Saltador do Penhasco
SpectreY
AreaArredores de Vastiri, A Travessia Khari, O Refúgio Zigurate
Tagsbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Packs
  • Arredores de Vastiri, A Travessia Khari: Saltador do Penhasco
  • O Refúgio Zigurate: Saltador do Penhasco
  • Vida
    60%
    Evasão
    +60%
    Resistência
    0 0 30 0
    Damage
    108%
    Precisão
    100%
    Attack Distance
    4 ~ 6
    Tempo de Ataque
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1_
    Nível
    65
    Vida
    3,908
    1,061
    Damage
    229
    Dano Mágico
    229
    Precisão
    2,214
    Tempo de Ataque
    0.99
    Experiência
    12,904
    Minion Life
    3,769
    Minion Damage
    895
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 183–275
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.99 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    Attack, Movement
    Impulso
    Base Damage: 183–275
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.99 seg
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 183–275
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 0.99 seg
    Causa 40% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 183–275
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 0.99 seg
    Causa 40% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SandLeaper02/CragLeaperAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1_"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saltador do Penhasco
    Besta
    Crag Leaper
    SpectreY
    Tagsbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
    Vida
    60%
    Evasão
    +60%
    Resistência
    0 0 30 0
    Damage
    108%
    Precisão
    100%
    Attack Distance
    4 ~ 6
    Tempo de Ataque
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1Emerge
    Nível
    68
    Vida
    4,654
    1,133
    Damage
    252
    Dano Mágico
    252
    Precisão
    2,464
    Tempo de Ataque
    0.99
    Experiência
    17,180
    Minion Life
    4,158
    Minion Damage
    1,046
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 201–302
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.99 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    Recarga: 5.5 seg
    25% menos Velocidade de Movimento
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    Attack, Movement
    Impulso
    Base Damage: 201–302
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.99 seg
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 201–302
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 0.99 seg
    Causa 40% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 201–302
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 0.99 seg
    Causa 40% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    	create_transitioned = "MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1Emerge"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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