La sekhema Asala
Humanoide
master damage +% final vs unique monsters [-85]
Tus impactos no se pueden evadir
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Vida
400%
Energy Shield From Life
8%
Evasión
+33%
Resistencia
0 0 0 0
Damage
320%
Precisión
100%
Attack Distance
6 ~ 10
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
Nivel
68
Vida
28,546
Damage
746
Daño de hechizos
746
Precisión
2,464
Tiempo de ataque
1.005
Experiencia
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 597–895
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
Triggerable
Tiempo de recarga: 20 seg
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.005 seg
Inflige de 62.18 a 186.5 de daño de rayo
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 59.78 a 179.4 de daño de rayo
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Tiempo de recarga: 15 seg
GSAsalaLightningStrike
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 95.66 a 287 de daño de rayo
is area damage [1]
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage
Tiempo de lanzamiento: 1.6 seg
Inflige de 14.56 a 21.84 de daño de rayo
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
FamilyMasterDamageFinalVsUniqueMonsters
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    Tus impactos no se pueden evadir
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • La sekhema Asala
    Humanoide
    master damage +% final vs unique monsters [-85]
    Tus impactos no se pueden evadir
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    Vida
    400%
    Energy Shield From Life
    8%
    Evasión
    +33%
    Resistencia
    0 0 0 0
    Damage
    320%
    Precisión
    100%
    Attack Distance
    6 ~ 10
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    Nivel
    68
    Vida
    28,546
    Damage
    746
    Daño de hechizos
    746
    Precisión
    2,464
    Tiempo de ataque
    1.005
    Experiencia
    57,268
    Minion Life
    25,502
    Minion Energy Shield
    2,218
    Minion Damage
    3,100
    Minion Armour
    4,802
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 597–895
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    Triggerable
    Tiempo de recarga: 20 seg
    MarakethMatriarchBeamBarrageTB
    Spell, Triggerable, Attack, Damage
    Base Damage: 597–895
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de ataque: 1.005 seg
    Inflige de 62.18 a 186.5 de daño de rayo
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 59.78 a 179.4 de daño de rayo
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    Tiempo de recarga: 15 seg
    GSAsalaLightningStrike
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 95.66 a 287 de daño de rayo
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    Triggerable, Channel, Spell, Damage
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    	define_checkpoint_state = "spawned;"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    Tus impactos no se pueden evadir
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • La sekhema Asala
    Humanoide
    Sekhema Asala
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    Vida
    400%
    Energy Shield From Life
    8%
    Evasión
    +33%
    Resistencia
    0 0 0 0
    Damage
    320%
    Precisión
    100%
    Attack Distance
    6 ~ 10
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchTemple

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    La sekhema Asala
    Humanoide
    Sekhema Asala
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    Vida
    400%
    Energy Shield From Life
    8%
    Evasión
    +33%
    Resistencia
    0 0 0 0
    Damage
    320%
    Precisión
    100%
    Attack Distance
    6 ~ 10
    Tiempo de ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchQimah

