絲克瑪.阿薩拉
master damage +% final vs unique monsters [-85]
你的擊中不能被閃避
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
生命
400%
Energy Shield From Life
8%
護甲
+33%
閃避值
+33%
Ailment Threshold
%
抗性
0 0 0 0
傷害
320%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
等級
68
生命
31,028
護甲
3,451
閃避值
477
能量護盾
0
傷害
746
法術傷害
746
命中
0
Attack Time
1.005
經驗值
57,268
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 597–895
[Critical|暴擊]率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
可觸發
冷卻時間: 20 秒
MarakethMatriarchBeamBarrageTB
法術, 可觸發, 攻擊, 傷害
Base Damage: 597–895
暴擊率: 5%
施放時間: 1 秒
Attack Time: 1.005 秒
造成 8.07524.22 閃電傷害
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 7.76423.29 閃電傷害
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
冷卻時間: 15 秒
GSAsalaLightningStrike
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 12.4237.27 閃電傷害
is area damage [1]
GSPerennialKingAsalaLightningBolt
可觸發, 引導, 法術, 傷害
施放時間: 1.6 秒
造成 3.1084.662 閃電傷害
is area damage [1]
EGPerennialKingAsalaStun
可觸發
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
IdMasterDamageFinalVsUniqueMonsters
FamilyMasterDamageFinalVsUniqueMonsters
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    你的擊中不能被閃避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • 絲克瑪.阿薩拉
    master damage +% final vs unique monsters [-85]
    你的擊中不能被閃避
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    護甲
    +33%
    閃避值
    +33%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    320%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    等級
    68
    生命
    31,028
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    746
    法術傷害
    746
    命中
    0
    Attack Time
    1.005
    經驗值
    57,268
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 597–895
    [Critical|暴擊]率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    可觸發
    冷卻時間: 20 秒
    MarakethMatriarchBeamBarrageTB
    法術, 可觸發, 攻擊, 傷害
    Base Damage: 597–895
    暴擊率: 5%
    施放時間: 1 秒
    Attack Time: 1.005 秒
    造成 8.07524.22 閃電傷害
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 7.76423.29 閃電傷害
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    冷卻時間: 15 秒
    GSAsalaLightningStrike
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 12.4237.27 閃電傷害
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    可觸發, 引導, 法術, 傷害
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 400 );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 1500 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    你的擊中不能被閃避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • 夏布林 Topic /5
    NPC名字
    芮蘇我必須做我認為正確的事。阿薩拉可能會下令處死我,或是把我扔進沙漠之厄。這些風險我很清楚,但我還是必須冒險一試。如果你看過我弟兄姊妹們內心蠢蠢欲動的黑暗,你一定能理解。我不是背叛他們,而是在拯救他們免於自食惡果。
    札卡{金格克},相信她吧。你在這裡的期間,她就是你的絲克瑪。她不會帶你走錯路的。
    黑衣幽魂一如我所預料的,阿薩拉同意幫助我們。巨獸對瓦爾克拉斯所有人民的生存造成威脅,但撇開這點不說,她似乎仍有十分強烈的動力。她讓我聯想到之前在凱斯城認識的一位年輕女子,桀驁不馴的她最終掌權並獲得神性,帶領她的人民成就偉業。
    夏布林我還記得她的面容,那是在我失明的戰役以前了。她很漂亮,但她的力量與智慧也不遑多讓。我想不出比她更好的領袖了。我們阿杜拉將所有冀望都寄託在阿薩拉身上,雖然我們的人數不足以激發她的神性,但我們仍然在她的帶領下成長茁壯。
    夏布林透過那場演說,她為我們編織了一個充滿希望的未來。我們的絲克瑪絕不冒險。她將賈嫚拉斬首,既發出致命的攻擊,也開始了醫治舊傷的過程。或許這足以開始和法里登展開對話。或許……有一條讓所有人一起前進的路。
    絲克瑪.阿薩拉 Text Audio /115
    名字
    外來者,是札卡叫你來的嗎?那就與我一戰吧!
    MatriarchGatesShoutOne
    隨我前進!我們還有兩道門要開!
    MatriarchGatesShoutTwo
    法里登從未組織過這麼多人參戰。他們戰得拚命,彷彿已置生死於度外。
    MatriarchGatesShoutThree
    只要讓車隊通過這三道門,我軍戰士就可以一擁而上。
    MatriarchGatesShoutFour
    我們得逮到這群人的傀儡領袖!
    MatriarchGatesShoutFive
    這是最後一道門,要從前面的監視塔才能打開。
    MatriarchGatesShoutSix
    馬拉克斯人從不屈服於王,只會將王活活剝皮。
    MatriarchGatesShoutSeven
    動作快!別讓他逃了!
    MatriarchGatesShoutEight
    快一點!
    MatriarchGatesShoutNine
    那個冒牌國王逃不了多久的。我們回車隊去審問這個叛變者吧。
    MatriarchGatesShoutTen
    異國人,時間寶貴!
    MatriarchGatesShoutEleven
    {芭芭拉卡!}
    AsalaDivineGenericCombatLine1
    {芭芭拉卡!}
    AsalaDivineGenericCombatLine2
    {芭芭拉卡!}
    AsalaDivineGenericCombatLine3
