絲克瑪.阿薩拉
人形
master damage +% final vs unique monsters [-85]
你的擊中不能被閃避
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
生命
400%
Energy Shield From Life
8%
閃避
+33%
抗性
0 0 0 0
傷害
320%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 10
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
等級
68
生命
28,546
傷害
746
法術傷害
746
命中
2,464
攻擊時間
1.005
經驗值
57,268
召喚物生命
25,502
Minion Energy Shield
2,218
召喚物傷害
3,100
召喚物護甲
4,802
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 597–895
暴擊率: 5%
攻擊時間: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
可觸發
冷卻時間: 20 秒
MarakethMatriarchBeamBarrageTB
法術, 可觸發, 攻擊, 傷害
Base Damage: 597–895
暴擊率: 5%
施放時間: 1 秒
攻擊時間: 1.005 秒
造成 62.18186.5 閃電傷害
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 59.78179.4 閃電傷害
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
冷卻時間: 15 秒
GSAsalaLightningStrike
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 95.66287 閃電傷害
is area damage [1]
GSPerennialKingAsalaLightningBolt
可觸發, 引導, 法術, 傷害
施放時間: 1.6 秒
造成 14.5621.84 閃電傷害
is area damage [1]
EGPerennialKingAsalaStun
可觸發
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
FamilyMasterDamageFinalVsUniqueMonsters
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tags傷害
    你的擊中不能被閃避
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tags攻擊
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tags傷害
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.base_cannot_be_damaged1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    Positioned.flip_locktrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge
    Actor.slow_animations_go_to_idlefalse, false
    MinimapIcon.iconNPC
    MinimapIcon.force_temporarytrue
    Animated.animated_objectMetadata/NPC/Four_Act2/MarakethMatriarch.ao
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.path;
    StateMachine.follow;
    StateMachine.met_risu;
    Functions.ArenaSetup =
    Functions.",
    Functions.this.path_targetarg1;
    Functions.IfInSector( arena, {}, { PathTo( path_target ); } );
    絲克瑪.阿薩拉
    人形
    master damage +% final vs unique monsters [-85]
    你的擊中不能被閃避
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    閃避
    +33%
    抗性
    0 0 0 0
    傷害
    320%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    等級
    68
    生命
    28,546
    傷害
    746
    法術傷害
    746
    命中
    2,464
    攻擊時間
    1.005
    經驗值
    57,268
    召喚物生命
    25,502
    Minion Energy Shield
    2,218
    召喚物傷害
    3,100
    召喚物護甲
    4,802
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 597–895
    暴擊率: 5%
    攻擊時間: 1.005 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    可觸發
    冷卻時間: 20 秒
    MarakethMatriarchBeamBarrageTB
    法術, 可觸發, 攻擊, 傷害
    Base Damage: 597–895
    暴擊率: 5%
    施放時間: 1 秒
    攻擊時間: 1.005 秒
    造成 62.18186.5 閃電傷害
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 59.78179.4 閃電傷害
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    冷卻時間: 15 秒
    GSAsalaLightningStrike
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 95.66287 閃電傷害
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    可觸發, 引導, 法術, 傷害
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    	define_checkpoint_state = "spawned;"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tags傷害
    你的擊中不能被閃避
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tags攻擊
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tags傷害
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • 絲克瑪.阿薩拉
    人形
    Sekhema Asala
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    閃避
    +33%
    抗性
    0 0 0 0
    傷害
    320%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchTemple

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Positioned 
    {
    	unblock_quest_flag = "AsalaInterludeTempleSeen"
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spawned;
    		visible = 1;
    	"
    
    /* 	per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    
    /* 	on_or_create_state_visible_0 =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	" */
    
    /* 	on_or_create_state_visible_1 =
    	"
    		EnableRendering();
    		ShowMinimapIcon();
    		ShowNPCMarker();
    		EnableTargetable();
    	" */
    }
    
    Animated
    {
    	on_emerge_portal_relaxed =
    	"
    		this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
    		my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
    		my_portal.MatchOrientation( this, true );
    		my_portal.QueueAnimation( townportal );
    	"
    
    	on_end_emerge_portal_relaxed =
    	"
    		PlayAnimation( idle_relaxed_01 );
    		my_portal.PlayAnimation( townportalclose );
    		EnableTargetable();
    		ShowMinimapIcon();
    	"
    }
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    絲克瑪.阿薩拉
    人形
    Sekhema Asala
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    閃避
    +33%
    抗性
    0 0 0 0
    傷害
    320%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchQimah