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Shambrin Topic /5
    NPCNombre
    RisuDebo comprometerme con lo que creo correcto. Asala aún puede ordenar que me maten o me abandonen ante la fatalidad del desierto. Conocía estos riesgos, pero tenía que intentarlo de todas formas.Si hubieras visto la oscuridad crecer en el corazón de mis hermanos y hermanas, lo entenderías. No los estoy traicionando. Estoy tratando de salvarlos de ellos mismos.
    ZarkaConfía en ella, {jingakh}. Mientras estás aquí, ella es tu sekhema, y no te guiará por el mal camino.
    El encapuchadoAsala ha accedido a ayudarnos, justo como supuse. La Bestia representa una amenaza existencial para todas las personas de Wraeclast, pero más allá de eso, parece tener mucha motivación.Me recuerda a una revoltosa joven que conocí en Keth y que eventualmente ascendió al poder, alcanzó la divinidad y guio a su gente hacia la grandeza.
    ShambrinRecuerdo su rostro desde antes de la batalla en la que perdí mi vista. Es muy hermosa, y su fuerza y astucia no se quedan atrás. No creo que haya un líder mejor para nosotros.Nosotros, los ardura, hemos depositado toda nuestra fe en Asala, y aunque no somos suficientes para encender una chispa de divinidad en ella, prosperamos bajo su liderazgo.
    ShambrinCon ese discurso, ha pintado de esperanza nuestro futuro. Nuestra sekhema no deja nada librado al azar. Al cortarle la cabeza a Jamanra, ha infligido un golpe mortal y a la vez comenzado un proceso de sanación para una vieja herida. Quizás sea suficiente para entablar conversaciones con los faridun. Quizás... haya un futuro para todos.
    Sekhema Asala Text Audio /164
    Nombre
    {¿Te envió Zarka, forastero? ¡Entonces luchemos!}{¿Te envió Zarka, forastera? ¡Entonces luchemos!}
    MatriarchGatesShoutOne
    ¡Avanza conmigo! ¡Quedan dos puertas más por abrir!
    MatriarchGatesShoutTwo
    Los faridun nunca habían reunido a tantos guerreros. Luchan como si ya no temieran a la muerte.
    MatriarchGatesShoutThree
    Si conseguimos que la caravana atraviese las tres puertas, mis guerreros acabarán con todos.
    MatriarchGatesShoutFour
    ¡Encontremos al cabecilla de esta horda!
    MatriarchGatesShoutFive
    Esta última puerta solo se abrirá desde la torre de vigilancia que está más adelante.
    MatriarchGatesShoutSix
    Los maraketh no nos inclinamos antes los reyes. Los despellejamos.
    MatriarchGatesShoutSeven
    ¡Deprisa! ¡Que no escape!
    MatriarchGatesShoutEight
    ¡Rápido!
    MatriarchGatesShoutNine
    El falso rey ha escapado, por ahora. Regresemos a la caravana e interroguemos a esta desertora.
    MatriarchGatesShoutTen
    {Forastero, ¡el tiempo apremia!}{Forastera, ¡el tiempo apremia!}
    MatriarchGatesShoutEleven
    {¡Balbalakh!}
    AsalaDivineGenericCombatLine1
    {¡Balbalakh!}
    AsalaDivineGenericCombatLine2
    {¡Balbalakh!}
    AsalaDivineGenericCombatLine3
    {¡Hakh hakh nor!}
    AsalaDivineGenericCombatLine4
    {¡Hakh hakh nor!}
    AsalaDivineGenericCombatLine5
    {¡Hakh hakh nor!}
    AsalaDivineGenericCombatLine6
    ¡Alabanza!
    AsalaDivineGenericCombatLine7
    ¡Alabanza!
    AsalaDivineGenericCombatLine8
    ¡Alabanza!
    AsalaDivineGenericCombatLine9
    ¡Inclínate ante tu diosa!
    AsalaDivineGenericCombatLine10
    ¡Inclínate ante tu diosa!
    AsalaDivineGenericCombatLine11
    ¡Inclínate ante tu diosa!
    AsalaDivineGenericCombatLine12
    ¡De rodillas!
    AsalaDivineGenericCombatLine13
    ¡De rodillas!
    AsalaDivineGenericCombatLine14
    ¡De rodillas!
    AsalaDivineGenericCombatLine15
    ¡Ríndete o muere!
    AsalaDivineGenericCombatLine16
    ¡Ríndete o muere!
    AsalaDivineGenericCombatLine17
    ¡Ríndete o muere!
