丝克玛艾萨拉
master damage +% final vs unique monsters [-85]
你的击中无法被闪避
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
生命
400%
Energy Shield From Life
8%
[护甲]
+33%
闪避值
+33%
Ailment Threshold
%
抗性
0 0 0 0
伤害
320%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
等级
68
生命
31,028
[护甲]
3,451
闪避值
477
能量护盾
0
伤害
746
法术伤害
746
命中
0
Attack Time
1.005
经验值
57,268
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 597–895
暴击几率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
可触发
冷却时间: 20 秒
MarakethMatriarchBeamBarrageTB
法术, 可触发, 攻击, 伤害
Base Damage: 597–895
暴击几率: 5%
施放间隔: 1 秒
Attack Time: 1.005 秒
造成 8.075- 24.22 [闪电]伤害
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 7.764- 23.29 [闪电]伤害
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
冷却时间: 15 秒
GSAsalaLightningStrike
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 12.42- 37.27 [闪电]伤害
is area damage [1]
GSPerennialKingAsalaLightningBolt
可触发, 引导, 法术, 伤害
施放间隔: 1.6 秒
造成 3.108- 4.662 [闪电]伤害
is area damage [1]
EGPerennialKingAsalaStun
可触发
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
IdMasterDamageFinalVsUniqueMonsters
FamilyMasterDamageFinalVsUniqueMonsters
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    你的击中无法被闪避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • 丝克玛艾萨拉
    master damage +% final vs unique monsters [-85]
    你的击中无法被闪避
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    生命
    400%
    Energy Shield From Life
    8%
    [护甲]
    +33%
    闪避值
    +33%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    320%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    等级
    68
    生命
    31,028
    [护甲]
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    746
    法术伤害
    746
    命中
    0
    Attack Time
    1.005
    经验值
    57,268
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 597–895
    暴击几率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    可触发
    冷却时间: 20 秒
    MarakethMatriarchBeamBarrageTB
    法术, 可触发, 攻击, 伤害
    Base Damage: 597–895
    暴击几率: 5%
    施放间隔: 1 秒
    Attack Time: 1.005 秒
    造成 8.075- 24.22 [闪电]伤害
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 7.764- 23.29 [闪电]伤害
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    冷却时间: 15 秒
    GSAsalaLightningStrike
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 12.42- 37.27 [闪电]伤害
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    可触发, 引导, 法术, 伤害
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 400 );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 1500 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    你的击中无法被闪避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • 关于艾萨拉 Topic /5
    NPC名字
    里苏我必须追求我心中的正义。艾萨拉可能会将我处死,或者流放我,让我接受沙漠厄运的处罚。我知道这些风险,但我还是要尝试。如果你看到我的兄弟姐妹们内心逐渐扩大的黑暗,你就会明白我的动机。我不是在背叛他们,我只是不想看他们自取灭亡。
    扎卡相信她,{外来人}。只要你人在这里,她就是你的丝克玛,她不会把你引入歧途的。
    兜帽密师如我所料,艾萨拉同意帮助我们。邪兽威胁着瓦尔克拉斯大陆上所有人的生存,但哪怕不为这个理由,她似乎也干劲满满。她让我想起以前我在克斯认识的一位年轻女性,那个女子最终手握大权,获得了神性,并且带领她的子民走向了辉煌。
    岑柏琳我记得她的脸,那是我在乱战中失明前目睹的面容。她十分美丽,也有着与之相衬的力量与狡黠,她是我心目中最适合的领袖。我们阿杜拉人把所有的信仰都寄托在她身上,虽然我们的人数还不足以在她身上激发出神性,但在她的领导下,我们正在日益壮大。
    岑柏琳With that speech, she has woven a hopeful tapestry for our future. Our Sekhema leaves nothing to chance. By beheading Jamanra, she has both dealt a deadly strike and begun the process of healing an old wound. Perhaps it is enough to begin a conversation with the Faridun. Perhaps... There is a way forward for all.
    丝克玛艾萨拉 Text Audio /115
    名字
    是扎卡派你来的吗,外来者?我们一起上战场吧!
    MatriarchGatesShoutOne
    跟上我,前进!我们还要再打开两扇大门!
    MatriarchGatesShoutTwo
    法里顿人从没有集结过这么多士兵,他们战斗起来仿佛不怕死一样。
    MatriarchGatesShoutThree
    如果我们能让商队通过这三道门,我的勇士们就能把他们淹没。
    MatriarchGatesShoutFour
    把这伙人的头目找出来!
    MatriarchGatesShoutFive
    最后一扇大门只能从远处的瞭望塔上开启。
    MatriarchGatesShoutSix
    马拉克斯人从不对国王屈膝,只会把他们扒皮抽筋。
    MatriarchGatesShoutSeven
    快点!绝不能让他跑了!
    MatriarchGatesShoutEight
    快!
    MatriarchGatesShoutNine
    冒牌国王暂时保住了性命,还是先回商队去审问这个叛逃者吧。
    MatriarchGatesShoutTen
    外来者,时间紧迫啊!
    MatriarchGatesShoutEleven
    {叛逃者!}
    AsalaDivineGenericCombatLine1
    {叛逃者!}
    AsalaDivineGenericCombatLine2
