嵐を操る者、ソンダール


Sondar, the Stormbinder
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
ライフ
75%
Energy Shield From Life
30%
回避力
+30%
耐性




Damage
175%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 12
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
4,072
アーマー
2,413
回避力
620
エナジーシールド
1,745
Damage
408
スペルダメージ
408
命中力
2,180
アタックタイム
1.005
経験値
71,585
Minion Life
3,638
Minion Energy Shield
1,559
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
クォータースタッフストライク
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 115%
アタックタイム: 1.005 秒
クォータースタッフでストライクを与える。
アタックダメージが15%上昇する
is area damage [1]
melee conditional step distance [10]

WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
ワーリングアサルト
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 45%
アタックタイム: 1.005 秒
連続した回転ストライク攻撃で周囲の敵をヒットしながら前進する。
アタックダメージが55%低下する
合計アタックタイム +1.4秒
効果範囲が20%低下する
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
visual hit effect physical is wind [1]

GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill
ウィンドブラスト
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 120%
アタックタイム: 1.005 秒
武器を振り突風を起こして広い範囲の敵に攻撃する。敵は使用者との距離に基づいてノックバックを受ける。
アタックダメージが20%上昇する
スタン蓄積が150%上昇する
敵をノックバックする
与えた物理ダメージの500%と同量の眩暈蓄積を引き起こす
コーンの長さは6m
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
visual hit effect physical is wind [1]

VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel
ヴォールティングインパクト
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 1.005 秒
前方に向かって飛び上がり、地面にスラムを行う。特に眩暈状態の敵に対して有効なスタンを与える衝撃波を放つ。
アタックダメージが50%上昇する
合計アタックタイム +1秒
効果範囲が20%低下する
スタン蓄積が80%上昇する
敵に付与した眩暈を消費し、引き起こすスタン蓄積が-300%上昇する
衝撃の半径は2.4m
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]

GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike
ギャザリングストーム
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 80%
アタックタイム: 1.005 秒
後方に飛び去り、チャネリングしてクォータースタッフに雷のエネルギーを帯びさせる。チャネリングをやめることで、対象の地点にダッシュし、通り道の敵にダメージを与える。完璧なタイミングで放つことで雷のエネルギーを注入されたダッシュを行い、通り道にいた敵から衝撃波を放ち、通り道に感電領域の足跡を残す。このスキルは先祖の加護を受けることができない。
アタックダメージが20%低下する
物理ダメージの20%を雷ダメージに変換する
合計アタックタイム +0.8秒
近接ストライク距離 +10
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [35]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [8]
is area damage [1]
perfect strike timing window base ms [300]
quality display gathering storm is gem [1]

GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure
グレイシャルカスケード
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 65%
アタックタイム: 1.005 秒
上向きにクォータースタッフを振り、霜の亀裂を放ち、連続した爆発とそれが蓄積してできた大きな棘でダメージを与える。最後の棘からヒットを受けた凍結状態の敵は、凍結を消費される代わりに、大きなダメージを受ける。最後の棘からヒットを受けた氷の結晶は爆発する。
アタックダメージが35%低下する
物理ダメージの60%を冷気ダメージに変換する
敵を凍結させることができない
バーストの半径は0.5m
ウェーブの長さは4.8m
8回のバーストを起こす
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ドッジロールの距離 +3.7m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Monk" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll( 1, 2, { PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = { name = "Sondar, the Stormbinder", life = 0.75, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeQuarterstaffRogueExile", "DodgeRollRogueExileGeneric", "WhirlingAssaultExileMonk1", "GaleStrikeExileMonk1", "VaultingImpactExileMonk1", "GatheringStormExileMonk1", "GlacialCascadeExileMonk1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeQuarterstaffRogueExile"] = { name = "Quarterstaff Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Quarterstaff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", }, levels = { [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingAssaultExileMonk1"] = { name = "Whirling Assault", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_area_of_effect_+%_final", "melee_defer_damage_prediction", "cannot_cancel_skill_before_contact_point", "visual_hit_effect_physical_is_wind", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GaleStrikeExileMonk1"] = { name = "Wind Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Knockback|Knocked Back] based on how close they are to you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "gale_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "support_physical_damage_%_to_gain_as_daze_build_up", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "global_knockback", "visual_hit_effect_physical_is_wind", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {500, 200, -90, 60, 150, 60, 7, -70, 160, 60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultingImpactExileMonk1"] = { name = "Vaulting Impact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap forward and [Slam] the ground, sending out a [Stun|Stunning] shockwave that is especially potent against [Daze|Dazed] enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.Jumping] = true, [SkillType.Travel] = true, }, statDescriptionScope = "vaulting_impact", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_stun_multiplier_+%_final", "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_stun_multiplier_+%_final", "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final", "vaulting_impact_short_animation_maximum_range", "active_skill_area_of_effect_+%_final", "is_area_damage", "visual_hit_effect_physical_is_wind", }, levels = { [1] = {50, 1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GatheringStormExileMonk1"] = { name = "Gathering Storm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a [Lightning]-infused dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].", skillTypes = { [SkillType.Attack] = true, [SkillType.Channel] = true, [SkillType.Travel] = true, [SkillType.PerfectTiming] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, [SkillType.CannotSpiritStrike] = true, }, statDescriptionScope = "gathering_storm/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "perfect_strike_timing_window_base_ms", "base_melee_dash_range", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "channel_start_lock_cancelling_of_attack_time_%", "total_attack_time_+_ms", "gathering_storm_perfect_aoe_limit", "active_skill_base_physical_damage_%_to_convert_to_lightning", "channel_end_duration_as_%_of_attack_time", "melee_range_+", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "quality_display_gathering_storm_is_gem", }, levels = { [1] = {360, 300, 35, 20, 18, 50, 800, 8, 20, 85, 10, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GlacialCascadeExileMonk1"] = { name = "Glacial Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.UsableWhileMoving] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.CreatesFissure] = true, }, statDescriptionScope = "glacial_cascade_attack", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_cold", "active_skill_base_area_of_effect_radius", "cascade_attack_radius_per_stage_+1_per_100", "cascade_attack_base_total_distance", "cascade_attack_starting_distance_offset", "cascade_attack_ease_in_exponent_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "never_freeze", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {8, 60, 5, 30, 48, 6, 125, -70, 160, 60, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.