セケマのアサラ
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
ライフ
400%
Energy Shield From Life
8%
+33%
回避力
+33%
耐性




Damage
320%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
28,546
3,209
942
2,482
Damage
746
スペルダメージ
746
命中力
2,502
アタックタイム
1.005
経験値
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 597–895
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethMatriarchBeamBarrageGT
Triggerable
クールダウン時間: 20 秒
MarakethMatriarchBeamBarrageEAS
クールダウン時間: 15 秒
GSPerennialKingAsalaLightningBolt
EGPerennialKingAsalaStun
Triggerable
EASAsalaGateCrankPush
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
spell maximum action distance +% [-95]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } StateMachine { define_shared_state = " path; follow; met_risu; " } SectorEvents {} Stats { base_cannot_be_damaged = 1 } Functions { ArenaSetup = " this.path_target = arg1; IfInSector( arena, {}, { PathTo( path_target ); } ); " } ControlZone {} Actor { basic_action = "Emerge" } Positioned { flip_lock = true } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents { on_construction_complete = "globals.NPCAsala = this; AddAttached( 'Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao', head_jntBnd ); " } Render { use_ao_lights = true } Targetable { attackable = false targetable = false force_targetable = true } Animated { on_event_start_epk_for_epic_lightning_bolt_start_01 = "AddEffectPack( AsalaEpicLightningBoltStart );" on_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltStart );" on_event_end_epk_for_epic_lightning_bolt_end_01 = "AddEffectPack( AsalaEpicLightningBoltEnd );" on_end_epic_lightning_bolt_end_01 = "RemoveEffectPack( AsalaEpicLightningBoltEnd );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/on_act_epic_lightning.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao" } Actor { on_effect_start_EASAsalaGateCrankPush = " SetLocation( target.GetLocation(), 1 ); MatchOrientation( target, true ); " } //Commented out block below : Waiting for MarakethMatriarchInto to work /* Transitionable { on_transition = "EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); globals.renly_intro.SetStateTo( hide, 1 );" create_transitioned = "globals.renly_intro.SetStateTo( hide, 1 );" create_untransitioned = "DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); globals.renly = this;" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchGate"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "EASAsalaGateCrankPush", "GSPerennialKingAsalaLightningBolt", "GSAsalaLightningStrike", "EGPerennialKingAsalaStun", "MarakethMatriarchBeamBarrageGS", "MarakethMatriarchBeamBarrageGT", "MarakethMatriarchBeamBarrageTB", "MarakethMatriarchBeamBarrageEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAsalaGateCrankPush"] = { name = "EASAsalaGateCrankPush", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {-95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingAsalaLightningBolt"] = { name = "GSPerennialKingAsalaLightningBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAsalaLightningStrike"] = { name = "GSAsalaLightningStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGPerennialKingAsalaStun"] = { name = "EGPerennialKingAsalaStun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGS"] = { name = "MarakethMatriarchBeamBarrageGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGT"] = { name = "MarakethMatriarchBeamBarrageGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.133, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageTB"] = { name = "MarakethMatriarchBeamBarrageTB", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageEAS"] = { name = "MarakethMatriarchBeamBarrageEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
master damage +% final vs unique monsters [-85]
Family | MasterDamageFinalVsUniqueMonsters |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | ダメージ |
monster damage +% final vs monsters [-30]
Family | MonsterDamageFinalVsMonsters |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | ダメージ |
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
Positioned.flip_lock | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
Animated.animated_object | Metadata/NPC/Four_Act2/MarakethMatriarch.ao |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.path; | |
StateMachine.follow; | |
StateMachine.met_risu; | |
Functions.ArenaSetup = | |
Functions." | , |
Functions.this.path_target | arg1; |
Functions.IfInSector( arena, {}, { PathTo( path_target ); } ); |
セケマのアサラ
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
ライフ
400%
Energy Shield From Life
8%
+33%
回避力
+33%
耐性