    {赫、赫、努!}
    AsalaDivineGenericCombatLine4
    {赫、赫、努!}
    AsalaDivineGenericCombatLine5
    {赫、赫、努!}
    AsalaDivineGenericCombatLine6
    敬拜我!
    AsalaDivineGenericCombatLine7
    敬拜我!
    AsalaDivineGenericCombatLine8
    敬拜我!
    AsalaDivineGenericCombatLine9
    在女神跟前臣服吧!
    AsalaDivineGenericCombatLine10
    在女神跟前臣服吧!
    AsalaDivineGenericCombatLine11
    在女神跟前臣服吧!
    AsalaDivineGenericCombatLine12
    跪下!
    AsalaDivineGenericCombatLine13
    跪下!
    AsalaDivineGenericCombatLine14
    跪下!
    AsalaDivineGenericCombatLine15
    投降吧,不然就準備受死!
    AsalaDivineGenericCombatLine16
    投降吧,不然就準備受死!
    AsalaDivineGenericCombatLine17
    投降吧,不然就準備受死!
    AsalaDivineGenericCombatLine18
    太陽之怒!
    AsalaDivineBeam1
    {賜我力量!}
    AsalaDivineBeam2
    為了凱斯!
    AsalaMirages1
    為了凱斯!
    AsalaMirages2
    為了凱斯!
    AsalaMirages3
    為了昔日輝煌!
    AsalaMirages4
    凱斯的將士們,聽我號令!
    AsalaMirages5
    {卡洛翰!}
    AsalaSandAttack1
    沙塵飛揚!
    AsalaSandAttack2
    {夏卡莉!}
    AsalaStabbyAttack1
    外來者!隨我加入戰鬥!
    AsalaWildGatesOne
    跟我一起前進!
    AsalaWildGatesTwo
    一道黑影籠罩大地……
    AsalaWildGatesThreeOne
    敵人潰散了!
    AsalaWildGatesThreeTwo
    他們的陣型被打亂了,攻擊!
    AsalaWildGatesThreeThree
    繼續進攻!殺光他們!
    AsalaWildGatesThreeFour
    向前邁進!這些惡魔不可饒恕!
    AsalaWildGatesFour
    法里登敗類,不為人知死去吧!
    AsalaWildGatesFiveRandom
    這是替我死去的姊妹們報仇。
    AsalaWildGatesFive2
    反正法里登可以培養出高價值的鬥士……
    AsalaWildGatesFive3
    我死去的姊妹們將留名青史。
    AsalaWildGatesFive4
    法里登已陷入腐化。他們的眼底閃爍著瘋狂的光芒!
    AsalaWildGatesSix
    最後的關口瓦解了!我們必須繼續前進!
    AsalaWildGatesSeven
    外來者,來戰吧!
    AsalaWildGatesEight
    加緊腳步,絕不能放他走!
    AsalaWildGatesNine
    快一點!他召喚了沙子來攻擊我們!
    AsalaWildGatesTen
    我們無法穿越洶湧的黃沙。我們先回到車隊,質問那個叛逃者。
    AsalaWildGatesEleven
    你得到的是你應得的死亡!而我會讓你再死一次!
    AsalaWildJamanraResponseSandstorm
    我開門時擋住他們!
    AsalaA2AncientGatesBattleSummonedIn
    隨我前進!我們還有兩道門要開!
    AsalaA2AncientGatesBattleFirstGateOpen
    跟我一起前進!
    AsalaA2AncientGatesBattleAdvanceWithMe
    法里登從未組織過這麼多人參戰。他們簡直視死如歸!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    一道黑影籠罩大地……
    AsalaA2AncientGatesBattleRandomCallout1
    敵人潰散了!
    AsalaA2AncientGatesBattleRandomCallout2
    他們的陣型被打亂了,攻擊!
    AsalaA2AncientGatesBattleRandomCallout3
    繼續進攻!殺光他們!
    AsalaA2AncientGatesBattleRandomCallout4
    只要讓車隊通過這三道門,我軍戰士就可以一擁而上。
    AsalaA2AncientGatesBattleSecondGateReached
    向前邁進!這些惡魔不可饒恕!
    AsalaA2AncientGatesBattleSecondGateOpened
    法里登敗類,不為人知死去吧!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    我們得逮到這群人的領袖。
    AsalaA2AncientGatesBattleFindFigurehead
    法里登已陷入腐化。他們的眼底閃爍著瘋狂的光芒!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    {是……}賈嫚拉?這怎麼可能?
    AsalaA2AncientGatesVsKingResponseSorceress
    馬拉克斯人從不屈服於王,只會將王活活剝皮。
    AsalaA2DreadnoughtRespondToKingBow
    現在一定要消滅巨獸!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    動作快!別讓他逃了!
    AsalaA2AncientGatesVsKingChaseHim
    快一點!他召喚了沙子來攻擊我們!
    AsalaA2AncientGatesAfterKingSandsConjured
    快一點!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    {金格克},時間寶貴!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    時間寶貴!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    這不是普通的沙塵暴!巫術必須用巫術對抗。我們回車隊去,請教札卡的智慧吧。
    AsalaA2AncientGatesAfterKingReturnToTown
    做好準備。無論如何,我們都必須取勝!
    AsalaA2DreadnoughtPepTalk
    絕不寬貸!
    AsalaA2DreadnoughtWarCry
    巨獸……就在前方等我們!
    AsalaA2DreadnoughtApproachingTheBeast
    話別說得太早!
    AsalaA2DreadnoughtRespondToKingVengeance
    投降吧!你完了!
    AsalaA2DreadnoughtKingSlightlyInjured
    你在做什麼?!
    AsalaA2DreadnoughtKingSlashesCart
    還沒結束。還沒。
    AsalaA2DreadnoughtWakesUp
    賈嫚拉!我會讓你回歸死亡的懷抱!
    AsalaA2DreadnoughtSentenceToDeath
    完成了。
    AsalaA2DreadnoughtCutOffHisHead
    戰爭結束了。我給了他一個光榮的死亡。這麼一來法里登和馬拉克斯之間的傷口應該也能癒合了。隨我一起回去吧。我必須向我的人民傳達這個消息。
    帝王之隕

