邪魔毒蛇軍團
stance movement speed +% final [-71]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Packs |
生命
160%
護甲
+33%
閃避值
+50%
抗性
0
0
0
0
傷害
160%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireSword
Metadata
ViperLegionnaireSword_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,411
護甲
4,590
閃避值
716
傷害
373
法術傷害
373
命中
2,180
Attack Time
1.5
經驗值
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
6,867
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedViperLegionnaireCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireSword_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedViperLegionnaireCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedViperLegionnaireCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceViperLegionnaireSwordWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Spectre | Y |
---|---|
Area | 高地神塔庇護所, 奧札爾, 奧札爾 |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Packs |
生命
160%
護甲
+33%
閃避值
+66%
抗性
0
0
0
0
傷害
140%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 50
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireBow_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
13,946
護甲
5,156
閃避值
833
傷害
347
法術傷害
347
命中
2,328
Attack Time
1.5
經驗值
55,422
Minion Life
19,626
Minion Damage
3,027
Minion Armour
7,715
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 278–416
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
可觸發
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
可觸發
GSLegionnaireCausticRainOfArrows
可觸發, 法術, 傷害
施放時間: 1 秒
造成 5579 至 8368 火焰傷害
is area damage [1]
CGELegionaireCausticGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 6198.7 基本混沌傷害
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
可觸發
GSLegionnaireSmokeArrow
可觸發, 法術, 傷害
施放時間: 1 秒
造成 5579 至 8368 火焰傷害
is area damage [1]
CGELegionaireSmokeGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2400 set_arrow_projectile_variation = 1004 } StateMachine { define_shared_state = " has_arrow = 1; in_smoke; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao" } StateMachine { on_or_create_state_has_arrow_0 = "DetachAllOfType( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao' );" on_or_create_state_has_arrow_1 = "AddAttached( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao', R_Weapon );" on_or_create_state_in_smoke_0 = "EnableTargetable();" on_or_create_state_in_smoke_1 = "DisableTargetable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBow_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "CGELegionaireSmokeGround", "CGELegionaireCausticGround", "GSLegionnaireCausticRainOfArrows", "GSLegionnaireSmokeArrow", "SOLegionnaireCausticRainOfArrows", "SOLegionnaireSmokeArrow", "GTLegionnaireCausticRainOfArrows", "GTLegionnaireSmokeArrow", "LegionnaireDodgeLeft", "LegionnaireDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGELegionaireSmokeGround"] = { name = "CGELegionaireSmokeGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_smoke_art_variation", "base_skill_area_of_effect_+%", }, levels = { [1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGELegionaireCausticGround"] = { name = "CGELegionaireCausticGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", }, levels = { [1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSLegionnaireCausticRainOfArrows"] = { name = "GSLegionnaireCausticRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSLegionnaireSmokeArrow"] = { name = "GSLegionnaireSmokeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOLegionnaireCausticRainOfArrows"] = { name = "SOLegionnaireCausticRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOLegionnaireSmokeArrow"] = { name = "SOLegionnaireSmokeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLegionnaireCausticRainOfArrows"] = { name = "GTLegionnaireCausticRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLegionnaireSmokeArrow"] = { name = "GTLegionnaireSmokeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionnaireDodgeLeft"] = { name = "LegionnaireDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionnaireDodgeRight"] = { name = "LegionnaireDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceViperLegionnaireBowWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
邪魔毒蛇軍團
Spectre | Y |
---|---|
Area | 高地神塔庇護所, 奧札爾, 奧札爾 |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Packs |
生命
160%
護甲
+33%
閃避值
+66%
抗性
0
0
0
0
傷害
144%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireClaw_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
13,946
護甲
5,156
閃避值
833
傷害
357
法術傷害
357
命中
2,328
Attack Time
1.5
經驗值
55,422
Minion Life
19,626
Minion Damage
3,114
Minion Armour
7,715
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 286–428
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 286–428
暴擊率: 5%
Attack Time: 1.5 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
GAViperLegionnaireWhirlingBlades
可觸發, 攻擊
Base Damage: 286–428
暴擊率: 5%
攻擊傷害: 110%
Attack Time: 1.5 秒
造成 10% 更多攻擊傷害
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance4" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" } Stats { strafe_distance_+% = -80 set_base_heavy_stun_duration_ms = 2450 } StateMachine { define_shared_state = "lock_on; in_smoke;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_in_smoke_0 = "EnableTargetable();" on_or_create_state_in_smoke_1 = "DisableTargetable();" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireClaw_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "MeleeAtAnimationSpeed", "MPAViperLegionnaireClawToss", "GAViperLegionnaireWhirlingBlades", "EASViperLegionnaireTeleport", "DTTViperLegionnaireWhirlingBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAViperLegionnaireClawToss"] = { name = "MPAViperLegionnaireClawToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperLegionnaireWhirlingBlades"] = { name = "GAViperLegionnaireWhirlingBlades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireTeleport"] = { name = "EASViperLegionnaireTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTViperLegionnaireWhirlingBlades"] = { name = "DTTViperLegionnaireWhirlingBlades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceViperLegionnaireClawsWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-83]
Id | StanceMovementSpeedNegative83 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
邪魔毒蛇軍團
地區: 高地神塔庇護所
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Area | 高地神塔庇護所 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
生命
160%
護甲
+80%
抗性
0
0
0
0
傷害
160%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShield_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
13,946
護甲
6,979
閃避值
502
傷害
397
法術傷害
397
命中
2,328
Attack Time
1.5
經驗值
55,422
Minion Life
19,626
Minion Damage
3,460
Minion Armour
13,182
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 317–476