Damage
320%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
MarakethMatriarchDreadnought
Metadata
MarakethMatriarchDreadnought_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
28,546
3,209
942
2,482
Damage
746
スペルダメージ
746
命中力
2,502
アタックタイム
1.005
経験値
57,268
Minion Life
25,502
Minion Energy Shield
2,218
Minion Damage
3,100
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 597–895
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethMatriarchBeamBarrageGT
Triggerable
クールダウン時間: 20 秒
MarakethMatriarchBeamBarrageEAS
クールダウン時間: 15 秒
GSPerennialKingAsalaSandstormDefense
Triggerable, Channel, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
EASMarakethMatriarchMurderMove
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Stats { base_cannot_be_damaged = 1 } Actor { basic_action = "Emerge" basic_action = "Interaction" basic_action = "MoveForced" } Positioned { flip_lock = true } SectorEvents {} Functions { fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } StateMachine { define_shared_state = " has_pks_head; unconscious; sandstorm_defence; oi_get_up; locked_orientation; " define_checkpoint_state = "spawned;" on_or_create_state_unconscious_0 = "MakeCollidable(); UnlockOrientation();" on_or_create_state_unconscious_1 = "RemoveCollidability(); LockOrientation();" on_or_create_state_locked_orientation_0 = "UnlockOrientation();" on_or_create_state_locked_orientation_1 = "LockOrientation();" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/sand_storm_barrier.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render { use_ao_lights = true hide_mini_life_bar = true } Targetable { attackable = false targetable = false force_targetable = true } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Asala/ao/grd_decal.ao" preload_animated_object = "Metadata/Monsters/NPC/MarakethMatriarchGateLight.ao" preload_animated_object = "Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao" preload_object = "Metadata/Monsters/PerennialKingStage2/Objects/MatriarchSandstormDefence" } StateMachine { on_or_create_state_has_pks_head_0 = "DetachAllOfType( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao' );" on_or_create_state_has_pks_head_1 = "AddAttached( 'Metadata/Monsters/PerennialKingStage2/attachments/PerennialKingHeadDecapited.ao', L_Weapon );" on_state_sandstorm_defence_1 = "PlayTextAudio( AsalaWildGatesTen, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );" on_or_create_state_oi_get_up_0 = "DisableTargetable();" on_or_create_state_oi_get_up_1 = "EnableTargetable();" on_or_create_state_oi_get_up_2 = "EnableTargetable();" } Functions { PlayCharacterAudio = "PlayCharacterAudioEvent( EnterDreadnaught );" getting_up = "PlayCharacterAudioEvent( AfterPerennialKingHelpAsala );" running_to_pk = "PlayTextAudio( AsalaA2DreadnoughtWakesUp, 'Metadata/Monsters/NPC/MarakethMatriarchGate' );" kill_time = "PlayTextAudio( AsalaA2DreadnoughtSentenceToDeath, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 600 );" head_removed = "PlayTextAudio( AsalaA2DreadnoughtCutOffHisHead, 'Metadata/Monsters/NPC/MarakethMatriarchGate', 3000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchDreadnought_"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "GSPerennialKingAsalaSandstormDefense", "EASMarakethMatriarchMurderMove", "GSAsalaLightningStrike", "MarakethMatriarchBeamBarrageGS", "MarakethMatriarchBeamBarrageGT", "MarakethMatriarchBeamBarrageTB", "MarakethMatriarchBeamBarrageEAS", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPerennialKingAsalaSandstormDefense"] = { name = "GSPerennialKingAsalaSandstormDefense", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASMarakethMatriarchMurderMove"] = { name = "EASMarakethMatriarchMurderMove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAsalaLightningStrike"] = { name = "GSAsalaLightningStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGS"] = { name = "MarakethMatriarchBeamBarrageGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageGT"] = { name = "MarakethMatriarchBeamBarrageGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.133, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageTB"] = { name = "MarakethMatriarchBeamBarrageTB", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethMatriarchBeamBarrageEAS"] = { name = "MarakethMatriarchBeamBarrageEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.266, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
master damage +% final vs unique monsters [-85]
Family | MasterDamageFinalVsUniqueMonsters |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | ダメージ |
monster damage +% final vs monsters [-30]
Family | MonsterDamageFinalVsMonsters |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | ダメージ |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
セケマのアサラ



Sekhema Asala
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
ライフ
400%
Energy Shield From Life
8%
+33%
回避力
+33%
耐性




Damage
320%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchTemple
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Positioned { unblock_quest_flag = "AsalaInterludeTempleSeen" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = " spawned; visible = 1; " /* per_player_quest_flag_state_visible_0 = "AsalaInterludeTempleSeen" */ } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " /* on_or_create_state_visible_0 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " */ /* on_or_create_state_visible_1 = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " */ } Animated { on_emerge_portal_relaxed = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_emerge_portal_relaxed = " PlayAnimation( idle_relaxed_01 ); my_portal.PlayAnimation( townportalclose ); EnableTargetable(); ShowMinimapIcon(); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchTemple"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
セケマのアサラ



Sekhema Asala
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
ライフ
400%
Energy Shield From Life
8%
+33%
回避力
+33%
耐性




