セケマのアサラ
master damage +% final vs unique monsters [-85]
プレイヤーのヒット回避されない
monster damage +% final vs monsters [-30]
shock art variation [2]
Sekhema Asala
SpectreN
Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
ライフ
400%
Energy Shield From Life
8%
防具
+33%
回避
+33%
Ailment Threshold
%
耐性
0 0 0 0
Damage
320%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
レベル
68
ライフ
31,028
防具
3,451
回避
477
エナジーシールド
0
Damage
746
スペルダメージ
746
命中
0
Attack Time
1.005
経験値
57,268
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 597–895
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MarakethMatriarchBeamBarrageGT
Triggerable
クールダウン時間: 20 秒
MarakethMatriarchBeamBarrageTB
Spell, Triggerable, Attack, Damage
Base Damage: 597–895
クリティカル率: 5%
キャストタイム: 1 秒
Attack Time: 1.005 秒
8.075から24.22ダメージを与える
generic skill trigger skills with id [1]
MarakethMatriarchBeamBarrageGS
Triggerable, Spell, Damage
クリティカル率: 5%
キャストタイム: 1 秒
7.764から23.29ダメージを与える
generic skill trigger id [1]
is area damage [1]
MarakethMatriarchBeamBarrageEAS
クールダウン時間: 15 秒
GSAsalaLightningStrike
Triggerable, Spell, Damage
クリティカル率: 5%
キャストタイム: 1 秒
12.42から37.27ダメージを与える
is area damage [1]
GSPerennialKingAsalaLightningBolt
Triggerable, Channel, Spell, Damage
キャストタイム: 1.6 秒
3.108から4.662ダメージを与える
is area damage [1]
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
}

StateMachine
{
	define_shared_state =
	"
		path;
		follow;
		met_risu;
	"
}

SectorEvents {}

Stats
{
	base_cannot_be_damaged = 1
}

Functions
{
	ArenaSetup =
	"
		this.path_target = arg1;
		IfInSector( arena, {}, { PathTo( path_target ); } );
	"
}

ControlZone {}

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	flip_lock = true
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents
{
	on_construction_complete = "globals.NPCAsala = this;
	AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd );
	"
}

Render
{
	use_ao_lights = true
}

Targetable
{
	attackable = false
	targetable = false
	force_targetable = true
}

Animated
{
	on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );"
	on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );"
	on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );"
	on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
}

Actor
{
	on_effect_start_EASAsalaGateCrankPush =
	"
		SetLocation( target.GetLocation(), 1 );
		MatchOrientation( target, true );
	"
}

//Commented out block below : Waiting for MarakethMatriarchInto to work

/*
Transitionable
{
	on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );"
	create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );"
	create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;"
}

*/
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = {
    name = "Sekhema Asala",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAsalaGateCrankPush",
        "GSPerennialKingAsalaLightningBolt",
        "GSAsalaLightningStrike",
        "EGPerennialKingAsalaStun",
        "MarakethMatriarchBeamBarrageGS",
        "MarakethMatriarchBeamBarrageGT",
        "MarakethMatriarchBeamBarrageTB",
        "MarakethMatriarchBeamBarrageEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAsalaGateCrankPush"] = {
    name = "EASAsalaGateCrankPush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingAsalaLightningBolt"] = {
    name = "GSPerennialKingAsalaLightningBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAsalaLightningStrike"] = {
    name = "GSAsalaLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGPerennialKingAsalaStun"] = {
    name = "EGPerennialKingAsalaStun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGS"] = {
    name = "MarakethMatriarchBeamBarrageGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageGT"] = {
    name = "MarakethMatriarchBeamBarrageGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.133,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageTB"] = {
    name = "MarakethMatriarchBeamBarrageTB",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MarakethMatriarchBeamBarrageEAS"] = {
    name = "MarakethMatriarchBeamBarrageEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.266,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-85]
IdMasterDamageFinalVsUniqueMonsters
FamilyMasterDamageFinalVsUniqueMonsters
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    プレイヤーのヒット回避されない
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • セケマのアサラ
    master damage +% final vs unique monsters [-85]
    プレイヤーのヒット回避されない
    monster damage +% final vs monsters [-30]
    shock art variation [2]
    Sekhema Asala
    SpectreN
    Tags1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
    ライフ
    400%
    Energy Shield From Life
    8%
    防具
    +33%
    回避
    +33%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    320%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    MarakethMatriarchDreadnought
    Metadata
    MarakethMatriarchDreadnought_
    レベル
    68
    ライフ
    31,028
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    746
    スペルダメージ
    746
    命中
    0
    Attack Time
    1.005
    経験値
    57,268
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 597–895
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethMatriarchBeamBarrageGT
    Triggerable
    クールダウン時間: 20 秒
    MarakethMatriarchBeamBarrageTB
    Spell, Triggerable, Attack, Damage
    Base Damage: 597–895
    クリティカル率: 5%
    キャストタイム: 1 秒
    Attack Time: 1.005 秒
    8.075から24.22ダメージを与える
    generic skill trigger skills with id [1]
    MarakethMatriarchBeamBarrageGS
    Triggerable, Spell, Damage
    クリティカル率: 5%
    キャストタイム: 1 秒
    7.764から23.29ダメージを与える
    generic skill trigger id [1]
    is area damage [1]
    MarakethMatriarchBeamBarrageEAS
    クールダウン時間: 15 秒
    GSAsalaLightningStrike
    Triggerable, Spell, Damage
    クリティカル率: 5%
    キャストタイム: 1 秒
    12.42から37.27ダメージを与える
    is area damage [1]
    GSPerennialKingAsalaSandstormDefense
    Triggerable, Channel, Spell, Damage
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASMarakethMatriarchMurderMove

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao"
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Interaction"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	flip_lock = true
    }
    
    SectorEvents {}
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		has_pks_head;
    		unconscious;
    		sandstorm_defence;
    		oi_get_up;
    		locked_orientation;
    	"
    
    	on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();"
    	on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();"
    	on_or_create_state_locked_orientation_0 = "UnlockOrientation();"
    	on_or_create_state_locked_orientation_1 = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render
    {
    	use_ao_lights = true
    	hide_mini_life_bar = true
    }
    
    Targetable
    {
    	attackable = false
    	targetable = false
    	force_targetable = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao"
    	preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao"
    	preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao"
    	preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence"
    }
    
    StateMachine
    {
    	on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );"
    	on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );"
    	on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );"
    	
    	on_or_create_state_oi_get_up_0 = "DisableTargetable();"
    	on_or_create_state_oi_get_up_1 = "EnableTargetable();"
    	on_or_create_state_oi_get_up_2 = "EnableTargetable();"
    }
    
    Functions
    {
    	PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );"
    	getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );"
    	running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 400 );"
    	kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 1500 );"
    	head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = {
        name = "Sekhema Asala",
        life = 4,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSPerennialKingAsalaSandstormDefense",
            "EASMarakethMatriarchMurderMove",
            "GSAsalaLightningStrike",
            "MarakethMatriarchBeamBarrageGS",
            "MarakethMatriarchBeamBarrageGT",
            "MarakethMatriarchBeamBarrageTB",
            "MarakethMatriarchBeamBarrageEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPerennialKingAsalaSandstormDefense"] = {
        name = "GSPerennialKingAsalaSandstormDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMarakethMatriarchMurderMove"] = {
        name = "EASMarakethMatriarchMurderMove",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAsalaLightningStrike"] = {
        name = "GSAsalaLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGS"] = {
        name = "MarakethMatriarchBeamBarrageGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageGT"] = {
        name = "MarakethMatriarchBeamBarrageGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.133,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageTB"] = {
        name = "MarakethMatriarchBeamBarrageTB",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethMatriarchBeamBarrageEAS"] = {
        name = "MarakethMatriarchBeamBarrageEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.266,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-85]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -85 Max: -85 Global