    AsalaA2_Greeting_01_01.ogg

    AsalaA2_Greeting_01_02.ogg

    AsalaA2_Greeting_01_03.ogg

    AsalaA2_Greeting_01_04.ogg

    AsalaA2_Greeting_02_01.ogg

    AsalaA2_Greeting_02_02.ogg

    AsalaA2_Greeting_02_03.ogg

    AsalaA2_Greeting_02_04.ogg

    AsalaA2_Greeting_03_01.ogg

    AsalaA2_Greeting_03_02.ogg

    AsalaA2_Greeting_03_03.ogg

    AsalaA2_Greeting_03_04.ogg

    AsalaA2_Greeting_04_01.ogg

    AsalaA2_Greeting_04_02.ogg

    AsalaA2_Farewell_01_01.ogg

    AsalaA2_Farewell_01_02.ogg

    AsalaA2_Farewell_01_03.ogg

    AsalaA2_Farewell_02_01.ogg

    AsalaA2_Farewell_02_02.ogg

    AsalaA2_Farewell_02_03.ogg

    AsalaA2_Farewell_03_01.ogg

    AsalaA2_Farewell_03_02.ogg

    AsalaA2_Farewell_03_03.ogg

    AsalaA2_Farewell_04_01.ogg

    AsalaA2_Farewell_04_02.ogg

    AsalaA2_Farewell_04_03.ogg