Fauces bulbosas
Bulbous Maw
SpectreY
Tagsfast_movement, not_int, Unarmed_onhit_audio, undead
Vida
90%
Armadura
+25%
Evasión
+50%
Resistencia
0 0 0 0
Damage
90%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
90%
Model Size
100%
Type
PaleCrawler
Metadata
PaleCrawler_
Nivel
68
Vida
6,981
Armadura
4,314
Evasión
716
Damage
210
Daño de hechizos
210
Precisión
2,180
Attack Time
1.5
Experiencia
25,771
Minion Life
10,152
Minion Damage
1,707
Minion Armour
6,039
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 168–252
Probabilidad de impacto crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASPaleCrawlerDrink
action attack or cast time uses animation length [1]
GSPaleCrawlerExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 3688 a 5533 de daño de hielo
is area damage [1]
GSPaleCrawlerExplode1
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode2
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode3
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode4
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode5
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
EASPaleCrawlerExplode
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "hydrate;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "this.volume = 0.2;"
	on_construction_complete = "this.fill = 0.0;"
	on_wake =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, water_amount );
	"
}

Actor
{
	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
}


StateMachine
{
	on_change_state_hydrate =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, fill );
		StartStateTimer( water, 0.033 );
	"

	on_timer_water =
	"
		this.blah = specific_object_position[0];
		If( water_amount > blah,
		{
			this.fill = 0.0066 + fill;
			this.water_amount = GetState( hydrate )*volume;
			Call( update_water_states, fill );
			StartStateTimer( water, 0.033 );
		} );
	"
}

Functions
{
	update_water_states =
	"
		this.specific_object_position = null;
		this.specific_object_position += arg1;
		this.specific_object_position += 0.0;
		this.specific_object_position += 0.0;
		light.PlayAnimation( turn_on );
		light.SetCurrentAnimationPosition( arg1, 1 );
		light.PauseAnimation(  );
	"
}

Life
{
	on_spawned_dead = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	"

	on_death = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	light.PlayAnimation(fadeout);
	"

	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
    name = "Bulbous Maw",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSPaleCrawlerExplode",
        "GSPaleCrawlerExplode1",
        "GSPaleCrawlerExplode2",
        "GSPaleCrawlerExplode3",
        "GSPaleCrawlerExplode4",
        "GSPaleCrawlerExplode5",
        "EASPaleCrawlerDrink",
        "EASPaleCrawlerExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode"] = {
    name = "GSPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode1"] = {
    name = "GSPaleCrawlerExplode1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode2"] = {
    name = "GSPaleCrawlerExplode2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode3"] = {
    name = "GSPaleCrawlerExplode3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode4"] = {
    name = "GSPaleCrawlerExplode4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode5"] = {
    name = "GSPaleCrawlerExplode5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerDrink"] = {
    name = "EASPaleCrawlerDrink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerExplode"] = {
    name = "EASPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.