  • Craft Tagsdamage
    プレイヤーのヒット回避されない
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    monster damage +% final vs monsters [-30]
    IdMonsterDamageFinalVsMonsters
    FamilyMonsterDamageFinalVsMonsters
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster damage +% final vs monsters Min: -30 Max: -30 Global
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • アサラ Topic /5
    NPC名前
    リス私は自分が正しいと思うことをせねばならない。アサラは私を処刑するか、私を「砂漠の死」に飲ませるため捨てていくかもしれない。その危険は理解していたが、それでも私はここへ来ねばならなかった。もしお前が私の同胞たちの心に湧き上がる闇を見ていたら、お前も理解していただろう。私は彼らを裏切ろうとしているのではない。彼らを彼ら自身から救おうとしているのだ。
    ザーカ彼女を信じよ、ジンガク。お主がここにいる間、彼女はお主のセケマであり、お主を迷わせることはない。
    フードの者予想した通り、アサラは私たちに手を貸してくれるようだ。魔獣はレイクラスト中の人々にとって存亡の危機だ。だがそれを抜きにしても、彼女はやる気に満ちている。かつてケスで知り合ったお転婆な娘を思い出す。その娘はやがて権力を得て、神格となり、民を栄光へと導いたのだ。
    シャンブリン私が光を失った戦い以前から、彼女の顔は覚えている。彼女はとても美しく、同じくらい強く賢い。私たちにとって彼女を超えるリーダーは想像できない。我らアードゥラは全ての信仰を彼女に注いでおり、彼女を神格に押し上げるほどの人数はいないが、私たちは彼女の導きの下で栄えてきた。
    シャンブリンWith that speech, she has woven a hopeful tapestry for our future. Our Sekhema leaves nothing to chance. By beheading Jamanra, she has both dealt a deadly strike and begun the process of healing an old wound. Perhaps it is enough to begin a conversation with the Faridun. Perhaps... There is a way forward for all.
    セケマのアサラ Text Audio /115
    名前
    ザーカがよこしたの?よそ者よ。それなら一緒に戦おう!
    MatriarchGatesShoutOne
    一緒に進んで!開けなければいけない門がまだ二つある!
    MatriarchGatesShoutTwo
    ファリドゥンがこれほどの人数に組織化されたことは初めてだ。奴らは死を恐れないかのように戦う。
    MatriarchGatesShoutThree
    もしキャラバンを3つの門全てを通過させられたら、私の戦士が奴らの下に押し寄せるわ。
    MatriarchGatesShoutFour
    この軍勢の首領を見つけましょう!
    MatriarchGatesShoutFive
    最後の門は前方の監視塔で開けられるはずよ。
    MatriarchGatesShoutSix
    マラケスは王には屈しない。奴らの皮を剥ぐのだ。
    MatriarchGatesShoutSeven
    急いで!奴を逃がすわけにはいかない!
    MatriarchGatesShoutEight
    早く!
    MatriarchGatesShoutNine
    偽の王は今のところは逃げたわ。キャラバンに戻ってこの離反者を尋問しましょう。
    MatriarchGatesShoutTen
    よそ者よ、時間が何より重要よ!
    MatriarchGatesShoutEleven
    {バルバラク!}
    AsalaDivineGenericCombatLine1
    {バルバラク!}
    AsalaDivineGenericCombatLine2
    {バルバラク!}
    AsalaDivineGenericCombatLine3
    {ハク・ハク・ノール!}
    AsalaDivineGenericCombatLine4
    {ハク・ハク・ノール!}
    AsalaDivineGenericCombatLine5
    崇拝せよ!
    AsalaDivineGenericCombatLine6
    崇拝せよ!
    AsalaDivineGenericCombatLine7
    崇拝せよ!
    AsalaDivineGenericCombatLine8
    崇拝せよ!
    AsalaDivineGenericCombatLine9
    女神に首を垂れよ!
    AsalaDivineGenericCombatLine10
    女神に首を垂れよ!
    AsalaDivineGenericCombatLine11
    女神に首を垂れよ!
    AsalaDivineGenericCombatLine12
    跪け!
    AsalaDivineGenericCombatLine13
    跪け!
    AsalaDivineGenericCombatLine14
    跪け!
    AsalaDivineGenericCombatLine15
    投降しないのなら、死ぬがいい!
    AsalaDivineGenericCombatLine16
    投降しないのなら、死ぬがいい!
    AsalaDivineGenericCombatLine17
    投降しないのなら、死ぬがいい!
    AsalaDivineGenericCombatLine18
    太陽の猛威!
    AsalaDivineBeam1
    {チンソル!}
    AsalaDivineBeam2
    ケスのために!
    AsalaMirages1
    ケスのために!
    AsalaMirages2
    ケスのために!
    AsalaMirages3
    古代の栄光のために!
    AsalaMirages4
    ケスの軍隊よ、我に加われ!
    AsalaMirages5
    {ガルカーン!}
    AsalaSandAttack1
    砂よ、飛べ!
    AsalaSandAttack2
    {シャカ―リ!}
    AsalaStabbyAttack1
    よそ者よ、私も一緒に戦おう!
    AsalaWildGatesOne
    私とともに前進しよう!
    AsalaWildGatesTwo
    この地に暗い影が落ちた...