    AsalaDivineGenericCombatLine18
    ¡La furia del sol!
    AsalaDivineBeam1
    {¡Chin sol!}
    AsalaDivineBeam2
    ¡Por Keth!
    AsalaMirages1
    ¡Por Keth!
    AsalaMirages2
    ¡Por Keth!
    AsalaMirages3
    ¡Por la gloria antigua!
    AsalaMirages4
    ¡Ejércitos de Keth, únanse a mí!
    AsalaMirages5
    {¡Garukhan!}
    AsalaSandAttack1
    ¡Arenas, vuelen!
    AsalaSandAttack2
    {¡Shakari!}
    AsalaStabbyAttack1
    {¡Forastero! ¡Únete a mí en batalla!}{¡Forastera! ¡Únete a mí en batalla!}
    AsalaWildGatesOne
    ¡Avanza conmigo!
    AsalaWildGatesTwo
    Una sombra oscura ha caído sobre la tierra…
    AsalaWildGatesThreeOne
    ¡El enemigo se derrumba!
    AsalaWildGatesThreeTwo
    ¡Su formación se ha roto, ataquen!
    AsalaWildGatesThreeThree
    ¡Sigan atacando! ¡Aniquílenlos a todos!
    AsalaWildGatesThreeFour
    ¡Adelante! ¡No les den ni un respiro a estos demonios!
    AsalaWildGatesFour
    ¡Mueran en el olvido, asquerosos faridun!
    AsalaWildGatesFiveRandom
    Eso fue por mis hermanas caídas.
    AsalaWildGatesFive2
    Los faridun pueden producir campeones dignos después de todo…
    AsalaWildGatesFive3
    Mis hermanas caídas serán recordadas.
    AsalaWildGatesFive4
    Los faridun han caído ante la corrupción. ¡Sus ojos brillan con locura!
    AsalaWildGatesSix
    ¡La última puerta se ha roto! ¡Debemos seguir avanzando!
    AsalaWildGatesSeven
    {¡Forastero, a luchar!}{¡Forastera, a luchar!}
    AsalaWildGatesEight
    ¡Apresúrate, que no escape!
    AsalaWildGatesNine
    ¡Rápido! ¡Está conjurando a la propia arena contra nosotros!
    AsalaWildGatesTen
    No podemos seguir avanzando en esta tormenta de arena. Volvamos a la caravana para interrogar a esta desertora.
    AsalaWildGatesEleven
    ¡Has recibido la muerte que mereces! ¡Y yo te daré otra!
    AsalaWildJamanraResponseSandstorm
    ¡Mantenlos a raya mientras abro la puerta!
    AsalaA2AncientGatesBattleSummonedIn
    ¡Avanza conmigo! ¡Aún debemos abrir dos puertas más!
    AsalaA2AncientGatesBattleFirstGateOpen
    ¡Avanza conmigo!
    AsalaA2AncientGatesBattleAdvanceWithMe
    Los faridun nunca antes se habían organizado en tal cantidad. ¡Luchan como si ya no temieran a la muerte!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    Una sombra oscura ha caído sobre la tierra…
    AsalaA2AncientGatesBattleRandomCallout1
    ¡El enemigo se derrumba!
    AsalaA2AncientGatesBattleRandomCallout2
    ¡Su formación se ha roto, ataquen!
    AsalaA2AncientGatesBattleRandomCallout3
    ¡Sigan atacando! ¡Aniquílenlos a todos!
    AsalaA2AncientGatesBattleRandomCallout4
    Si podemos lograr que la caravana atraviese las tres puertas, mis guerreros los aplastarán debajo.
    AsalaA2AncientGatesBattleSecondGateReached
    ¡Adelante! ¡No les den ni un respiro a estos demonios!
    AsalaA2AncientGatesBattleSecondGateOpened
    ¡Mueran en el olvido, asquerosos faridun!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    Encontremos al líder de esta horda.
    AsalaA2AncientGatesBattleFindFigurehead
    Los faridun se han sumido en la corrupción. ¡Sus ojos brillan por la locura!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    ¿{Jamanra}? ¿Cómo es posible?
    AsalaA2AncientGatesVsKingResponseSorceress
    Los maraketh no nos inclinamos ante reyes. Los desollamos.
    AsalaA2DreadnoughtRespondToKingBow
    ¡Destruiremos a la Bestia aquí y ahora!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    ¡Apresúrate, que no escape!
    AsalaA2AncientGatesVsKingChaseHim
    ¡Rápido! ¡Está conjurando la arena contra nosotros!
    AsalaA2AncientGatesAfterKingSandsConjured
    ¡Rápido!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    ¡{Jingakh}, el tiempo apremia!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    ¡El tiempo apremia!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    ¡Esta tormenta de arena no es natural! Tendremos que enfrentar hechicería contra hechicería. Volvamos a la caravana a pedirle consejo a Zarka.
    AsalaA2AncientGatesAfterKingReturnToTown
    Prepárate. ¡Tenemos que prevalecer, sea como sea!
    AsalaA2DreadnoughtPepTalk
    ¡No tengas piedad!
    AsalaA2DreadnoughtWarCry
    Nos está esperando más adelante... ¡la Bestia!
    AsalaA2DreadnoughtApproachingTheBeast
    ¡Eso ya lo veremos!
    AsalaA2DreadnoughtRespondToKingVengeance
    ¡Ríndete! ¡Estás acabado!
    AsalaA2DreadnoughtKingSlightlyInjured
    ¡¿Qué estás haciendo?!
    AsalaA2DreadnoughtKingSlashesCart
    Esto aún no termina. Todavía no.
    AsalaA2DreadnoughtWakesUp
    ¡Jamanra! ¡Te devolveré al abrazo de la muerte!
    AsalaA2DreadnoughtSentenceToDeath
    Se ha terminado.
    AsalaA2DreadnoughtCutOffHisHead
    La guerra ha terminado. Le he dado una muerte honorable. Puede que esto sane la herida entre los faridun y los maraketh. Regresa conmigo. Debo hablar con mi gente.
    La caída del rey
    ¿{Jingakh}? ¡Has regresado!
    AsalaP2_Wild_CalloutIntroGeneral
    ¡Has regresado!
    AsalaP2_Wild_CalloutIntroSorc
    Esto protegerá tu vida.
    AsalaP2_BuyArmour_Random
    Esto protegerá tu vida.
    AsalaP2_BuyArmour_2
    Robusto y fuerte.
    AsalaP2_BuyArmour_3
    Robusto y fuerte.
    AsalaP2_BuyArmour_4
    Con esto, sobrevivirás.
    AsalaP2_BuyArmour_5
    Con esto, sobrevivirás.
    AsalaP2_BuyArmour_6
    Una buena armadura.
    AsalaP2_BuyArmour_7
    Una buena armadura.
    AsalaP2_BuyArmour_8
    ¿Necesitas que te lo regrese?
    AsalaP2_Buyback_Random
    ¿Necesitas que te lo regrese?
    AsalaP2_Buyback_2
    Nunca te pares donde puede patear un rhoa.
    AsalaP2_Buyback_3
    Nunca te pares donde puede patear un rhoa.
    AsalaP2_Buyback_4
    ¿Rechazas nuestra transacción?
    AsalaP2_Buyback_5
    ¿Rechazas nuestra transacción?
    AsalaP2_Buyback_6
    Haré esto solo porque eres tú.
    AsalaP2_Buyback_7
    Haré esto solo porque eres tú.
    AsalaP2_Buyback_8
    Feliz matanza.
    AsalaP2_BuyWeapon_Random
    No te fallará.
    AsalaP2_BuyWeapon_2
    No te fallará.
    AsalaP2_BuyWeapon_3
    Aplasta a nuestros enemigos.
    AsalaP2_BuyWeapon_4
    Aplasta a nuestros enemigos.
    AsalaP2_BuyWeapon_5
    Es una buena arma.
    AsalaP2_BuyWeapon_6
    Es una buena arma.
    AsalaP2_BuyWeapon_7
    ¿No necesitas nada?
    AsalaP2_CloseShopNoBuy_Random
    ¿No necesitas nada?
    AsalaP2_CloseShopNoBuy_2
    Me haces perder el tiempo.
    AsalaP2_CloseShopNoBuy_3
    Me haces perder el tiempo.
    AsalaP2_CloseShopNoBuy_4
    Está bien.
    AsalaP2_CloseShopNoBuy_5
    Está bien.
    AsalaP2_CloseShopNoBuy_6
    Bueno, adiós.
    AsalaP2_CloseShopNoBuy_7
    Bueno, adiós.
    AsalaP2_CloseShopNoBuy_8
    Aquí tengo algo de equipamiento.
    AsalaP2_OpenShop_Random
    Aquí tengo algo de equipamiento.
    AsalaP2_OpenShop_2
    Vístete para la batalla.
    AsalaP2_OpenShop_3
    Vístete para la batalla.
    AsalaP2_OpenShop_4
    Nuestros suministros.
    AsalaP2_OpenShop_5
    Nuestros suministros.
    AsalaP2_OpenShop_6
    ¿Qué necesitas?
    AsalaP2_OpenShop_7
    ¿Qué necesitas?
    AsalaP2_OpenShop_8
    Le daremos uso.
    AsalaP2_Sell_Random
    Le daremos uso.
    AsalaP2_Sell_2
    El comercio es la fuerza vital del desierto.
    AsalaP2_Sell_3
    El comercio es la fuerza vital del desierto.
    AsalaP2_Sell_4
    Fue un buen intercambio.
    AsalaP2_Sell_5
    Fue un buen intercambio.
    AsalaP2_Sell_6
    Aquí tienes tu oro.
    AsalaP2_Sell_7
    Aquí tienes tu oro.
    AsalaP2_Sell_8

