Sondar, Domador de Tempestades


monster dropped item rarity +% [1500]
Sondar, the Stormbinder
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Vida
100%
Energy Shield From Life
45%
Evasão
+30%
Resistência




Damage
175%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 12
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileMonk1
Metadata
ExileMonk1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
4,266
2,413
920
3,491
Damage
408
Dano Mágico
408
Precisão
2,464
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
3,812
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeQuarterstaffRogueExile
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill
Golpe com Cajado
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.005 seg
Ataque com seu Bastão.
Causa 15% mais Dano com Ataque
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

WhirlingAssaultExileMonk1
Attack, MeleeSingleTarget, Melee, Area, QuarterstaffSkill, NoAttackInPlace
Ataque Giratório
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 45%
Tempo de Ataque: 1.005 seg
Avance enquanto atinge inimigos ao seu redor com uma série de Golpes giratórios.
Causa 55% menos Dano com Ataque
20% menos Área de Efeito
attack maximum action distance + [42]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
is area damage [1]
melee defer damage prediction [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]

GaleStrikeExileMonk1
Attack, Melee, Area, QuarterstaffSkill, NoAttackInPlace
Rajada de Vento
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.005 seg
Ao balançar a arma, você gera uma rajada de vento e atinge inimigos de longe, que ficam desorientados e são empurrados de acordo com a distância entre vocês.
Causa 20% mais Dano com Ataque
150% mais acúmulo de Atordoamento
Empurra os Inimigos
Cone se extende por 6 metros
active skill base secondary area of effect radius [7]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [200]
generic knockback distance limit [60]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]

VaultingImpactExileMonk1
Attack, Melee, Slam, Area, QuarterstaffSkill, Jumping, Travel, NoAttackInPlace, Physical, Duration
Impacto Ornamental
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.005 seg
Salta para frente e desfere uma pancada no chão, criando uma onda de choque. A onda de choque aplica Postura Rompida aos inimigos desorientados, fazendo com que qualquer ataque contra eles cause dano adicional.
Causa 50% mais Dano com Ataque
20% menos Área de Efeito
30% mais acúmulo de Atordoamento
Impacto tem 2.4 metros de raio
attack maximum action distance + [42]
is area damage [1]
vaulting impact short animation maximum range [20]
visual hit effect physical is wind [1]

GatheringStormExileMonk1
Attack, Channel, Travel, PerfectTiming, Lightning, Area, Melee, CreatesGroundEffect, Duration, CannotSpiritStrike, QuarterstaffSkill, NoAttackInPlace
Tormenta
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.005 seg
Você salta para trás e canaliza para energizar seu cajado com eletricidade. Ao liberar, você faz uma investida em direção ao local escolhido, causando dano aos inimigos no trajeto. Liberar no momento certo provoca uma investida carregada de eletricidade, que libera ondas de choque dos inimigos atingidos e deixa um rastro de chão eletrificado. Esta habilidade não pode receber Reforço Ancestral.
Causa 20% menos Dano com Ataque
+10 ao Alcance de Golpes Corpo a Corpo
active skill base area of effect radius [18]
active skill override turn duration ms [360]
attack maximum action distance + [20]
base melee dash range [35]
base skill show average damage instead of dps [1]
channel end duration as % of attack time [85]
channel start lock cancelling of attack time % [50]
gathering storm perfect aoe limit [8]
is area damage [1]
perfect strike timing window base ms [300]
precise cursor targeting uses contact point height offset [1]
quality display gathering storm is gem [1]

