흥분한 자 마노키
Manoki, the Fevered
Spectre | N |
---|---|
Area | 비취 군도 |
Tags | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
생명력
225%
+75%
저항




Damage
285%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 14
공격 속도
1.635 Second
Damage Spread
±20%
경험치
300%
Model Size
115%
Type
KaruiCaptainBoss2Map
Metadata
KaruiCaptainBoss_2Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
14,654
3,540
663
Damage
605
주문 피해
605
정확도
2,214
공격 속도
1.635
경험치
64,521
Minion Life
14,135
Minion Damage
2,362
Minion Armour
6,575
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GTKaruiCaptainBoss2JadeSunder
Triggerable
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBoss2SlamCombo
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EASKaruiCaptainBoss2Laser
재사용 대기시간: 18 초
action attack or cast time uses animation length [1]
EAAKaruiCaptainBoss2StabSpirals
재사용 대기시간: 26 초
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
MAASKaruiCaptainBoss2UnhingedCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 484–726
치명타 명중 확률: 5%
공격 피해: 110%
공격 속도: 1.635 초
재사용 대기시간: 30 초
주는 공격 피해 10% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAKaruiCaptainBoss2LeapSlam
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASKaruiCaptainBoss2RequestDivineAid
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
CTS3KaruiCaptainBossForwardRun
action attack or cast time uses animation length [1]
CTS3KaruiCaptainBoss180Run
action attack or cast time uses animation length [1]
EASKaruiCaptainBoss2Emerge
action attack or cast time uses animation length [1]
MAASKaruiCaptainBoss2Emerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]

GAKaruiCaptainBoss2JadeSunderSpike
Triggerable, Attack
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBoss2JadeSunderMinionSpike
Triggerable, Attack
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
action attack or cast time uses animation length [1]
is area damage [1]
CGEKaruiCaptainBoss2PustulePop
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 484.8의 기본 물리 피해를 줌
active skill area of effect radius +% final [0]
base skill effect duration [16000]
ground blood art variation [1004]
is area damage [1]
GAKaruiCaptainBoss2StabSpiralsStab
Triggerable, Attack
Base Damage: 484–726
치명타 명중 확률: 5%
공격 피해: 200%
공격 속도: 1.635 초
주는 공격 피해 100% 증폭
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
MPAKaruiCaptainBoss2UnhingedRubble
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
투사체 29개 추가 발사
active skill projectile speed +% variation final [20]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [90]
maintain projectile direction when using contact position [1]
monster projectile variation [1164]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
MPAKaruiCaptainBoss2UnhingedRubbleOuterRing
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
투사체 29개 추가 발사
active skill projectile speed +% variation final [20]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [270]
maintain projectile direction when using contact position [1]
monster projectile variation [1168]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
MPSKaruiCaptainBoss2UnhingedRubbleSkyfall
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
보조 대상 스킬이 원형으로 투사체 발사
active skill projectile speed +% variation final [50]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [0]
maintain projectile direction when using contact position [1]
monster projectile variation [1418]
projectile ballistic angle override [1]
projectile ballistic angle override variance [0]
projectile maximum range override [300]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]

GAKaruiCaptainBoss2UnhingedSlam
Triggerable, Attack
Base Damage: 484–726
치명타 명중 확률: 5%
공격 속도: 1.635 초
action attack or cast time uses animation length [1]
is area damage [1]
EASKaruiCaptainBoss2BeginPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
EASKaruiCaptainBoss2BeginPhase2ComboAttack
action attack or cast time uses animation length [1]
action do not face target [1]
EASKaruiCaptainBoss2DoorSmash
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASKaruiCaptainBoss2TukohamaStab
action attack or cast time uses animation length [1]
ABTTKaruiCaptainBoss2KitavaBloodSiphon
Buff, Duration, Spell, Triggerable
시전 속도: 1 초
GSKaruiCaptainBoss2ArohonguiMoonBlast
Triggerable, Spell, Damage
시전 속도: 1 초
1초마다 848.4의 기본 냉기 피해를 줌
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [5000]
ground ice art variation [1011]
is area damage [1]
skill can be active blocked from all directions [1]
CGEKaruiCaptainBoss2RongokuraiVoidGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 327.3의 기본 냉기 피해를 줌
active skill area of effect radius +% final [0]
base skill effect duration [30000]
ground ice art variation [1012]
is area damage [1]
CGEKaruiCaptainBoss2TawhoaPlantGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
active skill area of effect radius +% final [10]
base skill effect duration [15000]
generic ground art variation [1025]
is area damage [1]
GTKaruiCaptainBoss2ValakoLightningStorm
Triggerable
action attack or cast time uses animation length [1]
MPSKaruiCaptainBoss2NgamahuVolcanoProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1 초
active skill projectile speed +% variation final [50]
