Sondar, el Amarratormentas
Humanoide
monster dropped item rarity +% [1500]
Sondar, the Stormbinder
SpectreN
Tags2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Vida
100%
Energy Shield From Life
45%
Evasión
+30%
Resistencia
0 0 0 0
Damage
175%
Precisión
100%
Attack Distance
4 ~ 12
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
Nivel
68
Vida
7,757
Damage
408
Daño de hechizos
408
Precisión
2,502
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
6,930
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill, AttackInPlace
Bastonazo
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.005 seg
Golpea con tu bastón.
Inflige un 15% más de daño de ataques
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
Asalto giratorio
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 45%
Tiempo de ataque: 1.005 seg
Avanzas mientras impactas a los enemigos a tu alrededor con una serie de golpes giratorios.
Inflige un 55% menos de daño de ataques
+1.4 segundos al tiempo de ataque total
20% menos de área de efecto
1% más de área de efecto
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill, Wind
Golpe de viento
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 120%
Tiempo de ataque: 1.005 seg
Apaleas a los enemigos que están a tu alcance generando una ráfaga de viento al blandir el arma. La ráfaga desorientará a los enemigos y los empujará en función de lo cerca que estén de ti.
Inflige un 20% más de daño de ataques
150% más de acumulación de aturdimiento
Empuja a los enemigos
La longitud del cono es de 6 metros
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel, Physical, Duration
Embate impetuoso
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.005 seg
Saltas hacia delante y ejecutas un embate contra el suelo que lanza una onda expansiva. La onda expansiva aplica postura rota a los enemigos desorientados, lo que hace que cualquier impacto contra esos enemigos inflija daño extra.
Inflige un 50% más de daño de ataques
+1 segundo al tiempo de ataque total
20% menos de área de efecto
30% más de acumulación de aturdimiento
No puede aplicar acumulación de desorientación
No puede desorientar
Consume la desorientación de los enemigos para provocar un 300% más de acumulación de aturdimiento
El radio del choque es de 2.4 metros
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]
GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike, QuarterstaffSkill
Tormenta inminente
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.005 seg
Das una voltereta hacia atrás y canalizas para cargar tu bastón con rayo. Cuando sueltas, realizas una finta hacia la ubicación objetivo y dañas a los enemigos que están en tu camino. Si sueltas en el momento perfecto, ejecutarás una finta infundida con rayo que libera ondas expansivas desde los enemigos entre los que pasas y que deja un rastro de suelo electrificado a tu paso. Esta habilidad no se puede potenciar ancestralmente.
Inflige un 20% menos de daño de ataques
Convierte el 20% del daño físico en daño de rayo
+0.8 segundos al tiempo de ataque total
+10 al alcance de los golpes cuerpo a cuerpo
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [75]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [20]
is area damage [1]
perfect strike timing window base ms [400]
precise cursor targeting uses contact point height offset [1]
quality display gathering storm is gem [1]
GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure
Cascada glacial
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 65%
Tiempo de ataque: 1.005 seg
Gira tu bastón hacia arriba para liberar una fisura helada que inflige daño en una serie de estallidos que culminan en un pico grande. Los enemigos congelados impactados por el pico final reciben una gran cantidad de daño pero se consume su congelamiento. Los cristales de hielo impactados por el pico final explotan.
Inflige un 35% menos de daño de ataques
Convierte el 80% del daño físico en daño de hielo
No puede congelar
El radio del estallido es de 0.6 metros
La longitud de la ola es de 4.8 metros
Provoca 8 estallidos
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Monk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue =
	"
		Roll( 1, 2,
		{
			PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );
		} );
	"

	// this will have a chance to fire instead of the class specific lines when combat first starts
	player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); }
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = {
    name = "Sondar, the Stormbinder",
    life = 1,
    energyShield = 0.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeQuarterstaffRogueExile",
        "DodgeRollRogueExileGeneric",
        "WhirlingAssaultExileMonk1",
        "GaleStrikeExileMonk1",
        "VaultingImpactExileMonk1",
        "GatheringStormExileMonk1",
        "GlacialCascadeExileMonk1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeQuarterstaffRogueExile"] = {
    name = "Quarterstaff Strike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your Quarterstaff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pathfinder_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
        "disable_quadruped_head_control",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingAssaultExileMonk1"] = {
    name = "Whirling Assault",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "area_of_effect_+%_final_from_whirling_assault_level",
        "total_attack_time_+_ms",
        "attack_maximum_action_distance_+",
        "active_skill_area_of_effect_+%_final",
        "melee_defer_damage_prediction",
        "cannot_cancel_skill_before_contact_point",
        "visual_hit_effect_physical_is_wind",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {1, 1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GaleStrikeExileMonk1"] = {
    name = "Wind Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Daze|Dazed] and [Knockback|Knocked Back] based on how close they are to you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.Wind] = true,
    },
    statDescriptionScope = "wind_blast",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_chance_to_daze_%",
        "global_knockback",
        "visual_hit_effect_physical_is_wind",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {200, -90, 60, 150, 60, 7, -70, 160, 50, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultingImpactExileMonk1"] = {
    name = "Vaulting Impact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Leap forward and [Slam] the ground, sending out a shockwave. The shockwave applies [BrokenStance|Broken Stance] to [Daze|Dazed] enemies, causing any [HitDamage|Hits] against those enemies to deal extra damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Area] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.Jumping] = true,
        [SkillType.Travel] = true,
        [SkillType.Physical] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "vaulting_impact/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "total_attack_time_+_ms",
        "attack_maximum_action_distance_+",
        "active_skill_base_area_of_effect_radius",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final",
        "vaulting_impact_short_animation_maximum_range",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "visual_hit_effect_physical_is_wind",
        "cannot_daze",
    },
    levels = {
        [1] = {1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GatheringStormExileMonk1"] = {
    name = "Gathering Storm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with [PerfectTiming|Perfect Timing] performs a [Lightning]-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Channel] = true,
        [SkillType.Travel] = true,
        [SkillType.PerfectTiming] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.CreatesGroundEffect] = true,
        [SkillType.Duration] = true,
        [SkillType.CannotSpiritStrike] = true,
        [SkillType.QuarterstaffSkill] = true,
    },
    statDescriptionScope = "gathering_storm/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_override_turn_duration_ms",
        "perfect_strike_timing_window_base_ms",
        "base_melee_dash_range",
        "attack_maximum_action_distance_+",
        "active_skill_base_area_of_effect_radius",
        "channel_start_lock_cancelling_of_attack_time_%",
        "total_attack_time_+_ms",
        "gathering_storm_perfect_aoe_limit",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "channel_end_duration_as_%_of_attack_time",
        "melee_range_+",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "quality_display_gathering_storm_is_gem",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {360, 400, 75, 20, 18, 50, 800, 20, 20, 85, 10, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GlacialCascadeExileMonk1"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.QuarterstaffSkill] = true,
        [SkillType.SkillConsumesFreeze] = true,
        [SkillType.CreatesFissure] = true,
    },
    statDescriptionScope = "glacial_cascade_attack",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "active_skill_base_area_of_effect_radius",
        "cascade_attack_radius_per_stage_+1_per_100",
        "cascade_attack_base_total_distance",
        "cascade_attack_starting_distance_offset",
        "cascade_attack_ease_in_exponent_%",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "never_freeze",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {8, 80, 6, 30, 48, 6, 125, -70, 160, 50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classMonk
    Edit

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