    {叛逃者!}
    AsalaDivineGenericCombatLine3
    {哈克哈克诺!}
    AsalaDivineGenericCombatLine4
    {哈克哈克诺!}
    AsalaDivineGenericCombatLine5
    {哈克哈克诺!}
    AsalaDivineGenericCombatLine6
    崇拜我!
    AsalaDivineGenericCombatLine7
    崇拜我!
    AsalaDivineGenericCombatLine8
    崇拜我!
    AsalaDivineGenericCombatLine9
    跪拜在女神面前吧!
    AsalaDivineGenericCombatLine10
    跪拜在女神面前吧!
    AsalaDivineGenericCombatLine11
    跪拜在女神面前吧!
    AsalaDivineGenericCombatLine12
    跪下!
    AsalaDivineGenericCombatLine13
    跪下!
    AsalaDivineGenericCombatLine14
    跪下!
    AsalaDivineGenericCombatLine15
    服从我,不然就去死!
    AsalaDivineGenericCombatLine16
    服从我,不然就去死!
    AsalaDivineGenericCombatLine17
    服从我,不然就去死!
    AsalaDivineGenericCombatLine18
    太阳之怒!
    AsalaDivineBeam1
    {烈日颔首!}
    AsalaDivineBeam2
    为了克斯!
    AsalaMirages1
    为了克斯!
    AsalaMirages2
    为了克斯!
    AsalaMirages3
    为了往日的辉煌!
    AsalaMirages4
    克斯的军队,与我一同战斗!
    AsalaMirages5
    {格鲁坎!}
    AsalaSandAttack1
    砂砾,飞旋!
    AsalaSandAttack2
    {沙卡丽!}
    AsalaStabbyAttack1
    外来者!加入我,一起战斗!
    AsalaWildGatesOne
    跟上我,前进!
    AsalaWildGatesTwo
    黑暗阴影侵袭大地……
    AsalaWildGatesThreeOne
    敌人溃退了!
    AsalaWildGatesThreeTwo
    他们的阵型已经崩溃——快进攻!
    AsalaWildGatesThreeThree
    继续进攻!消灭他们!
    AsalaWildGatesThreeFour
    前进!对这些恶魔不要手下留情!
    AsalaWildGatesFour
    死吧!没人会记得你们!法里顿人渣!
    AsalaWildGatesFiveRandom
    这是为了我那些牺牲的姐妹们。
    AsalaWildGatesFive2
    原来法里顿人也有值得一提的勇士啊……
    AsalaWildGatesFive3
    我牺牲的姐妹们会被铭记。
    AsalaWildGatesFive4
    法里顿人已经腐化堕落了,他们的眼中闪烁着疯狂!
    AsalaWildGatesSix
    大门的机关被摧毁了!我们必须继续前进!
    AsalaWildGatesSeven
    外来者,该战斗了!
    AsalaWildGatesEight
    快点,绝不能让他跑了!
    AsalaWildGatesNine
    快!他能召唤沙子来对付我们!
    AsalaWildGatesTen
    我们没法穿过这片汹涌的沙海跟上去。先回到商队去审问这个叛逃者吧。
    AsalaWildGatesEleven
    You received the death you deserved! And I shall give you another!
    AsalaWildJamanraResponseSandstorm
    在我开启大门时拦住他们!
    AsalaA2AncientGatesBattleSummonedIn
    跟上我,前进。我们还要再打开两扇大门!
    AsalaA2AncientGatesBattleFirstGateOpen
    跟上我,前进!
    AsalaA2AncientGatesBattleAdvanceWithMe
    法里顿人从没有集结过这么多士兵,他们战斗起来悍不畏死!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    黑暗阴影侵袭大地……
    AsalaA2AncientGatesBattleRandomCallout1
    敌人溃退了!
    AsalaA2AncientGatesBattleRandomCallout2
    他们的阵型已经崩溃。快进攻!
    AsalaA2AncientGatesBattleRandomCallout3
    继续进攻!消灭他们!
    AsalaA2AncientGatesBattleRandomCallout4
    如果我们能让商队通过这三道门,我的勇士们就能把他们淹没!
    AsalaA2AncientGatesBattleSecondGateReached
    前进!对这些恶魔不要手下留情!
    AsalaA2AncientGatesBattleSecondGateOpened
    死吧!没人会记得你们!法里顿人渣!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    把这伙人的头目找出来。
    AsalaA2AncientGatesBattleFindFigurehead
    法里顿人已经腐化堕落了,他们的眼中闪烁着疯狂!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    让他见识一下展马拉克斯人的力量!
    AsalaA2AncientGatesVsKingResponseSorceress
    马拉克斯人从不对国王屈膝,只会把他们扒皮抽筋。
    AsalaA2DreadnoughtRespondToKingBow
    我们就在此时此刻毁灭那头邪兽!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    快点!绝不能让他跑了!
    AsalaA2AncientGatesVsKingChaseHim
    快!他能召唤沙子来对付我们!
    AsalaA2AncientGatesAfterKingSandsConjured
    快!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    外人,时间紧迫!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    时间紧迫!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    这绝非自然形成的沙暴!我们必须用巫术对抗巫术。返回商队,请求扎卡的指引。
    AsalaA2AncientGatesAfterKingReturnToTown
    做好准备。不计代价,一切必须就此终结!
    AsalaA2DreadnoughtPepTalk
    绝不留情!
    AsalaA2DreadnoughtWarCry
    我们找到它了!那只邪兽!
    AsalaA2DreadnoughtApproachingTheBeast
    我们就拭目以待吧!
    AsalaA2DreadnoughtRespondToKingVengeance
    就连怪物都会流血!
    AsalaA2DreadnoughtKingSlightlyInjured
    他在做什么?!
    AsalaA2DreadnoughtKingSlashesCart
    不,还没结束。还没有。
    AsalaA2DreadnoughtWakesUp
    Jamanra! I return you to the embrace of death!
    AsalaA2DreadnoughtSentenceToDeath
    搞定。
    AsalaA2DreadnoughtCutOffHisHead
    我族文化核心的分歧必须就此终止。是时候治愈这自我蹂躏的创伤了。我赐予了他一个战士的死法,也就认可了他及他所有的追随者。这场战争中幸存的法里顿人今后将被视为马拉克斯人。鉴于我们的所见所闻,他们当之无愧。况且,我已疲倦不堪,实在没精力在接下来的一周里砍人头了。让我们回家吧。
    The Fall of the King