GlacialCascadeExileMonk1
Attack, Melee, Area, Cold, Area, UsableWhileMoving, QuarterstaffSkill, SkillConsumesFreeze, CreatesFissure, NoAttackInPlace
Cascata Glacial
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 65%
Tempo de Ataque: 1.005 seg
Brande seu Bastão para cima, liberando uma fissura gélida que causa dano em uma série de explosões culminando em uma grande estaca. Inimigos Congelados atingidos pela estaca final sofrem dano pesado, mas o Congelamento é Consumido. Cristais de Gelo atingidos pela estaca final explodem.
Causa 35% menos Dano com Ataque
Não Pode Congelar
Explosão tem 0.6 metros de raio
Onda tem 4.8 metros de largura
Causa 8 Surtos
can perform skill while moving [1]
cascade attack ease in exponent % [125]
cascade attack radius per stage +1 per 100 [30]
cascade attack starting distance offset [6]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 metros à distância do Rolamento
Causa 10% menos Dano com Ataque
Velocidade de Conjuração desta Habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Monk" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll( 1, 2, { PlayTextAudio( RogueExile_Sondar_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" target_fleeing_dialogue = { QueueTextAudio( RogueExile_Sondar_PlayerFlees_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' ); } } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_EngageWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_EngageWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_EngageHuntress, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerWitch, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerMonk, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Sondar_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/DexInt/ExileMonk1' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/DexInt/ExileMonk1"] = { name = "Sondar, the Stormbinder", life = 1, energyShield = 0.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeQuarterstaffRogueExile", "DodgeRollRogueExileGeneric", "WhirlingAssaultExileMonk1", "GaleStrikeExileMonk1", "VaultingImpactExileMonk1", "GatheringStormExileMonk1", "GlacialCascadeExileMonk1", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeQuarterstaffRogueExile"] = { name = "Quarterstaff Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Strike] with your Quarterstaff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {10, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingAssaultExileMonk1"] = { name = "Whirling Assault", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Advance while hitting enemies around you with a series of spinning [Strike|Strikes].", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_area_of_effect_+%_final", "melee_defer_damage_prediction", "cannot_cancel_skill_before_contact_point", "visual_hit_effect_physical_is_wind", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {1400, 42, -20, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GaleStrikeExileMonk1"] = { name = "Wind Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Batter enemies at range by generating a gust of wind as you swing. Enemies will be [Daze|Dazed] and [Knockback|Knocked Back] based on how close they are to you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gale_strike", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_chance_to_daze_%", "global_knockback", "visual_hit_effect_physical_is_wind", "is_area_damage", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {200, -90, 60, 150, 60, 7, -70, 160, 50, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultingImpactExileMonk1"] = { name = "Vaulting Impact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Leap forward and [Slam] the ground, sending out a shockwave. The shockwave applies [BrokenStance|Broken Stance] to [Daze|Dazed] enemies, causing any [HitDamage|Hits] against those enemies to deal extra damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Area] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.Jumping] = true, [SkillType.Travel] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "vaulting_impact/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "total_attack_time_+_ms", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "active_skill_hit_damage_stun_multiplier_+%_final", "consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final", "vaulting_impact_short_animation_maximum_range", "active_skill_area_of_effect_+%_final", "is_area_damage", "visual_hit_effect_physical_is_wind", "cannot_daze", }, levels = { [1] = {1000, 42, 24, 30, 300, 20, -20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GatheringStormExileMonk1"] = { name = "Gathering Storm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flip backward and [Channelling|Channel] to charge your [Quarterstaff] with [Lightning]. Releasing dashes towards the target location, damaging enemies along the way. Releasing with [PerfectTiming|Perfect Timing] performs a [Lightning]-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].", skillTypes = { [SkillType.Attack] = true, [SkillType.Channel] = true, [SkillType.Travel] = true, [SkillType.PerfectTiming] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, [SkillType.CannotSpiritStrike] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "gathering_storm/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "perfect_strike_timing_window_base_ms", "base_melee_dash_range", "attack_maximum_action_distance_+", "active_skill_base_area_of_effect_radius", "channel_start_lock_cancelling_of_attack_time_%", "total_attack_time_+_ms", "gathering_storm_perfect_aoe_limit", "active_skill_base_physical_damage_%_to_convert_to_lightning", "channel_end_duration_as_%_of_attack_time", "melee_range_+", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "quality_display_gathering_storm_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {360, 300, 35, 20, 18, 50, 800, 8, 20, 85, 10, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GlacialCascadeExileMonk1"] = { name = "Glacial Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sweep your [Quarterstaff|Quarterstaff] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.UsableWhileMoving] = true, [SkillType.QuarterstaffSkill] = true, [SkillType.SkillConsumesFreeze] = true, [SkillType.CreatesFissure] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "glacial_cascade_attack", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_physical_damage_%_to_convert_to_cold", "active_skill_base_area_of_effect_radius", "cascade_attack_radius_per_stage_+1_per_100", "cascade_attack_base_total_distance", "cascade_attack_starting_distance_offset", "cascade_attack_ease_in_exponent_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "never_freeze", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {8, 60, 6, 30, 48, 6, 125, -70, 160, 50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.