Dark Pact
Level: (1–20)
Cost: 0 Mana
Cast Time: 0.70 sec
Critical Hit Chance: 7.00%
Requires: Level (1–90), (4–157) Int
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Uses your life if no Minion in range
100% more damage with Hits if using your life
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Version 0.2.0
Dark Pact
Level: (1–20)
Cost: 0 Mana
Cast Time: 0.70 sec
Critical Hit Chance: 7.00%
Requires: Level (1–90), (2–205) Int
Sacrifice the Life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own Life is sacrificed instead.
Sacrifices 13% of Skeleton's Life to deal that much Chaos Damage
Uses your Life if no Skeletons in range
100% more Damage with Hits if using your Life
Additional Effects From Quality:
Sacrifices (0–2.5)% of Skeleton's Life to deal that much Chaos Damage
Skills can be managed in the Skills Panel.


From /1
Level Effect /40
Level | Requires Level | Int | Cost | Base Damage | Deals 1 to 3 Chaos Damage | Minion Level |
---|---|---|---|---|---|---|
1 | 0 | 4 | 0 | 100%, 100% | 1, 3 | 2 |
2 | 3 | 9 | 0 | 100%, 100% | 2, 4 | 4 |
3 | 6 | 14 | 0 | 100%, 100% | 3, 5 | 6 |
4 | 10 | 21 | 0 | 100%, 100% | 4, 7 | 8 |
5 | 14 | 28 | 0 | 100%, 100% | 5, 8 | 10 |
6 | 18 | 35 | 0 | 100%, 100% | 6, 11 | 12 |
7 | 22 | 41 | 0 | 100%, 100% | 7, 13 | 14 |
8 | 26 | 48 | 0 | 100%, 100% | 9, 16 | 16 |
9 | 31 | 57 | 0 | 100%, 100% | 11, 20 | 18 |
10 | 36 | 65 | 0 | 100%, 100% | 13, 24 | 20 |
11 | 41 | 74 | 0 | 100%, 100% | 15, 28 | 22 |
12 | 46 | 82 | 0 | 100%, 100% | 18, 33 | 24 |
13 | 52 | 92 | 0 | 100%, 100% | 20, 38 | 26 |
14 | 58 | 103 | 0 | 100%, 100% | 23, 43 | 28 |
15 | 64 | 113 | 0 | 100%, 100% | 27, 50 | 30 |
16 | 66 | 116 | 0 | 100%, 100% | 31, 57 | 32 |
17 | 72 | 126 | 0 | 100%, 100% | 35, 65 | 34 |
18 | 78 | 137 | 0 | 100%, 100% | 40, 75 | 36 |
19 | 84 | 147 | 0 | 100%, 100% | 46, 85 | 38 |
20 | 90 | 157 | 0 | 100%, 100% | 52, 97 | 40 |
21 | 0 | 100%, 100% | 59, 110 | 42 | ||
22 | 0 | 100%, 100% | 67, 125 | 44 | ||
23 | 0 | 100%, 100% | 76, 142 | 46 | ||
24 | 0 | 100%, 100% | 87, 161 | 48 | ||
25 | 0 | 100%, 100% | 99, 183 | 50 | ||
26 | 0 | 100%, 100% | 112, 208 | 52 | ||
27 | 0 | 100%, 100% | 127, 236 | 54 | ||
28 | 0 | 100%, 100% | 144, 268 | 56 | ||
29 | 0 | 100%, 100% | 164, 305 | 58 | ||
30 | 0 | 100%, 100% | 186, 346 | 60 | ||
31 | 0 | 100%, 100% | 212, 394 | 62 | ||
32 | 0 | 100%, 100% | 241, 448 | 64 | ||
33 | 0 | 100%, 100% | 275, 510 | 66 | ||
34 | 0 | 100%, 100% | 313, 581 | 68 | ||
35 | 0 | 100%, 100% | 357, 663 | 70 | ||
36 | 0 | 100%, 100% | 407, 757 | 72 | ||
37 | 0 | 100%, 100% | 465, 864 | 74 | ||
38 | 0 | 100%, 100% | 532, 988 | 76 | ||
39 | 0 | 100%, 100% | 609, 1131 | 78 | ||
40 | 0 | 100%, 100% | 697, 1295 | 80 |
Attribute /7
Dark Pact
Name | Show Full Descriptions |
---|---|
Acronym | Hit, Minion, Hits |
BaseType | Dark Pact |
Class | Skill Gems |
TargetTypes | Ground, Self |
Type | Spell, Damage, Mineable, Totemable, Area, Trappable, Triggerable, Multicastable, Chaos, Minion, Unleashable, AreaSpell, Nova, UsableWhileMoving, NoAttackInPlace |
ItemType | Metadata/Items/Gems/SkillGemDarkPact |
ActiveSkillsCode | dark_pact |
Dark Pact
Level: (1–20)
Cost: 0 Mana
Cast Time: 0.70 sec
Critical Hit Chance: 7.00%
Requires: Level (1–90), (4–157) Int
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Uses your life if no Minion in range
100% more damage with Hits if using your life
active skill base area of effect radius [25]
active skill base secondary area of effect radius [25]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Supported By /140
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Chaos Mastery
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Arbiter's Ignition
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.