马诺基,热狂者
Manoki, the Fevered
Spectre | N |
---|---|
Area | 青玉城塞 |
Tags | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
生命
225%
+75%
抗性




伤害
285%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击间隔
1.635 Second
Damage Spread
±20%
经验值
300%
Model Size
115%
Type
KaruiCaptainBoss2Map
Metadata
KaruiCaptainBoss_2Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GTKaruiCaptainBoss2JadeSunder
可触发
冷却时间: 20 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBoss2SlamCombo
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EASKaruiCaptainBoss2Laser
冷却时间: 18 秒
action attack or cast time uses animation length [1]
EAAKaruiCaptainBoss2StabSpirals
冷却时间: 26 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
MAASKaruiCaptainBoss2UnhingedCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 110%
攻击间隔: 1.635 秒
冷却时间: 30 秒
攻击伤害总增 10%
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAKaruiCaptainBoss2LeapSlam
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
EASKaruiCaptainBoss2RequestDivineAid
冷却时间: 15 秒
action attack or cast time uses animation length [1]
CTS3KaruiCaptainBossForwardRun
action attack or cast time uses animation length [1]
CTS3KaruiCaptainBoss180Run
action attack or cast time uses animation length [1]
EASKaruiCaptainBoss2Emerge
action attack or cast time uses animation length [1]
MAASKaruiCaptainBoss2Emerge
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
冷却时间: 30 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]

GSKaruiCaptainBoss2JadeSunderWave
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.635 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBoss2JadeSunderSpike
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBoss2JadeSunderMinionSpike
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
action attack or cast time uses animation length [1]
is area damage [1]
CGEKaruiCaptainBoss2PustulePop
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 484.8 点基础物理伤害
active skill area of effect radius +% final [0]
base skill effect duration [16000]
ground blood art variation [1004]
is area damage [1]
GAKaruiCaptainBoss2StabSpiralsStab
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.635 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GAKaruiCaptainBoss2UnhingedSunder
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 162%
攻击间隔: 1.635 秒
攻击伤害总增 62%
action attack or cast time uses animation length [1]
is area damage [1]
MPAKaruiCaptainBoss2UnhingedRubble
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
发射 29 个额外投射物
active skill projectile speed +% variation final [20]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [90]
maintain projectile direction when using contact position [1]
monster projectile variation [1164]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
MPAKaruiCaptainBoss2UnhingedRubbleOuterRing
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
发射 29 个额外投射物
active skill projectile speed +% variation final [20]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [270]
maintain projectile direction when using contact position [1]
monster projectile variation [1168]
projectile ballistic angle override [75]
projectile ballistic angle override variance [2]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]
MPSKaruiCaptainBoss2UnhingedRubbleSkyfall
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
被辅助技能环形发射投射物
active skill projectile speed +% variation final [50]
base is projectile [1]
distribute projectiles over contact points [1]
fixed projectile spread [0]
maintain projectile direction when using contact position [1]
monster projectile variation [1418]
projectile ballistic angle override [1]
projectile ballistic angle override variance [0]
projectile maximum range override [300]
projectile speed is divided by % of scale [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can be active blocked from all directions [1]
use scaled contact offset [1]

GAKaruiCaptainBoss2UnhingedProjImpact
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 130%
攻击间隔: 1.635 秒
攻击伤害总增 30%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
skill can be active blocked from all directions [1]
GAKaruiCaptainBoss2UnhingedSlam
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击间隔: 1.635 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBoss2LeapSlamImpact
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.635 秒
攻击伤害总增 75%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBoss2SlamComboSlam1
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.635 秒
