Viperlegionär
Viper Legionnaire
| Spectre | Y |
|---|---|
| Area | Utzaal, Die Zikkurat-Zuflucht |
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Packs |
Leben
160%
+33%
Ausweichen
+66%
Widerstand
Damage
140%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 50
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireBow_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
10,421
2,691
1,101
Damage
297
Zauberschaden
297
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
34,411
Minion Life
10,051
Minion Damage
1,161
Minion Armour
4,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 238—357
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Spell, Triggerable, AttackInPlace
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Spell, Triggerable, AttackInPlace
Zauberzeit: 1.5 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable, AttackInPlace
GSLegionnaireCausticRainOfArrows
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
is area damage [1]
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 193.9 Chaosschaden pro Sekunde
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable, AttackInPlace
GSLegionnaireSmokeArrow
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
is area damage [1]
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2400
set_arrow_projectile_variation = 1004
}
StateMachine
{
define_shared_state =
"
has_arrow = 1;
in_smoke;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao"
}
StateMachine
{
on_or_create_state_has_arrow_0 = "DetachAllOfType( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao' );"
on_or_create_state_has_arrow_1 = "AddAttached( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao', R_Weapon );"
on_or_create_state_in_smoke_0 = "EnableTargetable();"
on_or_create_state_in_smoke_1 = "DisableTargetable();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBow_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
"CGELegionaireSmokeGround",
"CGELegionaireCausticGround",
"GSLegionnaireCausticRainOfArrows",
"GSLegionnaireSmokeArrow",
"SOLegionnaireCausticRainOfArrows",
"SOLegionnaireSmokeArrow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireSmokeGround"] = {
name = "CGELegionaireSmokeGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_smoke_art_variation",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireCausticGround"] = {
name = "CGELegionaireCausticGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireCausticRainOfArrows"] = {
name = "GSLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireSmokeArrow"] = {
name = "GSLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireCausticRainOfArrows"] = {
name = "SOLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireSmokeArrow"] = {
name = "SOLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireCausticRainOfArrows"] = {
name = "GTLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireSmokeArrow"] = {
name = "GTLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeLeft"] = {
name = "LegionnaireDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeRight"] = {
name = "LegionnaireDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viperlegionär
HumanoidGebiet: Utzaal, Stadt der Vaal, Die Zikkurat-Zuflucht
stance movement speed +% final [-71]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Area | Utzaal, Stadt der Vaal, Die Zikkurat-Zuflucht |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Packs |
Leben
160%
+33%
Ausweichen
+66%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 7
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireClaw_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
10,421
2,691
1,101
Damage
306
Zauberschaden
306
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
34,411
Minion Life
10,051
Minion Damage
1,194
Minion Armour
4,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 245—367
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 245—367
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
GAViperLegionnaireWhirlingBlades
Triggerable, Attack, AttackInPlace
Base Damage: 245—367
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance4"
basic_action = "StrafeLeftNoFlee"
basic_action = "StrafeRightNoFlee"
}
Stats
{
strafe_distance_+% = -80
set_base_heavy_stun_duration_ms = 2450
}
StateMachine
{
define_shared_state = "lock_on; in_smoke;"
on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Transitionable
{
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/ropeattach.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_in_smoke_0 = "EnableTargetable();"
on_or_create_state_in_smoke_1 = "DisableTargetable();"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireClaw_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"MPAViperLegionnaireClawToss",
"GAViperLegionnaireWhirlingBlades",
"EASViperLegionnaireTeleport",
"DTTViperLegionnaireWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAViperLegionnaireClawToss"] = {
name = "MPAViperLegionnaireClawToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperLegionnaireWhirlingBlades"] = {
name = "GAViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireTeleport"] = {
name = "EASViperLegionnaireTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTViperLegionnaireWhirlingBlades"] = {
name = "DTTViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Viperlegionär
HumanoidGebiet: Stadt der Vaal, Die Zikkurat-Zuflucht
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Area | Stadt der Vaal, Die Zikkurat-Zuflucht |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
Leben
160%
+80%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
10,421
3,641
663
Damage
340
Zauberschaden
340
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
34,411
Minion Life
10,051
Minion Damage
1,326
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 272—408
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance4"
basic_action = "ChangeToStance5"
basic_action = "MoveForced"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viperlegionär
Humanoidstance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
160%
+80%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatzi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
4,343
708
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
GAViperNapuatziGuardsAtttack
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Verursacht 100% mehr Angriffsschaden
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
MAASViperNapuatziSoldierStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffsschaden: 50%
Angriffszeit: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
GAViperNapuatziSoldierShove
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Verursacht 25% weniger Angriffsschaden
is area damage [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
define_shared_state =
"
snaked;
blocking;
fighting;
forming;
lance_strike;
stepping;
freezing;
"
on_state_blocking_2 = "UnlockHeight();"
}
Functions
{
path_to_location = "PathTo(arg1, 1);"
lock_height = "LockHeight(arg1);"
stop_collidable = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
on_state_snaked_1 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );
"
create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );"
on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );"
on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );"
on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );"
on_or_create_state_lance_strike_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );
"
