| Spectre | Y |
|---|---|
| Area | 웃자알, 지구라트 피난처 |
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Packs |
생명력
160%
+33%
회피
+66%
저항
Damage
140%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 50
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireBow_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
10,421
2,691
1,101
Damage
297
주문 피해
297
정확도
2,228
공격 속도
1.5
경험치
34,411
Minion Life
10,051
Minion Damage
1,161
Minion Armour
4,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 238—357
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Spell, Triggerable, AttackInPlace
시전 속도: 1.5 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Spell, Triggerable, AttackInPlace
시전 속도: 1.5 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
재사용 대기시간: 3 초
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
재사용 대기시간: 3 초
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable, AttackInPlace
GSLegionnaireCausticRainOfArrows
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 193.9의 카오스 피해를 줌
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable, AttackInPlace
GSLegionnaireSmokeArrow
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2400
set_arrow_projectile_variation = 1004
}
StateMachine
{
define_shared_state =
"
has_arrow = 1;
in_smoke;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBowsAggroAudio.ao"
}
StateMachine
{
on_or_create_state_has_arrow_0 = "DetachAllOfType( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao' );"
on_or_create_state_has_arrow_1 = "AddAttached( 'Metadata/Items/Quivers/ViperLegionnaireQuiver/ViperLegionnaireArrowHeld.ao', R_Weapon );"
on_or_create_state_in_smoke_0 = "EnableTargetable();"
on_or_create_state_in_smoke_1 = "DisableTargetable();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireBow_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
"CGELegionaireSmokeGround",
"CGELegionaireCausticGround",
"GSLegionnaireCausticRainOfArrows",
"GSLegionnaireSmokeArrow",
"SOLegionnaireCausticRainOfArrows",
"SOLegionnaireSmokeArrow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireSmokeGround"] = {
name = "CGELegionaireSmokeGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_smoke_art_variation",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireCausticGround"] = {
name = "CGELegionaireCausticGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireCausticRainOfArrows"] = {
name = "GSLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireSmokeArrow"] = {
name = "GSLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireCausticRainOfArrows"] = {
name = "SOLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireSmokeArrow"] = {
name = "SOLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireCausticRainOfArrows"] = {
name = "GTLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireSmokeArrow"] = {
name = "GTLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeLeft"] = {
name = "LegionnaireDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeRight"] = {
name = "LegionnaireDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
독사 군단병
| Spectre | Y |
|---|---|
| Area | 웃자알, 바알 도시, 지구라트 피난처 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Packs |
생명력
160%
+33%
회피
+66%
저항
Damage
144%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireClaw_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
10,421
2,691
1,101
Damage
306
주문 피해
306
정확도
2,228
공격 속도
1.5
경험치
34,411
Minion Life
10,051
Minion Damage
1,194
Minion Armour
4,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 245—367
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 245—367
치명타 명중 확률: 5%
공격 속도: 1.5 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance4"
basic_action = "StrafeLeftNoFlee"
basic_action = "StrafeRightNoFlee"
}
Stats
{
strafe_distance_+% = -80
set_base_heavy_stun_duration_ms = 2450
}
StateMachine
{
define_shared_state = "lock_on; in_smoke;"
on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Transitionable
{
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperLegionaire/ropeattach.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_in_smoke_0 = "EnableTargetable();"
on_or_create_state_in_smoke_1 = "DisableTargetable();"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnareClawsAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireClaw_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"MPAViperLegionnaireClawToss",
"GAViperLegionnaireWhirlingBlades",
"EASViperLegionnaireTeleport",
"DTTViperLegionnaireWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAViperLegionnaireClawToss"] = {
name = "MPAViperLegionnaireClawToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperLegionnaireWhirlingBlades"] = {
name = "GAViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireTeleport"] = {
name = "EASViperLegionnaireTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTViperLegionnaireWhirlingBlades"] = {
name = "DTTViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
독사 군단병
| Spectre | Y |
|---|---|
| Area | 바알 도시, 지구라트 피난처 |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
생명력
160%
+80%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 17
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
10,421
3,641
663
Damage
340
주문 피해
340
정확도
2,228
공격 속도
1.5
경험치
34,411
Minion Life
10,051
Minion Damage
1,326
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 272—408
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
근접 타격 범위 +70
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance4"
basic_action = "ChangeToStance5"
basic_action = "MoveForced"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
독사 군단병
인간형stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
생명력
160%
+80%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 17
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatzi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
4,343
708
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
근접 타격 범위 +70
action attack or cast time uses animation length [1]
MAASViperNapuatziSoldierStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 피해: 50%
공격 속도: 1.5 초
주는 공격 피해 50% 감폭
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
define_shared_state =
"
snaked;
blocking;
fighting;
forming;
lance_strike;
stepping;
freezing;
"
on_state_blocking_2 = "UnlockHeight();"
}
Functions
{
path_to_location = "PathTo(arg1, 1);"
