Sekhema Asala
Humanoïde
master damage +% final vs unique monsters [-85]
Vos Touches ne peuvent être Évitées
monster damage +% final vs monsters [-30]
shock art variation [2]
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Vie
400%
Energy Shield From Life
8%
+33%
Évasion
+33%
Résistance
0 0 0 0
Damage
320%
Précision
100%
Attack Distance
6 ~ 10
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
Niveau
68
Vie
28,546
3,209
Damage
746
Dégâts des sorts
746
Précision
2,464
Temps d'attaque
1.005
Expérience
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 597–895
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
Triggerable
Temps de recharge: 20 sec.
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.005 sec.
Inflige 62.18 à 186.5 Dégâts de Foudre
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 59.78 à 179.4 Dégâts de Foudre
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
Temps de recharge: 15 sec.
GSAsalaLightningStrike
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 95.66 à 287 Dégâts de Foudre
is area damage [1]
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage
Temps d'incantation: 1.6 sec.
Inflige 14.56 à 21.84 Dégâts de Foudre
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
FamilyMasterDamageFinalVsUniqueMonsters
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    Vos Touches ne peuvent être Évitées
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Sekhema Asala
    Humanoïde
    master damage +% final vs unique monsters [-85]
    Vos Touches ne peuvent être Évitées
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    Vie
    400%
    Energy Shield From Life
    8%
    +33%
    Évasion
    +33%
    Résistance
    0 0 0 0
    Damage
    320%
    Précision
    100%
    Attack Distance
    6 ~ 10
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    Niveau
    68
    Vie
    28,546
    3,209
    Damage
    746
    Dégâts des sorts
    746
    Précision
    2,464
    Temps d'attaque
    1.005
    Expérience
    57,268
    Minion Life
    25,502
    Minion Energy Shield
    2,218
    Minion Damage
    3,100
    Minion Armour
    4,802
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 597–895
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    Triggerable
    Temps de recharge: 20 sec.
    MarakethMatriarchBeamBarrageTB
    Spell, Triggerable, Attack, Damage
    Base Damage: 597–895
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Temps d'attaque: 1.005 sec.
    Inflige 62.18 à 186.5 Dégâts de Foudre
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 59.78 à 179.4 Dégâts de Foudre
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    Temps de recharge: 15 sec.
    GSAsalaLightningStrike
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 95.66 à 287 Dégâts de Foudre
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    Triggerable, Channel, Spell, Damage
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    	define_checkpoint_state = "spawned;"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    Vos Touches ne peuvent être Évitées
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Sekhema Asala
    Humanoïde
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    Vie
    400%
    Energy Shield From Life
    8%
    +33%
    Évasion
    +33%
    Résistance
    0 0 0 0
    Damage
    320%
    Précision
    100%
    Attack Distance
    6 ~ 10
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchTemple

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Sekhema Asala
    Humanoïde
    SpectreN
    Tagshuman, humanoid, medium_movement, red_blood
    Vie
    400%
    Energy Shield From Life
    8%
    +33%
    Évasion
    +33%
    Résistance
    0 0 0 0
    Damage
    320%
    Précision
    100%
    Attack Distance
    6 ~ 10
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    MarakethMatriarchGate
    Metadata
    MarakethMatriarchQimah

