大地粉碎者.魔籠
創造物
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Rattlecage, the Earthbreaker
SpectreN
Area絲克瑪試煉
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
生命
250%
抗性
75 -50 30 0
傷害
250%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 17
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
162%
Type
SaltGolemBoss
Metadata
SaltGolemBoss
等級
22
生命
763
傷害
103
法術傷害
103
命中
316
攻擊時間
1.5
經驗值
1,990
召喚物生命
2,518
召喚物傷害
148
召喚物護甲
424
GARattleCageMelee
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊時間: 1.5 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAARattleCageSlamRuckus
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
SORattleCageGroundFissure
可觸發, AttackInPlace
GARattleCageEarthquakeSmallImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.5 秒
造成 100% 更多攻擊傷害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARattleCageEarthquakeLargeImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.5 秒
造成 100% 更多攻擊傷害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARattleCageSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 200% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [0]
GSRattleCagePulse
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 5.67 秒
造成 173.4260.1 火焰傷害
造成 100% 更多易燃幅度
is area damage [1]
EARattleCagePulse
冷卻時間: 25 秒
main hand base maximum attack distance [15]
skill cannot be interrupted [1]
RattleCageChangeStance
冷卻時間: 25 秒
skill cannot be interrupted [1]
RattleCageDeathExplode
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成 332.9499.3 火焰傷害
永遠造成點燃
is area damage [1]
voll slam damage +% final at centre [50]
GARattleCageSingleRock
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GTRattleCageFallingRocks
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EAARattleCageFissureSlams
冷卻時間: 20 秒
+25 近戰打擊距離
action attack or cast time uses animation length [1]
GARattleCageFissureDamage
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.5 秒
造成 15% 更少攻擊傷害
60% 的物理傷害轉換火焰傷害
is area damage [1]
GARattleCageBossFissureExplosion
可觸發, 攻擊, AttackInPlace
Base Damage: 83—124
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.5 秒
造成 15% 更少攻擊傷害
is area damage [1]
MPSRattlecageVolcano
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成 62.4293.63 火焰傷害
被輔助技能的投射物會射向隨機方向
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
projectiles not offset [1]
GSRattlecageVolcanoImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成 62.4293.63 火焰傷害
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSRattleCagePulse2
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 5.67 秒
造成 173.4260.1 火焰傷害
造成 100% 更多易燃幅度
is area damage [1]
GSRattleCagePulse3
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 5.67 秒
造成 173.4260.1 火焰傷害
造成 100% 更多易燃幅度
is area damage [1]
MeleeAtAnimationSpeed2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 83—124
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTRattleCageFallingRocksTargetPlayers
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
MPSRattlecageVolcanoNova
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成 62.4293.63 火焰傷害
被輔助的技能以環形發射投射物
被輔助技能的投射物會射向隨機方向
發射 個額外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [80]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
projectiles not offset [1]
SORattelcageSpawnVolcanno
可觸發, AttackInPlace
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

BaseEvents {}

Actor {}

StateMachine
{
	define_shared_state =
	"
		first_aggro;
		light;
	"
}

Transitionable {}

Stats
{
	set_monster_delay_item_drops_millis = 5600
	base_sanctum_gold_to_drop = 175
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
	set_base_heavy_stun_duration_ms = 7966
}

Animated
{
	always_interpolate_bearing = true
}

Positioned
{
	blocking = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/perma_scorchcrack.ao"
	preload_misc_animated = "RattleCageEruptionCracks"
	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

StateMachine
{
	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );"

	on_or_create_state_first_aggro_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	on_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	create_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	"

	on_state_light_1 = "SetLightState( idle, 2 );"
	create_state_light_1 = "SetLightState( idle );"
	on_or_create_state_light_0 = "SetLightState( on_death );"
}

Actor {}

Animated
{
	on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );"

	on_event_contact_for_death_boss_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "RattlecageInRange"
	life_percent_param = "RattlecageLifePercentage"
	range = 130
}

