Fauces bulbosas
Bulbous Maw
SpectreY
Tagsfast_movement, not_int, Unarmed_onhit_audio, undead
Vida
90%
Armadura
+25%
Evasión
+50%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
90%
Model Size
100%
Type
PaleCrawler
Metadata
PaleCrawler_
Nivel
68
Vida
6,981
Armadura
4,314
Evasión
716
Energy Shield
0
Damage
210
Daño de hechizos
210
Precisión
1,090
Attack Time
1.5
Experiencia
25,771
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 168–252
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASPaleCrawlerDrink
action attack or cast time uses animation length [1]
GSPaleCrawlerExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 19.88 a 29.81 de daño de hielo
is area damage [1]
GSPaleCrawlerExplode1
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode2
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode3
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode4
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
GSPaleCrawlerExplode5
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
is area damage [1]
EASPaleCrawlerExplode
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "hydrate;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "this.volume = 0.2;"
	on_construction_complete = "this.fill = 0.0;"
	on_wake =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, water_amount );
	"
}

Actor
{
	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
}


StateMachine
{
	on_change_state_hydrate =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, fill );
		StartStateTimer( water, 0.033 );
	"

	on_timer_water =
	"
		this.blah = specific_object_position[0];
		If( water_amount > blah,
		{
			this.fill = 0.0066 + fill;
			this.water_amount = GetState( hydrate )*volume;
			Call( update_water_states, fill );
			StartStateTimer( water, 0.033 );
		} );
	"
}

Functions
{
	update_water_states =
	"
		this.specific_object_position = null;
		this.specific_object_position += arg1;
		this.specific_object_position += 0.0;
		this.specific_object_position += 0.0;
		light.PlayAnimation( turn_on );
		light.SetCurrentAnimationPosition( arg1, 1 );
		light.PauseAnimation(  );
	"
}

Life
{
	on_spawned_dead = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	"

	on_death = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	light.PlayAnimation(fadeout);
	"

	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
    name = "Bulbous Maw",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSPaleCrawlerExplode",
        "GSPaleCrawlerExplode1",
        "GSPaleCrawlerExplode2",
        "GSPaleCrawlerExplode3",
        "GSPaleCrawlerExplode4",
        "GSPaleCrawlerExplode5",
        "EASPaleCrawlerDrink",
        "EASPaleCrawlerExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode"] = {
    name = "GSPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode1"] = {
    name = "GSPaleCrawlerExplode1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode2"] = {
    name = "GSPaleCrawlerExplode2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode3"] = {
    name = "GSPaleCrawlerExplode3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode4"] = {
    name = "GSPaleCrawlerExplode4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode5"] = {
    name = "GSPaleCrawlerExplode5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerDrink"] = {
    name = "EASPaleCrawlerDrink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerExplode"] = {
    name = "EASPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}