Légionnaire de la Vipère
stance movement speed +% final [-71]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Packs |
Vie
160%
Armure
+33%
Évasion
+50%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireSword
Metadata
ViperLegionnaireSword_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,411
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
373
Dégâts des sorts
373
Précision
0
Attack Time
1.5
Expérience
45,814
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedViperLegionnaireCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireSword_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedViperLegionnaireCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedViperLegionnaireCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceViperLegionnaireSwordWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Légionnaire de la Vipère
Zone : Le Refuge de la Ziggourat, Utzaal
stance movement speed +% final [-66]
Viper Legionnaire
Spectre | Y |
---|---|
Area | Le Refuge de la Ziggourat, Utzaal, Utzaal |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Packs |
Vie
160%
Armure
+33%
Évasion
+66%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 50
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireBow_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
13,946
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
347
Dégâts des sorts
347
Précision
0
Attack Time
1.5
Expérience
55,422
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 278–416
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Triggerable
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Triggerable
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
monster dodge distance [25]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable
GSLegionnaireCausticRainOfArrows
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 25.72 à 38.58 Dégâts de feu
is area damage [1]
is area damage [1]
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 28.6 Dégâts de chaos de base par seconde
base skill effect duration [5000]
ground caustic art variation [1005]
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable
GSLegionnaireSmokeArrow
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 25.72 à 38.58 Dégâts de feu
is area damage [1]
is area damage [1]
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
base skill effect duration [10000]
ground smoke art variation [1000]
ground smoke art variation [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2400 set_arrow_projectile_variation = 1004 } StateMachine { define_shared_state = " has_arrow = 1; in_smoke; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao" } StateMachine { on_or_create_state_has_arrow_0 = "DetachAllOfType( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao' );" on_or_create_state_has_arrow_1 = "AddAttached( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao', R_Weapon );" on_or_create_state_in_smoke_0 = "EnableTargetable();" on_or_create_state_in_smoke_1 = "DisableTargetable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBow_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "CGELegionaireSmokeGround", "CGELegionaireCausticGround", "GSLegionnaireCausticRainOfArrows", "GSLegionnaireSmokeArrow", "SOLegionnaireCausticRainOfArrows", "SOLegionnaireSmokeArrow", "GTLegionnaireCausticRainOfArrows", "GTLegionnaireSmokeArrow", "LegionnaireDodgeLeft", "LegionnaireDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGELegionaireSmokeGround"] = { name = "CGELegionaireSmokeGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_smoke_art_variation", "base_skill_area_of_effect_+%", }, levels = { [1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGELegionaireCausticGround"] = { name = "CGELegionaireCausticGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", }, levels = { [1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSLegionnaireCausticRainOfArrows"] = { name = "GSLegionnaireCausticRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSLegionnaireSmokeArrow"] = { name = "GSLegionnaireSmokeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOLegionnaireCausticRainOfArrows"] = { name = "SOLegionnaireCausticRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOLegionnaireSmokeArrow"] = { name = "SOLegionnaireSmokeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLegionnaireCausticRainOfArrows"] = { name = "GTLegionnaireCausticRainOfArrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLegionnaireSmokeArrow"] = { name = "GTLegionnaireSmokeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionnaireDodgeLeft"] = { name = "LegionnaireDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionnaireDodgeRight"] = { name = "LegionnaireDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceViperLegionnaireBowWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Légionnaire de la Vipère
Zone : Le Refuge de la Ziggourat, Utzaal
stance movement speed +% final [-71]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Viper Legionnaire
Spectre | Y |
---|---|
Area | Le Refuge de la Ziggourat, Utzaal, Utzaal |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Packs |
Vie
160%
Armure
+33%
Évasion
+66%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireClaw_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
13,946
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
357
Dégâts des sorts
357
Précision
0
Attack Time
1.5
Expérience
55,422
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 286–428
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 286–428
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
GAViperLegionnaireWhirlingBlades
Triggerable, Attack
Base Damage: 286–428
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
10% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance4" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" } Stats { strafe_distance_+% = -80 set_base_heavy_stun_duration_ms = 2450 } StateMachine { define_shared_state = "lock_on; in_smoke;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_in_smoke_0 = "EnableTargetable();" on_or_create_state_in_smoke_1 = "DisableTargetable();" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireClaw_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "MeleeAtAnimationSpeed", "MPAViperLegionnaireClawToss", "GAViperLegionnaireWhirlingBlades", "EASViperLegionnaireTeleport", "DTTViperLegionnaireWhirlingBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAViperLegionnaireClawToss"] = { name = "MPAViperLegionnaireClawToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperLegionnaireWhirlingBlades"] = { name = "GAViperLegionnaireWhirlingBlades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireTeleport"] = { name = "EASViperLegionnaireTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTViperLegionnaireWhirlingBlades"] = { name = "DTTViperLegionnaireWhirlingBlades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceViperLegionnaireClawsWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-83]
Id | StanceMovementSpeedNegative83 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Légionnaire de la Vipère
Zone : Le Refuge de la Ziggourat
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Area | Le Refuge de la Ziggourat |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Vie
160%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
13,946
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
397
Dégâts des sorts
397
Précision
0
Attack Time
1.5
Expérience
55,422
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 317–476