on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );"
on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );"
}
Functions
{
add_fire_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
} );
"
add_chaos_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatzi"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MAASViperNapuatziSoldierStep",
"GAViperNapuatziGuardsAtttack",
"GAViperNapuatziSoldierShove",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
"EAAViperNapuatziSoldierShove",
"EAAViperLegionaireShieldFlinch",
"EGViperNapuatziSoldierBadShove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziSoldierStep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_no_los_required",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziGuardsAtttack"] = {
name = "GAViperNapuatziGuardsAtttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziSoldierShove"] = {
name = "GAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziSoldierShove"] = {
name = "EAAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperLegionaireShieldFlinch"] = {
name = "EAAViperLegionaireShieldFlinch",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGViperNapuatziSoldierBadShove"] = {
name = "EGViperNapuatziSoldierBadShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| key | val |
|---|---|
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
| Actor.leveled_starting_effects | EASPatrolEndTurn, DoLiterallyNothing |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.snaked; | |
| StateMachine.blocking; | |
| StateMachine.fighting; | |
| StateMachine.forming; | |
| StateMachine.lance_strike; | |
| StateMachine.stepping; | |
| StateMachine.freezing; | |
| StateMachine.on_state_blocking_2 | UnlockHeight(); |
| Functions.path_to_location | PathTo(arg1, 1); |
| Functions.lock_height | LockHeight(arg1); |
| Functions.stop_collidable | RemoveCollidability(); |
Viperlegionär
Humanoidstance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Leben
160%
+80%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatziNoScale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
4,343
708
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
GAViperNapuatziGuardsAtttack
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Verursacht 100% mehr Angriffsschaden
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
MAASViperNapuatziSoldierStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffsschaden: 50%
Angriffszeit: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
GAViperNapuatziSoldierShove
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Verursacht 25% weniger Angriffsschaden
is area damage [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
define_shared_state =
"
snaked;
blocking;
fighting;
forming;
lance_strike;
stepping;
freezing;
"
on_state_blocking_2 = "UnlockHeight();"
}
Functions
{
path_to_location = "PathTo(arg1, 1);"
lock_height = "LockHeight(arg1);"
stop_collidable = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
on_state_snaked_1 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );
"
create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );"
on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );"
on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );"
on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );"
on_or_create_state_lance_strike_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );
"
on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );"
on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );"
}
Functions
{
add_fire_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
} );
"
add_chaos_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatziNoScale"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MAASViperNapuatziSoldierStep",
"GAViperNapuatziGuardsAtttack",
"GAViperNapuatziSoldierShove",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
"EAAViperNapuatziSoldierShove",
"EAAViperLegionaireShieldFlinch",
"EGViperNapuatziSoldierBadShove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziSoldierStep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_no_los_required",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziGuardsAtttack"] = {
name = "GAViperNapuatziGuardsAtttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziSoldierShove"] = {
name = "GAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziSoldierShove"] = {
name = "EAAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperLegionaireShieldFlinch"] = {
name = "EAAViperLegionaireShieldFlinch",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGViperNapuatziSoldierBadShove"] = {
name = "EGViperNapuatziSoldierBadShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viperlegionär
Humanoidstance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
160%
+80%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldUtzaalIntro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
4,343
708
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldUtzaalIntro"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2433 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance4, ChangeToStance5, MoveForced |
| Actor.slow_animations_go_to_idle | false |
Viperlegionär
Humanoidstance movement speed +% final [-71]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Packs |
Leben
160%
+33%
Ausweichen
+50%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireSword
Metadata
ViperLegionnaireSwordIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
3,209
1,062
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedViperLegionnaireCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireSwordIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeedViperLegionnaireCombo",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedViperLegionnaireCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viper Legionnaire
Humanoidstance movement speed +% final [-71]
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Leben
160%
+33%
Ausweichen
+50%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireSword
Metadata
ViperLegionnaireTrainingSwordIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
3,209
1,062
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedViperLegionnaireCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingSwordIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeedViperLegionnaireCombo",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedViperLegionnaireCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viperlegionär
Humanoidstance movement speed +% final [-66]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Packs |
Leben
160%
+33%
Ausweichen
+66%
Widerstand
Damage
140%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 50
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireBowIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
3,209
1,175
Damage
326
Zauberschaden
326
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,356
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 261—392
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Spell, Triggerable, AttackInPlace
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Spell, Triggerable, AttackInPlace
Zauberzeit: 1.5 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable, AttackInPlace
GSLegionnaireCausticRainOfArrows
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
is area damage [1]
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 212.6 Chaosschaden pro Sekunde
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable, AttackInPlace
