SpectreN
AreaOrt der Abgeschiedenheit, Gletschertümpel, Gefrorene Wasserfälle, Die Zikkurat-Zuflucht
Tagscold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Packs
  • Ort der Abgeschiedenheit, Gletschertümpel: Bleicher Entführer, Bleicher Flutbrecher, Gefräßiger Kriecher
  • Ort der Abgeschiedenheit, Gletschertümpel: Bleicher Entführer, Bleicher Salzspalter, Gefräßiger Kriecher
  • Ort der Abgeschiedenheit, Gletschertümpel: Bleicher Entführer, Bleicher Wasserläufer, Gefräßiger Kriecher
  • Ort der Abgeschiedenheit: Gefräßiger Kriecher
  • Die Zikkurat-Zuflucht: Bleicher Entführer, Bleicher Flutbrecher, Gefräßiger Kriecher
  • Die Zikkurat-Zuflucht: Bleicher Entführer, Bleicher Salzspalter, Gefräßiger Kriecher
  • Die Zikkurat-Zuflucht: Bleicher Entführer, Bleicher Wasserläufer, Gefräßiger Kriecher
  • Leben
    115%
    Ausweichen
    +33%
    Widerstand
    0 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 11
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    100%
    Type
    PaleCrawler
    Metadata
    PaleCrawler_
    Stufe
    65
    Leben
    7,490
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    2,214
    Angriffszeit
    1.5
    Erfahrung
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 195–293
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASPaleCrawlerDrink
    action attack or cast time uses animation length [1]
    GSPaleCrawlerExplode
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 139.6 bis 209.4 Kälteschaden
    is area damage [1]
    GSPaleCrawlerExplode1
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    is area damage [1]
    GSPaleCrawlerExplode2
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    is area damage [1]
    GSPaleCrawlerExplode3
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    is area damage [1]
    GSPaleCrawlerExplode4
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    is area damage [1]
    GSPaleCrawlerExplode5
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    is area damage [1]
    EASPaleCrawlerExplode
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "hydrate;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.volume = 0.2;"
    	on_construction_complete = "this.fill = 0.0;"
    	on_wake =
    	"
    		this.water_amount = GetState( hydrate )*volume;
    		Call( update_water_states, water_amount );
    	"
    }
    
    Actor
    {
    	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
    }
    
    
    StateMachine
    {
    	on_change_state_hydrate =
    	"
    		this.water_amount = GetState( hydrate )*volume;
    		Call( update_water_states, fill );
    		StartStateTimer( water, 0.033 );
    	"
    
    	on_timer_water =
    	"
    		this.blah = specific_object_position[0];
    		If( water_amount > blah,
    		{
    			this.fill = 0.0066 + fill;
    			this.water_amount = GetState( hydrate )*volume;
    			Call( update_water_states, fill );
    			StartStateTimer( water, 0.033 );
    		} );
    	"
    }
    
    Functions
    {
    	update_water_states =
    	"
    		this.specific_object_position = null;
    		this.specific_object_position += arg1;
    		this.specific_object_position += 0.0;
    		this.specific_object_position += 0.0;
    		light.PlayAnimation( turn_on );
    		light.SetCurrentAnimationPosition( arg1, 1 );
    		light.PauseAnimation(  );
    	"
    }
    
    Life
    {
    	on_spawned_dead = 
    	"
    	this.specific_object_position = null;
    	HideMeshSegments( Bloodsucker_pimple1Shape );
    	HideMeshSegments( Bloodsucker_pimple2Shape );
    	HideMeshSegments( Bloodsucker_pimple3Shape );
    	HideMeshSegments( Bloodsucker_pimple4Shape );
    	"
    
    	on_death = 
    	"
    	this.specific_object_position = null;
    	HideMeshSegments( Bloodsucker_pimple1Shape );
    	HideMeshSegments( Bloodsucker_pimple2Shape );
    	HideMeshSegments( Bloodsucker_pimple3Shape );
    	HideMeshSegments( Bloodsucker_pimple4Shape );
    	light.PlayAnimation(fadeout);
    	"
    
    	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
        name = "Bulbous Maw",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSPaleCrawlerExplode",
            "GSPaleCrawlerExplode1",
            "GSPaleCrawlerExplode2",
            "GSPaleCrawlerExplode3",
            "GSPaleCrawlerExplode4",
            "GSPaleCrawlerExplode5",
            "EASPaleCrawlerDrink",
            "EASPaleCrawlerExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode"] = {
        name = "GSPaleCrawlerExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode1"] = {
        name = "GSPaleCrawlerExplode1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode2"] = {
        name = "GSPaleCrawlerExplode2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode3"] = {
        name = "GSPaleCrawlerExplode3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode4"] = {
        name = "GSPaleCrawlerExplode4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode5"] = {
        name = "GSPaleCrawlerExplode5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleCrawlerDrink"] = {
        name = "EASPaleCrawlerDrink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleCrawlerExplode"] = {
        name = "EASPaleCrawlerExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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