SpectreN
AreaAprisionamento Solitário, Lagoa Glacial, Cataratas Congeladas, O Refúgio Zigurate
Tagscold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Packs
  • Aprisionamento Solitário, Lagoa Glacial: Abduzido Pálido, Quebra-mar Pálido, Boca Bulbosa
  • Aprisionamento Solitário, Lagoa Glacial: Abduzido Pálido, Racha-mar Pálido, Boca Bulbosa
  • Aprisionamento Solitário, Lagoa Glacial: Abduzido Pálido, Caminhante das Águas Pálido, Boca Bulbosa
  • Aprisionamento Solitário: Boca Bulbosa
  • O Refúgio Zigurate: Abduzido Pálido, Quebra-mar Pálido, Boca Bulbosa
  • O Refúgio Zigurate: Abduzido Pálido, Racha-mar Pálido, Boca Bulbosa
  • O Refúgio Zigurate: Abduzido Pálido, Caminhante das Águas Pálido, Boca Bulbosa
  • Vida
    115%
    Evasão
    +33%
    Resistência
    0 0 0 0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 11
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    PaleCrawler
    Metadata
    PaleCrawler_
    Nível
    65
    Vida
    7,490
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 195–293
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASPaleCrawlerDrink
    action attack or cast time uses animation length [1]
    GSPaleCrawlerExplode
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    Causa 139.6 a 209.4 de Dano de Gelo
    is area damage [1]
    GSPaleCrawlerExplode1
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    is area damage [1]
    GSPaleCrawlerExplode2
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    is area damage [1]
    GSPaleCrawlerExplode3
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    is area damage [1]
    GSPaleCrawlerExplode4
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    is area damage [1]
    GSPaleCrawlerExplode5
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    is area damage [1]
    EASPaleCrawlerExplode
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "hydrate;"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "this.volume = 0.2;"
    	on_construction_complete = "this.fill = 0.0;"
    	on_wake =
    	"
    		this.water_amount = GetState( hydrate )*volume;
    		Call( update_water_states, water_amount );
    	"
    }
    
    Actor
    {
    	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
    }
    
    
    StateMachine
    {
    	on_change_state_hydrate =
    	"
    		this.water_amount = GetState( hydrate )*volume;
    		Call( update_water_states, fill );
    		StartStateTimer( water, 0.033 );
    	"
    
    	on_timer_water =
    	"
    		this.blah = specific_object_position[0];
    		If( water_amount > blah,
    		{
    			this.fill = 0.0066 + fill;
    			this.water_amount = GetState( hydrate )*volume;
    			Call( update_water_states, fill );
    			StartStateTimer( water, 0.033 );
    		} );
    	"
    }
    
    Functions
    {
    	update_water_states =
    	"
    		this.specific_object_position = null;
    		this.specific_object_position += arg1;
    		this.specific_object_position += 0.0;
    		this.specific_object_position += 0.0;
    		light.PlayAnimation( turn_on );
    		light.SetCurrentAnimationPosition( arg1, 1 );
    		light.PauseAnimation(  );
    	"
    }
    
    Life
    {
    	on_spawned_dead = 
    	"
    	this.specific_object_position = null;
    	HideMeshSegments( Bloodsucker_pimple1Shape );
    	HideMeshSegments( Bloodsucker_pimple2Shape );
    	HideMeshSegments( Bloodsucker_pimple3Shape );
    	HideMeshSegments( Bloodsucker_pimple4Shape );
    	"
    
    	on_death = 
    	"
    	this.specific_object_position = null;
    	HideMeshSegments( Bloodsucker_pimple1Shape );
    	HideMeshSegments( Bloodsucker_pimple2Shape );
    	HideMeshSegments( Bloodsucker_pimple3Shape );
    	HideMeshSegments( Bloodsucker_pimple4Shape );
    	light.PlayAnimation(fadeout);
    	"
    
    	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
        name = "Bulbous Maw",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSPaleCrawlerExplode",
            "GSPaleCrawlerExplode1",
            "GSPaleCrawlerExplode2",
            "GSPaleCrawlerExplode3",
            "GSPaleCrawlerExplode4",
            "GSPaleCrawlerExplode5",
            "EASPaleCrawlerDrink",
            "EASPaleCrawlerExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode"] = {
        name = "GSPaleCrawlerExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode1"] = {
        name = "GSPaleCrawlerExplode1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode2"] = {
        name = "GSPaleCrawlerExplode2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode3"] = {
        name = "GSPaleCrawlerExplode3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode4"] = {
        name = "GSPaleCrawlerExplode4",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPaleCrawlerExplode5"] = {
        name = "GSPaleCrawlerExplode5",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleCrawlerDrink"] = {
        name = "EASPaleCrawlerDrink",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleCrawlerExplode"] = {
        name = "EASPaleCrawlerExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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