染疫者.瑪諾奇
Manoki, the Fevered
| Spectre | N |
|---|---|
| Area | 翠玉群島 |
| Tags | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
生命
150%
+75%
抗性
傷害
285%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.635 Second
Damage Spread
±20%
經驗值
300%
Model Size
115%
Type
KaruiCaptainBoss2Map
Metadata
KaruiCaptainBoss_2Map
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTKaruiCaptainBoss2JadeSunder
可觸發
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBoss2SlamCombo
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EASKaruiCaptainBoss2Laser
冷卻時間: 18 秒
action attack or cast time uses animation length [1]
EAAKaruiCaptainBoss2StabSpirals
冷卻時間: 26 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
MAASKaruiCaptainBoss2UnhingedCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊傷害: 110%
攻擊時間: 1.635 秒
冷卻時間: 30 秒
造成 10% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAKaruiCaptainBoss2LeapSlam
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASKaruiCaptainBoss2RequestDivineAid
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
CTS3KaruiCaptainBossForwardRun
action attack or cast time uses animation length [1]
CTS3KaruiCaptainBoss180Run
action attack or cast time uses animation length [1]
EASKaruiCaptainBoss2Emerge
action attack or cast time uses animation length [1]
MAASKaruiCaptainBoss2Emerge
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
GAKaruiCaptainBoss2JadeSunderSpike
可觸發, 攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBoss2JadeSunderMinionSpike
可觸發, 攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
action attack or cast time uses animation length [1]
is area damage [1]
CGEKaruiCaptainBoss2PustulePop
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 484.8 基礎物理傷害
active skill area of effect radius +% final [0]
base skill effect duration [16000]
ground blood art variation [1004]
is area damage [1]
GAKaruiCaptainBoss2StabSpiralsStab
可觸發, 攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.635 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
MPAKaruiCaptainBoss2UnhingedRubble
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
發射 個額外投射物
active skill projectile speed +% variation final [20]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [90]
maintain projectile direction when using contact position [1]
monster projectile variation [1164]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
MPAKaruiCaptainBoss2UnhingedRubbleOuterRing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
發射 個額外投射物
active skill projectile speed +% variation final [20]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [270]
maintain projectile direction when using contact position [1]
monster projectile variation [1168]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
MPSKaruiCaptainBoss2UnhingedRubbleSkyfall
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
被輔助的技能以環形發射投射物
active skill projectile speed +% variation final [50]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [0]
maintain projectile direction when using contact position [1]
monster projectile variation [1418]
projectile ballistic angle override [1]
projectile ballistic angle override variance [0]
projectile maximum range override [300]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
GAKaruiCaptainBoss2UnhingedSlam
可觸發, 攻擊
Base Damage: 484–726
暴擊率: 5%
攻擊時間: 1.635 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASKaruiCaptainBoss2BeginPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
EASKaruiCaptainBoss2BeginPhase2ComboAttack
action attack or cast time uses animation length [1]
action do not face target [1]
EASKaruiCaptainBoss2DoorSmash
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASKaruiCaptainBoss2TukohamaStab
action attack or cast time uses animation length [1]
ABTTKaruiCaptainBoss2KitavaBloodSiphon
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
GSKaruiCaptainBoss2ArohonguiMoonBlast
可觸發, 法術, 傷害
施放時間: 1 秒
每秒造成 848.4 基礎冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [5000]
ground ice art variation [1011]
is area damage [1]
skill can be active blocked from all directions [1]
CGEKaruiCaptainBoss2RongokuraiVoidGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 5%
施放時間: 1 秒
每秒造成 327.3 基礎冰冷傷害
active skill area of effect radius +% final [0]
base skill effect duration [30000]
ground ice art variation [1012]
is area damage [1]
CGEKaruiCaptainBoss2TawhoaPlantGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [10]
base skill effect duration [15000]
generic ground art variation [1025]
is area damage [1]
GTKaruiCaptainBoss2ValakoLightningStorm
可觸發
action attack or cast time uses animation length [1]
MPSKaruiCaptainBoss2NgamahuVolcanoProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
active skill projectile speed +% variation final [50]
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1419]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectiles not offset [1]
skill can be active blocked from all directions [1]
KaruiCaptainBossPhase2ToPhase3
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [4000]
skill cannot be interrupted [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "collidable = 1; invis = 1;"
on_or_create_state_collidable_0 = { RemoveCollidability(); }
on_or_create_state_collidable_1 = { MakeCollidable(); }
}
Stats
{
// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