Render
{
	use_ao_lights = true
}

Preload
{
	preload_environment = "G2_2_rattlecage"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaltGolem/SaltGolemBoss"] = {
    name = "Rattlecage, the Earthbreaker",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed2",
        "MPSRattlecageVolcano",
        "MPSRattlecageVolcanoNova",
        "GARattleCageSingleRock",
        "GARattleCageFissureDamage",
        "GARattleCageBossFissureExplosion",
        "GSRattlecageVolcanoImpact",
        "GSRattleCagePulse2",
        "GSRattleCagePulse3",
        "GARattleCageMelee",
        "GARattleCageEarthquakeSmallImpact",
        "GARattleCageEarthquakeLargeImpact",
        "EAARattleCageSlamRuckus",
        "SORattelcageSpawnVolcanno",
        "SORattleCageGroundFissure",
        "GTRattleCageFallingRocks",
        "GTRattleCageFallingRocksTargetPlayers",
        "GARattleCageSlam",
        "GSRattleCagePulse",
        "EARattleCagePulse",
        "RattleCageChangeStance",
        "RattleCageDeathExplode",
        "EAARattleCageFissureSlams",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRattlecageVolcano"] = {
    name = "MPSRattlecageVolcano",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_position",
        "random_projectile_direction",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1371, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRattlecageVolcanoNova"] = {
    name = "MPSRattlecageVolcanoNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_position",
        "random_projectile_direction",
        "projectiles_nova",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1371, 9, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageSingleRock"] = {
    name = "GARattleCageSingleRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageFissureDamage"] = {
    name = "GARattleCageFissureDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageBossFissureExplosion"] = {
    name = "GARattleCageBossFissureExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattlecageVolcanoImpact"] = {
    name = "GSRattlecageVolcanoImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattleCagePulse2"] = {
    name = "GSRattleCagePulse2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattleCagePulse3"] = {
    name = "GSRattleCagePulse3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageMelee"] = {
    name = "GARattleCageMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageEarthquakeSmallImpact"] = {
    name = "GARattleCageEarthquakeSmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageEarthquakeLargeImpact"] = {
    name = "GARattleCageEarthquakeLargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARattleCageSlamRuckus"] = {
    name = "EAARattleCageSlamRuckus",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SORattelcageSpawnVolcanno"] = {
    name = "SORattelcageSpawnVolcanno",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SORattleCageGroundFissure"] = {
    name = "SORattleCageGroundFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRattleCageFallingRocks"] = {
    name = "GTRattleCageFallingRocks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRattleCageFallingRocksTargetPlayers"] = {
    name = "GTRattleCageFallingRocksTargetPlayers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageSlam"] = {
    name = "GARattleCageSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "melee_range_+",
    },
    levels = {
        [1] = {0, 15, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattleCagePulse"] = {
    name = "GSRattleCagePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EARattleCagePulse"] = {
    name = "EARattleCagePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RattleCageChangeStance"] = {
    name = "RattleCageChangeStance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RattleCageDeathExplode"] = {
    name = "RattleCageDeathExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARattleCageFissureSlams"] = {
    name = "EAARattleCageFissureSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 大地粉碎者.魔籠
    創造物
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Rattlecage, the Earthbreaker
    SpectreN
    Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
    生命
    250%
    抗性
    75 -50 30 0
    傷害
    250%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 17
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    162%
    Type
    SaltGolemBossSTANDALONE
    Metadata
    SaltGolemBossSTANDALONE
    等級
    68
    生命
    19,393
    傷害
    583
    法術傷害
    583
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    71,585
    召喚物生命
    17,325
    召喚物傷害
    2,422
    召喚物護甲
    9,652
    GARattleCageMelee
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EAARattleCageSlamRuckus
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    SORattleCageGroundFissure
    可觸發, AttackInPlace
    GARattleCageEarthquakeSmallImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊時間: 1.5 秒
    造成 100% 更多攻擊傷害
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GARattleCageEarthquakeLargeImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊時間: 1.5 秒
    造成 100% 更多攻擊傷害
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GARattleCageSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊傷害: 300%
    攻擊時間: 1.5 秒
    冷卻時間: 10 秒
    造成 200% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [0]
    GSRattleCagePulse
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 5.67 秒
    造成 956.61435 火焰傷害
    造成 100% 更多易燃幅度
    is area damage [1]
    EARattleCagePulse
    冷卻時間: 25 秒
    main hand base maximum attack distance [15]
    skill cannot be interrupted [1]
    RattleCageChangeStance
    冷卻時間: 25 秒
    skill cannot be interrupted [1]
    RattleCageDeathExplode
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成 18372755 火焰傷害
    永遠造成點燃
    is area damage [1]
    voll slam damage +% final at centre [50]
    GARattleCageSingleRock
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊時間: 1.5 秒
    造成 70% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTRattleCageFallingRocks
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    EAARattleCageFissureSlams
    冷卻時間: 20 秒
    +25 近戰打擊距離
