La sekhema Asala
master damage +% final vs unique monsters [-85]
Tus impactos no se pueden evadir
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Vida
400%
Energy Shield From Life
8%
Armadura
+33%
Evasión
+33%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
320%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
Nivel
68
Vida
31,028
Armadura
4,590
Evasión
634
Energy Shield
621
Damage
746
Daño de hechizos
746
Precisión
1,090
Attack Time
1.005
Experiencia
57,268
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 597–895
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.005 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
Triggerable
Tiempo de recarga: 20 seg
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Attack Time: 1.005 seg
Inflige de 8.075 a 24.22 de daño de rayo
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 7.764 a 23.29 de daño de rayo
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Tiempo de recarga: 15 seg
GSAsalaLightningStrike
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 12.42 a 37.27 de daño de rayo
is area damage [1]
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage
Tiempo de lanzamiento: 1.6 seg
Inflige de 3.108 a 4.662 de daño de rayo
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
IdMasterDamageFinalVsUniqueMonsters
FamilyMasterDamageFinalVsUniqueMonsters
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    Tus impactos no se pueden evadir
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • La sekhema Asala
    master damage +% final vs unique monsters [-85]
    Tus impactos no se pueden evadir
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    Vida
    400%
    Energy Shield From Life
    8%
    Armadura
    +33%
    Evasión
    +33%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    320%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    Nivel
    68
    Vida
    31,028
    Armadura
    4,590
    Evasión
    634
    Energy Shield
    621
    Damage
    746
    Daño de hechizos
    746
    Precisión
    1,090
    Attack Time
    1.005
    Experiencia
    57,268
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 597–895
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.005 seg
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    Triggerable
    Tiempo de recarga: 20 seg
    MarakethMatriarchBeamBarrageTB
    Spell, Triggerable, Attack, Damage
    Base Damage: 597–895
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.005 seg
    Inflige de 8.075 a 24.22 de daño de rayo
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 7.764 a 23.29 de daño de rayo
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    Tiempo de recarga: 15 seg
    GSAsalaLightningStrike
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 12.42 a 37.27 de daño de rayo
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    Triggerable, Channel, Spell, Damage
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 400 );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 1500 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    Tus impactos no se pueden evadir
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Shambrin Topic /5
    NPCNombre
    RisuDebo comprometerme con lo que creo correcto. Asala aún puede ordenar que me maten o me abandonen ante la fatalidad del desierto. Conocía estos riesgos, pero tenía que intentarlo de todas formas.Si hubieras visto la oscuridad crecer en el corazón de mis hermanos y hermanas, lo entenderías. No los estoy traicionando. Estoy tratando de salvarlos de ellos mismos.
    ZarkaConfía en ella, {jingakh}. Mientras estás aquí, ella es tu sekhema, y no te guiará por el mal camino.
    El encapuchadoAsala ha accedido a ayudarnos, justo como supuse. La Bestia representa una amenaza existencial para todas las personas de Wraeclast, pero más allá de eso, parece tener mucha motivación.Me recuerda a una revoltosa joven que conocí en Keth y que eventualmente ascendió al poder, alcanzó la divinidad y guio a su gente hacia la grandeza.