// set_action_attack_or_cast_time_uses_animation_length = 0
set_use_experimental_discrete_sweeper_leftover_progress_fix = 1
}
Actor
{
// for running up the hill
basic_action = "FollowPath"
// basic_action = "ChangeToStance3"
}
Functions
{
fix_orientation =
{
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
If( And( VariableExists( arg2 ), arg2 == 1 ), (){ PlayAnimationType( Run, 1.0, 0, 0 ); } );
}, true );
}
StopPlayerWalk =
"
arg1.DestroyQueuedAction();
arg1.DispatchActionEvent( enforced_walking_end );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Emerge */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
update_target = { SetTarget( arg1 ); }
resize_for_door = { SetObjectSize( arg1 ); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "music_TavakaiPhase"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
preload_epk = "Metadata/Monsters/PlagueSwarm/epks/BloodDrone/attach_idle_fade/BLUE_fadein.epk"
preload_epk = "Metadata/Monsters/PlagueSwarm/epks/BloodDrone/attach_idle_fade/BLUE_fadeout.epk"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Beam Sweeper */
/* ------------------------------------------------------------------------------------------------------------------- */
Actor
{
// This does some cool stuff using additive anims to let the boss point at its target without having to rotate
// two additive anims are applied at the same time (initially with 0 weight), each one causing the boss to point in a specific direction
// then get the location of the target, the angle between it and me, then scale the additive anim weights based on that angle/direction
// the max turn angle of the beam is the same angle the arm should be at when its at 100% anim weight
// the angle value also controls the damage direction, so everything lines up nicely
on_effect_start_EASKaruiCaptainBoss2Laser =
{
AppendAnimation( spear_blood_beam_01_spelling_left02, 1.0, true, 0.0, 0, 4 );
AppendAnimation( spear_blood_beam_01_spelling_right, 1.0, true, 0.0, 0, 5 );
SetLayerAnimationSpeed( 4, 1.0 * GetCurrentAnimationSpeed() );
SetLayerAnimationSpeed( 5, 1.0 * GetCurrentAnimationSpeed() );
SetLayerAnimationWeight( 4, 0.0, 0.0 );
SetLayerAnimationWeight( 5, 0.0, 0.0 );
}
}
Functions
{
// Change the weights of the additive beaming anims
// arg1: beam angle offset, angle diff between me and target
// arg2: max left angle offset the beam can deviate from, vs straight ahead
// arg3: max right angle offset the beam can deviate from, vs straight ahead
update_beam_dir =
{
// Log( 'Offset: { Eval( arg1 / arg2 ) * 100.0 }', c );
If( arg1 >= 0.0, ()
{
SetLayerAnimationWeight( 4, arg1 / arg2, 0.033 );
SetLayerAnimationWeight( 5, 0.0, 0.033 );
}, ()
{
SetLayerAnimationWeight( 5, Negate( arg1 ) / arg3, 0.033 );
SetLayerAnimationWeight( 4, 0.0, 0.033 );
} );
}
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Transformations */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
on_or_create_state_invis_0 =
{
EnableRendering();
EnableAnimationSounds();
}
on_or_create_state_invis_1 =
{
DisableRendering();
DisableAnimationSounds();
}
}
Functions
{
// called when the phase 2 to 3 is occuring to make the tukohama totem do stuff
tukohama_pulse = { arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/p2to3_totem_skinglow.epk' ); }
}
Actor
{
// temp (lol) fix for the attachments exploding on transform
// on_effect_start_KaruiCaptainBossPhase2ToPhase3 = { DetachAll(); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */
Animated
{
on_t1_t2_transform_01 =
"
PlayTextAudio( Tavakai_Bossfight_IMust, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' );
Delay( 14,
{
PlayTextAudio( Tavakai_Bossfight_HearMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' );
} );
"
on_phase2_emerge_turn_01 = "PlayTextAudio( Tavakai_Bossfight_DamnYou, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 800 );"
on_phase2_spear_stab_to_control_tukohama_01 = "PlayTextAudio( Tavakai_Bossfight_LendMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' );"
on_event_tukohama_dialogue = { PlayTextAudio( TukohamaBossfightNotTheWay, 'Metadata/Monsters/LeagueAncestral/Chieftains/Tukohama/Tukohama', 900 ); }
on_event_howcanthisbe_dialogue = { PlayTextAudio( Tavakai_Bossfight_HowCanThisBe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_event_sobeit_dialogue = { PlayTextAudio( Tavakai_Bossfight_SoBeIt, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_pustule_degen_slam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Pustule_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_spear_rain_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SpearRain_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_slam_combo_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SlamCombo_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_leap_slam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_LeapSlam_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_spear_three_stabs_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SpearThree_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_jade_sunder_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Sunder_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_spear_blood_beam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_BloodBeam_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_attack_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack1_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_attack_02 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack2_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_attack_03 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack3_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_stun_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