    action attack or cast time uses animation length [1]
    GARattleCageFissureDamage
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊時間: 1.5 秒
    造成 15% 更少攻擊傷害
    60% 的物理傷害轉換火焰傷害
    is area damage [1]
    GARattleCageBossFissureExplosion
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466—699
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊時間: 1.5 秒
    造成 15% 更少攻擊傷害
    is area damage [1]
    MPSRattlecageVolcano
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成 344.4516.5 火焰傷害
    被輔助技能的投射物會射向隨機方向
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1371]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    GSRattlecageVolcanoImpact
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成 344.4516.5 火焰傷害
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSRattleCagePulse2
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 5.67 秒
    造成 956.61435 火焰傷害
    造成 100% 更多易燃幅度
    is area damage [1]
    GSRattleCagePulse3
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 5.67 秒
    造成 956.61435 火焰傷害
    造成 100% 更多易燃幅度
    is area damage [1]
    MeleeAtAnimationSpeed2
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 466—699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTRattleCageFallingRocksTargetPlayers
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    MPSRattlecageVolcanoNova
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成 344.4516.5 火焰傷害
    被輔助的技能以環形發射投射物
    被輔助技能的投射物會射向隨機方向
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [80]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1371]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    SORattelcageSpawnVolcanno
    可觸發, AttackInPlace
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemBossSTANDALONE"] = {
        name = "Rattlecage, the Earthbreaker",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed2",
            "MPSRattlecageVolcano",
            "MPSRattlecageVolcanoNova",
            "GARattleCageSingleRock",
            "GARattleCageFissureDamage",
            "GARattleCageBossFissureExplosion",
            "GSRattlecageVolcanoImpact",
            "GSRattleCagePulse2",
            "GSRattleCagePulse3",
            "GARattleCageMelee",
            "GARattleCageEarthquakeSmallImpact",
            "GARattleCageEarthquakeLargeImpact",
            "EAARattleCageSlamRuckus",
            "SORattelcageSpawnVolcanno",
            "SORattleCageGroundFissure",
            "GTRattleCageFallingRocks",
            "GTRattleCageFallingRocksTargetPlayers",
            "GARattleCageSlam",
            "GSRattleCagePulse",
            "EARattleCagePulse",
            "RattleCageChangeStance",
            "RattleCageDeathExplode",
            "EAARattleCageFissureSlams",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRattlecageVolcano"] = {
        name = "MPSRattlecageVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_position",
            "random_projectile_direction",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1371, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRattlecageVolcanoNova"] = {
        name = "MPSRattlecageVolcanoNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_position",
            "random_projectile_direction",
            "projectiles_nova",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1371, 9, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageSingleRock"] = {
        name = "GARattleCageSingleRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageFissureDamage"] = {
        name = "GARattleCageFissureDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageBossFissureExplosion"] = {
        name = "GARattleCageBossFissureExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRattlecageVolcanoImpact"] = {
        name = "GSRattlecageVolcanoImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRattleCagePulse2"] = {
        name = "GSRattleCagePulse2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 5.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_chance_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRattleCagePulse3"] = {
        name = "GSRattleCagePulse3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 5.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_chance_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageMelee"] = {
        name = "GARattleCageMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageEarthquakeSmallImpact"] = {
        name = "GARattleCageEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageEarthquakeLargeImpact"] = {
        name = "GARattleCageEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAARattleCageSlamRuckus"] = {
        name = "EAARattleCageSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SORattelcageSpawnVolcanno"] = {
        name = "SORattelcageSpawnVolcanno",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SORattleCageGroundFissure"] = {
        name = "SORattleCageGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRattleCageFallingRocks"] = {
        name = "GTRattleCageFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRattleCageFallingRocksTargetPlayers"] = {
        name = "GTRattleCageFallingRocksTargetPlayers",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARattleCageSlam"] = {
        name = "GARattleCageSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "melee_range_+",
        },
        levels = {
            [1] = {0, 15, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRattleCagePulse"] = {
        name = "GSRattleCagePulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 5.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_chance_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EARattleCagePulse"] = {
        name = "EARattleCagePulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RattleCageChangeStance"] = {
        name = "RattleCageChangeStance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RattleCageDeathExplode"] = {
        name = "RattleCageDeathExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAARattleCageFissureSlams"] = {
        name = "EAARattleCageFissureSlams",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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