바위 뜀박이
Crag Leaper
SpectreY
Area바스티리 외곽, 지구라트 피난처, 바스티리 외곽
Tagsbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Packs
  • 바스티리 외곽, 바스티리 외곽: 바위 뜀박이
  • 지구라트 피난처: 바위 뜀박이
  • 생명력
    60%
    회피
    +60%
    저항
    0 0 30 0
    Damage
    108%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 6
    공격 속도
    0.99 Second
    Damage Spread
    ±20%
    경험치
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1_
    레벨
    65
    생명력
    3,908
    방어도
    2,023
    회피
    704
    Damage
    229
    주문 피해
    229
    정확도
    1,974
    공격 속도
    0.99
    경험치
    12,904
    Minion Life
    3,769
    Minion Damage
    895
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 183–275
    치명타 명중 확률: 5%
    공격 속도: 0.99 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    WIP
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 183–275
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 0.99 초
    주는 공격 피해 40% 증폭
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 183–275
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 0.99 초
    주는 공격 피해 40% 증폭
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SandLeaper02/CragLeaperAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1_"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    바위 뜀박이
    야수
    Crag Leaper
    SpectreY
    Tagsbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
    생명력
    60%
    회피
    +60%
    저항
    0 0 30 0
    Damage
    108%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 6
    공격 속도
    0.99 Second
    Damage Spread
    ±20%
    경험치
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1Emerge
    레벨
    68
    생명력
    4,654
    방어도
    2,413
    회피
    763
    Damage
    252
    주문 피해
    252
    정확도
    2,180
    공격 속도
    0.99
    경험치
    17,180
    Minion Life
    4,158
    Minion Damage
    1,046
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 201–302
    치명타 명중 확률: 5%
    공격 속도: 0.99 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    재사용 대기시간: 5.5 초
    이동 속도 25% 감폭
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    WIP
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 201–302
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 0.99 초
    주는 공격 피해 40% 증폭
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 201–302
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 0.99 초
    주는 공격 피해 40% 증폭
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    	create_transitioned = "MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1Emerge"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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