on_unhinged_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
}
Actor
{
on_effect_start_EASKaruiCaptainBoss2TukohamaStab = { PlayTextAudio( Tavakai_Bossfight_LendMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); }
}
StateMachine
{
// this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0
on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); }
on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); }
on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); }
on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); }
on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); }
}
Functions
{
player_dialogue = "PlayCharacterAudioEvent( TavakaiFollowComment );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2Map"] = {
name = "Manoki, the Fevered",
life = 1.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.635,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASKaruiCaptainBoss2UnhingedCombo",
"MAASKaruiCaptainBoss2Emerge",
"MPAKaruiCaptainBoss2UnhingedRubble",
"MPAKaruiCaptainBoss2UnhingedRubbleOuterRing",
"MPSKaruiCaptainBoss2UnhingedRubbleSkyfall",
"MPSKaruiCaptainBoss2NgamahuVolcanoProj",
"CGEKaruiCaptainBoss2PustulePop",
"CGEKaruiCaptainBoss2NgamahuVolcanoLava",
"CGEKaruiCaptainBoss2RongokuraiVoidGround",
"CGEKaruiCaptainBoss2TawhoaPlantGround",
"CGEKaruiCaptainBoss2RamakoStarBurn",
"CTS3KaruiCaptainBossForwardRun",
"CTS3KaruiCaptainBoss180Run",
"ABTTKaruiCaptainBoss2KitavaBloodSiphon",
"GAKaruiCaptainBoss2JadeSunderMinionSpike",
"GAKaruiCaptainBoss2JadeSunderSpike",
"GAKaruiCaptainBoss2PustulePop",
"GAKaruiCaptainBoss2StabSpiralsStab",
"GAKaruiCaptainBoss2UnhingedSlam",
"GSKaruiCaptainBoss2LaserDamage",
"GAKaruiCaptainBoss2SlamComboSlam1",
"GAKaruiCaptainBoss2SlamComboSlam2",
"GAKaruiCaptainBoss2LeapSlamImpact",
"GAKaruiCaptainBoss2UnhingedSunder",
"GAKaruiCaptainBoss2UnhingedProjImpact",
"GSKaruiCaptainBoss2NgamahuVolcanoProjImpact",
"GSKaruiCaptainBoss2RamakoSunExplosion",
"GSKaruiCaptainBoss2TasalioWaterBullet",
"GSKaruiCaptainBoss2ValakoLightningStormBolt",
"GSKaruiCaptainBoss2ArohonguiMoonBlast",
"GSKaruiCaptainBoss2JadeSunderWave",
"EASKaruiCaptainBoss2BeginPhase2",
"EASKaruiCaptainBoss2DoorSmash",
"EASKaruiCaptainBoss2TukohamaStab",
"EAAKaruiCaptainBoss2StabSpirals",
"EASKaruiCaptainBoss2Laser",
"EAAKaruiCaptainBoss2SlamCombo",
"EASKaruiCaptainBoss2BeginPhase2ComboAttack",
"EASKaruiCaptainBoss2Emerge",
"EAAKaruiCaptainBoss2LeapSlam",
"EASKaruiCaptainBoss2RequestDivineAid",
"GTKaruiCaptainBoss2JadeSunder",
"GTKaruiCaptainBoss2ValakoLightningStorm",
"KaruiCaptainBossPhase2ToPhase3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBoss2UnhingedCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {60, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBoss2Emerge"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBoss2UnhingedRubble"] = {
name = "MPAKaruiCaptainBoss2UnhingedRubble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"number_of_additional_projectiles",
"active_skill_projectile_speed_+%_variation_final",
"projectile_speed_is_divided_by_%_of_scale",
"fixed_projectile_spread",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {1164, 75, 2, 29, 20, 50, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBoss2UnhingedRubbleOuterRing"] = {
name = "MPAKaruiCaptainBoss2UnhingedRubbleOuterRing",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"number_of_additional_projectiles",
"active_skill_projectile_speed_+%_variation_final",
"projectile_speed_is_divided_by_%_of_scale",
"fixed_projectile_spread",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {1168, 75, 2, 29, 20, 50, 270, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSKaruiCaptainBoss2UnhingedRubbleSkyfall"] = {
name = "MPSKaruiCaptainBoss2UnhingedRubbleSkyfall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"number_of_additional_projectiles",
"active_skill_projectile_speed_+%_variation_final",
"projectile_speed_is_divided_by_%_of_scale",
"fixed_projectile_spread",
"projectile_maximum_range_override",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"projectiles_nova",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {1418, 1, 0, 0, 50, 50, 0, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSKaruiCaptainBoss2NgamahuVolcanoProj"] = {
name = "MPSKaruiCaptainBoss2NgamahuVolcanoProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {1419, 65, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEKaruiCaptainBoss2PustulePop"] = {
name = "CGEKaruiCaptainBoss2PustulePop",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_blood_art_variation",
"is_area_damage",
},
levels = {
[1] = {1, 0, 16000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEKaruiCaptainBoss2NgamahuVolcanoLava"] = {
name = "CGEKaruiCaptainBoss2NgamahuVolcanoLava",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, 1025, 50, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEKaruiCaptainBoss2RongokuraiVoidGround"] = {
