Sondar, Rune-tempête


monster dropped item rarity +% [1500]
Sondar, the Stormbinder
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Vie
100%
Energy Shield From Life
45%
Évasion
+30%
Résistance




Damage
175%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 12
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
4,266
2,413
3,491
Damage
408
Dégâts des sorts
408
Précision
2,464
Temps d'attaque
1.005
Expérience
71,585
Minion Life
3,812
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
Frappe au bâton de combat
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.005 sec.
Frappez avec votre Bâton de combat.
15% Davantage de Dégâts d'Attaque
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill, NoAttackInPlace
Assaut tourbillonnant
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 45%
Temps d'attaque: 1.005 sec.
Avancez tout en frappant les ennemis autour de vous avec une série de Frappes tourbillonnantes.
55% de Perte de Dégâts d'Attaque
20% de Perte de Zone d'effet
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]

GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill, NoAttackInPlace
Rafale de vent
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.005 sec.
Frappe les ennemis à distance en générant une bourrasque de vent à chaque coup. Les ennemis sont alors Repoussés sur une certaine distance en fonction de leur proximité avec vous.
20% Davantage de Dégâts d'Attaque
150% Davantage d'Accumulation d'Étourdissement
Repousse les Ennemis
Longueur du cône : 6 mètres
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]

VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel, NoAttackInPlace, Physical, Duration
Bond abasourdissant
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.005 sec.
Votre personnage fait un bond vers l'avant, puis Fracasse le sol, projetant une onde de choc Étourdissante particulièrement efficace contre les ennemis Hébétés.
50% Davantage de Dégâts d'Attaque
20% de Perte de Zone d'effet
30% Davantage d'Accumulation d'Étourdissement
Rayon de l'impact : 2.4 mètres
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]

GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike, QuarterstaffSkill, NoAttackInPlace
Tempête imminente
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 80%
Temps d'attaque: 1.005 sec.
Vous faites un salto vers l'arrière et Canalisez afin de charger votre Bâton de combat de Foudre. Au relâchement, vous vous élancez vers l'emplacement ciblé, endommageant les ennemis sur votre passage. Relâcher avec un timing parfait vous permet d'imprégner votre élan de Foudre, ce qui a pour effet de libérer des ondes de choc depuis les ennemis que vous traversez et de laisser une traînée de Sol électrocutant dans votre sillage. Cette aptitude ne peut pas êtreAméliorée par les ancêtres.
20% de Perte de Dégâts d'Attaque
+10 à l'Allonge de Mêlée
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [35]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [8]
is area damage [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
quality display gathering storm is gem [1]

GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure, NoAttackInPlace
Déferlement de glace
Base Damage: 326–490
Chances de Touche critique: 5%
Dégâts d'Attaque: 65%
Temps d'attaque: 1.005 sec.
Un balayage vers le haut au Bâton de combat qui libère une fissure glaciale. Celle-ci provoque une série d'explosions endommageantes avant de culminer en une pointe massive. Les ennemis Gelés touchés par la pointe finale subissent de lourds dégâts, mais le Gel qui les affecte est Consommé. Les Cristaux de glace touchés par la pointe finale explosent.
35% de Perte de Dégâts d'Attaque
Ne peut pas Geler
Rayon de l'éruption : 0.6 mètres
Longueur de la Vague : 4.8 mètres
Génère 8 éruptions
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
La Roulade a un bonus de distance de +4.6 mètres
10% de Perte de Dégâts d'Attaque
La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Monk" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll( 1, 2, { PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = { name = "Sondar, the Stormbinder", life = 1, energyShield = 0.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeQuarterstaffRogueExile", "DodgeRollRogueExileGeneric", "WhirlingAssaultExileMonk1", "GaleStrikeExileMonk1", "VaultingImpactExileMonk1", "GatheringStormExileMonk1", "GlacialCascadeExileMonk1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeQuarterstaffRogueExile"] = { name = "Quarterstaff Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Quarterstaff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingAssaultExileMonk1"] = { name = "Whirling Assault", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_area_of_effect_+%_final", "melee_defer_damage_prediction", "cannot_cancel_skill_before_contact_point", "visual_hit_effect_physical_is_wind", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GaleStrikeExileMonk1"] = { name = "Wind Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Daze|Dazed] and [Knockback|Knocked Back] based on how close they are to you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gale_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_chance_to_daze_%", "global_knockback", "visual_hit_effect_physical_is_wind", "is_area_damage", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {200, -90, 60, 150, 60, 7, -70, 160, 50, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultingImpactExileMonk1"] = { name = "Vaulting Impact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap forward and [Slam] the ground, sending out a shockwave. The shockwave applies [BrokenStance|Broken Stance] to [Daze|Dazed] enemies, causing any [HitDamage|Hits] against those enemies to deal extra damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.Jumping] = true, [SkillType.Travel] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "vaulting_impact/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_stun_multiplier_+%_final", "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final", "vaulting_impact_short_animation_maximum_range", "active_skill_area_of_effect_+%_final", "is_area_damage", "visual_hit_effect_physical_is_wind", "cannot_daze", }, levels = { [1] = {1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GatheringStormExileMonk1"] = { name = "Gathering Storm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with [PerfectTiming|Perfect Timing] performs a [Lightning]-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].", skillTypes = { [SkillType.Attack] = true, [SkillType.Channel] = true, [SkillType.Travel] = true, [SkillType.PerfectTiming] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, [SkillType.CannotSpiritStrike] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gathering_storm/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "perfect_strike_timing_window_base_ms", "base_melee_dash_range", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "channel_start_lock_cancelling_of_attack_time_%", "total_attack_time_+_ms", "gathering_storm_perfect_aoe_limit", "active_skill_base_physical_damage_%_to_convert_to_lightning", "channel_end_duration_as_%_of_attack_time", "melee_range_+", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "quality_display_gathering_storm_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {360, 300, 35, 20, 18, 50, 800, 8, 20, 85, 10, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GlacialCascadeExileMonk1"] = { name = "Glacial Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.UsableWhileMoving] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.CreatesFissure] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "glacial_cascade_attack", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_cold", "active_skill_base_area_of_effect_radius", "cascade_attack_radius_per_stage_+1_per_100", "cascade_attack_base_total_distance", "cascade_attack_starting_distance_offset", "cascade_attack_ease_in_exponent_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "never_freeze", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {8, 60, 6, 30, 48, 6, 125, -70, 160, 50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.