Damage
320%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 10
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
MarakethMatriarchGate
Metadata
MarakethMatriarchQimah
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Act2/MarakethMatriarch.ao" } Positioned {} Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} Transitionable { on_transition = "EnableRendering();" create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_2 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_emerge_portal_relaxed = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_emerge_portal_relaxed = " PlayAnimation( idle_relaxed_01 ); my_portal.PlayAnimation( townportalclose ); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/MarakethMatriarchQimah"] = { name = "Sekhema Asala", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
アサラ Topic /5
NPC | 名前 |
---|---|
リス | 私は自分が正しいと思うことをせねばならない。アサラは私を処刑するか、私を「砂漠の死」に飲ませるため捨てていくかもしれない。その危険は理解していたが、それでも私はここへ来ねばならなかった。 |
ザーカ | 彼女を信じよ、ジンガク。お主がここにいる間、彼女はお主のセケマであり、お主を迷わせることはない。 |
フードをかぶった者 | 予想した通り、アサラは私たちに手を貸してくれるようだ。魔獣はレイクラスト中の人々にとって存亡の危機だ。だがそれを抜きにしても、彼女はやる気に満ちている。 |
シャンブリン | 私が光を失った戦い以前から、彼女の顔は覚えている。彼女はとても美しく、同じくらい強く賢い。私たちにとって彼女を超えるリーダーは想像できない。 |
シャンブリン | あの演説により、彼女は我々の未来に希望のつづれ織りを編んだ。私たちのセケマは何事も偶然に任せない。ジャマンラの首を落とすことで、彼女は止めの一撃を入れると同時に古き傷を癒やし始めたのだ。 |
セケマのアサラ Text Audio /164
セケマのアサラ
セケマのアサラ on 砂原の沼地へ向かう /1
砂漠の地図: うむ、お前たちを砂漠の端まで連れて行ってやろう。その後我らは魔獣の追跡を続ける。お前は奴を封印する方法を見つけるのだ。どこへ連れて行かれているのかが分かったら、お前を探し出して伝えよう。 |
セケマのアサラ on 水の恵みの儀式 /3
セケマのアサラ on 戦争の準備 /1
セケマのアサラ: これはレイクラストの魂そのものを守る戦いとなる。これ以上の戦いを、これ以上の目的を想像することさえできぬ。 |
セケマのアサラ on エンヴォイ /6
セケマのアサラ: 我々の斥候に見つかったのか? セケマのアサラ: 会えて嬉しいぞ。 |
ウォーリアー: いや、お前たちの助けを借りるために戻ってきたんだ。オリアスへ侵攻せねばならなくなった、魔獣を殺すために。 ウィッチ: 斥候?いいえ。魔獣は今オリアスにいて、どうにかしに行く所よ。 ソーサラー: 私もだ。魔獣がオリアスにいるということがわかった。我々は戦を起こさねばならない。 レンジャー: 斥候に私を探させていたの?魔獣がオリアスにいるの。行かないと。 ハントレス: あたしを見つけるのはそう簡単じゃないよ。オリアスに行かなきゃならなくなった。魔獣がそこにいるんだ。 モンク: 不可能だ。私は海に出ていた。魔獣はオリアスへ連れて行かれた。 マーセナリー: かもな。よくわからねえ。またあんたの助けを求めに来たんだ、大将。魔獣が……オリアスにいるんだ。 |
セケマのアサラ: うむ。我々もそれを知り、お前を探していたのだ。良い時に戻ってきたな。 |
ウォーリアー: 力強い伝統だ。何か力になれるか? ウィッチ: ふむ。それで何かがうまくいってないのね? ソーサラー: 知っている。何か問題があるのか? レンジャー: 私に何か役割があるの? ハントレス: 良い伝統だね。だが何かを心配しているようだ。 モンク: 団結の証か。何か私にできることはあるか? マーセナリー: 俺の理解を越えてるぜ。何をしたらいい? |
セケマのアサラ: 最初のバリャの神聖なる守護者たち、セル・カーリがまだ来ていないのだ…… |
ザーカ: ああ、それが必要な時ならば。今の状況は当てはまるだろう。 |
セケマのアサラ on 最初のバリャ /13
セケマのアサラ: セル・カーリはどうなったのだ!?貴様は誰だ!?この場で殺してやる! |
ジャド: 我が名はジャド……武器を収めよ!私は敵ではない! |
セケマのアサラ: アードゥラのセケマとして、貴様に説明を求める! |
ジャド: いいだろう……我々は何者かが『水の恵み』の襲撃を計画していることを知った。 |
セケマのアサラ: 「我々」とは? |
ジャド: ……ジンの結社だ。 |
セケマのアサラ: なるほど……ザーカの予想は正しかったか。お前たちは本当に人員を補充し始めたのだな。 |
ジャド: お前に敵対するファリドゥンの離反者たちだ。リーダーは「アズマディ王子」を自称している。 |
セケマのアサラ: また偽りの称号か!どうして野良犬の集団などに負けたのだ? |
ジャド: 奴らには仲間がいた……サーペント族だ。 |
セケマのアサラ: そうか!ケスでの女王の死の復讐を誓ったのだったな。 |
ジャド: それでも、奴らを抑えておくことはできるはずだった。 |
セケマのアサラ: 奴らを追わなければ!来い、私のアカーラへ戻るぞ。 |
セケマのアサラ on ファリドゥンの王子 /1
セケマのアサラ: ジャマンラは立派な敵だった。故に戦士の死を与えられた。 |
セケマのアサラ on ジャド /1
セケマのアサラ: ジンの結社の復活を支持すべきか、未だに結論が出ない。 |
セケマのアサラ on ラシ /1
セケマのアサラ: 貯水池が乾ききってしまわぬよう、ラシは季節を通して風から水を集めている。 |
セケマのアサラ on セル・カーリ /2
セケマのアサラ: それを教えてもらう前に語り女の責務を放棄したのか? |
セケマのアサラ: 遥か昔、大地の恵みが我らに敵対し始めた時、我々は未来を守るための伝統を定めた。 |
セケマのアサラ on キングスマーチ /1
セケマのアサラ: 『水の恵み』はうまくいった。これで戦いへ向かうことができる。 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.