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Asala Topic /5
    NPCNom
    RisuJe dois faire ce que je pense être juste. Asala va peut-être me condamner à mort, ou m'abandonner à la Calamité du désert. Je connaissais les risques, mais je devais tenter ma chance. Vous comprendriez, si vous aviez vu les ténèbres envahir les cœurs de mes frères et sœurs. Je ne les trahis pas. J'essaie de les sauver de leur corruption.
    ZarkaFaites-lui confiance, {jingakh}. Tant que vous êtes ici, elle est votre Sekhema et elle vous guidera.
    L'EncapuchonnéComme je l'avais prédit, Asala a accepté de nous venir en aide. Sa résolution semble inflexible, et elle sait que la Bête menace l'existence de tous les peuples de Wraeclast. Elle me rappelle une jeune femme impétueuse que j'ai connue à Keth, qui accéda au pouvoir, puis à la divinité, et mena son peuple à la grandeur.
    ShambrinJe me souviens de son visage, avant la bataille où j'ai perdu la vue. Sa beauté n'a d'égales que sa force et sa sagesse. Personne ne saurait mieux nous guider. Les Arduras vouent une confiance absolue à Asala. Bien que notre nombre soit insuffisant pour l'élever au rang de divinité, nous avons tout de même prospéré sous son autorité.
    ShambrinEn prononçant ce discours, elle a tissé une tapisserie pleine d'espoir pour notre avenir. Notre sekhema ne laisse rien au hasard. En décapitant Jamanra, elle a à la fois porté un coup mortel et entamé la guérison d'une vieille plaie. Ce sera peut-être suffisant pour établir un dialogue avec les Fariduns. Il se pourrait qu'un futur commun soit envisageable.
    Sekhema Asala Text Audio /164
    Nom
    {Zarka vous envoie, étranger ? Alors, affrontons-nous !}{Zarka vous envoie, étrangère ? Alors, affrontons-nous !}
    MatriarchGatesShoutOne
    Avancez avec moi ! Nous devons encore ouvrir deux portes !
    MatriarchGatesShoutTwo
    Les Fariduns ne se sont jamais regroupés en si grand nombre. Ils se battent comme s'ils ne craignaient plus la mort.
    MatriarchGatesShoutThree
    Si nous arrivons à faire traverser les trois portes à la caravane, mes guerriers les submergeront.
    MatriarchGatesShoutFour
    Trouvons le meneur de cette horde !
    MatriarchGatesShoutFive
    Cette dernière porte doit être ouverte depuis la tour de guet.
    MatriarchGatesShoutSix
    Les Marakeths ne s'inclinent pas devant les rois. Nous les écorchons.
    MatriarchGatesShoutSeven
    Hâtez-vous ! Il ne doit pas s'échapper !
    MatriarchGatesShoutEight
    Vite !
    MatriarchGatesShoutNine
    Le faux roi est en cavale, pour le moment. Retournons à la caravane et interrogeons la désertrice.
    MatriarchGatesShoutTen
    {Étranger, il faut faire vite !}{Étrangère, il faut faire vite !}
    MatriarchGatesShoutEleven
    {Balbalakh !}
    AsalaDivineGenericCombatLine1
    {Balbalakh !}
    AsalaDivineGenericCombatLine2
    {Balbalakh !}
    AsalaDivineGenericCombatLine3
    {Hakh hakh nor !}
    AsalaDivineGenericCombatLine4
    {Hakh hakh nor !}
    AsalaDivineGenericCombatLine5
    {Hakh hakh nor !}
    AsalaDivineGenericCombatLine6
    Vénérez-moi !
    AsalaDivineGenericCombatLine7
    Vénérez-moi !
    AsalaDivineGenericCombatLine8
    Vénérez-moi !
    AsalaDivineGenericCombatLine9
    Prosternez-vous devant votre déesse !
    AsalaDivineGenericCombatLine10
    Prosternez-vous devant votre déesse !
    AsalaDivineGenericCombatLine11
    Prosternez-vous devant votre déesse !
    AsalaDivineGenericCombatLine12
    À genoux !
    AsalaDivineGenericCombatLine13
    À genoux !
    AsalaDivineGenericCombatLine14
    À genoux !
    AsalaDivineGenericCombatLine15
    Soumettez-vous ou mourez !
    AsalaDivineGenericCombatLine16
    Soumettez-vous ou mourez !
    AsalaDivineGenericCombatLine17
    Soumettez-vous ou mourez !
    AsalaDivineGenericCombatLine18
    Fureur du Soleil !
    AsalaDivineBeam1
    {Chin sol !}
    AsalaDivineBeam2