    AsalaA2_Greeting_01_01.ogg

    AsalaA2_Greeting_01_02.ogg

    AsalaA2_Greeting_01_03.ogg

    AsalaA2_Greeting_01_04.ogg

    AsalaA2_Greeting_02_01.ogg

    AsalaA2_Greeting_02_02.ogg

    AsalaA2_Greeting_02_03.ogg

    AsalaA2_Greeting_02_04.ogg

    AsalaA2_Greeting_03_01.ogg

    AsalaA2_Greeting_03_02.ogg

    AsalaA2_Greeting_03_03.ogg

    AsalaA2_Greeting_03_04.ogg

    AsalaA2_Greeting_04_01.ogg

    AsalaA2_Greeting_04_02.ogg

    AsalaA2_Farewell_01_01.ogg

    AsalaA2_Farewell_01_02.ogg

    AsalaA2_Farewell_01_03.ogg

    AsalaA2_Farewell_02_01.ogg

    AsalaA2_Farewell_02_02.ogg

    AsalaA2_Farewell_02_03.ogg

    AsalaA2_Farewell_03_01.ogg

    AsalaA2_Farewell_03_02.ogg

    AsalaA2_Farewell_03_03.ogg

    AsalaA2_Farewell_04_01.ogg

    AsalaA2_Farewell_04_02.ogg

    AsalaA2_Farewell_04_03.ogg
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.