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Positioned {}
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    BaseEvents {}
    
    Transitionable
    {
    	on_transition = "EnableRendering();"
    
    	create_untransitioned =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    
    	on_or_create_state_spawned_2 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    }
    
    Animated
    {
    	on_emerge_portal_relaxed =
    	"
    		this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
    		my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
    		my_portal.MatchOrientation( this, true );
    		my_portal.QueueAnimation( townportal );
    	"
    
    	on_end_emerge_portal_relaxed =
    	"
    		PlayAnimation( idle_relaxed_01 );
    		my_portal.PlayAnimation( townportalclose );
    	"
    }
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    阿薩拉 Topic /5
    NPC名稱
    芮蘇我必須做我認為正確的事。阿薩拉可能會下令處死我,或是把我扔進沙漠之厄。這些風險我很清楚,但我還是必須冒險一試。如果你看過我弟兄姊妹們內心蠢蠢欲動的黑暗,你一定能理解。我不是背叛他們,而是在拯救他們免於自食惡果。
    札卡{金格克},相信她吧。你在這裡的期間,她就是你的絲克瑪。她不會帶你走錯路的。
    黑衣幽魂一如我所預料的,阿薩拉同意幫助我們。巨獸對瓦爾克拉斯所有人民的生存造成威脅,但撇開這點不說,她似乎仍有十分強烈的動力。她讓我聯想到之前在凱斯城認識的一位年輕女子,桀驁不馴的她最終掌權並獲得神性,帶領她的人民成就偉業。
    夏布林我還記得她的面容,那是在我失明的戰役以前了。她很漂亮,但她的力量與智慧也不遑多讓。我想不出比她更好的領袖了。我們阿杜拉將所有冀望都寄託在阿薩拉身上,雖然我們的人數不足以激發她的神性,但我們仍然在她的帶領下成長茁壯。
    夏布林透過那場演說,她為我們編織了一個充滿希望的未來。我們的絲克瑪絕不冒險。她將賈嫚拉斬首,既發出致命的攻擊,也開始了醫治舊傷的過程。或許這足以開始和法里登展開對話。或許……有一條讓所有人一起前進的路。
    絲克瑪.阿薩拉 Text Audio /164
    名稱
    外來者,是札卡叫你來的嗎?那就與我一戰吧!
    MatriarchGatesShoutOne
    隨我前進!我們還有兩道門要開!
    MatriarchGatesShoutTwo
    法里登從未組織過這麼多人參戰。他們戰得拚命,彷彿已置生死於度外。
    MatriarchGatesShoutThree
    只要讓車隊通過這三道門,我軍戰士就可以一擁而上。
    MatriarchGatesShoutFour
    我們得逮到這群人的傀儡領袖!
    MatriarchGatesShoutFive
    這是最後一道門,要從前面的監視塔才能打開。
    MatriarchGatesShoutSix
    馬拉克斯人從不屈服於王,只會將王活活剝皮。
    MatriarchGatesShoutSeven
    動作快!別讓他逃了!
    MatriarchGatesShoutEight
    快一點!
    MatriarchGatesShoutNine
    那個冒牌國王逃不了多久的。我們回車隊去審問這個叛變者吧。
    MatriarchGatesShoutTen
    異國人,時間寶貴!
    MatriarchGatesShoutEleven
    {芭芭拉卡!}
    AsalaDivineGenericCombatLine1
    {芭芭拉卡!}
    AsalaDivineGenericCombatLine2
    {芭芭拉卡!}
    AsalaDivineGenericCombatLine3
    {赫、赫、努!}
    AsalaDivineGenericCombatLine4
    {赫、赫、努!}
    AsalaDivineGenericCombatLine5
    {赫、赫、努!}
    AsalaDivineGenericCombatLine6
    敬拜我!
    AsalaDivineGenericCombatLine7
    敬拜我!
    AsalaDivineGenericCombatLine8
    敬拜我!
    AsalaDivineGenericCombatLine9
    在女神跟前臣服吧!
    AsalaDivineGenericCombatLine10
    在女神跟前臣服吧!
    AsalaDivineGenericCombatLine11
    在女神跟前臣服吧!
    AsalaDivineGenericCombatLine12
    跪下!
