Зондар, Покоривший бурю


Sondar, the Stormbinder
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Здоровье
75%
Energy Shield From Life
30%
Уклонение
+30%
Сопротивление




Damage
175%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 12
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
4,072
Броня
2,413
Уклонение
620
Энергетический щит
1,745
Damage
408
Урон от чар
408
Меткость
2,180
Время атаки
1.005
Опыт
71,585
Minion Life
3,638
Minion Energy Shield
1,559
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
Удар посохом
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 115%
Время атаки: 1.005 сек.
Герой наносит удар своим боевым посохом.
Наносит на 15% больше урона атаками
is area damage [1]
melee conditional step distance [10]

WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
Вихревой налёт
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 45%
Время атаки: 1.005 сек.
Герой продвигается вперёд, одновременно нанося круговые удары врагам вокруг себя.
Наносит на 55% меньше урона атаками
+1.4 секунд(-ы) к итоговому времени атаки
На 20% меньше области действия
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
visual hit effect physical is wind [1]

GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill
Порыв ветра
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.005 сек.
Герой поражает врагов на расстоянии, создавая порыв ветра при взмахах оружием. Врагов отбрасывает в зависимости от их близости к герою.
Наносит на 20% больше урона атаками
На 150% больше накопления оглушения
Отбрасывает врагов
Накапливает шкалу оцепенения в размере 500% от нанесенного физического урона
Длина конуса равна 6 м
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
visual hit effect physical is wind [1]

VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel
Удар в прыжке
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.005 сек.
Герой совершает прыжок вперёд и наносит мощный удар по земле, порождая оглушающую ударную волну, которая особенно эффективна против оцепеневших врагов.
Наносит на 50% больше урона атаками
+1 секунда к итоговому времени атаки
На 20% меньше области действия
На 80% больше накопления оглушения
Поглощает оцепенение на врагах, чтобы накопить на 300% больше шкалы оглушения
Радиус удара - 2.4 м
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]

GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike
Грядущая буря
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.005 сек.
Герой отпрыгивает назад и начинает поддержание, заряжая свой боевой посох молнией. При прекращении поддержания происходит рывок к указанной точке, наносящий урон врагам на пути. Прекращение поддержания в идеальный момент выполняет заряженный молнией рывок, который выпускает ударные волны из врагов, сквозь которых пройдёт герой, и оставляет за героем заряженную землю. Это умение нельзя усилить предками.
Наносит на 20% меньше урона атаками
20% физического урона становится уроном от молнии
+0.8 секунд(-ы) к итоговому времени атаки
+10 к дальности ударов ближнего боя
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [35]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [8]
is area damage [1]
perfect strike timing window base ms [300]
quality display gathering storm is gem [1]

GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure
Ледяной каскад
Base Damage: 326–490
Шанс крит. попадания: 5%
Урон от атаки: 65%
Время атаки: 1.005 сек.
Герой взмахивает боевым посохом вверх, создавая ледяную трещину, которая наносит урон последовательными вспышками и завершается большим шипом. Замороженные враги, попавшие под удар завершающего шипа, получают большой урон, но заморозка поглощается. Ледяные кристаллы, в которые попадёт завершающий шип, взрываются.
Наносит на 35% меньше урона атаками
60% физического урона становится уроном от холода
Не может быть заморожен
Радиус взрыва равен 0.5 м
Длина волны - 4.8 м
Вызывает взрывов: 8
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Monk" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll( 1, 2, { PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = { name = "Sondar, the Stormbinder", life = 0.75, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeQuarterstaffRogueExile", "DodgeRollRogueExileGeneric", "WhirlingAssaultExileMonk1", "GaleStrikeExileMonk1", "VaultingImpactExileMonk1", "GatheringStormExileMonk1", "GlacialCascadeExileMonk1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeQuarterstaffRogueExile"] = { name = "Quarterstaff Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Quarterstaff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", }, levels = { [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingAssaultExileMonk1"] = { name = "Whirling Assault", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_area_of_effect_+%_final", "melee_defer_damage_prediction", "cannot_cancel_skill_before_contact_point", "visual_hit_effect_physical_is_wind", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GaleStrikeExileMonk1"] = { name = "Wind Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Knockback|Knocked Back] based on how close they are to you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "gale_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "support_physical_damage_%_to_gain_as_daze_build_up", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "global_knockback", "visual_hit_effect_physical_is_wind", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {500, 200, -90, 60, 150, 60, 7, -70, 160, 60, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultingImpactExileMonk1"] = { name = "Vaulting Impact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap forward and [Slam] the ground, sending out a [Stun|Stunning] shockwave that is especially potent against [Daze|Dazed] enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.Jumping] = true, [SkillType.Travel] = true, }, statDescriptionScope = "vaulting_impact", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_stun_multiplier_+%_final", "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_stun_multiplier_+%_final", "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final", "vaulting_impact_short_animation_maximum_range", "active_skill_area_of_effect_+%_final", "is_area_damage", "visual_hit_effect_physical_is_wind", }, levels = { [1] = {50, 1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GatheringStormExileMonk1"] = { name = "Gathering Storm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a [Lightning]-infused dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].", skillTypes = { [SkillType.Attack] = true, [SkillType.Channel] = true, [SkillType.Travel] = true, [SkillType.PerfectTiming] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, [SkillType.CannotSpiritStrike] = true, }, statDescriptionScope = "gathering_storm/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "perfect_strike_timing_window_base_ms", "base_melee_dash_range", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "channel_start_lock_cancelling_of_attack_time_%", "total_attack_time_+_ms", "gathering_storm_perfect_aoe_limit", "active_skill_base_physical_damage_%_to_convert_to_lightning", "channel_end_duration_as_%_of_attack_time", "melee_range_+", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "quality_display_gathering_storm_is_gem", }, levels = { [1] = {360, 300, 35, 20, 18, 50, 800, 8, 20, 85, 10, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GlacialCascadeExileMonk1"] = { name = "Glacial Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.UsableWhileMoving] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.CreatesFissure] = true, }, statDescriptionScope = "glacial_cascade_attack", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_cold", "active_skill_base_area_of_effect_radius", "cascade_attack_radius_per_stage_+1_per_100", "cascade_attack_base_total_distance", "cascade_attack_starting_distance_offset", "cascade_attack_ease_in_exponent_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "never_freeze", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {8, 60, 5, 30, 48, 6, 125, -70, 160, 60, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.