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1419]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectiles not offset [1]
skill can be active blocked from all directions [1]

KaruiCaptainBossPhase2ToPhase3
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [4000]
skill cannot be interrupted [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "collidable = 1; invis = 1;" on_or_create_state_collidable_0 = { RemoveCollidability(); } on_or_create_state_collidable_1 = { MakeCollidable(); } } Stats { // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it // set_action_attack_or_cast_time_uses_animation_length = 0 set_use_experimental_discrete_sweeper_leftover_progress_fix = 1 } Actor { // for running up the hill basic_action = "FollowPath" // basic_action = "ChangeToStance3" } Functions { fix_orientation = { AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); If( And( VariableExists( arg2 ), arg2 == 1 ), (){ PlayAnimationType( Run, 1.0, 0, 0 ); } ); }, true ); } StopPlayerWalk = " arg1.DestroyQueuedAction(); arg1.DispatchActionEvent( enforced_walking_end ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Emerge */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { update_target = { SetTarget( arg1 ); } resize_for_door = { SetObjectSize( arg1 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "music_TavakaiPhase" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Monsters/PlagueSwarm/epks/BloodDrone/attach_idle_fade/BLUE_fadein.epk" preload_epk = "Metadata/Monsters/PlagueSwarm/epks/BloodDrone/attach_idle_fade/BLUE_fadeout.epk" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beam Sweeper */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { // This does some cool stuff using additive anims to let the boss point at its target without having to rotate // two additive anims are applied at the same time (initially with 0 weight), each one causing the boss to point in a specific direction // then get the location of the target, the angle between it and me, then scale the additive anim weights based on that angle/direction // the max turn angle of the beam is the same angle the arm should be at when its at 100% anim weight // the angle value also controls the damage direction, so everything lines up nicely on_effect_start_EASKaruiCaptainBoss2Laser = { AppendAnimation( spear_blood_beam_01_spelling_left02, 1.0, true, 0.0, 0, 4 ); AppendAnimation( spear_blood_beam_01_spelling_right, 1.0, true, 0.0, 0, 5 ); SetLayerAnimationSpeed( 4, 1.0 * GetCurrentAnimationSpeed() ); SetLayerAnimationSpeed( 5, 1.0 * GetCurrentAnimationSpeed() ); SetLayerAnimationWeight( 4, 0.0, 0.0 ); SetLayerAnimationWeight( 5, 0.0, 0.0 ); } } Functions { // Change the weights of the additive beaming anims // arg1: beam angle offset, angle diff between me and target // arg2: max left angle offset the beam can deviate from, vs straight ahead // arg3: max right angle offset the beam can deviate from, vs straight ahead update_beam_dir = { // Log( 'Offset: { Eval( arg1 / arg2 ) * 100.0 }', c ); If( arg1 >= 0.0, () { SetLayerAnimationWeight( 4, arg1 / arg2, 0.033 ); SetLayerAnimationWeight( 5, 0.0, 0.033 ); }, () { SetLayerAnimationWeight( 5, Negate( arg1 ) / arg3, 0.033 ); SetLayerAnimationWeight( 4, 0.0, 0.033 ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Transformations */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_invis_0 = { EnableRendering(); EnableAnimationSounds(); } on_or_create_state_invis_1 = { DisableRendering(); DisableAnimationSounds(); } } Functions { // called when the phase 2 to 3 is occuring to make the tukohama totem do stuff tukohama_pulse = { arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/p2to3_totem_skinglow.epk' ); } } Actor { // temp (lol) fix for the attachments exploding on transform // on_effect_start_KaruiCaptainBossPhase2ToPhase3 = { DetachAll(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_t1_t2_transform_01 = " PlayTextAudio( Tavakai_Bossfight_IMust, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); Delay( 14, { PlayTextAudio( Tavakai_Bossfight_HearMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } ); " on_phase2_emerge_turn_01 = "PlayTextAudio( Tavakai_Bossfight_DamnYou, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 800 );" on_phase2_spear_stab_to_control_tukohama_01 = "PlayTextAudio( Tavakai_Bossfight_LendMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' );" on_event_tukohama_dialogue = { PlayTextAudio( TukohamaBossfightNotTheWay, 'Metadata/Monsters/LeagueAncestral/Chieftains/Tukohama/Tukohama', 900 ); } on_event_howcanthisbe_dialogue = { PlayTextAudio( Tavakai_Bossfight_HowCanThisBe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_event_sobeit_dialogue = { PlayTextAudio( Tavakai_Bossfight_SoBeIt, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_pustule_degen_slam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Pustule_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_spear_rain_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SpearRain_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_slam_combo_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SlamCombo_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_leap_slam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_LeapSlam_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_spear_three_stabs_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SpearThree_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_jade_sunder_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Sunder_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_spear_blood_beam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_BloodBeam_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_attack_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack1_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_attack_02 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack2_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_attack_03 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack3_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_stun_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_unhinged_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } } Actor { on_effect_start_EASKaruiCaptainBoss2TukohamaStab = { PlayTextAudio( Tavakai_Bossfight_LendMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } } StateMachine { // this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0 on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); } on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); } on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); } on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); } on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); } } Functions { player_dialogue = "PlayCharacterAudioEvent( TavakaiFollowComment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2Map"] = { name = "Manoki, the Fevered", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.85, damageSpread = 0.2, attackTime = 1.635, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MAASKaruiCaptainBoss2UnhingedCombo", "MAASKaruiCaptainBoss2Emerge", "MPAKaruiCaptainBoss2UnhingedRubble", "MPAKaruiCaptainBoss2UnhingedRubbleOuterRing", "MPSKaruiCaptainBoss2UnhingedRubbleSkyfall", "MPSKaruiCaptainBoss2NgamahuVolcanoProj", "CGEKaruiCaptainBoss2PustulePop", "CGEKaruiCaptainBoss2NgamahuVolcanoLava", "CGEKaruiCaptainBoss2RongokuraiVoidGround", "CGEKaruiCaptainBoss2TawhoaPlantGround", "CGEKaruiCaptainBoss2RamakoStarBurn", "CTS3KaruiCaptainBossForwardRun", "CTS3KaruiCaptainBoss180Run", "ABTTKaruiCaptainBoss2KitavaBloodSiphon", "GAKaruiCaptainBoss2JadeSunderMinionSpike", "GAKaruiCaptainBoss2JadeSunderSpike", "GAKaruiCaptainBoss2PustulePop", "GAKaruiCaptainBoss2StabSpiralsStab", "GAKaruiCaptainBoss2UnhingedSlam", "GSKaruiCaptainBoss2LaserDamage", "GAKaruiCaptainBoss2SlamComboSlam1", "GAKaruiCaptainBoss2SlamComboSlam2", "GAKaruiCaptainBoss2LeapSlamImpact", "GAKaruiCaptainBoss2UnhingedSunder", "GAKaruiCaptainBoss2UnhingedProjImpact", "GSKaruiCaptainBoss2NgamahuVolcanoProjImpact", "GSKaruiCaptainBoss2RamakoSunExplosion", "GSKaruiCaptainBoss2TasalioWaterBullet", "GSKaruiCaptainBoss2ValakoLightningStormBolt", "GSKaruiCaptainBoss2ArohonguiMoonBlast", "GSKaruiCaptainBoss2JadeSunderWave", "EASKaruiCaptainBoss2BeginPhase2", "EASKaruiCaptainBoss2DoorSmash", "EASKaruiCaptainBoss2TukohamaStab", "EAAKaruiCaptainBoss2StabSpirals", "EASKaruiCaptainBoss2Laser", "EAAKaruiCaptainBoss2SlamCombo", "EASKaruiCaptainBoss2BeginPhase2ComboAttack", "EASKaruiCaptainBoss2Emerge", "EAAKaruiCaptainBoss2LeapSlam", "EASKaruiCaptainBoss2RequestDivineAid", "GTKaruiCaptainBoss2JadeSunder", "GTKaruiCaptainBoss2ValakoLightningStorm", "KaruiCaptainBossPhase2ToPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBoss2UnhingedCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {60, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBoss2Emerge"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBoss2UnhingedRubble"] = { name = "MPAKaruiCaptainBoss2UnhingedRubble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "projectile_speed_is_divided_by_%_of_scale", "fixed_projectile_spread", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1164, 75, 2, 29, 20, 50, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBoss2UnhingedRubbleOuterRing"] = { name = "MPAKaruiCaptainBoss2UnhingedRubbleOuterRing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "projectile_speed_is_divided_by_%_of_scale", "fixed_projectile_spread", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1168, 75, 2, 29, 20, 50, 270, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSKaruiCaptainBoss2UnhingedRubbleSkyfall"] = { name = "MPSKaruiCaptainBoss2UnhingedRubbleSkyfall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "projectile_speed_is_divided_by_%_of_scale", "fixed_projectile_spread", "projectile_maximum_range_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "projectiles_nova", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1418, 1, 0, 0, 50, 50, 0, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSKaruiCaptainBoss2NgamahuVolcanoProj"] = { name = "MPSKaruiCaptainBoss2NgamahuVolcanoProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1419, 65, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2PustulePop"] = { name = "CGEKaruiCaptainBoss2PustulePop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_blood_art_variation", "is_area_damage", }, levels = { [1] = {1, 0, 