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 近戰打擊距離
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance4" basic_action = "ChangeToStance5" basic_action = "MoveForced" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
邪魔毒蛇軍團
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
160%
護甲
+80%
抗性
0
0
0
0
傷害
160%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatzi
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,411
護甲
6,212
閃避值
477
傷害
373
法術傷害
373
命中
2,180
Attack Time
1.5
經驗值
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
11,733
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 近戰打擊距離
action attack or cast time uses animation length [1]
GAViperNapuatziGuardsAtttack
可觸發, 攻擊
Base Damage: 298–448
暴擊率: 5%
攻擊傷害: 200%
Attack Time: 1.5 秒
造成 100% 更多攻擊傷害
擊中使敵人中毒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
MAASViperNapuatziSoldierStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
攻擊傷害: 50%
Attack Time: 1.5 秒
造成 50% 更少攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
GAViperNapuatziSoldierShove
可觸發, 攻擊
Base Damage: 298–448
暴擊率: 5%
攻擊傷害: 75%
Attack Time: 1.5 秒
造成 25% 更少攻擊傷害
is area damage [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
可觸發
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { define_shared_state = " snaked; blocking; fighting; forming; lance_strike; stepping; freezing; " on_state_blocking_2 = "UnlockHeight();" } Functions { path_to_location = "PathTo(arg1, 1);" lock_height = "LockHeight(arg1);" stop_collidable = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { on_state_snaked_1 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' ); " create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );" on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );" on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );" on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );" on_or_create_state_lance_strike_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon ); " on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );" on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );" } Functions { add_fire_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); } ); " add_chaos_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatzi"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MAASViperNapuatziSoldierStep", "GAViperNapuatziGuardsAtttack", "GAViperNapuatziSoldierShove", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", "EAAViperNapuatziSoldierShove", "EAAViperLegionaireShieldFlinch", "EGViperNapuatziSoldierBadShove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSoldierStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_no_los_required", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziGuardsAtttack"] = { name = "GAViperNapuatziGuardsAtttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSoldierShove"] = { name = "GAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziSoldierShove"] = { name = "EAAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperLegionaireShieldFlinch"] = { name = "EAAViperLegionaireShieldFlinch", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSoldierBadShove"] = { name = "EGViperNapuatziSoldierBadShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
邪魔毒蛇軍團
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
生命
160%
護甲
+80%
抗性
0
0
0
0
傷害
160%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatziNoScale
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,411
護甲
6,212
閃避值
477
傷害
373
法術傷害
373
命中
2,180
Attack Time
1.5
經驗值
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
11,733
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 近戰打擊距離
action attack or cast time uses animation length [1]
GAViperNapuatziGuardsAtttack
可觸發, 攻擊
Base Damage: 298–448
暴擊率: 5%
攻擊傷害: 200%
Attack Time: 1.5 秒
造成 100% 更多攻擊傷害
擊中使敵人中毒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
MAASViperNapuatziSoldierStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
攻擊傷害: 50%
Attack Time: 1.5 秒
造成 50% 更少攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
GAViperNapuatziSoldierShove
可觸發, 攻擊
Base Damage: 298–448
暴擊率: 5%
攻擊傷害: 75%
Attack Time: 1.5 秒
造成 25% 更少攻擊傷害
is area damage [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
可觸發
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { define_shared_state = " snaked; blocking; fighting; forming; lance_strike; stepping; freezing; " on_state_blocking_2 = "UnlockHeight();" } Functions { path_to_location = "PathTo(arg1, 1);" lock_height = "LockHeight(arg1);" stop_collidable = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { on_state_snaked_1 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' ); " create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );" on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );" on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );" on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );" on_or_create_state_lance_strike_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon ); " on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );" on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );" } Functions { add_fire_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); } ); " add_chaos_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatziNoScale"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MAASViperNapuatziSoldierStep", "GAViperNapuatziGuardsAtttack", "GAViperNapuatziSoldierShove", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", "EAAViperNapuatziSoldierShove", "EAAViperLegionaireShieldFlinch", "EGViperNapuatziSoldierBadShove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSoldierStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_no_los_required", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziGuardsAtttack"] = { name = "GAViperNapuatziGuardsAtttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSoldierShove"] = { name = "GAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziSoldierShove"] = { name = "EAAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperLegionaireShieldFlinch"] = { name = "EAAViperLegionaireShieldFlinch", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSoldierBadShove"] = { name = "EGViperNapuatziSoldierBadShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
邪魔毒蛇軍團
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
160%
護甲
+80%
抗性
0
0
0
0
傷害
160%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldUtzaalIntro
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,411
護甲
6,212
閃避值
477
傷害
373
法術傷害
373
命中
2,180
Attack Time
1.5
經驗值
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
11,733
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 近戰打擊距離
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldUtzaalIntro"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.