丝克玛艾萨拉
人形
master damage +% final vs unique monsters [-85]
你的击中无法被闪避
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
生命
400%
Energy Shield From Life
8%
+33%
闪避
+33%
抗性
0 0 0 0
伤害
320%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 10
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
等级
68
生命
28,546
3,209
伤害
746
法术伤害
746
命中
2,464
攻击间隔
1.005
经验值
57,268
召唤物生命
25,502
Minion Energy Shield
2,218
召唤物伤害
3,100
召唤物护甲
4,802
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 597–895
暴击率: 5%
攻击间隔: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
可触发
冷却时间: 20 秒
MarakethMatriarchBeamBarrageTB
法术, 可触发, 攻击, 伤害
Base Damage: 597–895
暴击率: 5%
施放间隔: 1 秒
攻击间隔: 1.005 秒
造成 62.18 - 186.5 闪电伤害
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 59.78 - 179.4 闪电伤害
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
冷却时间: 15 秒
GSAsalaLightningStrike
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 95.66 - 287 闪电伤害
is area damage [1]
GSPerennialKingAsalaLightningBolt
可触发, 引导, 法术, 伤害
施放间隔: 1.6 秒
造成 14.56 - 21.84 闪电伤害
is area damage [1]
EGPerennialKingAsalaStun
可触发
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
FamilyMasterDamageFinalVsUniqueMonsters
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tags伤害
    你的击中无法被闪避
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tags攻击
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tags伤害
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.base_cannot_be_damaged1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    Positioned.flip_locktrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge
    Actor.slow_animations_go_to_idlefalse, false
    MinimapIcon.iconNPC
    MinimapIcon.force_temporarytrue
    Animated.animated_objectMetadata/NPC/Four_Act2/MarakethMatriarch.ao
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.path;
    StateMachine.follow;
    StateMachine.met_risu;
    Functions.ArenaSetup =
    Functions.",
    Functions.this.path_targetarg1;
    Functions.IfInSector( arena, {}, { PathTo( path_target ); } );
    丝克玛艾萨拉
    人形
    master damage +% final vs unique monsters [-85]
    你的击中无法被闪避
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    +33%
    闪避
    +33%
    抗性
    0 0 0 0
    伤害
    320%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 10
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    等级
    68
    生命
    28,546
    3,209
    伤害
    746
    法术伤害
    746
    命中
    2,464
    攻击间隔
    1.005
    经验值
    57,268
    召唤物生命
    25,502
    Minion Energy Shield
    2,218
    召唤物伤害
    3,100
    召唤物护甲
    4,802
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 597–895
    暴击率: 5%
    攻击间隔: 1.005 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    可触发
    冷却时间: 20 秒
    MarakethMatriarchBeamBarrageTB
    法术, 可触发, 攻击, 伤害
    Base Damage: 597–895
    暴击率: 5%
    施放间隔: 1 秒
    攻击间隔: 1.005 秒
    造成 62.18 - 186.5 闪电伤害
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 59.78 - 179.4 闪电伤害
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    冷却时间: 15 秒
    GSAsalaLightningStrike
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 95.66 - 287 闪电伤害
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    可触发, 引导, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    	define_checkpoint_state = "spawned;"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tags伤害
    你的击中无法被闪避
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tags攻击
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tags伤害
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • 丝克玛艾萨拉
    人形
    Sekhema Asala
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    +33%
    闪避
    +33%
    抗性
    0 0 0 0
    伤害
    320%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 10
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchTemple

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Positioned 
    {
    	unblock_quest_flag = "AsalaInterludeTempleSeen"
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spawned;
    		visible = 1;
    	"
    
    /* 	per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    BaseEvents {}
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    
    /* 	on_or_create_state_visible_0 =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	" */
    
    /* 	on_or_create_state_visible_1 =
    	"
    		EnableRendering();
    		ShowMinimapIcon();
    		ShowNPCMarker();
    		EnableTargetable();
    	" */
    }
    
