SpectreY
AreaVastiri Outskirts, The Ziggurat Refuge, Vastiri Outskirts
Tagsbeast, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Packs
  • Vastiri Outskirts, Vastiri Outskirts: Crag Leaper
  • The Ziggurat Refuge: Crag Leaper
  • Life
    60%
    Evasion
    +60%
    Resistance
    0 0 30 0
    Damage
    108%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 6
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1_
    Level
    70
    Life
    5,230
    Armour
    3,877
    Evasion Rating
    803
    Damage
    268
    Spell Damage
    268
    Accuracy
    2,328
    Attack Time
    0.99
    Experience
    20,783
    Minion Life
    7,360
    Minion Damage
    2,335
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 214–321
    Critical Hit Chance: 5%
    Attack Time: 0.99 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    [DNT] dash_attack_to_target
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 214–321
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.99 sec
    Deals 40% more Attack Damage
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 214–321
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.99 sec
    Deals 40% more Attack Damage
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SandLeaper02/CragLeaperAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1_"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Crag Leaper
    SpectreY
    Tagsbeast, cannot_be_monolith, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
    Life
    60%
    Evasion
    +60%
    Resistance
    0 0 30 0
    Damage
    108%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 6
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1Emerge
    Level
    68
    Life
    4,654
    Armour
    3,451
    Evasion Rating
    763
    Damage
    252
    Spell Damage
    252
    Accuracy
    2,180
    Attack Time
    0.99
    Experience
    17,180
    Minion Life
    6,768
    Minion Damage
    2,048
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 201–302
    Critical Hit Chance: 5%
    Attack Time: 0.99 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    Cooldown Time: 5.5 sec
    25% less Movement Speed
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    [DNT] dash_attack_to_target
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 201–302
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.99 sec
    Deals 40% more Attack Damage
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 201–302
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.99 sec
    Deals 40% more Attack Damage
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    	create_transitioned = "MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1Emerge"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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