    Pour Keth !
    AsalaMirages1
    Pour Keth !
    AsalaMirages2
    Pour Keth !
    AsalaMirages3
    Pour l'ancienne gloire !
    AsalaMirages4
    Armées de Keth, rejoignez-moi !
    AsalaMirages5
    {Garukhan !}
    AsalaSandAttack1
    Sables, envolez-vous !
    AsalaSandAttack2
    {Shakari !}
    AsalaStabbyAttack1
    {Étranger ! Rejoignez-moi au combat !}{Étrangère ! Rejoignez-moi au combat !}
    AsalaWildGatesOne
    Suivez-moi !
    AsalaWildGatesTwo
    Les ténèbres se sont abattues sur ces terres…
    AsalaWildGatesThreeOne
    L'ennemi est sur le point de céder !
    AsalaWildGatesThreeTwo
    Nous avons brisé leur formation, à l'attaque !
    AsalaWildGatesThreeThree
    Continuez l'assaut ! Tuez-les tous !
    AsalaWildGatesThreeFour
    En avant ! Aucune pitié pour ces démons !
    AsalaWildGatesFour
    Mourez dans l'oubli, sale Faridun !
    AsalaWildGatesFiveRandom
    J'ai vengé mes sœurs tombées au combat.
    AsalaWildGatesFive2
    Je vois que les Fariduns ont des champions dignes de ce nom, finalement…
    AsalaWildGatesFive3
    Mes sœurs disparues resteront dans nos mémoires.
    AsalaWildGatesFive4
    Les Fariduns ont succombé à la corruption. La folie brille dans leurs yeux !
    AsalaWildGatesSix
    La dernière porte a été détruite ! Nous devons continuer.
    AsalaWildGatesSeven
    {Étranger, à l'attaque !}{Étrangère, à l'attaque !}
    AsalaWildGatesEight
    Hâtez-vous, il ne doit pas s'échapper !
    AsalaWildGatesNine
    Vite ! Il retourne les sables contre nous !
    AsalaWildGatesTen
    Nous ne pouvons pas continuer dans ces sables en furie. Retournons à la caravane et interrogeons la désertrice.
    AsalaWildGatesEleven
    Vous avez reçu la mort que vous méritiez ! Et je vais vous en offrir une autre !
    AsalaWildJamanraResponseSandstorm
    Retenez-les pendant que j'ouvre la porte !
    AsalaA2AncientGatesBattleSummonedIn
    Avancez avec moi ! Nous devons encore ouvrir deux portes !
    AsalaA2AncientGatesBattleFirstGateOpen
    Suivez-moi !
    AsalaA2AncientGatesBattleAdvanceWithMe
    Les Fariduns ne se sont jamais regroupés en si grand nombre. Ils se battent comme s'ils ne craignaient plus la mort !
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    Les ténèbres se sont abattues sur ces terres…
    AsalaA2AncientGatesBattleRandomCallout1
    L'ennemi est sur le point de céder !
    AsalaA2AncientGatesBattleRandomCallout2
    Nous avons brisé leur formation, à l'attaque !
    AsalaA2AncientGatesBattleRandomCallout3
    Continuez l'assaut ! Tuez-les tous !
    AsalaA2AncientGatesBattleRandomCallout4
    Si nous arrivons à faire traverser les trois portes à la caravane, mes guerriers les submergeront.
    AsalaA2AncientGatesBattleSecondGateReached
    En avant ! Aucune pitié pour ces démons !
    AsalaA2AncientGatesBattleSecondGateOpened
    Mourez dans l'oubli, sale Faridun !
    AsalaA2AncientGatesBattleLimImpalerKilled1
    Trouvons le meneur de cette horde.
    AsalaA2AncientGatesBattleFindFigurehead
    Les Fariduns ont succombé à la corruption. La folie brille dans leurs yeux !
    AsalaA2AncientGatesBattleFaridunEyesGleam
    {Le} Jamanra ? Comment est-ce possible ?
    AsalaA2AncientGatesVsKingResponseSorceress
    Les Marakeths ne s'inclinent pas devant les rois. Nous les écorchons.
    AsalaA2DreadnoughtRespondToKingBow
    Nous allons détruire la Bête !
    AsalaA2AncientGatesVsKingDestroyTheBeast
    Hâtez-vous ! Il ne doit pas s'échapper !
    AsalaA2AncientGatesVsKingChaseHim
    Vite ! Il retourne le sable contre nous !
    AsalaA2AncientGatesAfterKingSandsConjured
    Vite !
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    {Jingakh}, il faut faire vite !
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    Il faut faire vite !
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    Cette tempête de sable n'est pas naturelle ! Il faut combattre la magie par la magie. Retournons à la caravane pour solliciter la sagesse de Zarka.
    AsalaA2AncientGatesAfterKingReturnToTown
    Préparez-vous. Nous devons triompher, quoi qu'il en coûte !
    AsalaA2DreadnoughtPepTalk
    Pas de quartier !
    AsalaA2DreadnoughtWarCry
    Elle n'est pas loin… la Bête !
    AsalaA2DreadnoughtApproachingTheBeast
    C'est ce que nous verrons !
    AsalaA2DreadnoughtRespondToKingVengeance
    Jamanra ! Rends-toi et je te laisserai la vie sauve !
    AsalaA2DreadnoughtKingSlightlyInjured
    Qu'est-ce que vous faites ?!
    AsalaA2DreadnoughtKingSlashesCart
    Non. Ce n'est pas fini. Pas encore.
    AsalaA2DreadnoughtWakesUp
    Jamanra ! Je te rends à l'étreinte de la mort !
    AsalaA2DreadnoughtSentenceToDeath
    C'est fait.
    AsalaA2DreadnoughtCutOffHisHead
    Cette guerre est terminée. Je lui ai offert une mort honorable. Peut-être cela refermera la blessure des Fariduns et des Marakeths. Rentrons. Je dois retrouver mon peuple.
    La chute du Roi
    {Jingakh?} You have returned!
    AsalaP2_Wild_CalloutIntroGeneral
    You have returned!
    AsalaP2_Wild_CalloutIntroSorc
    It will safeguard your life.
    AsalaP2_BuyArmour_Random
    It will safeguard your life.
    AsalaP2_BuyArmour_2
    Sturdy and strong.
    AsalaP2_BuyArmour_3
    Sturdy and strong.
    AsalaP2_BuyArmour_4
    With this, you'll live.
    AsalaP2_BuyArmour_5
    With this, you'll live.
    AsalaP2_BuyArmour_6
    A fine armour.
    AsalaP2_BuyArmour_7
    A fine armour.
    AsalaP2_BuyArmour_8
    You need it back?
    AsalaP2_Buyback_Random
    You need it back?
    AsalaP2_Buyback_2
    Never stand where a rhoa may kick.
    AsalaP2_Buyback_3
    Never stand where a rhoa may kick.
    AsalaP2_Buyback_4
    You deny our trade?
    AsalaP2_Buyback_5
    You deny our trade?
    AsalaP2_Buyback_6
    For you, I will do this.
    AsalaP2_Buyback_7
    For you, I will do this.
    AsalaP2_Buyback_8
    Slay well.
    AsalaP2_BuyWeapon_Random
    It will not fail you.
    AsalaP2_BuyWeapon_2
    It will not fail you.
    AsalaP2_BuyWeapon_3
    Crush our enemies.
    AsalaP2_BuyWeapon_4
    Crush our enemies.
    AsalaP2_BuyWeapon_5
    A fine weapon.
    AsalaP2_BuyWeapon_6
    A fine weapon.
    AsalaP2_BuyWeapon_7
    No trade?
    AsalaP2_CloseShopNoBuy_Random
    No trade?
    AsalaP2_CloseShopNoBuy_2
    You waste my time.
    AsalaP2_CloseShopNoBuy_3
    You waste my time.
    AsalaP2_CloseShopNoBuy_4
    Alright.
    AsalaP2_CloseShopNoBuy_5
    Alright.
    AsalaP2_CloseShopNoBuy_6
    Go then.
    AsalaP2_CloseShopNoBuy_7
    Go then.
    AsalaP2_CloseShopNoBuy_8
    Here is some equipment.
    AsalaP2_OpenShop_Random
    Here is some equipment.
    AsalaP2_OpenShop_2
    Outfit yourself for battle.
    AsalaP2_OpenShop_3
    Outfit yourself for battle.
    AsalaP2_OpenShop_4
    Our supplies.
    AsalaP2_OpenShop_5
    Our supplies.
    AsalaP2_OpenShop_6
    What do you require?
    AsalaP2_OpenShop_7
    What do you require?
    AsalaP2_OpenShop_8
    We'll put it to use.
    AsalaP2_Sell_Random
    We'll put it to use.
    AsalaP2_Sell_2
    Trade is the lifeblood of the desert.
    AsalaP2_Sell_3
    Trade is the lifeblood of the desert.
    AsalaP2_Sell_4
    A good trade.
    AsalaP2_Sell_5
    A good trade.
    AsalaP2_Sell_6
    Here is your gold.
    AsalaP2_Sell_7
    Here is your gold.
    AsalaP2_Sell_8

    AsalaA2_Greeting_01_01.ogg

    AsalaA2_Greeting_01_02.ogg

    AsalaA2_Greeting_01_03.ogg

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    AsalaA2_Farewell_01_01.ogg

    AsalaA2_Farewell_01_02.ogg

    AsalaA2_Farewell_01_03.ogg

    AsalaA2_Farewell_02_01.ogg

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    AsalaA2_Farewell_04_01.ogg

    AsalaA2_Farewell_04_02.ogg

    AsalaA2_Farewell_04_03.ogg
    Edit

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