    Animated
    {
    	on_emerge_portal_relaxed =
    	"
    		this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
    		my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
    		my_portal.MatchOrientation( this, true );
    		my_portal.QueueAnimation( townportal );
    	"
    
    	on_end_emerge_portal_relaxed =
    	"
    		PlayAnimation( idle_relaxed_01 );
    		my_portal.PlayAnimation( townportalclose );
    		EnableTargetable();
    		ShowMinimapIcon();
    	"
    }
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    丝克玛艾萨拉
    人形
    Sekhema Asala
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    +33%
    闪避
    +33%
    抗性
    0 0 0 0
    伤害
    320%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 10
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchQimah

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Positioned {}
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    BaseEvents {}
    
    Transitionable
    {
    	on_transition = "EnableRendering();"
    
    	create_untransitioned =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    
    	on_or_create_state_spawned_2 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    }
    
    Animated
    {
    	on_emerge_portal_relaxed =
    	"
    		this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
    		my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
    		my_portal.MatchOrientation( this, true );
    		my_portal.QueueAnimation( townportal );
    	"
    
    	on_end_emerge_portal_relaxed =
    	"
    		PlayAnimation( idle_relaxed_01 );
    		my_portal.PlayAnimation( townportalclose );
    	"
    }
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    艾萨拉 Topic /5
    NPC名字
    里苏我必须追求我心中的正义。艾萨拉可能会惩罚我,或者流放我,让我接受沙漠的厄运。我知道这些风险,但我还是要试一试。如果你看到我的兄弟姐妹们内心逐渐扩大的黑暗,你就会明白我的动机。我不是在背叛他们,我只是不想看他们自取灭亡。
    扎卡相信她,{外来人}。只要你人在这里,她就是你的丝克玛,她不会把你引入歧途的。
    兜帽密师如我所料,艾萨拉同意帮助我们。邪兽威胁着瓦尔克拉斯大陆上所有人的生存,但哪怕不为这个理由,她似乎也干劲满满。她让我想起以前我在克斯认识的一位年轻女性,那个女子最终手握大权,获得了神性,并且带领她的子民走向了辉煌。
    岑柏琳我记得她的脸,那是我在乱战中失明前目睹的面容。她十分美丽,也有着与之相衬的力量与狡黠,她是我心目中最适合的领袖。我们阿杜拉人把所有的信念都寄托在艾萨拉身上,虽然我们的人数还不足以在她身上激发出神性,但在她的领导下,我们正在日益壮大。
    岑柏琳她的那段讲话为我们的未来编制了一幅希望的织锦。我们的丝克玛不会依赖运气。她亲手为亚曼拉送行,既是送出了终结的一击,又使得昔日的创伤能够开始愈合。或者这样就能开始和法里顿人对话了。或许……我们都有一条走向未来的路。
    丝克玛艾萨拉 Text Audio /164
    名字
    是扎卡派你来的吗,外来者?我们一起上战场吧!
    MatriarchGatesShoutOne
    跟上我,前进!我们还要再打开两扇大门!
    MatriarchGatesShoutTwo
    法里顿人从没有集结过这么多士兵,他们战斗起来无所畏惧。
    MatriarchGatesShoutThree
    如果我们能让商队通过这三道门,我的勇士们就能把他们淹没。
    MatriarchGatesShoutFour
    把这伙人的头目找出来!
    MatriarchGatesShoutFive
    最后一扇大门只能从远处的瞭望塔上开启。
    MatriarchGatesShoutSix
    马拉克斯人从不对国王屈膝,只会把他们推翻。
    MatriarchGatesShoutSeven
    快点!绝不能让他跑了!
    MatriarchGatesShoutEight
    快!
    MatriarchGatesShoutNine
    冒牌国王暂时保住了性命,还是先回商队去审问这个叛逃者吧。
    MatriarchGatesShoutTen
    外来者,时间紧迫啊!
    MatriarchGatesShoutEleven
    {叛逃者!}