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance4" basic_action = "ChangeToStance5" basic_action = "MoveForced" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield_"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Légionnaire de la Vipère
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vie
160%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatzi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,411
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
373
Dégâts des sorts
373
Précision
0
Attack Time
1.5
Expérience
45,814
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAViperNapuatziGuardsAtttack
Triggerable, Attack
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Empoisonne au Toucher
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
Empoisonne au Toucher
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
MAASViperNapuatziSoldierStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
skill no los required [1]
GAViperNapuatziSoldierShove
Triggerable, Attack
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
25% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { define_shared_state = " snaked; blocking; fighting; forming; lance_strike; stepping; freezing; " on_state_blocking_2 = "UnlockHeight();" } Functions { path_to_location = "PathTo(arg1, 1);" lock_height = "LockHeight(arg1);" stop_collidable = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { on_state_snaked_1 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' ); " create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );" on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );" on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );" on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );" on_or_create_state_lance_strike_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon ); " on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );" on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );" } Functions { add_fire_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); } ); " add_chaos_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatzi"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MAASViperNapuatziSoldierStep", "GAViperNapuatziGuardsAtttack", "GAViperNapuatziSoldierShove", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", "EAAViperNapuatziSoldierShove", "EAAViperLegionaireShieldFlinch", "EGViperNapuatziSoldierBadShove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSoldierStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_no_los_required", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziGuardsAtttack"] = { name = "GAViperNapuatziGuardsAtttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSoldierShove"] = { name = "GAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziSoldierShove"] = { name = "EAAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperLegionaireShieldFlinch"] = { name = "EAAViperLegionaireShieldFlinch", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSoldierBadShove"] = { name = "EGViperNapuatziSoldierBadShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Légionnaire de la Vipère
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Vie
160%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatziNoScale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,411
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
373
Dégâts des sorts
373
Précision
0
Attack Time
1.5
Expérience
45,814
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAViperNapuatziGuardsAtttack
Triggerable, Attack
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Empoisonne au Toucher
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
Empoisonne au Toucher
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
MAASViperNapuatziSoldierStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
skill no los required [1]
GAViperNapuatziSoldierShove
Triggerable, Attack
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
25% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
Triggerable
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { define_shared_state = " snaked; blocking; fighting; forming; lance_strike; stepping; freezing; " on_state_blocking_2 = "UnlockHeight();" } Functions { path_to_location = "PathTo(arg1, 1);" lock_height = "LockHeight(arg1);" stop_collidable = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield" extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase" StateMachine { on_state_snaked_1 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' ); " create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );" on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );" on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );" on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );" on_or_create_state_lance_strike_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon ); " on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );" on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );" } Functions { add_fire_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon ); } ); " add_chaos_epk = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); Delay( 5.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatziNoScale"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MAASViperNapuatziSoldierStep", "GAViperNapuatziGuardsAtttack", "GAViperNapuatziSoldierShove", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", "EAAViperNapuatziSoldierShove", "EAAViperLegionaireShieldFlinch", "EGViperNapuatziSoldierBadShove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASViperNapuatziSoldierStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_no_los_required", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziGuardsAtttack"] = { name = "GAViperNapuatziGuardsAtttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAViperNapuatziSoldierShove"] = { name = "GAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperNapuatziSoldierShove"] = { name = "EAAViperNapuatziSoldierShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAViperLegionaireShieldFlinch"] = { name = "EAAViperLegionaireShieldFlinch", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_no_los_required", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGViperNapuatziSoldierBadShove"] = { name = "EGViperNapuatziSoldierBadShove", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Légionnaire de la Vipère
stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vie
160%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldUtzaalIntro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,411
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
373
Dégâts des sorts
373
Précision
0
Attack Time
1.5
Expérience
45,814
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 298–448
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
+70 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldUtzaalIntro"] = { name = "Viper Legionnaire", life = 1.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Spear", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "EASViperSkill5", "EASViperLegionnaireShieldTurnLeft", "EASViperLegionnaireShieldTurnRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperSkill5"] = { name = "EASViperSkill5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnLeft"] = { name = "EASViperLegionnaireShieldTurnLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASViperLegionnaireShieldTurnRight"] = { name = "EASViperLegionnaireShieldTurnRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-60]
Id | StanceViperLegionnaireSpearShieldWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |