Сехема Асала



master damage +% final vs unique monsters [-85]
От ваших ударов нельзя уклониться
monster damage +% final vs monsters [-30]
От ваших ударов нельзя уклониться
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Здоровье
400%
Energy Shield From Life
8%
+33%
Уклонение
+33%
Сопротивление




Damage
320%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
28,546
3,209
942
2,482
Damage
746
Урон от чар
746
Меткость
2,502
Время атаки
1.005
Опыт
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 597–895
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethMatriarchBeamBarrageGT
Triggerable
Перезарядка: 20 сек.
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Шанс крит. попадания: 5%
Время применения: 1 сек.
Время атаки: 1.005 сек.
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Перезарядка: 15 сек.
GSAsalaLightningStrike
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage
Время применения: 1.6 сек.
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } StateMachine { define_shared_state = " path; follow; met_risu; " } SectorEvents {} Stats { base_cannot_be_damaged = 1 } Functions { ArenaSetup = " this.path_target = arg1; IfInSector( arena, {}, { PathTo( path_target ); } ); " } ControlZone {} Actor { basic_action = "Emerge" } Positioned { flip_lock = true } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents { on_construction_complete = "globals.NPCAsala = this; AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd ); " } Render { use_ao_lights = true } Targetable { attackable = false targetable = false force_targetable = true } Animated { on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );" on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );" on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );" on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao" } Actor { on_effect_start_EASAsalaGateCrankPush = " SetLocation( target.GetLocation(), 1 ); MatchOrientation( target, true ); " } //Commented out block below : Waiting for MarakethMatriarchInto to work /* Transitionable { on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );" create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );" create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "EASAsalaGateCrankPush", "GSPerennialKingAsalaLightningBolt", "GSAsalaLightningStrike", "EGPerennialKingAsalaStun", "MarakethMatriarchBeamBarrageGS", "MarakethMatriarchBeamBarrageGT", "MarakethMatriarchBeamBarrageTB", "MarakethMatriarchBeamBarrageEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAsalaGateCrankPush"] = { name = "EASAsalaGateCrankPush", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {-95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingAsalaLightningBolt"] = { name = "GSPerennialKingAsalaLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAsalaLightningStrike"] = { name = "GSAsalaLightningStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGPerennialKingAsalaStun"] = { name = "EGPerennialKingAsalaStun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGS"] = { name = "MarakethMatriarchBeamBarrageGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGT"] = { name = "MarakethMatriarchBeamBarrageGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.133, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageTB"] = { name = "MarakethMatriarchBeamBarrageTB", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageEAS"] = { name = "MarakethMatriarchBeamBarrageEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
master damage +% final vs unique monsters [-85]
Family | MasterDamageFinalVsUniqueMonsters |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | Урон |
От ваших ударов нельзя уклониться
Family | AlwaysHits |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | Атака |
monster damage +% final vs monsters [-30]
Family | MonsterDamageFinalVsMonsters |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | Урон |
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
Positioned.flip_lock | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
Animated.animated_object | Metadata/NPC/Four_Act2/MarakethMatriarch.ao |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.path; | |
StateMachine.follow; | |
StateMachine.met_risu; | |
Functions.ArenaSetup = | |
Functions." | , |
Functions.this.path_target | arg1; |
Functions.IfInSector( arena, {}, { PathTo( path_target ); } ); |
Сехема Асала



master damage +% final vs unique monsters [-85]
От ваших ударов нельзя уклониться
monster damage +% final vs monsters [-30]
От ваших ударов нельзя уклониться
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Здоровье
400%
Energy Shield From Life
8%
+33%
Уклонение
+33%
Сопротивление




