SpectreY
Areaマストドンの不毛地帯, 骨の穴, セル・カーリの聖域, [DNT] River Barrens, キーマ, 気まぐれな島, ジッグラトの避難所
Tagsmedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • マストドンの不毛地帯, 骨の穴, [DNT] River Barrens, キーマ: ロストメン・ゼロット, スカルスリンガー, リブラトル, スパインスナッチャー
  • セル・カーリの聖域: サーペントシャーマン, スカルスリンガー, リブラトル, スパインスナッチャー
  • マストドンの不毛地帯, 骨の穴, [DNT] River Barrens, キーマ: ロストメン・ゼロット, スカルスリンガー, リブラトル, スパインスナッチャー
  • マストドンの不毛地帯, 骨の穴, [DNT] River Barrens, キーマ: ロストメン・ネクロマンサー, スカルスリンガー, リブラトル, スパインスナッチャー
  • ジッグラトの避難所: ロストメン・ネクロマンサー, スカルスリンガー, リブラトル, スパインスナッチャー
  • ジッグラトの避難所: ロストメン・ブルート, スカルスリンガー, リブラトル, スパインスナッチャー
  • ライフ
    80%
    耐性
    0 0 0 0
    Damage
    92%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.59 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    レベル
    65
    ライフ
    5,210
    Damage
    195
    スペルダメージ
    195
    命中力
    2,214
    アタックタイム
    1.59
    経験値
    17,206
    Minion Life
    5,026
    Minion Damage
    763
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 156–234
    アタックタイム: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5, { ShowMeshSegment( L_hand_0Shape4 ); } );
    	"
    
    	on_death = "HideMeshSegments( L_hand_0Shape4 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    スパインスナッチャー
    アンデッド
    アタック出血を付与する
    Spinesnatcher
    SpectreY
    Areaフレイソーン
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • フレイソーン: リブラトル, スカルスリンガー, スパインスナッチャー
  • ライフ
    80%
    耐性
    0 0 0 0
    Damage
    92%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.59 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    レベル
    11
    ライフ
    62
    Damage
    20
    スペルダメージ
    20
    命中力
    162
    アタックタイム
    1.59
    経験値
    120
    Minion Life
    341
    Minion Damage
    19
    Minion Armour
    34
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 16–24
    アタックタイム: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication02 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication03 ), ()
    		{
    			HideMeshSegments( L_hand_0Shape4 );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アタック出血を付与する
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    スパインスナッチャー
    コンストラクト
    Spinesnatcher
    SpectreY
    Area焼け焦げた農場
    Tagsbones, construct, medium_movement, skeleton, undead
    Packs
  • 焼け焦げた農場: アザクのシャーマン, スカルスリンガー, 肋骨鳴らし, スパインスナッチャー
  • ライフ
    80%
    耐性
    0 0 0 0
    Damage
    92%
    命中力
    100%
    Attack Distance
    3 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands3
    Metadata
    PitifulFabricationFarmlands3_
    レベル
    54
    ライフ
    2,646
    Damage
    137
    スペルダメージ
    137
    命中力
    1,472
    アタックタイム
    1.5
    経験値
    8,798
    Minion Life
    3,438
    Minion Damage
    423
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 109–164
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands3_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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