大地を砕く者、ラトルケージ
コンストラクト
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Rattlecage, the Earthbreaker
SpectreN
Areaセケマの試練
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
ライフ
250%
耐性
75 -50 30 0
Damage
250%
命中力
100%
Attack Distance
6 ~ 17
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
162%
Type
SaltGolemBoss
Metadata
SaltGolemBoss
レベル
22
ライフ
763
Damage
103
スペルダメージ
103
命中力
340
アタックタイム
1.5
経験値
1,990
Minion Life
2,518
Minion Damage
148
Minion Armour
424
GARattleCageMelee
Triggerable, Attack
Base Damage: 83–124
アタックタイム: 1.5 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
EAARattleCageSlamRuckus
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
SORattleCageGroundFissure
Triggerable
GARattleCageEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 83–124
アタックダメージ: 200%
アタックタイム: 1.5 秒
アタックダメージが100%上昇する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARattleCageEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 83–124
アタックダメージ: 200%
アタックタイム: 1.5 秒
アタックダメージが100%上昇する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARattleCageSlam
Triggerable, Attack
Base Damage: 83–124
アタックダメージ: 300%
アタックタイム: 1.5 秒
クールダウン時間: 10 秒
アタックダメージが200%上昇する
近接ストライク距離 +15
action attack or cast time uses animation length [0]
GSRattleCagePulse
Triggerable, Spell, Damage
キャストタイム: 5.67 秒
173.4から260.1ダメージを与える
付与する可燃性強度100%上昇する
is area damage [1]
EARattleCagePulse
クールダウン時間: 25 秒
main hand base maximum attack distance [15]
skill cannot be interrupted [1]
RattleCageChangeStance
クールダウン時間: 25 秒
skill cannot be interrupted [1]
RattleCageDeathExplode
Triggerable, Spell, Damage
キャストタイム: 1 秒
332.9から499.3ダメージを与える
常に発火を付与する
is area damage [1]
voll slam damage +% final at centre [50]
GARattleCageSingleRock
Triggerable, Attack
Base Damage: 83–124
アタックダメージ: 170%
アタックタイム: 1.5 秒
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GTRattleCageFallingRocks
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
EAARattleCageFissureSlams
クールダウン時間: 20 秒
近接ストライク距離 +25
action attack or cast time uses animation length [1]
GARattleCageFissureDamage
Triggerable, Attack
Base Damage: 83–124
アタックダメージ: 85%
アタックタイム: 1.5 秒
アタックダメージが15%低下する
物理ダメージの60%をダメージに変換する
is area damage [1]
GARattleCageBossFissureExplosion
Triggerable, Attack
Base Damage: 83–124
アタックダメージ: 85%
アタックタイム: 1.5 秒
アタックダメージが15%低下する
is area damage [1]
MPSRattlecageVolcano
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
62.42から93.63ダメージを与える
サポートされたスキルによる投射物はランダムな方向に飛ぶ
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
projectiles not offset [1]
GSRattlecageVolcanoImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
62.42から93.63ダメージを与える
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSRattleCagePulse2
Triggerable, Spell, Damage
キャストタイム: 5.67 秒
173.4から260.1ダメージを与える
付与する可燃性強度100%上昇する
is area damage [1]
GSRattleCagePulse3
Triggerable, Spell, Damage
キャストタイム: 5.67 秒
173.4から260.1ダメージを与える
付与する可燃性強度100%上昇する
is area damage [1]
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 83–124
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTRattleCageFallingRocksTargetPlayers
Triggerable
action attack or cast time uses animation length [1]
MPSRattlecageVolcanoNova
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
62.42から93.63ダメージを与える
サポートされたスキルによる投射物はランダムな方向に飛ぶ
サポートされたスキルは投射物を放射状にに放つ
投射物を追加で個放つ
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [80]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
projectiles not offset [1]
SORattelcageSpawnVolcanno
Triggerable
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