    ShambrinRecuerdo su rostro desde antes de la batalla en la que perdí mi vista. Es muy hermosa, y su fuerza y astucia no se quedan atrás. No creo que haya un líder mejor para nosotros.Nosotros, los ardura, hemos depositado toda nuestra fe en Asala, y aunque no somos suficientes para encender una chispa de divinidad en ella, prosperamos bajo su liderazgo.
    ShambrinCon ese discurso, ha pintado de esperanza nuestro futuro. Nuestra sekhema no deja nada librado al azar. Al cortarle la cabeza a Jamanra, ha infligido un golpe mortal y a la vez comenzado un proceso de sanación para una vieja herida. Quizás sea suficiente para entablar conversaciones con los faridun. Quizás... haya un futuro para todos.
    Sekhema Asala Text Audio /115
    Nombre
    {¿Te envió Zarka, forastero? ¡Entonces luchemos!}{¿Te envió Zarka, forastera? ¡Entonces luchemos!}
    MatriarchGatesShoutOne
    ¡Avanza conmigo! ¡Quedan dos puertas más por abrir!
    MatriarchGatesShoutTwo
    Los faridun nunca habían reunido a tantos guerreros. Luchan como si ya no temieran a la muerte.
    MatriarchGatesShoutThree
    Si conseguimos que la caravana atraviese las tres puertas, mis guerreros acabarán con todos.
    MatriarchGatesShoutFour
    ¡Encontremos al cabecilla de esta horda!
    MatriarchGatesShoutFive
    Esta última puerta solo se abrirá desde la torre de vigilancia que está más adelante.
    MatriarchGatesShoutSix
    Los maraketh no nos inclinamos antes los reyes. Los despellejamos.
    MatriarchGatesShoutSeven
    ¡Deprisa! ¡Que no escape!
    MatriarchGatesShoutEight
    ¡Rápido!
    MatriarchGatesShoutNine
    El falso rey ha escapado, por ahora. Regresemos a la caravana e interroguemos a esta desertora.
    MatriarchGatesShoutTen
    {Forastero, ¡el tiempo apremia!}{Forastera, ¡el tiempo apremia!}
    MatriarchGatesShoutEleven
    {¡Balbalakh!}
    AsalaDivineGenericCombatLine1
    {¡Balbalakh!}
    AsalaDivineGenericCombatLine2
    {¡Balbalakh!}
    AsalaDivineGenericCombatLine3
    {¡Hakh hakh nor!}
    AsalaDivineGenericCombatLine4
    {¡Hakh hakh nor!}
    AsalaDivineGenericCombatLine5
    {¡Hakh hakh nor!}
    AsalaDivineGenericCombatLine6
    ¡Alabanza!
    AsalaDivineGenericCombatLine7
    ¡Alabanza!
    AsalaDivineGenericCombatLine8
    ¡Alabanza!
    AsalaDivineGenericCombatLine9
    ¡Inclínate ante tu diosa!
    AsalaDivineGenericCombatLine10
    ¡Inclínate ante tu diosa!
    AsalaDivineGenericCombatLine11
    ¡Inclínate ante tu diosa!
    AsalaDivineGenericCombatLine12
    ¡De rodillas!
    AsalaDivineGenericCombatLine13
    ¡De rodillas!
    AsalaDivineGenericCombatLine14
    ¡De rodillas!
    AsalaDivineGenericCombatLine15
    ¡Ríndete o muere!
    AsalaDivineGenericCombatLine16
    ¡Ríndete o muere!
    AsalaDivineGenericCombatLine17
    ¡Ríndete o muere!
    AsalaDivineGenericCombatLine18
    ¡La furia del sol!
    AsalaDivineBeam1
    {¡Chin sol!}
    AsalaDivineBeam2
    ¡Por Keth!
    AsalaMirages1
    ¡Por Keth!
    AsalaMirages2
    ¡Por Keth!
    AsalaMirages3
    ¡Por la gloria antigua!
    AsalaMirages4
    ¡Ejércitos de Keth, únanse a mí!
    AsalaMirages5
    {¡Garukhan!}
    AsalaSandAttack1
    ¡Arenas, vuelen!
    AsalaSandAttack2
    {¡Shakari!}
    AsalaStabbyAttack1
    {¡Forastero! ¡Únete a mí en batalla!}{¡Forastera! ¡Únete a mí en batalla!}
    AsalaWildGatesOne
    ¡Avanza conmigo!
    AsalaWildGatesTwo
    Una sombra oscura ha caído sobre la tierra…
    AsalaWildGatesThreeOne
    ¡El enemigo se derrumba!
    AsalaWildGatesThreeTwo
    ¡Su formación se ha roto, ataquen!
    AsalaWildGatesThreeThree
    ¡Sigan atacando! ¡Aniquílenlos a todos!
    AsalaWildGatesThreeFour
    ¡Adelante! ¡No les den ni un respiro a estos demonios!
    AsalaWildGatesFour
    ¡Mueran en el olvido, asquerosos faridun!
    AsalaWildGatesFiveRandom
    Eso fue por mis hermanas caídas.
    AsalaWildGatesFive2
    Los faridun pueden producir campeones dignos después de todo…
    AsalaWildGatesFive3
    Mis hermanas caídas serán recordadas.
    AsalaWildGatesFive4
    Los faridun han caído ante la corrupción. ¡Sus ojos brillan con locura!
    AsalaWildGatesSix
    ¡La última puerta se ha roto! ¡Debemos seguir avanzando!
    AsalaWildGatesSeven
    {¡Forastero, a luchar!}{¡Forastera, a luchar!}
    AsalaWildGatesEight