16000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2NgamahuVolcanoLava"] = { name = "CGEKaruiCaptainBoss2NgamahuVolcanoLava", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 1025, 50, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2RongokuraiVoidGround"] = { name = "CGEKaruiCaptainBoss2RongokuraiVoidGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "ground_ice_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 1012, 0, 30000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2TawhoaPlantGround"] = { name = "CGEKaruiCaptainBoss2TawhoaPlantGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_ground_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1025, 10, 15000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2RamakoStarBurn"] = { name = "CGEKaruiCaptainBoss2RamakoStarBurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 1027, 200, 12000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3KaruiCaptainBossForwardRun"] = { name = "CTS3KaruiCaptainBossForwardRun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3KaruiCaptainBoss180Run"] = { name = "CTS3KaruiCaptainBoss180Run", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTKaruiCaptainBoss2KitavaBloodSiphon"] = { name = "ABTTKaruiCaptainBoss2KitavaBloodSiphon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2JadeSunderMinionSpike"] = { name = "GAKaruiCaptainBoss2JadeSunderMinionSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2JadeSunderSpike"] = { name = "GAKaruiCaptainBoss2JadeSunderSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2PustulePop"] = { name = "GAKaruiCaptainBoss2PustulePop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, 25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2StabSpiralsStab"] = { name = "GAKaruiCaptainBoss2StabSpiralsStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {1, 3000, 600, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2UnhingedSlam"] = { name = "GAKaruiCaptainBoss2UnhingedSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2LaserDamage"] = { name = "GSKaruiCaptainBoss2LaserDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "bleed_on_hit_with_attacks_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 100, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2SlamComboSlam1"] = { name = "GAKaruiCaptainBoss2SlamComboSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2SlamComboSlam2"] = { name = "GAKaruiCaptainBoss2SlamComboSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2LeapSlamImpact"] = { name = "GAKaruiCaptainBoss2LeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2UnhingedSunder"] = { name = "GAKaruiCaptainBoss2UnhingedSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2UnhingedProjImpact"] = { name = "GAKaruiCaptainBoss2UnhingedProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2NgamahuVolcanoProjImpact"] = { name = "GSKaruiCaptainBoss2NgamahuVolcanoProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2RamakoSunExplosion"] = { name = "GSKaruiCaptainBoss2RamakoSunExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2TasalioWaterBullet"] = { name = "GSKaruiCaptainBoss2TasalioWaterBullet", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2ValakoLightningStormBolt"] = { name = "GSKaruiCaptainBoss2ValakoLightningStormBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 250, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2ArohonguiMoonBlast"] = { name = "GSKaruiCaptainBoss2ArohonguiMoonBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "ground_ice_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1, 1011, 0, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2JadeSunderWave"] = { name = "GSKaruiCaptainBoss2JadeSunderWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2BeginPhase2"] = { name = "EASKaruiCaptainBoss2BeginPhase2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2DoorSmash"] = { name = "EASKaruiCaptainBoss2DoorSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2TukohamaStab"] = { name = "EASKaruiCaptainBoss2TukohamaStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBoss2StabSpirals"] = { name = "EAAKaruiCaptainBoss2StabSpirals", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2Laser"] = { name = "EASKaruiCaptainBoss2Laser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBoss2SlamCombo"] = { name = "EAAKaruiCaptainBoss2SlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2BeginPhase2ComboAttack"] = { name = "EASKaruiCaptainBoss2BeginPhase2ComboAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2Emerge"] = { name = "EASKaruiCaptainBoss2Emerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBoss2LeapSlam"] = { name = "EAAKaruiCaptainBoss2LeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2RequestDivineAid"] = { name = "EASKaruiCaptainBoss2RequestDivineAid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKaruiCaptainBoss2JadeSunder"] = { name = "GTKaruiCaptainBoss2JadeSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKaruiCaptainBoss2ValakoLightningStorm"] = { name = "GTKaruiCaptainBoss2ValakoLightningStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase2ToPhase3"] = { name = "KaruiCaptainBossPhase2ToPhase3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [173]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.