BaseEvents {}

Actor {}

StateMachine
{
	define_shared_state =
	"
		first_aggro;
		light;
	"
}

Transitionable {}

Stats
{
	set_monster_delay_item_drops_millis = 5600
	base_sanctum_gold_to_drop = 175
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
	set_base_heavy_stun_duration_ms = 7966
}

Animated
{
	always_interpolate_bearing = true
}

Positioned
{
	blocking = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/perma_scorchcrack.ao"
	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

StateMachine
{
	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );"

	on_or_create_state_first_aggro_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	on_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	create_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	"

	on_state_light_1 = "SetLightState( idle, 2 );"
	create_state_light_1 = "SetLightState( idle );"
	on_or_create_state_light_0 = "SetLightState( on_death );"
}

Actor {}

Animated
{
	on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );"

	on_event_contact_for_death_boss_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "RattlecageInRange"
	life_percent_param = "RattlecageLifePercentage"
	range = 130
}

Render
{
	use_ao_lights = true
}

Preload
{
	preload_environment = "G2_2_rattlecage"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaltGolem/SaltGolemBoss"] = {
    name = "Rattlecage, the Earthbreaker",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed2",
        "MPSRattlecageVolcano",
        "MPSRattlecageVolcanoNova",
        "GARattleCageSingleRock",
        "GARattleCageFissureDamage",
        "GARattleCageBossFissureExplosion",
        "GSRattlecageVolcanoImpact",
        "GSRattleCagePulse2",
        "GSRattleCagePulse3",
        "GARattleCageMelee",
        "GARattleCageEarthquakeSmallImpact",
        "GARattleCageEarthquakeLargeImpact",
        "EAARattleCageSlamRuckus",
        "SORattelcageSpawnVolcanno",
        "SORattleCageGroundFissure",
        "GTRattleCageFallingRocks",
        "GTRattleCageFallingRocksTargetPlayers",
        "GARattleCageSlam",
        "GSRattleCagePulse",
        "EARattleCagePulse",
        "RattleCageChangeStance",
        "RattleCageDeathExplode",
        "EAARattleCageFissureSlams",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRattlecageVolcano"] = {
    name = "MPSRattlecageVolcano",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_position",
        "random_projectile_direction",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1371, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRattlecageVolcanoNova"] = {
    name = "MPSRattlecageVolcanoNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_position",
        "random_projectile_direction",
        "projectiles_nova",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1371, 9, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageSingleRock"] = {
    name = "GARattleCageSingleRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageFissureDamage"] = {
    name = "GARattleCageFissureDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageBossFissureExplosion"] = {
    name = "GARattleCageBossFissureExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattlecageVolcanoImpact"] = {
    name = "GSRattlecageVolcanoImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattleCagePulse2"] = {
    name = "GSRattleCagePulse2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattleCagePulse3"] = {
    name = "GSRattleCagePulse3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageMelee"] = {
    name = "GARattleCageMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageEarthquakeSmallImpact"] = {
    name = "GARattleCageEarthquakeSmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageEarthquakeLargeImpact"] = {
    name = "GARattleCageEarthquakeLargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARattleCageSlamRuckus"] = {
    name = "EAARattleCageSlamRuckus",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SORattelcageSpawnVolcanno"] = {
    name = "SORattelcageSpawnVolcanno",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SORattleCageGroundFissure"] = {
    name = "SORattleCageGroundFissure",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRattleCageFallingRocks"] = {
    name = "GTRattleCageFallingRocks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRattleCageFallingRocksTargetPlayers"] = {
    name = "GTRattleCageFallingRocksTargetPlayers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARattleCageSlam"] = {
    name = "GARattleCageSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "melee_range_+",
    },
    levels = {
        [1] = {0, 15, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRattleCagePulse"] = {
    name = "GSRattleCagePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EARattleCagePulse"] = {
    name = "EARattleCagePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RattleCageChangeStance"] = {
    name = "RattleCageChangeStance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RattleCageDeathExplode"] = {
    name = "RattleCageDeathExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARattleCageFissureSlams"] = {
    name = "EAARattleCageFissureSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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