name = "CGEKaruiCaptainBoss2RongokuraiVoidGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, 1012, 0, 30000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEKaruiCaptainBoss2TawhoaPlantGround"] = {
name = "CGEKaruiCaptainBoss2TawhoaPlantGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_ground_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1025, 10, 15000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEKaruiCaptainBoss2RamakoStarBurn"] = {
name = "CGEKaruiCaptainBoss2RamakoStarBurn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, 1027, 200, 12000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS3KaruiCaptainBossForwardRun"] = {
name = "CTS3KaruiCaptainBossForwardRun",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS3KaruiCaptainBoss180Run"] = {
name = "CTS3KaruiCaptainBoss180Run",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTKaruiCaptainBoss2KitavaBloodSiphon"] = {
name = "ABTTKaruiCaptainBoss2KitavaBloodSiphon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2JadeSunderMinionSpike"] = {
name = "GAKaruiCaptainBoss2JadeSunderMinionSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2JadeSunderSpike"] = {
name = "GAKaruiCaptainBoss2JadeSunderSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2PustulePop"] = {
name = "GAKaruiCaptainBoss2PustulePop",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {120, 25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2StabSpiralsStab"] = {
name = "GAKaruiCaptainBoss2StabSpiralsStab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"corrupted_blood_on_hit_num_stacks",
"corrupted_blood_on_hit_duration",
"corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {1, 3000, 600, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2UnhingedSlam"] = {
name = "GAKaruiCaptainBoss2UnhingedSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2LaserDamage"] = {
name = "GSKaruiCaptainBoss2LaserDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"bleed_on_hit_with_attacks_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 100, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2SlamComboSlam1"] = {
name = "GAKaruiCaptainBoss2SlamComboSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2SlamComboSlam2"] = {
name = "GAKaruiCaptainBoss2SlamComboSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2LeapSlamImpact"] = {
name = "GAKaruiCaptainBoss2LeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2UnhingedSunder"] = {
name = "GAKaruiCaptainBoss2UnhingedSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBoss2UnhingedProjImpact"] = {
name = "GAKaruiCaptainBoss2UnhingedProjImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2NgamahuVolcanoProjImpact"] = {
name = "GSKaruiCaptainBoss2NgamahuVolcanoProjImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2RamakoSunExplosion"] = {
name = "GSKaruiCaptainBoss2RamakoSunExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2TasalioWaterBullet"] = {
name = "GSKaruiCaptainBoss2TasalioWaterBullet",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2ValakoLightningStormBolt"] = {
name = "GSKaruiCaptainBoss2ValakoLightningStormBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.5, 1.5, 250, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2ArohonguiMoonBlast"] = {
name = "GSKaruiCaptainBoss2ArohonguiMoonBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"ground_ice_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {1, 1011, 0, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBoss2JadeSunderWave"] = {
name = "GSKaruiCaptainBoss2JadeSunderWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2BeginPhase2"] = {
name = "EASKaruiCaptainBoss2BeginPhase2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2DoorSmash"] = {
name = "EASKaruiCaptainBoss2DoorSmash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2TukohamaStab"] = {
name = "EASKaruiCaptainBoss2TukohamaStab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBoss2StabSpirals"] = {
name = "EAAKaruiCaptainBoss2StabSpirals",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2Laser"] = {
name = "EASKaruiCaptainBoss2Laser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBoss2SlamCombo"] = {
name = "EAAKaruiCaptainBoss2SlamCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2BeginPhase2ComboAttack"] = {
name = "EASKaruiCaptainBoss2BeginPhase2ComboAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2Emerge"] = {
name = "EASKaruiCaptainBoss2Emerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBoss2LeapSlam"] = {
name = "EAAKaruiCaptainBoss2LeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKaruiCaptainBoss2RequestDivineAid"] = {
name = "EASKaruiCaptainBoss2RequestDivineAid",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKaruiCaptainBoss2JadeSunder"] = {
name = "GTKaruiCaptainBoss2JadeSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKaruiCaptainBoss2ValakoLightningStorm"] = {
name = "GTKaruiCaptainBoss2ValakoLightningStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase2ToPhase3"] = {
name = "KaruiCaptainBossPhase2ToPhase3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 8.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_do_not_face_target",
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {4000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [173]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
人形