    AsalaDivineGenericCombatLine13
    跪下!
    AsalaDivineGenericCombatLine14
    跪下!
    AsalaDivineGenericCombatLine15
    投降吧,不然就準備受死!
    AsalaDivineGenericCombatLine16
    投降吧,不然就準備受死!
    AsalaDivineGenericCombatLine17
    投降吧,不然就準備受死!
    AsalaDivineGenericCombatLine18
    太陽之怒!
    AsalaDivineBeam1
    {賜我力量!}
    AsalaDivineBeam2
    為了凱斯!
    AsalaMirages1
    為了凱斯!
    AsalaMirages2
    為了凱斯!
    AsalaMirages3
    為了昔日輝煌!
    AsalaMirages4
    凱斯的將士們,聽我號令!
    AsalaMirages5
    {卡洛翰!}
    AsalaSandAttack1
    沙塵飛揚!
    AsalaSandAttack2
    {夏卡莉!}
    AsalaStabbyAttack1
    外來者!隨我加入戰鬥!
    AsalaWildGatesOne
    跟我一起前進!
    AsalaWildGatesTwo
    一道黑影籠罩大地……
    AsalaWildGatesThreeOne
    敵人潰散了!
    AsalaWildGatesThreeTwo
    他們的陣型被打亂了,攻擊!
    AsalaWildGatesThreeThree
    繼續進攻!殺光他們!
    AsalaWildGatesThreeFour
    向前邁進!這些惡魔不可饒恕!
    AsalaWildGatesFour
    法里登敗類,不為人知死去吧!
    AsalaWildGatesFiveRandom
    這是替我死去的姊妹們報仇。
    AsalaWildGatesFive2
    反正法里登可以培養出高價值的鬥士……
    AsalaWildGatesFive3
    我死去的姊妹們將留名青史。
    AsalaWildGatesFive4
    法里登已陷入腐化。他們的眼底閃爍著瘋狂的光芒!
    AsalaWildGatesSix
    最後的關口瓦解了!我們必須繼續前進!
    AsalaWildGatesSeven
    外來者,來戰吧!
    AsalaWildGatesEight
    加緊腳步,絕不能放他走!
    AsalaWildGatesNine
    快一點!他召喚了沙子來攻擊我們!
    AsalaWildGatesTen
    我們無法穿越洶湧的黃沙。我們先回到車隊,質問那個叛逃者。
    AsalaWildGatesEleven
    你得到的是你應得的死亡!而我會讓你再死一次!
    AsalaWildJamanraResponseSandstorm
    我開門時擋住他們!
    AsalaA2AncientGatesBattleSummonedIn
    隨我前進!我們還有兩道門要開!
    AsalaA2AncientGatesBattleFirstGateOpen
    跟我一起前進!
    AsalaA2AncientGatesBattleAdvanceWithMe
    法里登從未組織過這麼多人參戰。他們簡直視死如歸!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    一道黑影籠罩大地……
    AsalaA2AncientGatesBattleRandomCallout1
    敵人潰散了!
    AsalaA2AncientGatesBattleRandomCallout2
    他們的陣型被打亂了,攻擊!
    AsalaA2AncientGatesBattleRandomCallout3
    繼續進攻!殺光他們!
    AsalaA2AncientGatesBattleRandomCallout4
    只要讓車隊通過這三道門,我軍戰士就可以一擁而上。
    AsalaA2AncientGatesBattleSecondGateReached
    向前邁進!這些惡魔不可饒恕!
    AsalaA2AncientGatesBattleSecondGateOpened
    法里登敗類,不為人知死去吧!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    我們得逮到這群人的領袖。
    AsalaA2AncientGatesBattleFindFigurehead
    法里登已陷入腐化。他們的眼底閃爍著瘋狂的光芒!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    {是……}賈嫚拉?這怎麼可能?
    AsalaA2AncientGatesVsKingResponseSorceress
    馬拉克斯人從不屈服於王,只會將王活活剝皮。
    AsalaA2DreadnoughtRespondToKingBow
    現在一定要消滅巨獸!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    動作快!別讓他逃了!
    AsalaA2AncientGatesVsKingChaseHim
    快一點!他召喚了沙子來攻擊我們!
    AsalaA2AncientGatesAfterKingSandsConjured
