폭풍 결속사 손다르


monster dropped item rarity +% [1500]
Sondar, the Stormbinder
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
생명력
100%
Energy Shield From Life
45%
회피
+30%
저항




Damage
175%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 12
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
4,266
2,413
920
3,491
Damage
408
주문 피해
408
정확도
2,464
공격 속도
1.005
경험치
71,585
Minion Life
3,812
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill, NoAttackInPlace
선회 공격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 45%
공격 속도: 1.005 초
연속 회전 타격으로 주변의 적들에게 공격을 적중시키며 전진합니다.
주는 공격 피해 55% 감폭
효과 범위 20% 감폭
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]

GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill, NoAttackInPlace
바람 폭발
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 120%
공격 속도: 1.005 초
주는 공격 피해 20% 증폭
기절 축적 150% 감폭
적을 밀어냄
부채꼴 길이 6미터
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]

VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel, NoAttackInPlace, Physical, Duration
뜀틀 충격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 150%
공격 속도: 1.005 초
주는 공격 피해 50% 증폭
효과 범위 20% 감폭
기절 축적 30% 감폭
충격 반경 2.4미터
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]

GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike, QuarterstaffSkill, NoAttackInPlace
몰려드는 폭풍
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 80%
공격 속도: 1.005 초
뒤로 공중제비를 넘고 집중을 유지해 육척봉에 번개를 충전합니다. 방출하면 목표 지점을 향해 질주하여 경로에 있는 적에게 피해를 줍니다. 완벽한 타이밍에 방출하면 번개를 띠고 질주하여, 통과하는 적으로부터 충격파가 방출되고 지나간 자리에 감전 지대가 남습니다. 이 스킬은 선대의 힘으로 증폭되지 않습니다.
주는 공격 피해 20% 감폭
근접 타격 범위 +10
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [35]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [8]
is area damage [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
quality display gathering storm is gem [1]

GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure, NoAttackInPlace
빙하 폭포
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 65%
공격 속도: 1.005 초
육척봉을 위쪽으로 휘두르며 얼어붙은 균열을 방출하여 연속으로 피해를 주고 마지막에는 대형 쐐기를 생성합니다. 동결 상태의 적들이 마지막 쐐기에 명중당하면 큰 피해를 받지만 동결이 소모됩니다. 마지막 쐐기에 맞는 얼음 결정은 폭발합니다.
주는 공격 피해 35% 감폭
동결 불가
격발 반경 0.6미터
파장 길이 4.8미터
격발 8회 유발
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
회피 구르기 거리 +4.6미터
주는 공격 피해 10% 감폭
이 스킬의 시전 속도 변경 불가
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Monk" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll( 1, 2, { PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = { name = "Sondar, the Stormbinder", life = 1, energyShield = 0.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeQuarterstaffRogueExile", "DodgeRollRogueExileGeneric", "WhirlingAssaultExileMonk1", "GaleStrikeExileMonk1", "VaultingImpactExileMonk1", "GatheringStormExileMonk1", "GlacialCascadeExileMonk1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeQuarterstaffRogueExile"] = { name = "Quarterstaff Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Quarterstaff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingAssaultExileMonk1"] = { name = "Whirling Assault", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_area_of_effect_+%_final", "melee_defer_damage_prediction", "cannot_cancel_skill_before_contact_point", "visual_hit_effect_physical_is_wind", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GaleStrikeExileMonk1"] = { name = "Wind Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Daze|Dazed] and [Knockback|Knocked Back] based on how close they are to you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gale_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_chance_to_daze_%", "global_knockback", "visual_hit_effect_physical_is_wind", "is_area_damage", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {200, -90, 60, 150, 60, 7, -70, 160, 50, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultingImpactExileMonk1"] = { name = "Vaulting Impact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap forward and [Slam] the ground, sending out a shockwave. The shockwave applies [BrokenStance|Broken Stance] to [Daze|Dazed] enemies, causing any [HitDamage|Hits] against those enemies to deal extra damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.Jumping] = true, [SkillType.Travel] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "vaulting_impact/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_stun_multiplier_+%_final", "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final", "vaulting_impact_short_animation_maximum_range", "active_skill_area_of_effect_+%_final", "is_area_damage", "visual_hit_effect_physical_is_wind", "cannot_daze", }, levels = { [1] = {1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GatheringStormExileMonk1"] = { name = "Gathering Storm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with [PerfectTiming|Perfect Timing] performs a [Lightning]-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].", skillTypes = { [SkillType.Attack] = true, [SkillType.Channel] = true, [SkillType.Travel] = true, [SkillType.PerfectTiming] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, [SkillType.CannotSpiritStrike] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gathering_storm/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "perfect_strike_timing_window_base_ms", "base_melee_dash_range", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "channel_start_lock_cancelling_of_attack_time_%", "total_attack_time_+_ms", "gathering_storm_perfect_aoe_limit", "active_skill_base_physical_damage_%_to_convert_to_lightning", "channel_end_duration_as_%_of_attack_time", "melee_range_+", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "quality_display_gathering_storm_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {360, 300, 35, 20, 18, 50, 800, 8, 20, 85, 10, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GlacialCascadeExileMonk1"] = { name = "Glacial Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.UsableWhileMoving] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.CreatesFissure] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "glacial_cascade_attack", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_cold", "active_skill_base_area_of_effect_radius", "cascade_attack_radius_per_stage_+1_per_100", "cascade_attack_base_total_distance", "cascade_attack_starting_distance_offset", "cascade_attack_ease_in_exponent_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "never_freeze", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {8, 60, 6, 30, 48, 6, 125, -70, 160, 50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.