Skeletal Warrior
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon Reviving Skeletal Warriors.
Minion Info
First 2 minions summoned have no base spirit reservation
Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Skills can be managed in the Skills Panel.


Version 0.1.0
Skeletal Warrior
Tier: 1
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Summons Reviving Skeletal Warriors.
Additional Effects From Quality:
Minions have +(0–15)% Chance to Block
Skills can be managed in the Skills Panel.


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Support Gems /3
Level Effect /40
Level | Requires Level | Int | Reservation | Base Damage | Minion Level |
---|---|---|---|---|---|
1 | 0 | 1 | 60 | 100%, 100% | 2 |
2 | 3 | 9 | 44 | 100%, 100% | 4 |
3 | 6 | 16 | 33 | 100%, 100% | 6 |
4 | 10 | 25 | 27 | 100%, 100% | 8 |
5 | 14 | 34 | 25 | 100%, 100% | 10 |
6 | 18 | 43 | 25 | 100%, 100% | 12 |
7 | 22 | 52 | 23 | 100%, 100% | 14 |
8 | 26 | 61 | 23 | 100%, 100% | 16 |
9 | 31 | 72 | 23 | 100%, 100% | 18 |
10 | 36 | 83 | 22 | 100%, 100% | 20 |
11 | 41 | 95 | 22 | 100%, 100% | 22 |
12 | 46 | 106 | 22 | 100%, 100% | 24 |
13 | 52 | 119 | 21 | 100%, 100% | 26 |
14 | 58 | 133 | 21 | 100%, 100% | 28 |
15 | 64 | 146 | 21 | 100%, 100% | 30 |
16 | 66 | 151 | 21 | 100%, 100% | 32 |
17 | 72 | 164 | 20 | 100%, 100% | 34 |
18 | 78 | 178 | 20 | 100%, 100% | 36 |
19 | 84 | 191 | 20 | 100%, 100% | 38 |
20 | 90 | 205 | 20 | 100%, 100% | 40 |
21 | 19 | 100%, 100% | 42 | ||
22 | 19 | 100%, 100% | 44 | ||
23 | 19 | 100%, 100% | 46 | ||
24 | 19 | 100%, 100% | 48 | ||
25 | 19 | 100%, 100% | 50 | ||
26 | 18 | 100%, 100% | 52 | ||
27 | 18 | 100%, 100% | 54 | ||
28 | 18 | 100%, 100% | 56 | ||
29 | 18 | 100%, 100% | 58 | ||
30 | 18 | 100%, 100% | 60 | ||
31 | 17 | 100%, 100% | 62 | ||
32 | 17 | 100%, 100% | 64 | ||
33 | 17 | 100%, 100% | 66 | ||
34 | 17 | 100%, 100% | 68 | ||
35 | 17 | 100%, 100% | 70 | ||
36 | 16 | 100%, 100% | 72 | ||
37 | 16 | 100%, 100% | 74 | ||
38 | 16 | 100%, 100% | 76 | ||
39 | 16 | 100%, 100% | 78 | ||
40 | 16 | 100%, 100% | 80 |
Attribute /6
Skeletal Warrior
Key | Value |
---|---|
BaseType | Skeletal Warrior |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Physical |
ItemType | Metadata/Items/Gems/SkillGemSkeletalWarriorWeaponSkill |
ActiveSkillsCode | summon_skeleton_warrior |
Skeletal Warrior
Level: (1–20)
Reservation: (60–20) Spirit
Requires: Level (1–90), (1–205) Int
Activate to summon Reviving Skeletal Warriors.
Minion Info
First 2 minions summoned have no base spirit reservation
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skill desired initial amount [2]
Additional Effects From Quality:
Minions have (0–20)% more Maximum Life
Skills can be managed in the Skills Panel.


Supported By /16
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Meat Shield
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Infernal Legion
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you restore a percentage of your maximum Mana.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Sacrificial Lamb
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
Enormity
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Skeletal Warrior


monster no drops or experience [1]
30% Chance to Block Attack Damage
30% Chance to Block Attack Damage
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Life
88%
Armour
+50%
Resistance




Damage
70%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 12
Attack Time
1 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonWarriorPlayerSummoned
Metadata
SkeletonWarriorPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,826
Armour
3,620
Evasion Rating
477
Damage
163
Spell Damage
163
Accuracy
2,180
Attack Time
1
Experience
28,634
Minion Life
6,098
Minion Damage
678
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 114–212
Critical Hit Chance: 5%
Attack Time: 1 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 2 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonWarriorPlayerSummoned"] = { name = "Skeletal Warrior", life = 0.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.3, attackTime = 1, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
30% Chance to Block Attack Damage
Id | SkeletonWarriorPlayerMinionBlockChance |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.