岩山のリーパー
SpectreY
Areaヴァスティリ郊外, ジッグラトの避難所, ヴァスティリ郊外
Tagsbeast, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Packs
  • ヴァスティリ郊外, ヴァスティリ郊外: 岩山のリーパー
  • ジッグラトの避難所: 岩山のリーパー
  • ライフ
    60%
    回避
    +60%
    耐性
    0 0 30 0
    Damage
    108%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 6
    アタックタイム
    0.99 Second
    Damage Spread
    ±20%
    経験値
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1_
    レベル
    70
    ライフ
    5,230
    アーマー
    3,877
    回避力
    803
    Damage
    268
    スペルダメージ
    268
    命中
    2,328
    アタックタイム
    0.99
    経験値
    20,783
    Minion Life
    7,360
    Minion Damage
    2,335
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 214–321
    クリティカルヒット率: 5%
    アタックタイム: 0.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    [DNT] dash_attack_to_target
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 214–321
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 0.99 秒
    アタックダメージが40%上昇する
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 214–321
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 0.99 秒
    アタックダメージが40%上昇する
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SandLeaper02/CragLeaperAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1_"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    岩山のリーパー
    Crag Leaper
    SpectreY
    Tagsbeast, cannot_be_monolith, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
    ライフ
    60%
    回避
    +60%
    耐性
    0 0 30 0
    Damage
    108%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 6
    アタックタイム
    0.99 Second
    Damage Spread
    ±20%
    経験値
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1Emerge
    レベル
    68
    ライフ
    4,654
    アーマー
    3,451
    回避力
    763
    Damage
    252
    スペルダメージ
    252
    命中
    2,180
    アタックタイム
    0.99
    経験値
    17,180
    Minion Life
    6,768
    Minion Damage
    2,048
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 201–302
    クリティカルヒット率: 5%
    アタックタイム: 0.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    クールダウン時間: 5.5 秒
    移動スピードが25%低下する
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    [DNT] dash_attack_to_target
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 201–302
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 0.99 秒
    アタックダメージが40%上昇する
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 201–302
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 0.99 秒
    アタックダメージが40%上昇する
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    	create_transitioned = "MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1Emerge"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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