Damage
320%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
MarakethMatriarchDreadnought
Metadata
MarakethMatriarchDreadnought_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
28,546
3,209
942
2,482
Damage
746
Урон от чар
746
Меткость
2,502
Время атаки
1.005
Опыт
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 597–895
Шанс крит. попадания: 5%
Время атаки: 1.005 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethMatriarchBeamBarrageGT
Triggerable
Перезарядка: 20 сек.
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Шанс крит. попадания: 5%
Время применения: 1 сек.
Время атаки: 1.005 сек.
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Шанс крит. попадания: 5%
Время применения: 1 сек.
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Перезарядка: 15 сек.
GSAsalaLightningStrike
GSPerennialKingAsalaSandstormDefense
Triggerable, Channel, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]
EASMarakethMatriarchMurderMove
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Stats { base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "Interaction" basic_action = "MoveForced" } Positioned { flip_lock = true } SectorEvents {} Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } StateMachine { define_shared_state = " has_pks_head; unconscious; sandstorm_defence; oi_get_up; locked_orientation; " define_checkpoint_state = "spawned;" on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();" on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();" on_or_create_state_locked_orientation_0 = "UnlockOrientation();" on_or_create_state_locked_orientation_1 = "LockOrientation();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render { use_ao_lights = true hide_mini_life_bar = true } Targetable { attackable = false targetable = false force_targetable = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao" preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao" preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence" } StateMachine { on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );" on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );" on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );" on_or_create_state_oi_get_up_0 = "DisableTargetable();" on_or_create_state_oi_get_up_1 = "EnableTargetable();" on_or_create_state_oi_get_up_2 = "EnableTargetable();" } Functions { PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );" getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );" running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );" kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );" head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "GSPerennialKingAsalaSandstormDefense", "EASMarakethMatriarchMurderMove", "GSAsalaLightningStrike", "MarakethMatriarchBeamBarrageGS", "MarakethMatriarchBeamBarrageGT", "MarakethMatriarchBeamBarrageTB", "MarakethMatriarchBeamBarrageEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingAsalaSandstormDefense"] = { name = "GSPerennialKingAsalaSandstormDefense", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASMarakethMatriarchMurderMove"] = { name = "EASMarakethMatriarchMurderMove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAsalaLightningStrike"] = { name = "GSAsalaLightningStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGS"] = { name = "MarakethMatriarchBeamBarrageGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGT"] = { name = "MarakethMatriarchBeamBarrageGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.133, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageTB"] = { name = "MarakethMatriarchBeamBarrageTB", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageEAS"] = { name = "MarakethMatriarchBeamBarrageEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
master damage +% final vs unique monsters [-85]
Family | MasterDamageFinalVsUniqueMonsters |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | Урон |
От ваших ударов нельзя уклониться
Family | AlwaysHits |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | Атака |
monster damage +% final vs monsters [-30]
Family | MonsterDamageFinalVsMonsters |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | Урон |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Сехема Асала



Sekhema Asala
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
Здоровье
400%
Energy Shield From Life
8%
+33%
Уклонение
+33%
Сопротивление




Damage
320%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchTemple
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Positioned { unblock_quest_flag = "AsalaInterludeTempleSeen" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; visible = 1; " /* per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */ } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " /* on_or_create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " */ /* on_or_create_state_visible_1 = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " */ } Animated { on_emerge_portal_relaxed = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_emerge_portal_relaxed = " PlayAnimation( idle_relaxed_01 ); my_portal.PlayAnimation( townportalclose ); EnableTargetable(); ShowMinimapIcon(); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Сехема Асала



Sekhema Asala
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
Здоровье
400%
Energy Shield From Life
8%
+33%
Уклонение
+33%
Сопротивление