    快一點!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    {金格克},時間寶貴!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    時間寶貴!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    這不是普通的沙塵暴!巫術必須用巫術對抗。我們回車隊去,請教札卡的智慧吧。
    AsalaA2AncientGatesAfterKingReturnToTown
    做好準備。無論如何,我們都必須取勝!
    AsalaA2DreadnoughtPepTalk
    絕不寬貸!
    AsalaA2DreadnoughtWarCry
    巨獸……就在前方等我們!
    AsalaA2DreadnoughtApproachingTheBeast
    話別說得太早!
    AsalaA2DreadnoughtRespondToKingVengeance
    投降吧!你完了!
    AsalaA2DreadnoughtKingSlightlyInjured
    你在做什麼?!
    AsalaA2DreadnoughtKingSlashesCart
    還沒結束。還沒。
    AsalaA2DreadnoughtWakesUp
    賈嫚拉!我會讓你回歸死亡的懷抱!
    AsalaA2DreadnoughtSentenceToDeath
    完成了。
    AsalaA2DreadnoughtCutOffHisHead
    戰爭結束了。我給了他一個光榮的死亡。這麼一來法里登和馬拉克斯之間的傷口應該也能癒合了。隨我一起回去吧。我必須向我的人民傳達這個消息。
    帝王之隕
    {金格克?} 你回來了!
    AsalaP2_Wild_CalloutIntroGeneral
    你回來了!
    AsalaP2_Wild_CalloutIntroSorc
    它會守護你的性命。
    AsalaP2_BuyArmour_Random
    它會守護你的性命。
    AsalaP2_BuyArmour_2
    堅固而強韌。
    AsalaP2_BuyArmour_3
    堅固而強韌。
    AsalaP2_BuyArmour_4
    有了這個,你能活下來。
    AsalaP2_BuyArmour_5
    有了這個,你能活下來。
    AsalaP2_BuyArmour_6
    好盔甲。
    AsalaP2_BuyArmour_7
    好盔甲。
    AsalaP2_BuyArmour_8
    你要取回它嗎?
    AsalaP2_Buyback_Random
    你要取回它嗎?
    AsalaP2_Buyback_2
    別站在恐喙鳥踢得到的地方。
    AsalaP2_Buyback_3
    別站在恐喙鳥踢得到的地方。
    AsalaP2_Buyback_4
    你拒絕交易?
    AsalaP2_Buyback_5
    你拒絕交易?
    AsalaP2_Buyback_6
    為了你,我願意這麼做。
    AsalaP2_Buyback_7
    為了你,我願意這麼做。
    AsalaP2_Buyback_8
    好好殺敵。
    AsalaP2_BuyWeapon_Random
    它不會讓你失望。
    AsalaP2_BuyWeapon_2
    它不會讓你失望。
    AsalaP2_BuyWeapon_3
    粉碎我們的敵人。
    AsalaP2_BuyWeapon_4
    粉碎我們的敵人。
    AsalaP2_BuyWeapon_5
    好武器。
    AsalaP2_BuyWeapon_6
    好武器。
    AsalaP2_BuyWeapon_7
    不交易?
    AsalaP2_CloseShopNoBuy_Random
    不交易?
    AsalaP2_CloseShopNoBuy_2
    你在浪費我的時間。
    AsalaP2_CloseShopNoBuy_3
    你在浪費我的時間。
    AsalaP2_CloseShopNoBuy_4
    好吧。
    AsalaP2_CloseShopNoBuy_5
    好吧。
    AsalaP2_CloseShopNoBuy_6
    那就走吧。
    AsalaP2_CloseShopNoBuy_7
    那就走吧。
    AsalaP2_CloseShopNoBuy_8
    這是一些裝備。
    AsalaP2_OpenShop_Random
    這是一些裝備。
    AsalaP2_OpenShop_2
    為戰鬥做好準備。
    AsalaP2_OpenShop_3
    為戰鬥做好準備。
    AsalaP2_OpenShop_4
    這是我們的補給。
    AsalaP2_OpenShop_5
    這是我們的補給。
    AsalaP2_OpenShop_6
    你需要什麼?
    AsalaP2_OpenShop_7
    你需要什麼?
    AsalaP2_OpenShop_8
    我們會善加利用。
    AsalaP2_Sell_Random
    我們會善加利用。
    AsalaP2_Sell_2
    交易是沙漠的命脈。
    AsalaP2_Sell_3
    交易是沙漠的命脈。
    AsalaP2_Sell_4
    不錯的交易。
    AsalaP2_Sell_5
    不錯的交易。
    AsalaP2_Sell_6
    這是你的金幣。
    AsalaP2_Sell_7
    這是你的金幣。
    AsalaP2_Sell_8