    AsalaDivineGenericCombatLine1
    {叛逃者!}
    AsalaDivineGenericCombatLine2
    {叛逃者!}
    AsalaDivineGenericCombatLine3
    {哈克哈克诺!}
    AsalaDivineGenericCombatLine4
    {哈克哈克诺!}
    AsalaDivineGenericCombatLine5
    {哈克哈克诺!}
    AsalaDivineGenericCombatLine6
    崇拜我!
    AsalaDivineGenericCombatLine7
    崇拜我!
    AsalaDivineGenericCombatLine8
    崇拜我!
    AsalaDivineGenericCombatLine9
    跪拜在女神面前吧!
    AsalaDivineGenericCombatLine10
    跪拜在女神面前吧!
    AsalaDivineGenericCombatLine11
    跪拜在女神面前吧!
    AsalaDivineGenericCombatLine12
    跪下!
    AsalaDivineGenericCombatLine13
    跪下!
    AsalaDivineGenericCombatLine14
    跪下!
    AsalaDivineGenericCombatLine15
    服从,别无他法!
    AsalaDivineGenericCombatLine16
    服从,别无他法!
    AsalaDivineGenericCombatLine17
    服从,别无他法!
    AsalaDivineGenericCombatLine18
    太阳之怒!
    AsalaDivineBeam1
    {烈日颔首!}
    AsalaDivineBeam2
    为了克斯!
    AsalaMirages1
    为了克斯!
    AsalaMirages2
    为了克斯!
    AsalaMirages3
    为了往日的辉煌!
    AsalaMirages4
    克斯的军队,与我一同战斗!
    AsalaMirages5
    {格鲁坎!}
    AsalaSandAttack1
    砂砾,飞旋!
    AsalaSandAttack2
    {沙卡丽!}
    AsalaStabbyAttack1
    外来者!加入我,一起战斗!
    AsalaWildGatesOne
    跟上我,前进!
    AsalaWildGatesTwo
    黑暗阴影侵袭大地……
    AsalaWildGatesThreeOne
    敌人溃退了!
    AsalaWildGatesThreeTwo
    他们的阵型已经崩溃——快进攻!
    AsalaWildGatesThreeThree
    继续进攻!消灭他们!
    AsalaWildGatesThreeFour
    前进!对这些恶魔不要手下留情!
    AsalaWildGatesFour
    没人会记得你们!法里顿人!
    AsalaWildGatesFiveRandom
    这是为了我那些牺牲的姐妹们。
    AsalaWildGatesFive2
    原来法里顿人也有值得一提的勇士啊……
    AsalaWildGatesFive3
    我牺牲的姐妹们会被铭记。
    AsalaWildGatesFive4
    法里顿人已经腐化堕落了,他们的眼中闪烁着疯狂!
    AsalaWildGatesSix
    最后一道大门损坏了!我们必须继续!
    AsalaWildGatesSeven
    外来者,该战斗了!
    AsalaWildGatesEight
    快点,绝不能让他跑了!
    AsalaWildGatesNine
    快!他能召唤沙子来对付我们!
    AsalaWildGatesTen
    我们没法穿过这片汹涌的沙海跟上去。先回到商队去审问这个叛逃者吧。
    AsalaWildGatesEleven
    你获得了应得的归宿!我会再送你一次!
    AsalaWildJamanraResponseSandstorm
    在我开启大门时拦住他们!
    AsalaA2AncientGatesBattleSummonedIn
    跟上我,前进!我们还要再打开两扇大门!
    AsalaA2AncientGatesBattleFirstGateOpen
    跟上我,前进!
    AsalaA2AncientGatesBattleAdvanceWithMe
    法里顿人从没有集结过这么多士兵,他们战斗起来悍不畏死!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    黑暗的阴影侵袭大地……
    AsalaA2AncientGatesBattleRandomCallout1
    敌人溃退了!
    AsalaA2AncientGatesBattleRandomCallout2
    他们的阵型已经崩溃——快进攻!
    AsalaA2AncientGatesBattleRandomCallout3
    继续进攻!击垮他们!
    AsalaA2AncientGatesBattleRandomCallout4
    如果我们能让商队通过这三道门,我的勇士们就能把他们淹没。
    AsalaA2AncientGatesBattleSecondGateReached
    前进!不要手下留情!
    AsalaA2AncientGatesBattleSecondGateOpened
    没人会记得你们!法里顿人!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    把这伙人的头目找出来。
    AsalaA2AncientGatesBattleFindFigurehead
    法里顿人已经腐化堕落了,他们的眼中闪烁着疯狂!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    {那是……}亚曼拉?这怎么可能呢?
    AsalaA2AncientGatesVsKingResponseSorceress
    马拉克斯人从不对国王屈膝,只会把他们推翻。