    ¡Apresúrate, que no escape!
    AsalaWildGatesNine
    ¡Rápido! ¡Está conjurando a la propia arena contra nosotros!
    AsalaWildGatesTen
    No podemos seguir avanzando en esta tormenta de arena. Volvamos a la caravana para interrogar a esta desertora.
    AsalaWildGatesEleven
    ¡Has recibido la muerte que mereces! ¡Y yo te daré otra!
    AsalaWildJamanraResponseSandstorm
    ¡Mantenlos a raya mientras abro la puerta!
    AsalaA2AncientGatesBattleSummonedIn
    ¡Avanza conmigo! ¡Aún debemos abrir dos puertas más!
    AsalaA2AncientGatesBattleFirstGateOpen
    ¡Avanza conmigo!
    AsalaA2AncientGatesBattleAdvanceWithMe
    Los faridun nunca antes se habían organizado en tal cantidad. ¡Luchan como si ya no temieran a la muerte!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    Una sombra oscura ha caído sobre la tierra…
    AsalaA2AncientGatesBattleRandomCallout1
    ¡El enemigo se derrumba!
    AsalaA2AncientGatesBattleRandomCallout2
    ¡Su formación se ha roto, ataquen!
    AsalaA2AncientGatesBattleRandomCallout3
    ¡Sigan atacando! ¡Aniquílenlos a todos!
    AsalaA2AncientGatesBattleRandomCallout4
    Si podemos lograr que la caravana atraviese las tres puertas, mis guerreros los aplastarán debajo.
    AsalaA2AncientGatesBattleSecondGateReached
    ¡Adelante! ¡No les den ni un respiro a estos demonios!
    AsalaA2AncientGatesBattleSecondGateOpened
    ¡Mueran en el olvido, asquerosos faridun!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    Encontremos al líder de esta horda.
    AsalaA2AncientGatesBattleFindFigurehead
    Los faridun se han sumido en la corrupción. ¡Sus ojos brillan por la locura!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    ¿{Jamanra}? ¿Cómo es posible?
    AsalaA2AncientGatesVsKingResponseSorceress
    Los maraketh no nos inclinamos ante reyes. Los desollamos.
    AsalaA2DreadnoughtRespondToKingBow
    ¡Destruiremos a la Bestia aquí y ahora!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    ¡Apresúrate, que no escape!
    AsalaA2AncientGatesVsKingChaseHim
    ¡Rápido! ¡Está conjurando la arena contra nosotros!
    AsalaA2AncientGatesAfterKingSandsConjured
    ¡Rápido!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    ¡{Jingakh}, el tiempo apremia!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    ¡El tiempo apremia!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    ¡Esta tormenta de arena no es natural! Tendremos que enfrentar hechicería contra hechicería. Volvamos a la caravana a pedirle consejo a Zarka.
    AsalaA2AncientGatesAfterKingReturnToTown
    Prepárate. ¡Tenemos que prevalecer, sea como sea!
    AsalaA2DreadnoughtPepTalk
    ¡No tengas piedad!
    AsalaA2DreadnoughtWarCry
    Nos está esperando más adelante... ¡la Bestia!
    AsalaA2DreadnoughtApproachingTheBeast
    ¡Eso ya lo veremos!
    AsalaA2DreadnoughtRespondToKingVengeance
    ¡Ríndete! ¡Estás acabado!
    AsalaA2DreadnoughtKingSlightlyInjured
    ¡¿Qué estás haciendo?!
    AsalaA2DreadnoughtKingSlashesCart
    Esto aún no termina. Todavía no.
    AsalaA2DreadnoughtWakesUp
    ¡Jamanra! ¡Te devolveré al abrazo de la muerte!
    AsalaA2DreadnoughtSentenceToDeath
    Se ha terminado.
    AsalaA2DreadnoughtCutOffHisHead
    La guerra ha terminado. Le he dado una muerte honorable. Puede que esto sane la herida entre los faridun y los maraketh. Regresa conmigo. Debo hablar con mi gente.
    La caída del rey

    AsalaA2_Greeting_01_01.ogg

    AsalaA2_Greeting_01_02.ogg

    AsalaA2_Greeting_01_03.ogg

    AsalaA2_Greeting_01_04.ogg

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    AsalaA2_Greeting_02_04.ogg

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    AsalaA2_Greeting_03_03.ogg

    AsalaA2_Greeting_03_04.ogg

    AsalaA2_Greeting_04_01.ogg

    AsalaA2_Greeting_04_02.ogg

    AsalaA2_Farewell_01_01.ogg

    AsalaA2_Farewell_01_02.ogg

    AsalaA2_Farewell_01_03.ogg

    AsalaA2_Farewell_02_01.ogg

    AsalaA2_Farewell_02_02.ogg

    AsalaA2_Farewell_02_03.ogg

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    AsalaA2_Farewell_03_03.ogg

    AsalaA2_Farewell_04_01.ogg

    AsalaA2_Farewell_04_02.ogg

    AsalaA2_Farewell_04_03.ogg