Skeletal Warrior
Tier: 1
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Summons Reviving Skeletal Warriors.
Minion Info
Additional Effects From Quality:
Minions have +(0–15)% Chance to Block
Skills can be managed in the Skills Panel.
Support Gems /3
From /1
Uncut Skill Gem Tier 1
Level Effect /40
Level | Requires Level | Int | Reservation | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 60 | 100%, 100% |
2 | 3 | 9 | 44 | 100%, 100% |
3 | 6 | 16 | 33 | 100%, 100% |
4 | 10 | 25 | 27 | 100%, 100% |
5 | 14 | 34 | 25 | 100%, 100% |
6 | 18 | 43 | 25 | 100%, 100% |
7 | 22 | 52 | 23 | 100%, 100% |
8 | 26 | 61 | 23 | 100%, 100% |
9 | 31 | 72 | 23 | 100%, 100% |
10 | 36 | 83 | 22 | 100%, 100% |
11 | 41 | 95 | 22 | 100%, 100% |
12 | 46 | 106 | 22 | 100%, 100% |
13 | 52 | 119 | 21 | 100%, 100% |
14 | 58 | 133 | 21 | 100%, 100% |
15 | 64 | 146 | 21 | 100%, 100% |
16 | 66 | 151 | 21 | 100%, 100% |
17 | 72 | 164 | 20 | 100%, 100% |
18 | 78 | 178 | 20 | 100%, 100% |
19 | 84 | 191 | 20 | 100%, 100% |
20 | 90 | 205 | 20 | 100%, 100% |
21 | 19 | 100%, 100% | ||
22 | 19 | 100%, 100% | ||
23 | 19 | 100%, 100% | ||
24 | 19 | 100%, 100% | ||
25 | 19 | 100%, 100% | ||
26 | 18 | 100%, 100% | ||
27 | 18 | 100%, 100% | ||
28 | 18 | 100%, 100% | ||
29 | 18 | 100%, 100% | ||
30 | 18 | 100%, 100% | ||
31 | 17 | 100%, 100% | ||
32 | 17 | 100%, 100% | ||
33 | 17 | 100%, 100% | ||
34 | 17 | 100%, 100% | ||
35 | 17 | 100%, 100% | ||
36 | 16 | 100%, 100% | ||
37 | 16 | 100%, 100% | ||
38 | 16 | 100%, 100% | ||
39 | 16 | 100%, 100% | ||
40 | 16 | 100%, 100% |
Attribute /6
Skeletal Warrior
Key | Value |
---|---|
BaseType | Skeletal Warrior |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarrior |
ActiveSkillsCode | summon_skeleton_warrior |
Skeletal Warrior
Tier: 1
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Summons Reviving Skeletal Warriors.
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Additional Effects From Quality:
Minions have +(0–15)% Chance to Block
Skills can be managed in the Skills Panel.
Skeletal Warrior
Level: (1–20)
Requires: Level (1–90), (1–109) Str, (1–109) Int
Summons Reviving Skeletal Warriors.
Minion Info
Skills can be managed in the Skills Panel.
Support Gems /3
Level Effect /40
Level | Requires Level | Str | Int | Base Damage | |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 0 | 100%, 100% |
2 | 3 | 1 | 1 | 0 | 100%, 100% |
3 | 6 | 10 | 10 | 0 | 100%, 100% |
4 | 10 | 15 | 15 | 0 | 100%, 100% |
5 | 14 | 20 | 20 | 0 | 100%, 100% |
6 | 18 | 25 | 25 | 0 | 100%, 100% |
7 | 22 | 30 | 30 | 0 | 100%, 100% |
8 | 26 | 34 | 34 | 0 | 100%, 100% |
9 | 31 | 40 | 40 | 0 | 100%, 100% |
10 | 36 | 46 | 46 | 0 | 100%, 100% |
11 | 41 | 52 | 52 | 0 | 100%, 100% |
12 | 46 | 59 | 59 | 0 | 100%, 100% |
13 | 52 | 66 | 66 | 0 | 100%, 100% |
14 | 58 | 73 | 73 | 0 | 100%, 100% |
15 | 64 | 80 | 80 | 0 | 100%, 100% |
16 | 66 | 83 | 83 | 0 | 100%, 100% |
17 | 72 | 90 | 90 | 0 | 100%, 100% |
18 | 78 | 97 | 97 | 0 | 100%, 100% |
19 | 84 | 104 | 104 | 0 | 100%, 100% |
20 | 90 | 109 | 109 | 0 | 100%, 100% |
21 | 0 | 100%, 100% | |||
22 | 0 | 100%, 100% | |||
23 | 0 | 100%, 100% | |||
24 | 0 | 100%, 100% | |||
25 | 0 | 100%, 100% | |||
26 | 0 | 100%, 100% | |||
27 | 0 | 100%, 100% | |||
28 | 0 | 100%, 100% | |||
29 | 0 | 100%, 100% | |||
30 | 0 | 100%, 100% | |||
31 | 0 | 100%, 100% | |||
32 | 0 | 100%, 100% | |||
33 | 0 | 100%, 100% | |||
34 | 0 | 100%, 100% | |||
35 | 0 | 100%, 100% | |||
36 | 0 | 100%, 100% | |||
37 | 0 | 100%, 100% | |||
38 | 0 | 100%, 100% | |||
39 | 0 | 100%, 100% | |||
40 | 0 | 100%, 100% |
Attribute /6
Skeletal Warrior
Key | Value |
---|---|
BaseType | Skeletal Warrior |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarriorWeaponSkill |
ActiveSkillsCode | summon_skeleton_warrior |
Skeletal Warrior
Level: (1–20)
Requires: Level (1–90), (1–109) Str, (1–109) Int
Summons Reviving Skeletal Warriors.
Minion Info
display minion monster type [2]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired amount override [2]
Skills can be managed in the Skills Panel.
Supported By /12
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage.
Meat Shield
Supports skills which create Minions, granting them more life but making them deal less damage.
Infernal Legion
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Skeletal Warrior
monster no drops or experience [1]
30% Chance to Block Attack Damage
30% Chance to Block Attack Damage
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Life
88%
Armour
+50%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 12
Attack Time
1 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonWarriorPlayerSummoned
Metadata
SkeletonWarriorPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,826
Armour
3,451
Evasion
477
Energy Shield
0
Damage
163
Spell Damage
163
Accuracy
0
Attack Time
1
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 114–212
Critical Hit Chance: 5%
Attack Time: 1 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonWarriorPlayerSummoned"] = { name = "Skeletal Warrior", life = 0.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.3, attackTime = 1, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
30% Chance to Block Attack Damage
Id | SkeletonWarriorPlayerMinionBlockChance |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.