lock_height = "LockHeight(arg1);"
stop_collidable = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
on_state_snaked_1 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );
"
create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );"
on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );"
on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );"
on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );"
on_or_create_state_lance_strike_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );
"
on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );"
on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );"
}
Functions
{
add_fire_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
} );
"
add_chaos_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatzi"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MAASViperNapuatziSoldierStep",
"GAViperNapuatziGuardsAtttack",
"GAViperNapuatziSoldierShove",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
"EAAViperNapuatziSoldierShove",
"EAAViperLegionaireShieldFlinch",
"EGViperNapuatziSoldierBadShove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziSoldierStep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_no_los_required",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziGuardsAtttack"] = {
name = "GAViperNapuatziGuardsAtttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziSoldierShove"] = {
name = "GAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziSoldierShove"] = {
name = "EAAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperLegionaireShieldFlinch"] = {
name = "EAAViperLegionaireShieldFlinch",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGViperNapuatziSoldierBadShove"] = {
name = "EGViperNapuatziSoldierBadShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| key | val |
|---|---|
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
| Actor.leveled_starting_effects | EASPatrolEndTurn, DoLiterallyNothing |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.snaked; | |
| StateMachine.blocking; | |
| StateMachine.fighting; | |
| StateMachine.forming; | |
| StateMachine.lance_strike; | |
| StateMachine.stepping; | |
| StateMachine.freezing; | |
| StateMachine.on_state_blocking_2 | UnlockHeight(); |
| Functions.path_to_location | PathTo(arg1, 1); |
| Functions.lock_height | LockHeight(arg1); |
| Functions.stop_collidable | RemoveCollidability(); |
독사 군단병
인간형stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
생명력
160%
+80%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 17
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldNapuatziNoScale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
4,343
708
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
근접 타격 범위 +70
action attack or cast time uses animation length [1]
MAASViperNapuatziSoldierStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 피해: 50%
공격 속도: 1.5 초
주는 공격 피해 50% 감폭
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill no los required [1]
use scaled contact offset [1]
EAAViperNapuatziSoldierShove
action do not face target [1]
skill no los required [1]
EAAViperLegionaireShieldFlinch
action attack or cast time uses animation length [1]
action do not face target [1]
skill no los required [1]
EGViperNapuatziSoldierBadShove
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
define_shared_state =
"
snaked;
blocking;
fighting;
forming;
lance_strike;
stepping;
freezing;
"
on_state_blocking_2 = "UnlockHeight();"
}
Functions
{
path_to_location = "PathTo(arg1, 1);"
lock_height = "LockHeight(arg1);"
stop_collidable = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
extends "Metadata/Monsters/VaalMonsters/Living/VaalSoldiersPatrolBase"
StateMachine
{
on_state_snaked_1 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/ViperStoneAudio.ao' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );
"
create_state_snaked_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/stone.epk' );"
on_state_lance_strike_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );"
on_state_lance_strike_1 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, L_wrist_jntBnd, head_jntBnd );"
on_state_lance_strike_2 = "PlayBeam( ViperNapuatziEmpowerBeam, globals.viperboss, this, default, default, 0.5, R_wrist_jntBnd, head_jntBnd );"
on_or_create_state_lance_strike_3 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_buff_flash.epk', 1.0 );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/lance_hell/soldier_weapon_buff.epk', R_Weapon );
"
on_or_create_state_freezing_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/death/death_soldier_crystallize.epk' );"
on_state_freezing_2 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/ao/death/death_crystals.ao' );"
}
Functions
{
add_fire_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch.epk', L_Weapon );
} );
"
add_chaos_epk =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
Delay( 5.0,
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ViperNapuatzi/epk/fire_chaos_rain/soldier_shieldscorch_chaos.epk', L_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldNapuatziNoScale"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MAASViperNapuatziSoldierStep",
"GAViperNapuatziGuardsAtttack",
"GAViperNapuatziSoldierShove",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
"EAAViperNapuatziSoldierShove",
"EAAViperLegionaireShieldFlinch",
"EGViperNapuatziSoldierBadShove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASViperNapuatziSoldierStep"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_no_los_required",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziGuardsAtttack"] = {
name = "GAViperNapuatziGuardsAtttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperNapuatziSoldierShove"] = {
name = "GAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperNapuatziSoldierShove"] = {
name = "EAAViperNapuatziSoldierShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAViperLegionaireShieldFlinch"] = {
name = "EAAViperLegionaireShieldFlinch",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_no_los_required",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGViperNapuatziSoldierBadShove"] = {
name = "EGViperNapuatziSoldierBadShove",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
독사 군단병
인간형stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
생명력
160%