攻击伤害总增 100%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [10]
GAKaruiCaptainBoss2SlamComboSlam2
可触发, 攻击
Base Damage: 484–726
暴击率: 5%
攻击伤害: 400%
攻击间隔: 1.635 秒
攻击伤害总增 300%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [33]
EASKaruiCaptainBoss2BeginPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
EASKaruiCaptainBoss2BeginPhase2ComboAttack
action attack or cast time uses animation length [1]
action do not face target [1]
EASKaruiCaptainBoss2DoorSmash
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASKaruiCaptainBoss2TukohamaStab
action attack or cast time uses animation length [1]
ABTTKaruiCaptainBoss2KitavaBloodSiphon
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
GSKaruiCaptainBoss2ArohonguiMoonBlast
可触发, 法术, 伤害
施放间隔: 1 秒
每秒造成 848.4 基础冰霜伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [5000]
ground ice art variation [1011]
is area damage [1]
skill can be active blocked from all directions [1]
CGEKaruiCaptainBoss2NgamahuVolcanoLava
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
暴击率: 5%
施放间隔: 1 秒
每秒造成 848.4 基础[火焰]伤害
active skill area of effect radius +% final [50]
base skill effect duration [5000]
ground fire art variation [1025]
is area damage [1]
CGEKaruiCaptainBoss2RongokuraiVoidGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
暴击率: 5%
施放间隔: 1 秒
每秒造成 327.3 基础冰霜伤害
active skill area of effect radius +% final [0]
base skill effect duration [30000]
ground ice art variation [1012]
is area damage [1]
CGEKaruiCaptainBoss2TawhoaPlantGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
active skill area of effect radius +% final [10]
base skill effect duration [15000]
generic ground art variation [1025]
is area damage [1]
CGEKaruiCaptainBoss2RamakoStarBurn
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
暴击率: 5%
施放间隔: 1 秒
每秒造成 412.1 基础[火焰]伤害
active skill area of effect radius +% final [200]
base skill effect duration [12000]
ground fire art variation [1027]
is area damage [1]
GTKaruiCaptainBoss2ValakoLightningStorm
可触发
action attack or cast time uses animation length [1]
MPSKaruiCaptainBoss2NgamahuVolcanoProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
active skill projectile speed +% variation final [50]
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1419]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectiles not offset [1]
skill can be active blocked from all directions [1]

KaruiCaptainBossPhase2ToPhase3
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [4000]
skill cannot be interrupted [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "collidable = 1; invis = 1;" on_or_create_state_collidable_0 = { RemoveCollidability(); } on_or_create_state_collidable_1 = { MakeCollidable(); } } Stats { // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it // set_action_attack_or_cast_time_uses_animation_length = 0 set_use_experimental_discrete_sweeper_leftover_progress_fix = 1 } Actor { // for running up the hill basic_action = "FollowPath" // basic_action = "ChangeToStance3" } Functions { fix_orientation = { AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); If( And( VariableExists( arg2 ), arg2 == 1 ), (){ PlayAnimationType( Run, 1.0, 0, 0 ); } ); }, true ); } StopPlayerWalk = " arg1.DestroyQueuedAction(); arg1.DispatchActionEvent( enforced_walking_end ); " } /* ------------------------------------------------------------------------------------------------------------------- */ /* Emerge */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { update_target = { SetTarget( arg1 ); } resize_for_door = { SetObjectSize( arg1 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "music_TavakaiPhase" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_epk = "Metadata/Monsters/PlagueSwarm/epks/BloodDrone/attach_idle_fade/BLUE_fadein.epk" preload_epk = "Metadata/Monsters/PlagueSwarm/epks/BloodDrone/attach_idle_fade/BLUE_fadeout.epk" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Beam Sweeper */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { // This does some cool stuff using additive anims to let the boss point at its target without having to rotate // two additive anims are applied at the same time (initially with 0 weight), each one causing the boss to point in a specific direction // then get the location of the target, the angle between it and me, then scale the additive anim weights based on that angle/direction // the max turn angle of the beam is the same angle the arm should be at when its at 100% anim weight // the angle value also controls the damage direction, so everything