Damage
320%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 10
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchQimah
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} Transitionable { on_transition = "EnableRendering();" create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_emerge_portal_relaxed = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_emerge_portal_relaxed = " PlayAnimation( idle_relaxed_01 ); my_portal.PlayAnimation( townportalclose ); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Асала Topic /5
NPC | Имя |
---|---|
Рису | Я должна стремиться к тому, что считаю правильным. Асала ещё может отдать приказ лишить меня жизни или бросить на милость Рока Пустыни. |
Зарка | Верь в неё, |
Скрытный | Асала согласилась нам помочь, в точности как я ожидал. Зверь представляет угрозу существованию всех народов Рэкласта, но даже помимо этого, она выглядит целеустремлённой. |
Шамбрин | Я помню её лицо до той битвы, в которой лишилась зрения. Она весьма красива и к тому же обладает силой и хитростью. Лучшего лидера не придумаешь. |
Шамбрин | Своей речью она словно соткала гобелен светлого будущего. Наша сехема никогда не полагается на удачу. Обезглавив Яманру, она нанесла смертельный удар и начала исцеление старой раны. |
Сехема Асала Text Audio /164
Сехема Асала
Сехема Асала on Отправиться к Занесённому песком болоту /1
Карта пустыни: |
Сехема Асала on Дар воды /3
Сехема Асала: Моя попытка объединить людей немного завязла в песках. Наш народ отличается... упрямством. |
Сехема Асала: Уверена, ты понимаешь это лучше любого другого. |
Сехема Асала: Ритуал Одарения водой – прекрасная возможность забыть о раздорах и залечить старые раны. |
Сехема Асала on Готовность к войне /1
Сехема Асала: Это будет война за каждую душу Рэкласта. Нет в мире ни более высокой цели, ни более великой битвы. |
Сехема Асала on Посланник /6
Сехема Асала: Тебя нашли наши разведчики? Сехема Асала: Рада тебя видеть. |
Воин: Нет, я вернулся, чтобы попросить твоей помощи. Мы должны взять Ориат приступом и убить Зверя. Ведьма: Разведчики? Нет. Зверь в Ориате, и самое время что-то с этим сделать. Чародейка: Аналогично. Я узнала, что зверь находится в Ориате, и мы должны выходить на войну. Охотница: Ты отправила за мной разведчиков? Зверь в Ориате. Нам пора действовать. Копейщица: Меня не так-то просто найти. Нам нужно добраться до Ориата – Зверь там. Монах: Они не могли меня найти, я был в море. Зверя доставили в Ориат. Наёмник: Возможно. Не уверен. Я пришёл снова попросить твоей помощи, начальница. Зверь... он в Ориате. |
Сехема Асала: |
Воин: Мощная традиция. Могу я чем-то помочь? Ведьма: Хм... Дай-ка угадаю, что-то идёт не по плану? Чародейка: Да, я в курсе. Есть какие-то проблемы? Охотница: Я должна сыграть в этом какую-то роль? Копейщица: Я отношусь к этому с уважением. Но твой голос выдаёт обеспокоенность. Монах: Символ единства. Я могу чем-то помочь? Наёмник: Это всё слишком высокие материи для меня. Что мне нужно сделать? |
Сехема Асала: {Селхари}, священные стражи Первой {барии}, не приехали... |
Зарка: |
Сехема Асала on Первая бария /13
Сехема Асала: Что случилось с {селхари}?! Кто ты?! Я убью тебя на месте! |
Джадо: Меня зовут Джадо... Опустите оружие! Я вам не враг! |
Сехема Асала: Как {Сехема} Ардура, я требую объяснений! |
Джадо: Что ж, хорошо... Мы узнали, что кто-то собирается напасть на участников ритуала Одарения водой. |
Сехема Асала: Кто это «мы»? |
Джадо: ...Орден Джинна. |
Сехема Асала: Выходит, подозрения Зарки верны. Вы {и правда} начали восстанавливать силы. |
Джадо: Секта изгоев-фаридунцев, точащая на вас зуб. Их глава называет себя принцем Азмади. |
Сехема Асала: Очередной выдуманный титул! Как вы уступили этой своре бродячих псов? |
Джадо: Им помогли... из Клана Змеи. |
Сехема Асала: Кто бы сомневался! Они поклялись отомстить за смерть своей царицы у Кета. |
Джадо: Но даже так, мне должно было хватить сил сдержать их. |
Сехема Асала: Тогда их надо догнать! Пошли, надо вернуться в мою {ахара}. |
Сехема Асала on Фаридунский принц /1
Сехема Асала: Яманра был достойным противником и принял смерть воина. |
Сехема Асала on Джадо /1
Сехема Асала: Я всё ещё сомневаюсь, стоит ли поддерживать возрождение Ордена Джинна. |
Сехема Асала on Раши /1
Сехема Асала: Чтобы наши запасы не оскудели, Раши круглый год забирает воду у ветров. |
Сехема Асала on Селхари /2
Сехема Асала: Чтобы учиться у них, тебе пришлось распрощаться со сказаниями? |
Сехема Асала: В давние времена, когда земля перестала обильно одаривать нас, мы создали традиции на случай чёрных дней. |
Сехема Асала on Кингсмарш /1
Сехема Асала: Одарение водой прошло хорошо. Мы готовы. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.