+80%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 17
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldUtzaalIntro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
4,343
708
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
근접 타격 범위 +70
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShield"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperLegionnaire/ViperLegionnaireShieldUtzaalIntro"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2433 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance4, ChangeToStance5, MoveForced |
| Actor.slow_animations_go_to_idle | false |
독사 군단병
인간형stance movement speed +% final [-71]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Packs |
생명력
160%
+33%
회피
+50%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireSword
Metadata
ViperLegionnaireSwordIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,209
1,062
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedViperLegionnaireCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireSwordIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeedViperLegionnaireCombo",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedViperLegionnaireCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
Viper Legionnaire
인간형stance movement speed +% final [-71]
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
생명력
160%
+33%
회피
+50%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 12
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireSword
Metadata
ViperLegionnaireTrainingSwordIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,209
1,062
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedViperLegionnaireCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingSwordIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeedViperLegionnaireCombo",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedViperLegionnaireCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
독사 군단병
인간형stance movement speed +% final [-66]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Packs |
생명력
160%
+33%
회피
+66%
저항
Damage
140%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 50
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireBowIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,209
1,175
Damage
326
주문 피해
326
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,356
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 261—392
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Spell, Triggerable, AttackInPlace
시전 속도: 1.5 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Spell, Triggerable, AttackInPlace
시전 속도: 1.5 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
재사용 대기시간: 3 초
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
재사용 대기시간: 3 초
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable, AttackInPlace
GSLegionnaireCausticRainOfArrows
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 212.6의 카오스 피해를 줌
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable, AttackInPlace
GSLegionnaireSmokeArrow
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireBowIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
"CGELegionaireSmokeGround",
"CGELegionaireCausticGround",
"GSLegionnaireCausticRainOfArrows",
"GSLegionnaireSmokeArrow",
"SOLegionnaireCausticRainOfArrows",
"SOLegionnaireSmokeArrow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireSmokeGround"] = {
name = "CGELegionaireSmokeGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_smoke_art_variation",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireCausticGround"] = {
name = "CGELegionaireCausticGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireCausticRainOfArrows"] = {
name = "GSLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireSmokeArrow"] = {
name = "GSLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireCausticRainOfArrows"] = {
name = "SOLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireSmokeArrow"] = {
name = "SOLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireCausticRainOfArrows"] = {
name = "GTLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireSmokeArrow"] = {
name = "GTLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeLeft"] = {
name = "LegionnaireDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeRight"] = {
name = "LegionnaireDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
Viper Legionnaire
인간형stance movement speed +% final [-66]
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
생명력
160%
+33%
회피
+66%
저항
Damage
140%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 50
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireBow
Metadata
ViperLegionnaireTrainingBowIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,209
1,175
Damage
326
주문 피해
326
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,356
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 261—392
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTLegionnaireCausticRainOfArrows
Spell, Triggerable, AttackInPlace
시전 속도: 1.5 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
GTLegionnaireSmokeArrow
Spell, Triggerable, AttackInPlace
시전 속도: 1.5 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
LegionnaireDodgeLeft
재사용 대기시간: 3 초
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [25]
LegionnaireDodgeRight
재사용 대기시간: 3 초
action attack or cast time uses animation length [1]
monster dodge distance [25]
SOLegionnaireCausticRainOfArrows
Triggerable, AttackInPlace
GSLegionnaireCausticRainOfArrows
CGELegionaireCausticGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 212.6의 카오스 피해를 줌
base skill effect duration [5000]
ground caustic art variation [1005]
SOLegionnaireSmokeArrow
Triggerable, AttackInPlace
GSLegionnaireSmokeArrow
CGELegionaireSmokeGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
base skill effect duration [10000]
ground smoke art variation [1000]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingBowIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
"CGELegionaireSmokeGround",
"CGELegionaireCausticGround",
"GSLegionnaireCausticRainOfArrows",
"GSLegionnaireSmokeArrow",
"SOLegionnaireCausticRainOfArrows",
"SOLegionnaireSmokeArrow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireSmokeGround"] = {
name = "CGELegionaireSmokeGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"ground_smoke_art_variation",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {10000, 1000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGELegionaireCausticGround"] = {