lines up nicely on_effect_start_EASKaruiCaptainBoss2Laser = { AppendAnimation( spear_blood_beam_01_spelling_left02, 1.0, true, 0.0, 0, 4 ); AppendAnimation( spear_blood_beam_01_spelling_right, 1.0, true, 0.0, 0, 5 ); SetLayerAnimationSpeed( 4, 1.0 * GetCurrentAnimationSpeed() ); SetLayerAnimationSpeed( 5, 1.0 * GetCurrentAnimationSpeed() ); SetLayerAnimationWeight( 4, 0.0, 0.0 ); SetLayerAnimationWeight( 5, 0.0, 0.0 ); } } Functions { // Change the weights of the additive beaming anims // arg1: beam angle offset, angle diff between me and target // arg2: max left angle offset the beam can deviate from, vs straight ahead // arg3: max right angle offset the beam can deviate from, vs straight ahead update_beam_dir = { // Log( 'Offset: { Eval( arg1 / arg2 ) * 100.0 }', c ); If( arg1 >= 0.0, () { SetLayerAnimationWeight( 4, arg1 / arg2, 0.033 ); SetLayerAnimationWeight( 5, 0.0, 0.033 ); }, () { SetLayerAnimationWeight( 5, Negate( arg1 ) / arg3, 0.033 ); SetLayerAnimationWeight( 4, 0.0, 0.033 ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Transformations */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_invis_0 = { EnableRendering(); EnableAnimationSounds(); } on_or_create_state_invis_1 = { DisableRendering(); DisableAnimationSounds(); } } Functions { // called when the phase 2 to 3 is occuring to make the tukohama totem do stuff tukohama_pulse = { arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/p2to3_totem_skinglow.epk' ); } } Actor { // temp (lol) fix for the attachments exploding on transform // on_effect_start_KaruiCaptainBossPhase2ToPhase3 = { DetachAll(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_t1_t2_transform_01 = " PlayTextAudio( Tavakai_Bossfight_IMust, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); Delay( 14, { PlayTextAudio( Tavakai_Bossfight_HearMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } ); " on_phase2_emerge_turn_01 = "PlayTextAudio( Tavakai_Bossfight_DamnYou, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 800 );" on_phase2_spear_stab_to_control_tukohama_01 = "PlayTextAudio( Tavakai_Bossfight_LendMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' );" on_event_tukohama_dialogue = { PlayTextAudio( TukohamaBossfightNotTheWay, 'Metadata/Monsters/LeagueAncestral/Chieftains/Tukohama/Tukohama', 900 ); } on_event_howcanthisbe_dialogue = { PlayTextAudio( Tavakai_Bossfight_HowCanThisBe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_event_sobeit_dialogue = { PlayTextAudio( Tavakai_Bossfight_SoBeIt, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_pustule_degen_slam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Pustule_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_spear_rain_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SpearRain_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_slam_combo_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SlamCombo_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_leap_slam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_LeapSlam_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_spear_three_stabs_01 = { PlayTextAudio( Tavakai_Bossfight_T2_SpearThree_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_jade_sunder_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Sunder_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_spear_blood_beam_01 = { PlayTextAudio( Tavakai_Bossfight_T2_BloodBeam_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_attack_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack1_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_attack_02 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack2_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_attack_03 = { PlayTextAudio( Tavakai_Bossfight_T2_Attack3_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_stun_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } on_unhinged_01 = { PlayTextAudio( Tavakai_Bossfight_T2_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } } Actor { on_effect_start_EASKaruiCaptainBoss2TukohamaStab = { PlayTextAudio( Tavakai_Bossfight_LendMe, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } } StateMachine { // this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0 on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); } on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); } on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); } on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); } on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); } } Functions { player_dialogue = "PlayCharacterAudioEvent( TavakaiFollowComment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2Map"] = { name = "Manoki, the Fevered", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.85, damageSpread = 0.2, attackTime = 1.635, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MAASKaruiCaptainBoss2UnhingedCombo", "MAASKaruiCaptainBoss2Emerge", "MPAKaruiCaptainBoss2UnhingedRubble", "MPAKaruiCaptainBoss2UnhingedRubbleOuterRing", "MPSKaruiCaptainBoss2UnhingedRubbleSkyfall", "MPSKaruiCaptainBoss2NgamahuVolcanoProj", "CGEKaruiCaptainBoss2PustulePop", "CGEKaruiCaptainBoss2NgamahuVolcanoLava", "CGEKaruiCaptainBoss2RongokuraiVoidGround", "CGEKaruiCaptainBoss2TawhoaPlantGround", "CGEKaruiCaptainBoss2RamakoStarBurn", "CTS3KaruiCaptainBossForwardRun", "CTS3KaruiCaptainBoss180Run", "ABTTKaruiCaptainBoss2KitavaBloodSiphon", "GAKaruiCaptainBoss2JadeSunderMinionSpike", "GAKaruiCaptainBoss2JadeSunderSpike", "GAKaruiCaptainBoss2PustulePop", "GAKaruiCaptainBoss2StabSpiralsStab", "GAKaruiCaptainBoss2UnhingedSlam", "GSKaruiCaptainBoss2LaserDamage", "GAKaruiCaptainBoss2SlamComboSlam1", "GAKaruiCaptainBoss2SlamComboSlam2", "GAKaruiCaptainBoss2LeapSlamImpact", "GAKaruiCaptainBoss2UnhingedSunder", "GAKaruiCaptainBoss2UnhingedProjImpact", "GSKaruiCaptainBoss2NgamahuVolcanoProjImpact", "GSKaruiCaptainBoss2RamakoSunExplosion", "GSKaruiCaptainBoss2TasalioWaterBullet", "GSKaruiCaptainBoss2ValakoLightningStormBolt", "GSKaruiCaptainBoss2ArohonguiMoonBlast", "GSKaruiCaptainBoss2JadeSunderWave", "EASKaruiCaptainBoss2BeginPhase2", "EASKaruiCaptainBoss2DoorSmash", "EASKaruiCaptainBoss2TukohamaStab", "EAAKaruiCaptainBoss2StabSpirals", "EASKaruiCaptainBoss2Laser", "EAAKaruiCaptainBoss2SlamCombo", "EASKaruiCaptainBoss2BeginPhase2ComboAttack", "EASKaruiCaptainBoss2Emerge", "EAAKaruiCaptainBoss2LeapSlam", "EASKaruiCaptainBoss2RequestDivineAid", "GTKaruiCaptainBoss2JadeSunder", "GTKaruiCaptainBoss2ValakoLightningStorm", "KaruiCaptainBossPhase2ToPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBoss2UnhingedCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {60, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBoss2Emerge"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBoss2UnhingedRubble"] = { name = "MPAKaruiCaptainBoss2UnhingedRubble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "projectile_speed_is_divided_by_%_of_scale", "fixed_projectile_spread", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1164, 75, 2, 29, 20, 50, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBoss2UnhingedRubbleOuterRing"] = { name = "MPAKaruiCaptainBoss2UnhingedRubbleOuterRing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "projectile_speed_is_divided_by_%_of_scale", "fixed_projectile_spread", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1168, 75, 2, 29, 20, 50, 270, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSKaruiCaptainBoss2UnhingedRubbleSkyfall"] = { name = "MPSKaruiCaptainBoss2UnhingedRubbleSkyfall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "projectile_speed_is_divided_by_%_of_scale", "fixed_projectile_spread", "projectile_maximum_range_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "projectiles_nova", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1418, 1, 0, 0, 50, 50, 0, 300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSKaruiCaptainBoss2NgamahuVolcanoProj"] = { name = "MPSKaruiCaptainBoss2NgamahuVolcanoProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1419, 65, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2PustulePop"] = { name = "CGEKaruiCaptainBoss2PustulePop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_blood_art_variation", "is_area_damage", }, levels = { [1] = {1, 0, 16000, 1004, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2NgamahuVolcanoLava"] = { name = "CGEKaruiCaptainBoss2NgamahuVolcanoLava", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 1025, 50, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2RongokuraiVoidGround"] = { name = "CGEKaruiCaptainBoss2RongokuraiVoidGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "ground_ice_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 1012, 0, 30000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2TawhoaPlantGround"] = { name = "CGEKaruiCaptainBoss2TawhoaPlantGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_ground_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1025, 10, 15000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEKaruiCaptainBoss2RamakoStarBurn"] = { name = "CGEKaruiCaptainBoss2RamakoStarBurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 1027, 200, 12000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3KaruiCaptainBossForwardRun"] = { name = "CTS3KaruiCaptainBossForwardRun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS3KaruiCaptainBoss180Run"] = { name = "CTS3KaruiCaptainBoss180Run", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTKaruiCaptainBoss2KitavaBloodSiphon"] = { name = "ABTTKaruiCaptainBoss2KitavaBloodSiphon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2JadeSunderMinionSpike"] = { name = "GAKaruiCaptainBoss2JadeSunderMinionSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2JadeSunderSpike"] = { name = "GAKaruiCaptainBoss2JadeSunderSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2PustulePop"] = { name = "GAKaruiCaptainBoss2PustulePop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, 25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2StabSpiralsStab"] = { name = "GAKaruiCaptainBoss2StabSpiralsStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {1, 3000, 600, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2UnhingedSlam"] = { name = "GAKaruiCaptainBoss2UnhingedSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2LaserDamage"] = { name = "GSKaruiCaptainBoss2LaserDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "bleed_on_hit_with_attacks_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 100, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2SlamComboSlam1"] = { name = "GAKaruiCaptainBoss2SlamComboSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2SlamComboSlam2"] = { name = "GAKaruiCaptainBoss2SlamComboSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2LeapSlamImpact"] = { name = "GAKaruiCaptainBoss2LeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2UnhingedSunder"] = { name = "GAKaruiCaptainBoss2UnhingedSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBoss2UnhingedProjImpact"] = { name = "GAKaruiCaptainBoss2UnhingedProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2NgamahuVolcanoProjImpact"] = { name = "GSKaruiCaptainBoss2NgamahuVolcanoProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2RamakoSunExplosion"] = { name = "GSKaruiCaptainBoss2RamakoSunExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2TasalioWaterBullet"] = { name = "GSKaruiCaptainBoss2TasalioWaterBullet", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2ValakoLightningStormBolt"] = { name = "GSKaruiCaptainBoss2ValakoLightningStormBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.5, 1.5, 250, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2ArohonguiMoonBlast"] = { name = "GSKaruiCaptainBoss2ArohonguiMoonBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "ground_ice_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {1, 1011, 0, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBoss2JadeSunderWave"] = { name = "GSKaruiCaptainBoss2JadeSunderWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2BeginPhase2"] = { name = "EASKaruiCaptainBoss2BeginPhase2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2DoorSmash"] = { name = "EASKaruiCaptainBoss2DoorSmash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2TukohamaStab"] = { name = "EASKaruiCaptainBoss2TukohamaStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBoss2StabSpirals"] = { name = "EAAKaruiCaptainBoss2StabSpirals", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2Laser"] = { name = "EASKaruiCaptainBoss2Laser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBoss2SlamCombo"] = { name = "EAAKaruiCaptainBoss2SlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2BeginPhase2ComboAttack"] = { name = "EASKaruiCaptainBoss2BeginPhase2ComboAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2Emerge"] = { name = "EASKaruiCaptainBoss2Emerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBoss2LeapSlam"] = { name = "EAAKaruiCaptainBoss2LeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASKaruiCaptainBoss2RequestDivineAid"] = { name = "EASKaruiCaptainBoss2RequestDivineAid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKaruiCaptainBoss2JadeSunder"] = { name = "GTKaruiCaptainBoss2JadeSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKaruiCaptainBoss2ValakoLightningStorm"] = { name = "GTKaruiCaptainBoss2ValakoLightningStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase2ToPhase3"] = { name = "KaruiCaptainBossPhase2ToPhase3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [173]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.