Sekhema Asala



master damage +% final vs unique monsters [-85]
Euren Treffern kann nicht ausgewichen werden
monster damage +% final vs monsters [-30]
Euren Treffern kann nicht ausgewichen werden
monster damage +% final vs monsters [-30]
shock art variation [2]
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Leben
400%
Energy Shield From Life
8%
+33%
Ausweichen
+33%
Widerstand




Damage
320%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 10
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
28,546
3,209
942
2,482
Damage
746
Zauberschaden
746
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 597–895
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethMatriarchBeamBarrageGT
Triggerable
Abklingzeit: 20 Sek.
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Zauberzeit: 1 Sek.
Angriffszeit: 1.005 Sek.
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Abklingzeit: 15 Sek.
GSAsalaLightningStrike
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage
Zauberzeit: 1.6 Sek.
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } StateMachine { define_shared_state = " path; follow; met_risu; " } SectorEvents {} Stats { base_cannot_be_damaged = 1 } Functions { ArenaSetup = " this.path_target = arg1; IfInSector( arena, {}, { PathTo( path_target ); } ); " } ControlZone {} Actor { basic_action = "Emerge" } Positioned { flip_lock = true } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents { on_construction_complete = "globals.NPCAsala = this; AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd ); " } Render { use_ao_lights = true } Targetable { attackable = false targetable = false force_targetable = true } Animated { on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );" on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );" on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );" on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao" } Actor { on_effect_start_EASAsalaGateCrankPush = " SetLocation( target.GetLocation(), 1 ); MatchOrientation( target, true ); " } //Commented out block below : Waiting for MarakethMatriarchInto to work /* Transitionable { on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );" create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );" create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "EASAsalaGateCrankPush", "GSPerennialKingAsalaLightningBolt", "GSAsalaLightningStrike", "EGPerennialKingAsalaStun", "MarakethMatriarchBeamBarrageGS", "MarakethMatriarchBeamBarrageGT", "MarakethMatriarchBeamBarrageTB", "MarakethMatriarchBeamBarrageEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAsalaGateCrankPush"] = { name = "EASAsalaGateCrankPush", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {-95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingAsalaLightningBolt"] = { name = "GSPerennialKingAsalaLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAsalaLightningStrike"] = { name = "GSAsalaLightningStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGPerennialKingAsalaStun"] = { name = "EGPerennialKingAsalaStun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGS"] = { name = "MarakethMatriarchBeamBarrageGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGT"] = { name = "MarakethMatriarchBeamBarrageGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.133, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageTB"] = { name = "MarakethMatriarchBeamBarrageTB", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageEAS"] = { name = "MarakethMatriarchBeamBarrageEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
master damage +% final vs unique monsters [-85]
Family | MasterDamageFinalVsUniqueMonsters |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Schaden |
Euren Treffern kann nicht ausgewichen werden
Family | AlwaysHits |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Angriff |
monster damage +% final vs monsters [-30]
Family | MonsterDamageFinalVsMonsters |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Schaden |
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
Positioned.flip_lock | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
Animated.animated_object | Metadata/NPC/Four_Act2/MarakethMatriarch.ao |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.path; | |
StateMachine.follow; | |
StateMachine.met_risu; | |
Functions.ArenaSetup = | |
Functions." | , |
Functions.this.path_target | arg1; |
Functions.IfInSector( arena, {}, { PathTo( path_target ); } ); |
Sekhema Asala



master damage +% final vs unique monsters [-85]
Euren Treffern kann nicht ausgewichen werden
monster damage +% final vs monsters [-30]
Euren Treffern kann nicht ausgewichen werden
monster damage +% final vs monsters [-30]
shock art variation [2]
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Leben
400%
Energy Shield From Life
8%
+33%
Ausweichen
+33%
Widerstand




Damage
320%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 10
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
MarakethMatriarchDreadnought
Metadata
MarakethMatriarchDreadnought_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
28,546
3,209
942
2,482
Damage
746
Zauberschaden
746
Genauigkeit
2,464
Angriffszeit
1.005
Erfahrung
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 597–895
Angriffszeit: 1.005 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethMatriarchBeamBarrageGT
Triggerable
Abklingzeit: 20 Sek.
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Zauberzeit: 1 Sek.
Angriffszeit: 1.005 Sek.
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Abklingzeit: 15 Sek.
GSAsalaLightningStrike
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
GSPerennialKingAsalaSandstormDefense
Triggerable, Channel, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
EASMarakethMatriarchMurderMove
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Stats { base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "Interaction" basic_action = "MoveForced" } Positioned { flip_lock = true } SectorEvents {} Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } StateMachine { define_shared_state = " has_pks_head; unconscious; sandstorm_defence; oi_get_up; locked_orientation; " define_checkpoint_state = "spawned;" on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();" on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();" on_or_create_state_locked_orientation_0 = "UnlockOrientation();" on_or_create_state_locked_orientation_1 = "LockOrientation();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render { use_ao_lights = true hide_mini_life_bar = true } Targetable { attackable = false targetable = false force_targetable = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao" preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao" preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence" } StateMachine { on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );" on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );" on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );" on_or_create_state_oi_get_up_0 = "DisableTargetable();" on_or_create_state_oi_get_up_1 = "EnableTargetable();" on_or_create_state_oi_get_up_2 = "EnableTargetable();" } Functions { PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );" getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );" running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );" kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );" head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "GSPerennialKingAsalaSandstormDefense", "EASMarakethMatriarchMurderMove", "GSAsalaLightningStrike", "MarakethMatriarchBeamBarrageGS", "MarakethMatriarchBeamBarrageGT", "MarakethMatriarchBeamBarrageTB", "MarakethMatriarchBeamBarrageEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingAsalaSandstormDefense"] = { name = "GSPerennialKingAsalaSandstormDefense", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASMarakethMatriarchMurderMove"] = { name = "EASMarakethMatriarchMurderMove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAsalaLightningStrike"] = { name = "GSAsalaLightningStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGS"] = { name = "MarakethMatriarchBeamBarrageGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGT"] = { name = "MarakethMatriarchBeamBarrageGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.133, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageTB"] = { name = "MarakethMatriarchBeamBarrageTB", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageEAS"] = { name = "MarakethMatriarchBeamBarrageEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
master damage +% final vs unique monsters [-85]
Family | MasterDamageFinalVsUniqueMonsters |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Schaden |
Euren Treffern kann nicht ausgewichen werden
Family | AlwaysHits |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Angriff |
monster damage +% final vs monsters [-30]
Family | MonsterDamageFinalVsMonsters |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Schaden |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Sekhema Asala



Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
Leben
400%
Energy Shield From Life
8%
+33%
Ausweichen
+33%
Widerstand




Damage
320%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 10
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchTemple
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Positioned { unblock_quest_flag = "AsalaInterludeTempleSeen" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; visible = 1; " /* per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */ } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " /* on_or_create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " */ /* on_or_create_state_visible_1 = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " */ } Animated { on_emerge_portal_relaxed = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_emerge_portal_relaxed = " PlayAnimation( idle_relaxed_01 ); my_portal.PlayAnimation( townportalclose ); EnableTargetable(); ShowMinimapIcon(); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Sekhema Asala



Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
Leben
400%
Energy Shield From Life
8%
+33%
Ausweichen
+33%
Widerstand




Damage
320%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 10
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchQimah
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} Transitionable { on_transition = "EnableRendering();" create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_emerge_portal_relaxed = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_emerge_portal_relaxed = " PlayAnimation( idle_relaxed_01 ); my_portal.PlayAnimation( townportalclose ); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Shambrin Topic /5
NPC | Name |
---|---|
Risu | Ich muss tun, was ich für richtig halte. Asala könnte sich noch immer dafür entscheiden, mich hinzurichten oder mich dem Verderben der Wüste zu überlassen. Ich war mir dieser Risiken bewusst, aber ich musste es trotzdem versuchen. |
Zarka | Vertraut ihr, |
Der Verhüllte | Asala hat zugestimmt, uns zu helfen, genau so, wie ich es erwartet habe. Die Bestie stellt eine existenzielle Bedrohung für alle Völker auf Wraeclast dar, aber selbst darüber hinaus scheint sie von Ehrgeiz getrieben zu sein. |
Shambrin | Ich erinnere mich an ihr Gesicht aus der Zeit vor der Schlacht, in der ich erblindete. Sie ist sehr schön und ist ebenso stark und gerissen. Ich kann mir keine bessere Anführerin für uns vorstellen. |
Shambrin | Mit dieser Rede hat sie ein hoffnungsvolles Bild für unsere Zukunft ausgemalt. Unsere Sekhema überlässt nichts dem Zufall. Indem sie Jamanra köpfte, führte sie nicht nur einen tödlichen Schlag, sondern begann auch mit dem Heilungsprozess für eine alte Wunde. |
Sekhema Asala Text Audio /164
Sekhema Asala
Sekhema Asala on Reist in die Sandgetränkten Sümpfe /1
Wüstenkarte: Ja, wir können Euch an den Rand der Wüste bringen. Dann nehmen wir die Verfolgung der Bestie weiter auf. Ihr {müsst} einen Weg finden, sie einzufangen. Wenn wir herausfinden, wo sie hingebracht wird, werden wir Euch aufsuchen.
|
Sekhema Asala on Schenkung des Wassers /3
Sekhema Asala: Mein Versuch, uns zu vereinen, verlief nicht reibungslos. Als Volk sind wir … stur. |
Sekhema Asala: Das wisst Ihr sicher besser als jede andere. |
Sekhema Asala: Die Schenkung des Wassers ist eine Gelegenheit, Missstände anzusprechen und alte Wunden zu heilen.
|
Sekhema Asala on Kriegsbereit /1
Sekhema Asala: Dies wird ein Krieg um die Seele von Wraeclast. Ich kann mir keine bedeutendere Schlacht vorstellen, keine würdigere Sache.
|
Sekhema Asala on Der Gesandte /6
Sekhema Asala: Haben unsere Kundschafterinnen Euch gefunden? Sekhema Asala: Es ist schön, Euch zu sehen. |
Krieger: Nein, ich bin zurückgekehrt, um Euch um Hilfe zu bitten. Wir müssen Oriath angreifen, um die Bestie zu töten. Hexe: Kundschafterinnen? Nein. Die Bestie ist in Oriath und es ist an der Zeit, dass wir etwas dagegen unternehmen. Zauberin: Ebenfalls. Ich habe herausgefunden, dass die Bestie in Oriath ist und wir müssen in den Krieg ziehen. Waldläuferin: Ihr habt Kundschafterinnen auf die Suche nach mir geschickt? Die Bestie ist in Oriath. Wir müssen uns auf den Weg machen. Jägerin: Ich bin nicht so leicht zu finden. Wir müssen nach Oriath. Dort befindet sich die Bestie. Mönch: Unmöglich. Ich war auf dem Meer. Die Bestie wurde nach Oriath gebracht. Söldner: Vielleicht. Keine Ahnung. Ich bin hier, um wieder einmal um Eure Hilfe zu bitten, Boss. Die Bestie … sie ist in Oriath. |
Sekhema Asala: Ja. Wir haben ebenfalls davon erfahren und nach Euch gesucht. Eure Rückkehr kommt zur rechten Zeit.
|
Krieger: Eine bedeutende Tradition. Wie kann ich Euch helfen? Hexe: Hmm. Und etwas verläuft nicht nach Plan, nehme ich an? Zauberin: Ich kenne sie. Gibt es ein Problem? Waldläuferin: Soll ich dabei eine Rolle übernehmen? Jägerin: Das kann ich respektieren. Ihr klingt allerdings besorgt. Mönch: Ein Symbol der Einheit. Was kann ich tun? Söldner: Das ist viel zu hoch für mich. Was ist meine Aufgabe? |
Sekhema Asala: |
Zarka: |
Sekhema Asala on Die Erste Barya /13
Sekhema Asala: Was ist mit den {Sel Khari} geschehen?! Wer seid Ihr?! Ich sollte Euch auf der Stelle töten! |
Jado: Ich bin Jado … Lasst Eure Klinge stecken! Ich bin nicht Euer Feind. |
Sekhema Asala: Als {Sekhema} der Ardura fordere ich eine Erklärung! |
Jado: Wie Ihr wünscht … wir erfuhren, dass jemand einen Angriff auf die Schenkung des Wassers plante.
|
Sekhema Asala: Wer sind diese "wir"? |
Jado: Der … Orden der Djinn. |
Sekhema Asala: Zarkas Verdacht trifft also zu. Ihr {habt} begonnen, Eure Reihen aufzufüllen.
|
Jado: Eine abtrünnige Sekte der Faridun, die sich gegen Euch stellen. Ihr Anführer nennt sich "Prinz Azmadi". |
Sekhema Asala: Noch mehr falsche Titel. Wie konnte Ihr Euch von einem Rudel streunender Hunde besiegen lassen? |
Jado: Sie hatten Hilfe … vom Schlangenclan. |
Sekhema Asala: Natürlich! Sie haben Rache für den Tod ihrer Königin in Keth geschworen. |
Jado: Trotzdem hätte ich in der Lage sein sollen, sie abzuwehren.
|
Sekhema Asala: Dann müssen wir sie verfolgen! Kommt, lasst uns zu meinem {Akhara} zurückkehren. |
Sekhema Asala on Faridunprinz /1
Sekhema Asala: Jamanra war ein würdiger Gegner und ihm wurde der Tod eines Kriegers zuteil.
|
Sekhema Asala on Jado /1
Sekhema Asala: Ich bin noch unentschlossen, ob ich den Wiederaufbau des Ordens der Djinn unterstützen soll.
|
Sekhema Asala on Rashi /1
Sekhema Asala: Damit die Reserven nicht austrockenen, sammelt Rashi während des ganzen Jahres das Wasser, das die Winde bringen.
|
Sekhema Asala on Sel Khari /2
Sekhema Asala: Habt Ihr Eure Pflichten als Geschichtenhüterin aufgegeben, bevor sie Euch dies lehrten? |
Sekhema Asala: Vor langer Zeit, als die Fülle des Landes zu schwinden begann, verfügten wir Traditionen, die die Zukunft sichern sollten.
|
Sekhema Asala on Königsmark /1
Sekhema Asala: Die Schenkung des Wassers verlief gut. Wir sind bereit.
|
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.