name = "CGELegionaireCausticGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1005, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireCausticRainOfArrows"] = {
name = "GSLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSLegionnaireSmokeArrow"] = {
name = "GSLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireCausticRainOfArrows"] = {
name = "SOLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOLegionnaireSmokeArrow"] = {
name = "SOLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireCausticRainOfArrows"] = {
name = "GTLegionnaireCausticRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLegionnaireSmokeArrow"] = {
name = "GTLegionnaireSmokeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeLeft"] = {
name = "LegionnaireDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionnaireDodgeRight"] = {
name = "LegionnaireDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
독사 군단병
인간형stance movement speed +% final [-71]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Packs |
생명력
160%
+33%
회피
+66%
저항
Damage
144%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireClawIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,209
1,175
Damage
336
주문 피해
336
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,395
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 269—403
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 269—403
치명타 명중 확률: 5%
공격 속도: 1.5 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireClawIncursion"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"MPAViperLegionnaireClawToss",
"GAViperLegionnaireWhirlingBlades",
"EASViperLegionnaireTeleport",
"DTTViperLegionnaireWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAViperLegionnaireClawToss"] = {
name = "MPAViperLegionnaireClawToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperLegionnaireWhirlingBlades"] = {
name = "GAViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireTeleport"] = {
name = "EASViperLegionnaireTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTViperLegionnaireWhirlingBlades"] = {
name = "DTTViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Viper Legionnaire
인간형stance movement speed +% final [-71]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
생명력
160%
+33%
회피
+66%
저항
Damage
144%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireClaw
Metadata
ViperLegionnaireTrainingClawIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
3,209
1,175
Damage
336
주문 피해
336
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,395
Minion Armour
4,802
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 269—403
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPAViperLegionnaireClawToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 269—403
치명타 명중 확률: 5%
공격 속도: 1.5 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1128]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-70]
use scaled contact offset [1]
EASViperLegionnaireTeleport
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DTTViperLegionnaireWhirlingBlades
Spell, Movement, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 8 초
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-40]
walk emerge extra distance [10]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingClawIncursion_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"MeleeAtAnimationSpeed",
"MPAViperLegionnaireClawToss",
"GAViperLegionnaireWhirlingBlades",
"EASViperLegionnaireTeleport",
"DTTViperLegionnaireWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAViperLegionnaireClawToss"] = {
name = "MPAViperLegionnaireClawToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1128, -70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAViperLegionnaireWhirlingBlades"] = {
name = "GAViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireTeleport"] = {
name = "EASViperLegionnaireTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTViperLegionnaireWhirlingBlades"] = {
name = "DTTViperLegionnaireWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, 40, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
독사 군단병
인간형stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
Viper Legionnaire
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
생명력
160%
+80%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 17
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireShieldIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
4,343
708
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
근접 타격 범위 +70
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireShieldIncursion_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
Viper Legionnaire
인간형stance movement speed +% final [-60]
stance movement speed +% final [-60]
stance movement speed +% final [-60]
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
생명력
160%
+80%
저항
Damage
160%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 17
공격 속도
1.5 Second
Damage Spread
±20%
경험치
160%
Model Size
100%
Type
VaalLegionnaireShield
Metadata
ViperLegionnaireTrainingShieldIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
4,343
708
Damage
373
주문 피해
373
정확도
2,502
공격 속도
1.5
경험치
45,814
Minion Life
11,088
Minion Damage
1,550
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 298—448
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASViperLegionnaireShieldTurnLeft
EASViperLegionnaireShieldTurnRight
EASViperSkill5
근접 타격 범위 +70
action attack or cast time uses animation length [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ViperLegionnaire/ViperLegionnaireTrainingShieldIncursion_"] = {
name = "Viper Legionnaire",
life = 1.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Spear",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"EASViperSkill5",
"EASViperLegionnaireShieldTurnLeft",
"EASViperLegionnaireShieldTurnRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperSkill5"] = {
name = "EASViperSkill5",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnLeft"] = {
name = "EASViperLegionnaireShieldTurnLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASViperLegionnaireShieldTurnRight"] = {
name = "EASViperLegionnaireShieldTurnRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-60]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.