    AsalaA2_Greeting_01_01.ogg

    AsalaA2_Greeting_01_02.ogg

    AsalaA2_Greeting_01_03.ogg

    AsalaA2_Greeting_01_04.ogg

    AsalaA2_Greeting_02_01.ogg

    AsalaA2_Greeting_02_02.ogg

    AsalaA2_Greeting_02_03.ogg

    AsalaA2_Greeting_02_04.ogg

    AsalaA2_Greeting_03_01.ogg

    AsalaA2_Greeting_03_02.ogg

    AsalaA2_Greeting_03_03.ogg

    AsalaA2_Greeting_03_04.ogg

    AsalaA2_Greeting_04_01.ogg

    AsalaA2_Greeting_04_02.ogg

    AsalaA2_Farewell_01_01.ogg

    AsalaA2_Farewell_01_02.ogg

    AsalaA2_Farewell_01_03.ogg

    AsalaA2_Farewell_02_01.ogg

    AsalaA2_Farewell_02_02.ogg

    AsalaA2_Farewell_02_03.ogg

    AsalaA2_Farewell_03_01.ogg

    AsalaA2_Farewell_03_02.ogg

    AsalaA2_Farewell_03_03.ogg

    AsalaA2_Farewell_04_01.ogg

    AsalaA2_Farewell_04_02.ogg

    AsalaA2_Farewell_04_03.ogg

    Sekhema Asala

    Sekhema Asala on Viajar a la Ciénaga de arena /1
    Mapa del desierto: Sí, podemos llevarte hasta el límite del desierto. Luego, seguiremos rastreando a la Bestia. {Debes} encontrar una forma de contenerla. Cuando descubramos a dónde se la llevan, te buscaremos. Hasta entonces, que los vientos siempre soplen suaves en tu camino.
    Sekhema Asala on Regalo de agua /3
    Sekhema Asala: My attempt at unification has not gone smoothly. As a people, we are... stubborn.
    Sekhema Asala: I'm sure you know this better than anyone.
    Sekhema Asala: The Gifting of Water is an opportunity to air grievances and heal old wounds. It takes place at the last reservoir of the original Seven Waters. The last true remnant of Keth's glory days. If I am to enlist the other {akharas} in this war, I must do so at this ritual. The fact that they have chosen me to do this means they are at least open to moving forward.
    Sekhema Asala on Listo para la guerra /1
    Sekhema Asala: This will be a war for the very soul of Wraeclast. I can imagine no greater battle, no greater cause. If we are to die... We will die {well}.
    Sekhema Asala on El emisario /6
    Sekhema Asala: Did our scouts find you?
    Sekhema Asala: It is good to see you.
    Guerrero: No, I returned to seek your aid. We must assault Oriath, to slay the Beast.
    Bruja: Scouts? No. The Beast is in Oriath, and it's time we did something about it.
    Hechicera: Likewise. I have discovered that the Beast is in Oriath, and we must wage war.
    Exploradora: You had scouts looking for me? The Beast is in Oriath. We must go.
    Cazadora: I am not so easily found. We must get to Oriath. The Beast is there.
    Monje: Not possible. I've been on the sea. The Beast has been taken to Oriath.
    Mercenario: Might have. Not sure. I've come to ask your aid once again, boss. The Beast... it's in Oriath.
    Sekhema Asala: Yes. We have learned this as well, and have been looking for you. Your return is timely. I am making moves to gather the {akharas} for war, but they will not follow my leadership unless this goes well. This year, because of what I am attempting to do, it has become my duty to oversee the Gifting of Water. In the city of Qimah, the {akharas} gather at the appointed time, as marked by the skies. There, we divide sacred water. We 'keep the river flowing,' as it is said. The same waters that once flowed through Keth.
    Guerrero: A powerful tradition. How can I help?
    Bruja: Hmm. And something's not going according to plan, I take it?
    Hechicera: I am familiar. Is there a problem?
    Exploradora: Am I to play some role in this?
    Cazadora: I can respect that. You sound concerned, though.
    Monje: A symbol of unity. What can I do?
    Mercenario: That's all above my head. What's my job?
    Sekhema Asala: The {sel khari}, the sacred guardians of the First {Barya}, have not arrived... Three nights before the Gifting, they are to bring the {Barya} here. We cannot find them, nor have we received word. It is not mere chance that this has happened at such a time... there is an enemy at work. I am not permitted to know where the {sel khari} live. Zarka, can you entrust this knowledge to an outsider?