    AsalaA2DreadnoughtRespondToKingBow
    我们就在此时此刻毁灭那头邪兽!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    快点!绝不能让他跑了!
    AsalaA2AncientGatesVsKingChaseHim
    快!他能召唤沙子来对付我们!
    AsalaA2AncientGatesAfterKingSandsConjured
    快!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    {外来人},时间紧迫!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    时间紧迫!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    这绝非自然形成的沙暴!我们必须用法术对抗法术。返回商队,请求扎卡的指引。
    AsalaA2AncientGatesAfterKingReturnToTown
    做好准备。我们必须获胜,不惜一切代价!
    AsalaA2DreadnoughtPepTalk
    绝不留情!
    AsalaA2DreadnoughtWarCry
    那头邪兽……它就在前面!
    AsalaA2DreadnoughtApproachingTheBeast
    我们就拭目以待吧!
    AsalaA2DreadnoughtRespondToKingVengeance
    认输吧!你已经没有胜算了!
    AsalaA2DreadnoughtKingSlightlyInjured
    你在干什么?!
    AsalaA2DreadnoughtKingSlashesCart
    还没结束。还没有。
    AsalaA2DreadnoughtWakesUp
    亚曼拉!我会让你回归永恒的怀抱!
    AsalaA2DreadnoughtSentenceToDeath
    搞定。
    AsalaA2DreadnoughtCutOffHisHead
    战争结束了。我赐予了他光荣的结束。法里顿人和马拉克斯人之间的嫌隙或许能就此弥合。和我一起回去吧,我有话要对人民说。
    王者的陨落
    {外来人?} 你回来了!
    AsalaP2_Wild_CalloutIntroGeneral
    你回来了!
    AsalaP2_Wild_CalloutIntroSorc
    他会好好保护你。
    AsalaP2_BuyArmour_Random
    他会好好保护你。
    AsalaP2_BuyArmour_2
    皮实又可靠。
    AsalaP2_BuyArmour_3
    皮实又可靠。
    AsalaP2_BuyArmour_4
    有了这个,保你死不了。
    AsalaP2_BuyArmour_5
    有了这个,保你死不了。
    AsalaP2_BuyArmour_6
    不错的护甲。
    AsalaP2_BuyArmour_7
    不错的护甲。
    AsalaP2_BuyArmour_8
    你要拿回去吗?
    AsalaP2_Buyback_Random
    你要拿回去吗?
    AsalaP2_Buyback_2
    千万别站在恐喙鸟的大嘴下边。
    AsalaP2_Buyback_3
    千万别站在恐喙鸟的大嘴下边。
    AsalaP2_Buyback_4
    你反悔了?
    AsalaP2_Buyback_5
    你反悔了?
    AsalaP2_Buyback_6
    也就是你,拿回去吧。
    AsalaP2_Buyback_7
    也就是你,拿回去吧。
    AsalaP2_Buyback_8
    大杀四方去吧。
    AsalaP2_BuyWeapon_Random
    你不会失望的。
    AsalaP2_BuyWeapon_2
    你不会失望的。
    AsalaP2_BuyWeapon_3
    碾碎我们的敌人。
    AsalaP2_BuyWeapon_4
    碾碎我们的敌人。
    AsalaP2_BuyWeapon_5
    不错的武器。
    AsalaP2_BuyWeapon_6
    不错的武器。
    AsalaP2_BuyWeapon_7
    没看上?
    AsalaP2_CloseShopNoBuy_Random
    没看上?
    AsalaP2_CloseShopNoBuy_2
    你在浪费我的时间。
    AsalaP2_CloseShopNoBuy_3
    你在浪费我的时间。
    AsalaP2_CloseShopNoBuy_4
    好吧。
    AsalaP2_CloseShopNoBuy_5
    好吧。
    AsalaP2_CloseShopNoBuy_6
    那就请便吧。
    AsalaP2_CloseShopNoBuy_7
    那就请便吧。
    AsalaP2_CloseShopNoBuy_8
    我这儿有些装备。
    AsalaP2_OpenShop_Random
    我这儿有些装备。
    AsalaP2_OpenShop_2
    置办些战斗装备吧。
    AsalaP2_OpenShop_3
    置办些战斗装备吧。
    AsalaP2_OpenShop_4
    来看看补给品。
    AsalaP2_OpenShop_5
    来看看补给品。
    AsalaP2_OpenShop_6
    需要些什么?
    AsalaP2_OpenShop_7
    需要些什么?
    AsalaP2_OpenShop_8
    我们会物尽其用。
    AsalaP2_Sell_Random
    我们会物尽其用。
    AsalaP2_Sell_2
    贸易是沙漠的命脉。
    AsalaP2_Sell_3
    贸易是沙漠的命脉。
    AsalaP2_Sell_4
    一笔好买卖。
    AsalaP2_Sell_5
    一笔好买卖。
    AsalaP2_Sell_6
    这是你的钱。
    AsalaP2_Sell_7
    这是你的钱。
    AsalaP2_Sell_8