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    AsalaA2_Farewell_04_03.ogg

    絲克瑪.阿薩拉

    絲克瑪.阿薩拉 on 前往風沙沼澤 /1
    沙漠: 是的,我們能帶你到沙漠的邊緣。之後,我們會繼續追蹤巨獸。你{必須}找到方法將其封印。當我們查明牠被帶往何處時,會再來找你。在此之前,願你的旅途上清風長寧。
    絲克瑪.阿薩拉 on 賜水儀式 /3
    絲克瑪.阿薩拉: 我推動統一的努力並不順利。作為一個民族,我們……太固執了。
    絲克瑪.阿薩拉: 我相信你比任何人都清楚這一點。
    絲克瑪.阿薩拉: 賜水儀式是一個表達不滿、療癒舊傷的機會。儀式會在原始七大水域的最後一座水源地舉行,那是凱斯城榮光歲月的最後痕跡。若我要讓其他{血脈}加入這場戰爭,就必須在這場儀式中完成。他們選擇我來負責這件事,代表他們至少願意往前邁進。
    絲克瑪.阿薩拉 on 準備開戰 /1
    絲克瑪.阿薩拉: 這將是一場為瓦爾克拉斯之魂而戰的戰爭。我想不到還有比這更偉大的戰役、更崇高的目標了。若我們注定要死去……我們就要死得{其所}。
    絲克瑪.阿薩拉 on 使者 /6
    絲克瑪.阿薩拉: 我們的斥候找到你了嗎?
    絲克瑪.阿薩拉: 見到你真好。
    戰士: 不,我回來是為了尋求你的幫助。我們必須進攻奧瑞亞,殺死巨獸。
    女巫: 斥候?不用了。巨獸就在奧瑞亞,我們該有所行動了。
    女術者: 我也是。我發現巨獸在奧瑞亞,我們必須發動戰爭。
    遊俠: 你派斥候找我?巨獸就在奧瑞亞。我們得走了。
    女獵人: 我可不是那麼好找的人。我們必須前往奧瑞亞,巨獸就在那裡。
    僧侶: 不可能。我一直在海上。巨獸已被帶去奧瑞亞。
    傭兵: 也許吧,不確定。我又來請求你的幫助了,老闆。那頭巨獸……就在奧瑞亞。
    絲克瑪.阿薩拉: 是的,我們也得知了這一點,一直在找你。你回來得正是時候。我正努力集結血脈參戰,但如果這件事不順利,他們不會聽從我的號令。今年,因為我的目標,我肩負起主持賜水儀式的責任。在奇瑪城,{血脈}會依照天象指示的時刻齊聚一堂。在那裡,我們分配神聖之水,正如所說的「讓河流繼續流動」。那正是曾經流經凱斯的水流。
    戰士: 這是強而有力的傳統。我能怎麼幫忙?
    女巫: 嗯……看來事情出了點狀況,對吧?
    女術者: 我知道這儀式。有什麼問題嗎?
    遊俠: 我需要在其中擔任什麼角色嗎?
    女獵人: 我尊重這一切。但聽起來你有點擔憂。
    僧侶: 這象徵著團結。我能做什麼?
    傭兵: 我聽不太懂這些。我該做什麼?
    絲克瑪.阿薩拉: {塞爾卡里},第一個{巨靈之幣}的神聖守護者,還沒現身……在贈禮儀式前三晚,他們理應將{巨靈之幣}帶來。但我們找不到他們,也沒有收到任何消息。這種事情偏偏在這個時機發生,絕非巧合……一定有敵人暗中作祟。我沒有權限知道{塞爾卡里}住在哪裡。札卡,你願意把這個情報交給外來者嗎?
    札卡: 會的,在需要之時。現在絕對符合這種時刻。你在戴斯哈的關懷與付出贏得了我們的信任。靠近一點,孩子。我得單獨跟你說話。
    絲克瑪.阿薩拉 on 第一枚巨靈之幣 /13
    絲克瑪.阿薩拉: {塞爾卡里}怎麼了?!你是誰?!我現在就該把你斬了!
    賈多: 我是賈多……收起你的武器!我不是你的敵人!
    絲克瑪.阿薩拉: 身為阿杜拉的{絲克瑪},我命令你立刻解釋!
    賈多: 好吧……我們得知有人正計畫襲擊賜水儀式。我潛入{塞爾卡里},為了保護第一枚{巨靈之幣}。
    絲克瑪.阿薩拉: 你說的「我們」是誰?
    賈多: 是……巨靈之序。
    絲克瑪.阿薩拉: 所以……札卡的懷疑是真的。你們{真的}開始重整勢力了。是誰攻擊了你們?
    賈多: 是一群反對你的法里登叛徒。他們的領袖自稱「亞茲馬迪王子」。
    絲克瑪.阿薩拉: 又是虛假的頭銜!你怎麼會被一群野狗打敗?
    賈多: 他們得到了蝮蛇部落的協助……
    絲克瑪.阿薩拉: 果然!他們曾誓言為他們在凱斯城死去的女王復仇。
    賈多: 即便如此,我本該能擋住他們。但亞茲馬迪……他擁有奇異的能力……超越自身的力量……他呼喚了澤洛克之名……他們奪走了第一枚{巨靈之幣},然後往奇瑪的方向離去。
    絲克瑪.阿薩拉: 那我們必須追上他們!走,我們回去找我的{血脈}。
    絲克瑪.阿薩拉 on 法里登王子 /1
    絲克瑪.阿薩拉: 賈嫚拉是個值得尊敬的對手,他得到了戰士之死。這個「亞茲馬迪」只是條卑鄙的狗,膽敢直接侵犯我們的傳統。他死後不會得到任何敬意。
    絲克瑪.阿薩拉 on 賈多 /1
    絲克瑪.阿薩拉: 我尚未決定是否支持重建巨靈之序。馬拉克斯人已經誓言守護這個世界。{我}自己也已經奉獻其中。讓一個未受監督的組織在暗處行動是很危險的……不管他們的出發點是否帶有善意。
    絲克瑪.阿薩拉 on 拉希 /1
    絲克瑪.阿薩拉: 為了讓儲水不至於乾枯,拉希在四季間從風中收集水分。她居住於第一枚{巨靈之幣}中。{塞爾卡里}將她帶來我們面前。我們再將她帶到聖地,讓拉希釋放她所收集的水。如此,我們就能補充儲水。拉希不像其他被封印在巨靈之幣中的人那樣是罪人。她是自願擔下這份職責的。她隨時都可以選擇離開,把這份重擔交給別人,但她從未那麼做。這是一份沈重且嚴肅的職責。每次她被逼出水分時……她的哀嚎都令人難以忘懷。在我看過的所有事物中,唯有這種存在……我不相信我自己能忍受。她值得我最高的敬意。
    絲克瑪.阿薩拉 on 塞爾卡里 /2
    絲克瑪.阿薩拉: 妳是不是在她們教妳這些之前,就放棄了說書女的職責?
    絲克瑪.阿薩拉: 很久以前,當大地的恩澤開始背棄我們時,我們訂立了一些傳統,用來庇護未來。每一代,所有{血脈}都會派出一名{部下}前往{塞爾卡里}。因此,他們效忠於所有人,也不屬於任何人。他們守護著凱斯衰落期建立的龐大地下儲水設施。數不清的世代以來,賜水儀式意指將水{注入}水源地。如今,在這飢渴與高溫的時代,我們領受祖先為我們留下的水源。當我飲水,那是我母親,以及她的母親為我留下的。那是她們的犧牲,她們的決心。大水巨靈拉希,是維持這些儲水設施的關鍵……這也就是為什麼{塞爾卡里}的失蹤如此令人擔憂。
    絲克瑪.阿薩拉 on 金司馬區 /1
    絲克瑪.阿薩拉: 賜水儀式順利完成。我們準備好了。我會做好準備。我們會在金司馬區與你會合。
    Edit

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