球根之喉
SpectreY
Area遗世监禁, 冰川池塘, 冰封瀑布, 金字塔避难所
Tagscold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Packs
  • 遗世监禁, 冰川池塘: 苍白拐骗者, 苍白碎潮者, 球根之喉
  • 遗世监禁, 冰川池塘: 苍白拐骗者, 苍白裂波者, 球根之喉
  • 遗世监禁, 冰川池塘: 苍白拐骗者, 苍白水行者, 球根之喉
  • 遗世监禁: 球根之喉
  • 金字塔避难所: 苍白拐骗者, 苍白碎潮者, 球根之喉
  • 金字塔避难所: 苍白拐骗者, 苍白裂波者, 球根之喉
  • 金字塔避难所: 苍白拐骗者, 苍白水行者, 球根之喉
  • 生命
    115%
    闪避
    +33%
    抗性
    0 0 0 0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    100%
    Type
    PaleCrawler
    Metadata
    PaleCrawler_
    等级
    65
    生命
    7,490
    2,023
    伤害
    244
    法术伤害
    244
    命中
    2,214
    攻击间隔
    1.5
    经验值
    24,733
    召唤物生命
    7,224
    召唤物伤害
    953
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 195–293
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASPaleCrawlerDrink
    action attack or cast time uses animation length [1]
    GSPaleCrawlerExplode
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 139.6 - 209.4 冰霜伤害
    is area damage [1]
    GSPaleCrawlerExplode1
    可触发, 法术, 伤害
    施放间隔: 1 秒
    is area damage [1]
    GSPaleCrawlerExplode2
    可触发, 法术, 伤害
    施放间隔: 1 秒
    is area damage [1]
    GSPaleCrawlerExplode3
    可触发, 法术, 伤害
    施放间隔: 1 秒
    is area damage [1]
    GSPaleCrawlerExplode4
    可触发, 法术, 伤害
    施放间隔: 1 秒
    is area damage [1]
    GSPaleCrawlerExplode5
    可触发, 法术, 伤害
    施放间隔: 1 秒
    is area damage [1]
    EASPaleCrawlerExplode
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "hydrate;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2116
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.volume = 0.2;"
    	on_construction_complete = "this.fill = 0.0;"
    	on_wake =
    	"
    		this.water_amount = GetState( hydrate )*volume;
    		Call( update_water_states, water_amount );
    	"
    }
    
    Actor
    {
    	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
    }
    
    
    StateMachine
    {
    	on_change_state_hydrate =
    	"
    		this.water_amount = GetState( hydrate )*volume;
    		Call( update_water_states, fill );
    		StartStateTimer( water, 0.033 );
    	"
    
    	on_timer_water =
    	"
    		this.blah = specific_object_position[0];
    		If( water_amount > blah,
    		{
    			this.fill = 0.0066 + fill;
    			this.water_amount = GetState( hydrate )*volume;
    			Call( update_water_states, fill );
    			StartStateTimer( water, 0.033 );
    		} );
    	"
    }
    
    Functions
    {
    	update_water_states =
    	"
    		this.specific_object_position = null;
    		this.specific_object_position += arg1;
    		this.specific_object_position += 0.0;
    		this.specific_object_position += 0.0;
    		light.PlayAnimation( turn_on );
    		light.SetCurrentAnimationPosition( arg1, 1 );
    		light.PauseAnimation(  );
    	"
    }
    
    Life
    {
    	on_spawned_dead = 
    	"
    	this.specific_object_position = null;
    	HideMeshSegments( Bloodsucker_pimple1Shape );
    	HideMeshSegments( Bloodsucker_pimple2Shape );
    	HideMeshSegments( Bloodsucker_pimple3Shape );
    	HideMeshSegments( Bloodsucker_pimple4Shape );
    	"
    
    	on_death = 
    	"
    	this.specific_object_position = null;
    	HideMeshSegments( Bloodsucker_pimple1Shape );
    	HideMeshSegments( Bloodsucker_pimple2Shape );
    	HideMeshSegments( Bloodsucker_pimple3Shape );
    	HideMeshSegments( Bloodsucker_pimple4Shape );
    	light.PlayAnimation(fadeout);
    	"
    
    	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
        name = "Bulbous Maw",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSPaleCrawlerExplode",
            "GSPaleCrawlerExplode1",
            "GSPaleCrawlerExplode2",
            "GSPaleCrawlerExplode3",
            "GSPaleCrawlerExplode4",
            "GSPaleCrawlerExplode5",
            "EASPaleCrawlerDrink",
            "EASPaleCrawlerExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode"] = {
        name = "GSPaleCrawlerExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode1"] = {
        name = "GSPaleCrawlerExplode1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode2"] = {
        name = "GSPaleCrawlerExplode2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode3"] = {
        name = "GSPaleCrawlerExplode3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode4"] = {
        name = "GSPaleCrawlerExplode4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode5"] = {
        name = "GSPaleCrawlerExplode5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleCrawlerDrink"] = {
        name = "EASPaleCrawlerDrink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleCrawlerExplode"] = {
        name = "EASPaleCrawlerExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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