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    AsalaA2_Farewell_04_03.ogg

    丝克玛艾萨拉

    丝克玛艾萨拉 on 前往飞沙沼泽 /1
    荒漠地图: 是的,我们会护送你到沙漠边缘。而后,我们将继续追踪那头邪兽。{务必}找到困住它的方法。等我们查出他被运往哪里,我们会去找你。那时再见吧,愿风沙止息,前路顺遂。
    丝克玛艾萨拉 on 圣水赐福 /3
    丝克玛艾萨拉: 我试图统一各部的行动并不顺利。我的族人……他们生性固执。
    丝克玛艾萨拉: 你比任何人都更了解自己的族人。
    丝克玛艾萨拉: 圣水赐福仪式正是化解积怨,愈合创伤的契机。仪式将在原初七水的最后一座水库举行——那是克斯鼎盛时期仅存的遗迹。如果想召集其他{阿卡拉}加入这场战争,只有在仪式上提出。他们选择由我主持仪式,这至少意味着他们愿意尝试改变。
    丝克玛艾萨拉 on 严阵以待 /1
    丝克玛艾萨拉: 这是一场保卫瓦尔克拉斯之魂的战争。这将是最伟大的战斗,最无上的使命。倘若我们终将赴死…………亦当死得{壮烈}。
    丝克玛艾萨拉 on 观察者 /6
    丝克玛艾萨拉: 是我们的侦察兵找到你的吗?
    丝克玛艾萨拉: 很高兴见到你。
    战士: 没有。我回来寻求你的援助。我们必须进攻奥瑞亚,消灭那头邪兽。
    女巫: 侦察兵?没见到。邪兽就在奥瑞亚。我们是时候采取行动了。
    魔巫: 彼此彼此。我已经查明邪兽就在奥瑞亚,我们必须开战。
    游侠: 你派了侦察兵找我?邪兽在奥瑞亚,我们快出发吧。
    女猎手: 想找我可没那么容易。我们必须去奥瑞亚,邪兽就在那里。
    行者: 不可能碰上。我一直漂泊在海上。邪兽已被带往奥瑞亚。
    佣兵: 也许吧,我也不清楚。我又回来求你帮忙了,老大。那头邪兽……就在奥瑞亚。
    丝克玛艾萨拉: 是的,我们也得知了这个消息,所以一直在找你。你回来得正是时候。我正在召集各地的{阿卡拉}备战,但除非仪式能顺利进行,否则他们绝不会服从我的领导。今年,由于我正在尝试做的事,主持圣水赐福仪式成了我的职责。在奇玛尔城,各地的{阿卡拉}会依据天象所示的时间集结。我们会在那里分配圣水。正如古语所说:我们“维系长河奔流不息”。这些圣水来自曾经流经克斯地区的河流。
    战士: 庄严的传统,我该如何相助?
    女巫: 嗯。我猜是出了什么岔子吧?
    魔巫: 我了解这种传统,是出什么问题了吗?
    游侠: 需要我帮什么忙吗?
    女猎手: 我尊重你们的传统。不过,你听起来有些担忧。
    行者: 团结的象征。我能帮上什么忙?
    佣兵: 这些东西太复杂了,我搞不懂。我能做点什么?
    丝克玛艾萨拉: {塞卡莉},原初{巨灵币}的神圣守护者们尚未抵达……遵照传统,他们本应在圣水赐礼三天之前,将{巨灵币}护送至此。我们既找不到他们,也未曾收到任何消息。这种时候出现变故绝非偶然……一定有人在暗中捣鬼。我无权知晓{塞卡莉}的居所。扎卡,你能否将这个秘密托付给这位外来者?
    扎卡: 可以,只有在危难之时方可,而眼下无疑是危急时刻。你在德莎尔无私的关怀和帮助赢得了我们的信任。过来,年轻人,我必须和你私下谈谈。
    丝克玛艾萨拉 on 原初巨灵币 /13
    丝克玛艾萨拉: {塞卡莉}出了什么事?你究竟是什么人?我要杀了你!
    雅朵: 我是雅朵……把武器收起来!我不是你的敌人!
    丝克玛艾萨拉: 我以阿杜拉{丝克玛}的身份命令你解释清楚!
    雅朵: 好……我们得知有人正计划袭击圣水赐福仪式。我潜入{塞卡莉}是为了保护原初{巨灵币}。
    丝克玛艾萨拉: 你说的“我们”是谁?
    雅朵: 巨……巨灵教团。
    丝克玛艾萨拉: 所以……扎卡的怀疑是真的。你们{确实}开始招兵买马了。谁袭击了你们?
    雅朵: 一支反对你的法里顿流亡派系。他们的首领自称阿兹马迪王子。
    丝克玛艾萨拉: 有一个虚假的头衔!你们怎么会被这样一群丧家之犬打败?
    雅朵: 他们有帮手……来自毒蛇部族的帮手。
    丝克玛艾萨拉: 果然啊!他们的女王死在了克斯,他们立誓要血债血偿。
    雅朵: 即便如此,我本来差点就能抵挡他们……但这个阿兹马迪王子……他拥有诡异的力量……远超其自身的力量……他竟然呼唤着扎洛卡的名字……他们夺走了原初{巨灵币},朝着奇玛尔城的方向去了。
    丝克玛艾萨拉: 我们必须追击!来吧,随我返回我的{阿卡拉}。
    丝克玛艾萨拉 on 法里顿王子 /1
    丝克玛艾萨拉: 亚曼拉是值得敬重的对手,所以我们赐予他勇士的荣耀之死。而这个阿兹马迪却是个卑劣的懦夫,他公然践踏我们的传统。他的死不会得到任何荣耀的见证。
    丝克玛艾萨拉 on 雅朵 /1
    丝克玛艾萨拉: 我尚未决定是否支持巨灵教团的重建。马拉克斯人早已肩负守护世界之责,{我}也早已立下誓言。放任一个不受控制的组织在暗中运作,这很危险……无论他们的初衷多么良好。
    丝克玛艾萨拉 on 拉什 /1
    丝克玛艾萨拉: 为防止水库枯竭,巨灵拉什终年从季风中汲取净水。她栖居于原初{巨灵币}之中,由{塞卡莉}护送到这里,再由我们携带她前往圣地。在那里,拉什会释放所有汲取的净水。通过这种方法,水库才能得到补充 。拉什不同于其他被束缚于{巨灵币}的罪徒,她自愿肩承担这个责任。她完全可以随时离开,把责任交给继任者……但她始终没有放弃。这是项沉重而庄严的使命。每次释放净水时……她的哀嚎令人心惊胆战。我自问无法承受那样的重担,而她就是这样举世无双的存在。她值得我最崇高的敬意。
    丝克玛艾萨拉 on 塞卡莉 /2
    丝克玛艾萨拉: 莫非你抛下故事妇人的职责时,他们还未曾教你这些?
    丝克玛艾萨拉: 很久以前,当大地的恩赐开始减少,我们便立下了守护未来的传统。每位{阿卡拉}每一世代都要派遣一名{德卡拉}前往{塞卡莉}。因而他们的忠诚属于全族,而非任何一部。他们看守着克斯衰亡时期建造的庞大地下水库。无数世代以来,圣水赐福意味着将净水{注入}这些水库。而在当今这焦渴时代,我们正享受着先祖为我们预留的恩泽。当我饮水时,饮下的是母亲赐予之水,是她的母亲乃至世代先祖的恩赐——更是她们的牺牲与决意。伟大的水之巨灵拉什是维系这些水库的关键……正因如此,{塞卡莉}的失踪才如此令人不安。”
    丝克玛艾萨拉 on 君锋镇 /1
    丝克玛艾萨拉: 圣水赐福仪式进行得很顺利。我们已准备就绪。我会做好准备工作,在君锋镇与你会合。
    Edit

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