Chaos Damage
Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
Skill Gem /4
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Support Gem /4
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Item mods /25
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impure | 2 | Prefix | (25–34)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Tainted | 8 | Prefix | (35–44)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Clouded | 16 | Prefix | (45–54)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Darkened | 33 | Prefix | (55–64)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Malignant | 46 | Prefix | (65–74)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Vile | 60 | Prefix | (75–89)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Twisted | 70 | Prefix | (90–104)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Malevolent | 81 | Prefix | (105–119)% increased Chaos Damage Damage Chaos | focus 1 no_chaos_spell_mods 0 wand 1 trap 1 default 0 |
Impure | 2 | Prefix | (35–49)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Tainted | 8 | Prefix | (50–64)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Clouded | 16 | Prefix | (65–79)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Darkened | 33 | Prefix | (80–94)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Malignant | 46 | Prefix | (95–109)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Vile | 60 | Prefix | (110–129)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Twisted | 70 | Prefix | (130–149)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Malevolent | 81 | Prefix | (150–169)% increased Chaos Damage Damage Chaos | no_chaos_spell_mods 0 staff 1 default 0 |
Impure | 8 | Prefix | (3–7)% increased Chaos Damage Damage Chaos | ring 1 default 0 |
Tainted | 16 | Prefix | (8–12)% increased Chaos Damage Damage Chaos | ring 1 default 0 |
Clouded | 33 | Prefix | (13–17)% increased Chaos Damage Damage Chaos | ring 1 default 0 |
Darkened | 46 | Prefix | (18–22)% increased Chaos Damage Damage Chaos | ring 1 default 0 |
Malignant | 65 | Prefix | (23–26)% increased Chaos Damage Damage Chaos | ring 1 default 0 |
Vile | 75 | Prefix | (27–30)% increased Chaos Damage Damage Chaos | ring 1 default 0 |
1 | Corrupted | Adds (7–11) to (12–18) Chaos damage Damage Chaos Attack | bow 1 one_hand_weapon 1 | |
1 | Corrupted | Adds (10–16) to (17–25) Chaos damage Damage Chaos Attack | bow 0 two_hand_weapon 1 | |
1 | Unique | Gain (5–8)% of Damage as Extra Chaos Damage Damage Chaos | helmet 1 |
Monsters mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Armageddon | 1 | Suffix | Gain 40% of Damage as Extra Chaos Damage Damage Chaos | |
1 | Unique | 4% of Maximum Life taken per second as Chaos Damage Damage Chaos | ||
1 | Unique | 6% of Maximum Life taken per second as Chaos Damage Damage Chaos | ||
1 | Essence | 4% of Maximum Life taken per second as Chaos Damage Damage Chaos | ||
1 | Unique | 30% of Physical Damage Converted to Chaos Damage Damage Physical Chaos | ||
1 | Unique | 50% of Physical Damage Converted to Chaos Damage Damage Physical Chaos | ||
1 | Unique | 40% of Physical Damage Converted to Chaos Damage Damage Physical Chaos | ||
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit Damage Physical Chaos Resistance Ailment | |
1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
1 | Essence | Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds Damage Chaos | ||
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] Life Damage Chaos Ailment | |
Dominated by Sirus | 1 | Unique | 10% increased Movement Speed 20% increased Damage Gain 5% of Non-Chaos Damage as Extra Chaos Damage 10% increased Attack and Cast Speed 20% increased Character Size | |
1 | Unique | Gain 20% of Damage as Extra Chaos Damage Chaos | ||
1 | Unique | Gain 50% of Damage as Extra Chaos Damage Chaos |
Misc mods /24
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you take Chaos damage from a Hit | ||
1 | Flask | Unique | You take 50% of your maximum Life as Chaos Damage on use Damage Chaos | ||
1 | Flask | Unique | 25% of Maximum Life taken as Chaos Damage per second Damage Chaos | ||
Chaotic | 1 | Jewel | Prefix | (6–12)% increased Chaos Damage Damage Chaos | intjewel 1 default 0 |
Chaotic | 1 | Jewel | Prefix | (1–2)% increased Chaos Damage Damage Chaos | int_radius_jewel 1 default 0 |
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Chaos Damage Damage Chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage Damage Elemental Fire Chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Cold Damage as Extra Chaos Damage Damage Elemental Cold Chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Lightning Damage as Extra Chaos Damage Damage Elemental Lightning Chaos | ||
1 | Jewel | Unique | (15–20)% increased Chaos Damage Damage Chaos | ||
1 | Jewel | Unique | (7–13)% increased Chaos Damage Damage Chaos | ||
Chaotic | 1 | Jewel | Unique | (9–13)% increased Chaos Damage Damage Chaos | |
1 | Jewel | Unique | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] Chaos | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Chaos Damage Your Maps contain 6 additional packs of Monsters that deal Chaos Damage 3 uses remaining Damage Chaos | ||
1 | Atlas | Prefix | Players and Monsters take 14% increased Chaos Damage Your Maps contain 8 additional packs of Monsters that deal Chaos Damage 15 uses remaining Damage Chaos | ||
1 | Abyss | Unique | Conquered Small Passive Skills also grant (3–5)% increased Chaos damage | ||
1 | Abyss | Unique | Gain (7–13)% of Damage as Extra Chaos Damage Damage Chaos | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Chaos Damage (3–6)% increased Withered Magnitude Chaos | |
of Kurgal | 65 | Abyss | Suffix | +(23–31)% of Armour also applies to Chaos Damage kurgal | |
of Kurgal | 65 | Abyss | Suffix | Enemies Hindered by you take (4–7)% increased Chaos Damage kurgal | |
1 | Abyss | Prefix | (80–120)% increased Chaos Damage Enemies you Kill have a (5–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Damage Chaos | ||
1 | Abyss | Prefix | (80–120)% increased Chaos Damage Enemies you Curse have (-8–-5)% to Chaos Resistance Damage Chaos | ||
1 | ExpeditionRelic | Prefix | Monsters are Immune to Chaos Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 25% of Damage as Extra Chaos Damage |
Item /4
Amethyst Charm
Lasts 4 Second
Consumes 30 of 40 Charges on use
Currently has 40 Charges
+18% to Chaos Resistance
Requires: Level 40
Cultist Bow
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 33, 60 Dex
local weapon implicit hidden added maximum chaos damage [37]
local weapon implicit hidden added minimum chaos damage [19]
local weapon implicit hidden added minimum chaos damage [19]
Adherent Bow
Physical Damage: 21-34
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 59, 104 Dex
local weapon implicit hidden added maximum chaos damage [59]
local weapon implicit hidden added minimum chaos damage [31]
local weapon implicit hidden added minimum chaos damage [31]
Fanatic Bow
Physical Damage: 42-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
local weapon implicit hidden added minimum chaos damage [43]
Unique /16

(15–20)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
+(20–30)% to Critical Damage Bonus
+(7–13)% to Chaos Resistance
+(17–23)% to Chaos Resistance

(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Enemies in your Presence are Intimidated
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
(10–15)% reduced Attack Speed
local weapon implicit hidden added maximum chaos damage [71]
local weapon implicit hidden added minimum chaos damage [43]
local weapon implicit hidden added minimum chaos damage [43]
(10–15)% increased Attack Speed
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned

+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Passive /1
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Ascendancy Passive /2
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +100% of Armour also applies to Chaos Damage
Ascendancy: Infernalist
Character: Witch
Timeless Jewel Passive /1

Divine Flesh
Vaal Keystone
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
Give up your flesh unto the gods, and in vulnerability find strength.
Glorious Vanity: Xibaqua
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.