    AsalaWildGatesThreeOne
    敵が崩れたぞ!
    AsalaWildGatesThreeTwo
    敵の陣形が崩れた - 攻撃だ!
    AsalaWildGatesThreeThree
    攻撃を続けろ!皆殺しだ!
    AsalaWildGatesThreeFour
    進め!悪魔どもを容赦するな!
    AsalaWildGatesFour
    死ね、忘れ去られたファリドゥンのクズどもめ!
    AsalaWildGatesFiveRandom
    あれは私の倒れた姉妹のためだった。
    AsalaWildGatesFive2
    ファリドゥンも立派な勇者を生み出せるのね...
    AsalaWildGatesFive3
    戦死した姉妹を忘れないわ。
    AsalaWildGatesFive4
    ファリドゥンは穢れに堕ちた。彼らの目は狂気に輝いている!
    AsalaWildGatesSix
    最期の門が破れたぞ!進軍を続けよう。
    AsalaWildGatesSeven
    よそ者よ、共に戦おう!
    AsalaWildGatesEight
    急ぐんだ、彼を逃がしてはならない!
    AsalaWildGatesNine
    急いで!彼は私たちに対して砂を召喚したわ!
    AsalaWildGatesTen
    荒れ狂う砂の中を追うことはできないわ。キャラバンに戻り、この離反者を尋問しましょう。
    AsalaWildGatesEleven
    You received the death you deserved! And I shall give you another!
    AsalaWildJamanraResponseSandstorm
    門を開く間時間を稼げ!
    AsalaA2AncientGatesBattleSummonedIn
    私と共に進め!開かねばならない門はもう二つある!
    AsalaA2AncientGatesBattleFirstGateOpen
    共に進め!
    AsalaA2AncientGatesBattleAdvanceWithMe
    ファリドゥンがこのような数で集まったのは初めてだ。まるでもはや死を恐れていないかのような戦いぶりだ!
    AsalaA2AncientGatesBattleFaridunNoLongerFearDeath
    この地に暗き影が落ちてしまった……
    AsalaA2AncientGatesBattleRandomCallout1
    敵は崩れたぞ!
    AsalaA2AncientGatesBattleRandomCallout2
    陣形が崩れたぞ……今だ!
    AsalaA2AncientGatesBattleRandomCallout3
    攻撃の手を緩めるな!皆殺しだ!
    AsalaA2AncientGatesBattleRandomCallout4
    キャラバンが三つの門全てを通ることができれば、私の戦士たちが相手を蹂躙する!
    AsalaA2AncientGatesBattleSecondGateReached
    進め!この悪魔どもに容赦はするな!
    AsalaA2AncientGatesBattleSecondGateOpened
    ファリドゥンのクズめ、忘れ去られて死ね!
    AsalaA2AncientGatesBattleLimImpalerKilled1
    この軍勢のリーダーを探すぞ。
    AsalaA2AncientGatesBattleFindFigurehead
    ファリドゥンは穢れにやられてしまった。奴らの目には狂気が宿っている!
    AsalaA2AncientGatesBattleFaridunEyesGleam
    マラケスの力を見せてやろう!
    AsalaA2AncientGatesVsKingResponseSorceress
    マラケスは王に跪いたりはしない。皮を剥ぐのだ。
    AsalaA2DreadnoughtRespondToKingBow
    魔獣を今ここで破壊する!
    AsalaA2AncientGatesVsKingDestroyTheBeast
    急げ!奴を逃がしてはならぬ!
    AsalaA2AncientGatesVsKingChaseHim
    早く!奴は砂そのものに我らを襲わせようとしている!
    AsalaA2AncientGatesAfterKingSandsConjured
    早く!奴は砂そのものに我らを襲わせようとしている!
    AsalaA2AncientGatesAfterKingSandsConjuredIdle
    ジンガク、時間が惜しい!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleJingakh
    時間が惜しい!
    AsalaA2AncientGatesAfterKingSandsConjuredIdleSorceress
    これは自然な砂嵐ではない!魔法には魔法で対抗せねばならない。キャラバンへ戻り、ザーカの知恵を借りよう。
    AsalaA2AncientGatesAfterKingReturnToTown
    覚悟をしておけ。何としてでも、ここで終わらせるぞ!
    AsalaA2DreadnoughtPepTalk
    容赦はするな!
    AsalaA2DreadnoughtWarCry
    この先にいるぞ……魔獣だ!
    AsalaA2DreadnoughtApproachingTheBeast
    それはどうかな!
    AsalaA2DreadnoughtRespondToKingVengeance
    ジャマンラ!今降伏すれば、命は助けてやる!
    AsalaA2DreadnoughtKingSlightlyInjured
    何をしている!?
    AsalaA2DreadnoughtKingSlashesCart
    まだだ。まだ終わりじゃない。
    AsalaA2DreadnoughtWakesUp
    ジャマンラ!貴様を死の抱擁へと送り返そう!
    AsalaA2DreadnoughtSentenceToDeath
    終わりだ。
    AsalaA2DreadnoughtCutOffHisHead
    戦は終わった。奴には名誉ある死を与えた。これでファリドゥンとマラケスの間の傷が癒えるかもしれぬ。共に来てくれ。皆に話がある。
    王の死

    AsalaA2_Greeting_01_01.ogg

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    AsalaA2_Greeting_01_03.ogg

    AsalaA2_Greeting_01_04.ogg

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    AsalaA2_Farewell_01_01.ogg

    AsalaA2_Farewell_01_02.ogg

    AsalaA2_Farewell_01_03.ogg

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