Jaularido, o Quebra-Terra
Área: Provação das Sekhemas
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Rattlecage, the Earthbreaker
Spectre | N |
---|---|
Area | Provação das Sekhemas |
Tags | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Vida
250%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
250%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±10%
Experiência
250%
Model Size
162%
Type
SaltGolemBoss
Metadata
SaltGolemBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
1,015
Armadura
304
Evasão
96
Energy Shield
0
Damage
103
Dano Mágico
103
Precisão
186
Attack Time
1.5
Experiência
1,990
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GARattleCageMelee
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be blocked [1]
is area damage [1]
EAARattleCageSlamRuckus
Recarga: 10 seg
action attack or cast time uses animation length [1]
SORattleCageGroundFissure
Triggerable
GARattleCageEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Causa 100% mais Dano de Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARattleCageEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Causa 100% mais Dano de Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARattleCageSlam
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 300%
Attack Time: 1.5 seg
Recarga: 10 seg
Causa 200% mais Dano de Ataque
+15 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [0]
+15 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [0]
GSRattleCagePulse
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 5.67 seg
Chance de Incendiar aumentada em 100%
Causa 40.27 a 60.4 de Dano de Fogo
is area damage [1]
Causa 40.27 a 60.4 de Dano de Fogo
is area damage [1]
EARattleCagePulse
Recarga: 25 seg
main hand base maximum attack distance [15]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
RattleCageChangeStance
Recarga: 25 seg
skill cannot be interrupted [1]
RattleCageDeathExplode
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 107.4 a 161.1 de Dano de Fogo
Sempre Incendeia
is area damage [1]
voll slam damage +% final at centre [50]
Sempre Incendeia
is area damage [1]
voll slam damage +% final at centre [50]
GARattleCageSingleRock
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 170%
Attack Time: 1.5 seg
Causa 70% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTRattleCageFallingRocks
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
EAARattleCageFissureSlams
Recarga: 20 seg
+25 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GARattleCageFissureDamage
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 85%
Attack Time: 1.5 seg
Causa 15% menos Dano de Ataque
Converte 60% do Dano Físico para Dano de Fogo
is area damage [1]
Converte 60% do Dano Físico para Dano de Fogo
is area damage [1]
GARattleCageBossFissureExplosion
Triggerable, Attack
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 85%
Attack Time: 1.5 seg
Causa 15% menos Dano de Ataque
is area damage [1]
is area damage [1]
MPSRattlecageVolcano
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 20.13 a 30.2 de Dano de Fogo
Projéteis são disparados em direções aleatórias
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
projectiles not offset [1]
Projéteis são disparados em direções aleatórias
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
projectiles not offset [1]
GSRattlecageVolcanoImpact
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 20.13 a 30.2 de Dano de Fogo
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSRattleCagePulse2
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 5.67 seg
Chance de Incendiar aumentada em 100%
Causa 40.27 a 60.4 de Dano de Fogo
is area damage [1]
Causa 40.27 a 60.4 de Dano de Fogo
is area damage [1]
GSRattleCagePulse3
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 5.67 seg
Chance de Incendiar aumentada em 100%
Causa 40.27 a 60.4 de Dano de Fogo
is area damage [1]
Causa 40.27 a 60.4 de Dano de Fogo
is area damage [1]
MeleeAtAnimationSpeed40Dist
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 93–114
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTRattleCageFallingRocksTargetPlayers
Triggerable
action attack or cast time uses animation length [1]
MPSRattlecageVolcanoNova
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 20.13 a 30.2 de Dano de Fogo
Projéteis são disparados em direções aleatórias
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [80]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
projectiles not offset [1]
projectiles nova [1]
Projéteis são disparados em direções aleatórias
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [80]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1371]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
projectiles not offset [1]
projectiles nova [1]
SORattelcageSpawnVolcanno
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" BaseEvents {} Actor {} StateMachine { define_shared_state = " first_aggro; light; " } Transitionable {} Stats { set_monster_delay_item_drops_millis = 5600 base_sanctum_gold_to_drop = 175 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 set_base_heavy_stun_duration_ms = 7966 } Animated { always_interpolate_bearing = true } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' ); " on_state_light_1 = "SetLightState( idle, 2 );" create_state_light_1 = "SetLightState( idle );" on_or_create_state_light_0 = "SetLightState( on_death );" } Actor {} Animated { on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );" on_event_contact_for_death_boss_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' ); " } GlobalAudioParamEvents { player_in_range_param = "RattlecageInRange" life_percent_param = "RattlecageLifePercentage" range = 130 } Render { use_ao_lights = true } Preload { preload_environment = "G2_2_rattlecage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemBoss"] = { name = "Rattlecage, the Earthbreaker", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.1, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed40Dist", "MPSRattlecageVolcano", "MPSRattlecageVolcanoNova", "GARattleCageSingleRock", "GARattleCageFissureDamage", "GARattleCageBossFissureExplosion", "GSRattlecageVolcanoImpact", "GSRattleCagePulse2", "GSRattleCagePulse3", "GARattleCageMelee", "GARattleCageEarthquakeSmallImpact", "GARattleCageEarthquakeLargeImpact", "EAARattleCageSlamRuckus", "SORattelcageSpawnVolcanno", "SORattleCageGroundFissure", "GTRattleCageFallingRocks", "GTRattleCageFallingRocksTargetPlayers", "GARattleCageSlam", "GSRattleCagePulse", "EARattleCagePulse", "RattleCageChangeStance", "RattleCageDeathExplode", "EAARattleCageFissureSlams", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed40Dist"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRattlecageVolcano"] = { name = "MPSRattlecageVolcano", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_position", "random_projectile_direction", "projectile_ballistic_angle_from_target_distance", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1371, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRattlecageVolcanoNova"] = { name = "MPSRattlecageVolcanoNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_position", "random_projectile_direction", "projectiles_nova", "projectile_ballistic_angle_from_reference_event", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1371, 9, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageSingleRock"] = { name = "GARattleCageSingleRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageFissureDamage"] = { name = "GARattleCageFissureDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageBossFissureExplosion"] = { name = "GARattleCageBossFissureExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRattlecageVolcanoImpact"] = { name = "GSRattlecageVolcanoImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRattleCagePulse2"] = { name = "GSRattleCagePulse2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 5.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRattleCagePulse3"] = { name = "GSRattleCagePulse3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 5.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageMelee"] = { name = "GARattleCageMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageEarthquakeSmallImpact"] = { name = "GARattleCageEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageEarthquakeLargeImpact"] = { name = "GARattleCageEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAARattleCageSlamRuckus"] = { name = "EAARattleCageSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SORattelcageSpawnVolcanno"] = { name = "SORattelcageSpawnVolcanno", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SORattleCageGroundFissure"] = { name = "SORattleCageGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRattleCageFallingRocks"] = { name = "GTRattleCageFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRattleCageFallingRocksTargetPlayers"] = { name = "GTRattleCageFallingRocksTargetPlayers", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARattleCageSlam"] = { name = "GARattleCageSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "melee_range_+", }, levels = { [1] = {0, 15, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRattleCagePulse"] = { name = "GSRattleCagePulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 5.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EARattleCagePulse"] = { name = "EARattleCagePulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_interrupted", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RattleCageChangeStance"] = { name = "RattleCageChangeStance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RattleCageDeathExplode"] = { name = "RattleCageDeathExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAARattleCageFissureSlams"] = { name = "EAARattleCageFissureSlams", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |