絲克瑪.阿薩拉
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
生命
400%
Energy Shield From Life
8%
+33%
閃避
+33%
抗性
傷害
320%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
31,028
3,209
942
2,482
傷害
746
法術傷害
746
命中
2,502
攻擊時間
1.005
經驗值
57,268
召喚物生命
27,720
Minion Energy Shield
2,218
召喚物傷害
3,100
召喚物護甲
4,802
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 597—895
暴擊率: 5%
攻擊時間: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
法術, 可觸發, AttackInPlace
施放時間: 2.133 秒
冷卻時間: 20 秒
MarakethMatriarchBeamBarrageEAS
冷卻時間: 15 秒
GSPerennialKingAsalaLightningBolt
EGPerennialKingAsalaStun
可觸發, AttackInPlace
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}
StateMachine
{
define_shared_state =
"
path;
follow;
met_risu;
"
}
SectorEvents {}
Stats
{
base_cannot_be_damaged = 1
}
Functions
{
ArenaSetup =
"
this.path_target = arg1;
IfInSector( arena, {}, { PathTo( path_target ); } );
"
}
ControlZone {}
Actor
{
basic_action = "Emerge"
}
Positioned
{
flip_lock = true
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
BaseEvents
{
on_construction_complete = "globals.NPCAsala = this;
AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
"
}
Render
{
use_ao_lights = true
}
Targetable
{
attackable = false
targetable = false
force_targetable = true
}
Animated
{
on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}
Actor
{
on_effect_start_EASAsalaGateCrankPush =
"
SetLocation( target.GetLocation(), 1 );
MatchOrientation( target, true );
"
}
//Commented out block below : Waiting for MarakethMatriarchInto to work
/*
Transitionable
{
on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}
*/ -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
name = "Sekhema Asala",
life = 4,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedUnique",
"EASAsalaGateCrankPush",
"GSPerennialKingAsalaLightningBolt",
"GSAsalaLightningStrike",
"EGPerennialKingAsalaStun",
"MarakethMatriarchBeamBarrageGS",
"MarakethMatriarchBeamBarrageGT",
"MarakethMatriarchBeamBarrageTB",
"MarakethMatriarchBeamBarrageEAS",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
name = "EASAsalaGateCrankPush",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
name = "GSPerennialKingAsalaLightningBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
name = "GSAsalaLightningStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
name = "EGPerennialKingAsalaStun",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
name = "MarakethMatriarchBeamBarrageGS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_id",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
name = "MarakethMatriarchBeamBarrageGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.133,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
name = "MarakethMatriarchBeamBarrageTB",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
name = "MarakethMatriarchBeamBarrageEAS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.266,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
master damage +% final vs unique monsters [-85]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 |
monster damage +% final vs monsters [-30]
| Family | MonsterDamageFinalVsMonsters |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 |
shock art variation [2]
| Family | StatusAilmentArtVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| Positioned.flip_lock | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge |
| Actor.slow_animations_go_to_idle | false, false |
| MinimapIcon.icon | NPC |
| MinimapIcon.force_temporary | true |
| Animated.animated_object | Metadata/NPC/Four_Act2/MarakethMatriarch.ao |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.path; | |
| StateMachine.follow; | |
| StateMachine.met_risu; | |
| Functions.ArenaSetup = | |
| Functions." | , |
| Functions.this.path_target | arg1; |
| Functions.IfInSector( arena, {}, { PathTo( path_target ); } ); |
絲克瑪.阿薩拉
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
生命
400%
Energy Shield From Life
8%
+33%
閃避
+33%
抗性
傷害
320%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MarakethMatriarchDreadnought
Metadata
MarakethMatriarchDreadnought_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
31,028
3,209
942
2,482
傷害
746
法術傷害
746
命中
2,502
攻擊時間
1.005
經驗值
57,268
召喚物生命
27,720
Minion Energy Shield
2,218
召喚物傷害
3,100
召喚物護甲
4,802
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 597—895
暴擊率: 5%
攻擊時間: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
法術, 可觸發, AttackInPlace
施放時間: 2.133 秒
冷卻時間: 20 秒
MarakethMatriarchBeamBarrageEAS
冷卻時間: 15 秒
GSPerennialKingAsalaSandstormDefense
可觸發, 引導, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASMarakethMatriarchMurderMove
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}
Stats
{
base_cannot_be_damaged = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "Interaction"
basic_action = "MoveForced"
}
Positioned
{
flip_lock = true
}
SectorEvents {}
Functions
{
fix_orientation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}
StateMachine
{
define_shared_state =
"
has_pks_head;
unconscious;
sandstorm_defence;
oi_get_up;
locked_orientation;
"
define_checkpoint_state = "spawned;"
on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
on_or_create_state_locked_orientation_1 = "LockOrientation();"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Render
{
use_ao_lights = true
hide_mini_life_bar = true
}
Targetable
{
attackable = false
targetable = false
force_targetable = true
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
}
StateMachine
{
on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
on_or_create_state_oi_get_up_0 = "DisableTargetable();"
on_or_create_state_oi_get_up_1 = "EnableTargetable();"
on_or_create_state_oi_get_up_2 = "EnableTargetable();"
}
Functions
{
PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );"
head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
name = "Sekhema Asala",
life = 4,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedUnique",
"GSPerennialKingAsalaSandstormDefense",
"EASMarakethMatriarchMurderMove",
"GSAsalaLightningStrike",
"MarakethMatriarchBeamBarrageGS",
"MarakethMatriarchBeamBarrageGT",
"MarakethMatriarchBeamBarrageTB",
"MarakethMatriarchBeamBarrageEAS",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaSandstormDefense"] = {
name = "GSPerennialKingAsalaSandstormDefense",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASMarakethMatriarchMurderMove"] = {
name = "EASMarakethMatriarchMurderMove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
name = "GSAsalaLightningStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
name = "MarakethMatriarchBeamBarrageGS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_id",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
name = "MarakethMatriarchBeamBarrageGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.133,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
name = "MarakethMatriarchBeamBarrageTB",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
name = "MarakethMatriarchBeamBarrageEAS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.266,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
master damage +% final vs unique monsters [-85]
| Family | MasterDamageFinalVsUniqueMonsters |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 |
monster damage +% final vs monsters [-30]
| Family | MonsterDamageFinalVsMonsters |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
shock art variation [2]
| Family | StatusAilmentArtVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
絲克瑪.阿薩拉
人形
Sekhema Asala
| Spectre | N |
|---|---|
| Tags | human, humanoid, medium_movement, red_blood |
生命
400%
Energy Shield From Life
8%
+33%
閃避
+33%
抗性
傷害
320%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchTemple
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}
Positioned
{
unblock_quest_flag = "AsalaInterludeTempleSeen"
}
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state =