    Zarka: Yes, in times of need. This surely qualifies. You earned our trust by your care and service at Deshar. Come closer, young one. I must speak to you privately.
    Sekhema Asala on La primera barya /13
    Sekhema Asala: What happened to the {sel khari}?! Who are you?! I should slay you where you stand!
    Jado: I am Jado... Now, stay your blade! I am not your enemy!
    Sekhema Asala: As {Sekhema} of the Ardura, I demand you explain yourself!
    Jado: Very well... we learned that someone was planning an attack on the Gifting of Water. I infiltrated the {sel khari} to protect the First {Barya}.
    Sekhema Asala: Who is this 'we'?
    Jado: The... Order of the Djinn.
    Sekhema Asala: So... Zarka's suspicions are true. You {have} started to replenish your ranks. Who attacked you?
    Jado: A rogue sect of Faridun who stand against you. Their leader calls himself 'Prince Azmadi.'
    Sekhema Asala: More false titles! How did you let a pack of stray dogs best you?
    Jado: They had help... from the Serpent Clan.
    Sekhema Asala: Of course! They swore vengeance for the death of their Queen at Keth.
    Jado: Even then, I should have been able to hold them off. But Azmadi... he had strange abilities... powers beyond his own... He invoked the name Zarokh... They've taken the First {Barya}, and they left in the direction of Qimah.
    Sekhema Asala: Then we must give chase! Come, let us return to my {akhara}.
    Sekhema Asala on Príncipe faridun /1
    Sekhema Asala: Jamanra was a worthy opponent, and was given a warrior's death. This 'Azmadi' is a craven dog, assaulting our traditions directly. He will not receive recognition when he dies.
    Sekhema Asala on Jado /1
    Sekhema Asala: I have not yet decided whether I support this rebuilding of the Order of the Djinn. The Maraketh are already committed to protecting the world. {I} am already committed. It is dangerous to have a rogue element operating unseen... no matter how well-intentioned they may be.
    Sekhema Asala on Rashi /1
    Sekhema Asala: To keep the reserves from running dry, Rashi collects water from the winds throughout the seasons. She inhabits the First {Barya}. The {sel khari} bring her to us. We take her to the sacred site, and Rashi bleeds what she gathered. In this way, we replenish our reserves. Rashi is not a criminal, like so many others bound to {baryas.} She chose this duty. She could choose to move on at any time; to pass the burden to another. She has not yet done so. It is a grim and solemn duty. Each time she is bled of water... her screams are haunting. This existence, alone in all that I have seen in this world, I do not believe I could endure. She has my utmost respect.
    Sekhema Asala on Sel Khari /2
    Sekhema Asala: Did you abandon your tale-woman duties before they taught you this?
    Sekhema Asala: Long ago, when the bounty of the land began to shift against us, we enacted traditions that would safeguard the future. Each {akhara} sends one {dekhara} per generation to the {sel khari}. Thus, they are loyal to all, and to none. They watch over vast underground reserves that were built in Keth's fading days. For countless generations, the Gifting of Water meant pouring water {into} the reserves. Now, in this era of thirst and heat, we are given what our forebears set aside for us. When I drink, it is from water given to me by my mother, and her mother before her. Their sacrifice. Their resolve. The Grand Water Djinn, Rashi, is crucial to maintaining these reserves... which is why the {sel khari's} absence is so concerning.
    Sekhema Asala on Marca del rey /1
    Sekhema Asala: The Gifting of Water went well. We are ready. I will make preparations. We shall meet you in Kingsmarch.
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