effect_physical_is_wind",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GaleStrikeExileMonk1"] = {
    name = "Wind Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Knockback|Knocked Back] based on how close they are to you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "gale_strike",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "support_physical_damage_%_to_gain_as_daze_build_up",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "global_knockback",
        "visual_hit_effect_physical_is_wind",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {500, 200, -90, 60, 150, 60, 7, -70, 160, 60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultingImpactExileMonk1"] = {
    name = "Vaulting Impact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap forward and [Slam] the ground, sending out a [Stun|Stunning] shockwave that is especially potent against [Daze|Dazed] enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.Jumping] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "vaulting_impact",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "total_attack_time_+_ms",
        "attack_maximum_action_distance_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final",
        "vaulting_impact_short_animation_maximum_range",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "visual_hit_effect_physical_is_wind",
    },
    levels = {
        [1] = {50, 1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GatheringStormExileMonk1"] = {
    name = "Gathering Storm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a [Lightning]-infused dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Channel] = true,
        [SkillType.Travel] = true,
        [SkillType.PerfectTiming] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
        [SkillType.CannotSpiritStrike] = true,
    },
    statDescriptionScope = "gathering_storm/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_override_turn_duration_ms",
        "perfect_strike_timing_window_base_ms",
        "base_melee_dash_range",
        "attack_maximum_action_distance_+",
        "active_skill_base_area_of_effect_radius",
        "channel_start_lock_cancelling_of_attack_time_%",
        "total_attack_time_+_ms",
        "gathering_storm_perfect_aoe_limit",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "channel_end_duration_as_%_of_attack_time",
        "melee_range_+",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "quality_display_gathering_storm_is_gem",
    },
    levels = {
        [1] = {360, 300, 35, 20, 18, 50, 800, 8, 20, 85, 10, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GlacialCascadeExileMonk1"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.SkillConsumesFreeze] = true,
        [SkillType.CreatesFissure] = true,
    },
    statDescriptionScope = "glacial_cascade_attack",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "active_skill_base_area_of_effect_radius",
        "cascade_attack_radius_per_stage_+1_per_100",
        "cascade_attack_base_total_distance",
        "cascade_attack_starting_distance_offset",
        "cascade_attack_ease_in_exponent_%",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "never_freeze",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {8, 60, 5, 30, 48, 6, 125, -70, 160, 60, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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