GSLegionnaireSmokeArrow
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
is area damage [1]
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireBowIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
"CGELegionaireSmokeGround",
"CGELegionaireCausticGround",
"GSLegionnaireCausticRainOfArrows",
"GSLegionnaireSmokeArrow",
"SOLegionnaireCausticRainOfArrows",
"SOLegionnaireSmokeArrow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireSmokeGround"] = {
name = "CGELegionaireSmokeGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_smoke_art_variation",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireCausticGround"] = {
name = "CGELegionaireCausticGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireCausticRainOfArrows"] = {
name = "GSLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireSmokeArrow"] = {
name = "GSLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireCausticRainOfArrows"] = {
name = "SOLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireSmokeArrow"] = {
name = "SOLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireCausticRainOfArrows"] = {
name = "GTLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireSmokeArrow"] = {
name = "GTLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeLeft"] = {
name = "LegionnaireDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeRight"] = {
name = "LegionnaireDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viper Legionnaire
Humanoidstance movement speed +% final [-66]
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Leben
160%
+33%
Ausweichen
+66%
Widerstand
Damage
140%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 50
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireTrainingBowIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
3,209
1,175
Damage
326
Zauberschaden
326
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,356
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 261—392
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Spell, Triggerable, AttackInPlace
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Spell, Triggerable, AttackInPlace
Zauberzeit: 1.5 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable, AttackInPlace
GSLegionnaireCausticRainOfArrows
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
is area damage [1]
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 212.6 Chaosschaden pro Sekunde
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable, AttackInPlace
GSLegionnaireSmokeArrow
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
is area damage [1]
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingBowIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
"CGELegionaireSmokeGround",
"CGELegionaireCausticGround",
"GSLegionnaireCausticRainOfArrows",
"GSLegionnaireSmokeArrow",
"SOLegionnaireCausticRainOfArrows",
"SOLegionnaireSmokeArrow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireSmokeGround"] = {
name = "CGELegionaireSmokeGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_smoke_art_variation",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireCausticGround"] = {
name = "CGELegionaireCausticGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireCausticRainOfArrows"] = {
name = "GSLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireSmokeArrow"] = {
name = "GSLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireCausticRainOfArrows"] = {
name = "SOLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireSmokeArrow"] = {
name = "SOLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireCausticRainOfArrows"] = {
name = "GTLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireSmokeArrow"] = {
name = "GTLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeLeft"] = {
name = "LegionnaireDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeRight"] = {
name = "LegionnaireDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viperlegionär
Humanoidstance movement speed +% final [-71]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Packs |
Leben
160%
+33%
Ausweichen
+66%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 7
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireClawIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
3,209
1,175
Damage
336
Zauberschaden
336
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,395
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 269—403
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 269—403
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
GAViperLegionnaireWhirlingBlades
Triggerable, Attack, AttackInPlace
Base Damage: 269—403
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireClawIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"MPAViperLegionnaireClawToss",
"GAViperLegionnaireWhirlingBlades",
"EASViperLegionnaireTeleport",
"DTTViperLegionnaireWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAViperLegionnaireClawToss"] = {
name = "MPAViperLegionnaireClawToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperLegionnaireWhirlingBlades"] = {
name = "GAViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireTeleport"] = {
name = "EASViperLegionnaireTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTViperLegionnaireWhirlingBlades"] = {
name = "DTTViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Viper Legionnaire
Humanoidstance movement speed +% final [-71]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Leben
160%
+33%
Ausweichen
+66%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 7
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireTrainingClawIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
3,209
1,175
Damage
336
Zauberschaden
336
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,395
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 269—403
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 269—403
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
GAViperLegionnaireWhirlingBlades
Triggerable, Attack, AttackInPlace
Base Damage: 269—403
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingClawIncursion_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"MPAViperLegionnaireClawToss",
"GAViperLegionnaireWhirlingBlades",
"EASViperLegionnaireTeleport",
"DTTViperLegionnaireWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAViperLegionnaireClawToss"] = {
name = "MPAViperLegionnaireClawToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperLegionnaireWhirlingBlades"] = {
name = "GAViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireTeleport"] = {
name = "EASViperLegionnaireTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTViperLegionnaireWhirlingBlades"] = {
name = "DTTViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Viperlegionär
Humanoidstance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
Leben
160%
+80%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
4,343
708
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireShieldIncursion_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Viper Legionnaire
Humanoidstance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
160%
+80%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 17
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireTrainingShieldIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,411
4,343
708
Damage
373
Zauberschaden
373
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 298—448
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingShieldIncursion_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.