Skeletal Warrior
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon Reviving Skeletal Warriors.
Minion Info
First 2 minions summoned have no base spirit reservation

Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Skills can be managed in the Skills Panel.
Version 0.1.0
Skeletal Warrior
Tier: 1
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Summons Reviving Skeletal Warriors.

Additional Effects From Quality:
Minions have +(0–15)% Chance to Block
Skills can be managed in the Skills Panel.
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      Level Effect /40
      LevelRequires LevelIntReservationBase DamageMinion Level
      10160100%, 100%2
      23944100%, 100%4
      361633100%, 100%6
      4102527100%, 100%8
      5143425100%, 100%10
      6184325100%, 100%12
      7225223100%, 100%14
      8266123100%, 100%16
      9317223100%, 100%18
      10368322100%, 100%20
      11419522100%, 100%22
      124610622100%, 100%24
      135211921100%, 100%26
      145813321100%, 100%28
      156414621100%, 100%30
      166615121100%, 100%32
      177216420100%, 100%34
      187817820100%, 100%36
      198419120100%, 100%38
      209020520100%, 100%40
      2119100%, 100%42
      2219100%, 100%44
      2319100%, 100%46
      2419100%, 100%48
      2519100%, 100%50
      2618100%, 100%52
      2718100%, 100%54
      2818100%, 100%56
      2918100%, 100%58
      3018100%, 100%60
      3117100%, 100%62
      3217100%, 100%64
      3317100%, 100%66
      3417100%, 100%68
      3517100%, 100%70
      3616100%, 100%72
      3716100%, 100%74
      3816100%, 100%76
      3916100%, 100%78
      4016100%, 100%80
      Attribute /6

      Skeletal Warrior

      KeyValue
      BaseType Skeletal Warrior
      Class Skill Gems
      TargetTypesAny
      TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalWarriorWeaponSkill
      ActiveSkillsCodesummon_skeleton_warrior
      Skeletal Warrior
      Level: (1–20)
      Reservation: (60–20) Spirit
      Requires: Level (1–90), (1–205) Int
      Activate to summon Reviving Skeletal Warriors.
      Minion Info
      First 2 minions summoned have no base spirit reservation
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]
      skill desired initial amount [2]

      Additional Effects From Quality:
      Minions have (0–20)% more Maximum Life
      Skills can be managed in the Skills Panel.
      Supported By /16
    • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Elemental Army
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      Feeding Frenzy
      Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      Meat Shield
      Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      Infernal Legion
      Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      Essence Harvest
      Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
      Minion Instability
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      Last Gasp
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Physical Mastery
      Supports Physical skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Sacrificial Lamb
      Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
      Crazed Minions
      Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      Deathmarch
      Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      Muster
      Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
      Enormity
      Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      Skeletal Warrior
      Undead
      monster no drops or experience [1]
      30% Chance to Block Attack Damage
      SpectreN
      Tags1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
      Life
      88%
      Armour
      +50%
      Resistance
      0 0 0 0
      Damage
      70%
      Accuracy
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 12
      Attack Time
      1 Second
      Damage Spread
      ±30%
      Experience
      100%
      Model Size
      100%
      Type
      SkeletonWarriorPlayerSummoned
      Metadata
      SkeletonWarriorPlayerSummoned
      IsSummoned
      Y
      Level
      68
      Life
      6,826
      Armour
      3,620
      Evasion Rating
      477
      Damage
      163
      Spell Damage
      163
      Accuracy
      2,180
      Attack Time
      1
      Experience
      28,634
      Minion Life
      6,098
      Minion Damage
      678
      Minion Armour
      6,033
      MinionMeleeStep
      Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
      Basic Attack
      Base Damage: 114–212
      Critical Hit Chance: 5%
      Attack Time: 1 sec
      melee conditional step distance [10]
      projectile uses contact position [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = true
      	set_minion_formation_order = 2
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonWarriorPlayerSummoned"] = {
          name = "Skeletal Warrior",
          life = 0.88,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.7,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 12,
          accuracy = 1,
          weaponType1 = "One Hand Sword",
          weaponType2 = "Shield",
          skillList = {
              "MinionMeleeStep",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MinionMeleeStep"] = {
          name = "Basic Attack",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "melee_conditional_step_distance",
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • 30% Chance to Block Attack Damage
      IdSkeletonWarriorPlayerMinionBlockChance
      FamilyMonsterBlock
      DomainsMonster (3)
      GenerationTypeUnique (3)
      Req. level1
      Stats
    • monster base block % Min: 30 Max: 30 Global
    • additional maximum block % Min: 0 Max: 0 Global
    • Craft Tagsblock
      Edit

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