"
spawned;
visible = 1;
"
/* per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
BaseEvents {}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
/* on_or_create_state_visible_0 =
"
DisableRendering();
HideMinimapIcon();
HideNPCMarker();
DisableTargetable();
" */
/* on_or_create_state_visible_1 =
"
EnableRendering();
ShowMinimapIcon();
ShowNPCMarker();
EnableTargetable();
" */
}
Animated
{
on_emerge_portal_relaxed =
"
this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
my_portal.MatchOrientation( this, true );
my_portal.QueueAnimation( townportal );
"
on_end_emerge_portal_relaxed =
"
PlayAnimation( idle_relaxed_01 );
my_portal.PlayAnimation( townportalclose );
EnableTargetable();
ShowMinimapIcon();
"
}
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = {
name = "Sekhema Asala",
life = 4,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 10,
accuracy = 1,
skillList = {
},
modList = {
},
}
絲克瑪.阿薩拉
人形
Sekhema Asala
| Spectre | N |
|---|---|
| Tags | human, humanoid, medium_movement, red_blood |
生命
400%
Energy Shield From Life
8%
+33%
閃避
+33%
抗性
傷害
320%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchQimah
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}
Positioned {}
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "spawned;"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
BaseEvents {}
Transitionable
{
on_transition = "EnableRendering();"
create_untransitioned =
"
DisableRendering();
HideMinimapIcon();
HideNPCMarker();
DisableTargetable();
"
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_spawned_2 =
"
DisableTargetable();
HideMinimapIcon();
"
}
Animated
{
on_emerge_portal_relaxed =
"
this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
my_portal.MatchOrientation( this, true );
my_portal.QueueAnimation( townportal );
"
on_end_emerge_portal_relaxed =
"
PlayAnimation( idle_relaxed_01 );
my_portal.PlayAnimation( townportalclose );
"
}
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = {
name = "Sekhema Asala",
life = 4,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 10,
accuracy = 1,
skillList = {
},
modList = {
},
}
阿薩拉 Topic /5
| NPC | 名稱 |
|---|---|
| 芮蘇 | 我必須做我認為正確的事。阿薩拉可能會下令處死我,或是把我扔進沙漠之厄。這些風險我很清楚,但我還是必須冒險一試。 |
| 札卡 | |
| 黑衣幽魂 | 一如我所預料的,阿薩拉同意幫助我們。巨獸對瓦爾克拉斯所有人民的生存造成威脅,但撇開這點不說,她似乎仍有十分強烈的動力。 |
| 夏布林 | 我還記得她的面容,那是在我失明的戰役以前了。她很漂亮,但她的力量與智慧也不遑多讓。我想不出比她更好的領袖了。 |
| 夏布林 | 透過那場演說,她為我們編織了一個充滿希望的未來。我們的{絲克瑪}絕不冒險。她將賈嫚拉斬首,既發出致命的攻擊,也開始了醫治舊傷的過程。 |
絲克瑪.阿薩拉 Text Audio /164
絲克瑪.阿薩拉
絲克瑪.阿薩拉 on 前往風沙沼澤 /1
沙漠: 是的,我們能帶你到沙漠的邊緣。之後,我們會繼續追蹤巨獸。你{必須}找到方法將其封印。當我們查明牠被帶往何處時,會再來找你。 |
絲克瑪.阿薩拉 on 賜水儀式 /3
絲克瑪.阿薩拉 on 準備開戰 /1
絲克瑪.阿薩拉: 這將是一場為瓦爾克拉斯之魂而戰的戰爭。我想不到還有比這更偉大的戰役、更崇高的目標了。 |
絲克瑪.阿薩拉 on 使者 /6
絲克瑪.阿薩拉: 我們的斥候找到你了嗎? 絲克瑪.阿薩拉: 見到你真好。 |
戰士: 不,我回來是為了尋求你的幫助。我們必須進攻奧瑞亞,殺死巨獸。 女巫: 斥候?不用了。巨獸就在奧瑞亞,我們該有所行動了。 女術者: 我也是。我發現巨獸在奧瑞亞,我們必須發動戰爭。 遊俠: 你派斥候找我?巨獸就在奧瑞亞。我們得走了。 女獵人: 我可不是那麼好找的人。我們必須前往奧瑞亞,巨獸就在那裡。 僧侶: 不可能。我一直在海上。巨獸已被帶去奧瑞亞。 傭兵: 也許吧,不確定。我又來請求你的幫助了,老闆。那頭巨獸……就在奧瑞亞。 德魯伊: 沒錯,我回來了。但不是為了寒暄。那頭野獸在奧瑞亞,我們需要你的幫助來將牠擊倒。 |
絲克瑪.阿薩拉: 是的,我們也得知了這一點,一直在找你。你回來得正是時候。 |
戰士: 這是強而有力的傳統。我能怎麼幫忙? 女巫: 嗯……看來事情出了點狀況,對吧? 女術者: 我知道這儀式。有什麼問題嗎? 遊俠: 我需要在其中擔任什麼角色嗎? 女獵人: 我尊重這一切。但聽起來你有點擔憂。 僧侶: 這象徵著團結。我能做什麼? 傭兵: 我聽不太懂這些。我該做什麼? 德魯伊: 聽你這語氣,看來事情出了岔子。 |
絲克瑪.阿薩拉: {塞爾卡里},第一個{巨靈之幣}的神聖守護者,還沒現身…… |
札卡: 會的,在需要之時。現在絕對符合這種時刻。 |
絲克瑪.阿薩拉 on 第一枚巨靈之幣 /13
絲克瑪.阿薩拉: {塞爾卡里}怎麼了?!你是誰?!我現在就該把你斬了! |
賈多: 我是賈多……收起你的武器!我不是你的敵人! |
絲克瑪.阿薩拉: 身為阿杜拉的{絲克瑪},我命令你立刻解釋! |
賈多: 好吧……我們得知有人正計畫襲擊賜水儀式。 |
絲克瑪.阿薩拉: 你說的「我們」是誰? |
賈多: 是……巨靈之序。 |
絲克瑪.阿薩拉: 所以……札卡的懷疑是真的。你們{真的}開始重整勢力了。 |
賈多: 是一群反對你的法里登叛徒。他們的領袖自稱「亞茲馬迪王子」。 |
絲克瑪.阿薩拉: 又是虛假的頭銜!你怎麼會被一群野狗打敗? |
賈多: 他們得到了蝮蛇部落的協助…… |
絲克瑪.阿薩拉: 果然!他們曾誓言為他們在凱斯城死去的女王復仇。 |
賈多: 即便如此,我本該能擋住他們。 |
絲克瑪.阿薩拉: 那我們必須追上他們!走,我們回去找我的{血脈}。 |
絲克瑪.阿薩拉 on 法里登王子 /1
絲克瑪.阿薩拉: 賈嫚拉是個值得尊敬的對手,他得到了戰士之死。 |
絲克瑪.阿薩拉 on 賈多 /1
絲克瑪.阿薩拉: 我尚未決定是否支持重建巨靈之序。 |
絲克瑪.阿薩拉 on 拉希 /1
絲克瑪.阿薩拉: 為了讓儲水不至於乾枯,拉希在四季間從風中收集水分。 |
絲克瑪.阿薩拉 on 塞爾卡里 /2
絲克瑪.阿薩拉 on 金司馬區 /1
絲克瑪.阿薩拉: 賜水儀式順利完成。我們準備好了。 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.